Encrypted Text: Rogue gear guide for patch 3.3

Patch 3.3 descended upon us rather quickly, bringing all of the new patch notes to fruition. It even brought extended maintenance and instance server outages in its wake. You can read more of WoW.com's coverage of 3.3 in our comprehensive guide. I was lucky enough to survive the instability long enough to run the new 5 man's, and they're a ton of fun.
I've talked about the changes that rogues can expect, with Combat seeing a nice boost via the Deadly Poison change, and Mutilate is sitting pretty with Murder and the DP change putting it in sole possession of first place. Hopefully you've got a pair of daggers lying around. If you don't, have no fear! Blizzard has put in a ton of new rogue loot, and really pulled out all of the stops. Read on for a list of all the gear you'll be able to acquire in these first few weeks of our final confrontation against the Lich King.
Weapons:
I'm going to start with weapons first, because as I've said a thousand times, a rogue is his/her weapons. You'll notice that Blizzard has tended to keep items of the same type dropping from the same boss/dungeon, this will make it easy to decide which 5-man you want to run to round out your gear.
In the dagger department, we can find a pair of slow daggers and a pair of fast daggers on the new 5-man dungeon loot lists. Heartshiver (normal Forge of Souls) and Blood Weeper (heroic Forge of Souls) are the slow daggers, which make great MH options. For your OH, which absolutely needs to be as fast as possible due to the new Deadly Poison mechanics, you can pick up Krick's Beetle Stabber (normal Pit of Saron) or the Unsharpened Ice Razor (heroic 5 man trash).
My 5-man group found an Unsharpened Ice Razor on our first playthrough, as well as several other trash epics. It looks like the drop rates of trash epics in these dungeons is fairly high. We also found the fist weapon named Seven-Fingered Claws, which is a viable MH option for a Combat rogue using Close Quarters Combat for their weapon specialization. There weren't any great maces, so it looks like Blizzard has decided to phase them out of the 5-man loot table.
There are two new swords added in ICC's 5 mans, the slow-so-MH Ghoulslicer (normal Halls of Reflection) and the speedy Liar's Tongue (heroic Halls of Reflection). While Liar's Tongue is fairly potent and ilvl 232, the Ghoulslicer is a lowly level 219. Lucky for us, Blizzard also added two axes for rogue usage. In normal Halls of Reflection, you can find a Hate-Forge Cleaver, but it's still only an item level 219. To find a great companion weapon to Liar's Tongue, see if you can score a Nighttime, a slow axe that will suit your Hack and Slash spec perfectly. The Godfather of Souls keeps this axe in the heroic version Forge of Souls.
The Godfather also holds onto the only thrown weapon I could find, but a great one: Papa's Brand New Knife. With Mutilate rogues loving Haste and Attack Power in light of the recent changes, this is perfectly itemized for them. Now if you want to steal a bow like the Crypt Fiend Slayer or the crossbow named Felglacier Bolter, go right ahead, but expect resistance from the hunters in your group.
Jewelry:
Once you start raiding Icecrown Citadel, you'll gain access to the Ashen Verdict's reputation rings. These work similar to Karazhan's rings, so you will get an upgraded version at higher reputations. The starter band at 'Friendly', the Ashen Band of Vengeance, is very potent with its hit rating (hard to find in ICC) and high item level. Make sure to watch your reputation and pick this one up quickly. There are also two rings from the new dungeons, the Band of Stained Souls (heroic Pit of Saron) and the Ring of Carnelian and Bone (normal Pit of Saron). While we're at it, Garfrost in the heroic Pit of Saron also holds a great necklace, the Barbed Ymirheim Choker. It's not as good as the Onyxia quest reward, the Sparking Onyxia Tooth Pendant, but not bad nonetheless.
The real draw of the new loot tables are the pair of amazing trinkets available. The Needle-Encrusted Scorpion, which drops from heroic Forge of Souls, is basically a slightly upgraded version of the ubiquitous Mjolnir Runestone. With its Armor Penetration proc, it will allow for any rogue capable of running a simple heroic dungeon with the ability to soft cap their ArPen. Unfortunately, this trinket comes at a time where Combat is 2nd place on the rogue charts, and Mutilate rogues can safely ignore ArPen from their stat list.
The other available trinket, the Herkuml War Token, doesn't even make you rely on luck! This one can be purchased with 60 Emblems of Frost, and is incredibly potent. The 153 Haste is great as is, but 340 Attack Power after a short build-up period makes this trinket a no brainer. I expect many rogues to make this their first Emblem purchase, especially if they weren't lucky enough to score a Death's Choice from ToC25, as ToC didn't really have any other amazing melee trinkets.
Armor:
Between heroic gear, normal mode items, and the awesome Emblem of Frost leather, there's nearly a piece for every slot. Take chest pieces for example: between Blackened Geist Ribs (normal HoR), Choking Hauberk (heroic HoR), and the 95-Emblem Shadow Seeker's Tunic, you can truly move from 'okay gear' to 'top-shelf epics' while only doing new content. Note that the Emblem items in ICC are fairly expensive, this is offset by the fact that there are many more bosses in ToC than there are in Icecrown, and with the 4-week gating periods between bosses, you'll have plenty of time to farm Emblems of Frost.
If you need new gloves, you can get a pair from normal HoR via the Carpal Tunnelers (a great pun!), though the Cat Burglar's Grips (via 60 Emblems) are quite superior. If you need a new belt, for another 60 Emblems, the Vengeful Noose is waiting for you. An amazing cloak can be scored via 50 Emblems, the Recovered Scarlet Onslaught Cape. Due to a lack of really great capes outside of hard mode content in the last couple of patches, I see this as another great choice for an early Emblem purchase. If you're trying to conserve, there's also the Accursed Crawling Cape from normal Forge of Souls to tide you over.
If you're looking for a pair of shoulders, you can find Bewildering Shoulders (normal FoS) and Spaulders of Black Betrayal (heroic HoR) in the 5 man dungeons. There's also some great Shaggy Wyrmleather Leggings from normal PoS and Fleshwerk Leggings from the heroic version of PoS. Also consider using your old Emblems of Triumph to score a piece of T9 if you're having bad luck with either of these drops.
There's only helmet, the Frayed Scoundrel's Cap from heroic FoS (from the same boss that drops the ArP trinket) that is perfectly itemized for a Mutilate rogue. For boots, you can find Blighted Leather Footpads in the heroic Halls of Reflection after escaping Arthas, though there was also a great pair that dropped from Icehowl in ToC10. Finally, you can also score a decent pair of bracers from the heroic Pit of Saron, and Chewed Leather Wristguards have hit on them too. Hit has become a scarce stat in ICC, and so be sure to evaluate where your hit chance is when considering items and upgrades.
Tier 10: Shadowblade Battlegear:
Our new set, Shadowblade Battlegear, is again purchasable through Emblems alone. The cost has gone up greatly from the Argent Tournament, but so have the set bonuses. The 2 piece bonus is effectively 30 energy a minute, in addition to making it easier to throw out Tricks of the Trade to the raid for a damage boost. With the 2 piece bonus, and the new ruptureless Mutilate builds' viability, the Tricks of the Trade glyph may even become a standard. The 4 piece bonus isn't too shabby either, though it remains to be seen exactly how valuable it can be. With an even mix of stats across each piece of the set, we see that there's only one item with hit rating: Shadowblade Pauldrons. I would recommend moving to 2 pieces of Tier 10 as soon as it is feasible for you, though be sure to compare your gear in a spreadsheet before making that leap. This new gear costs so many emblems that you really don't want to be wasting them on a piece you'll replace quickly.
Conclusion:
With so much new gear, it can be overwhelming to know where to start. I would suggest finding your weakest pieces (by stats or by ilvl) and focus on where you can replace those pieces first, and then see what drops as you start to run the 5 mans. There will be a lot of interest in these dungeons over the next few weeks, and with Tricks of the Trade and Kick to offer, rogues will be very popular DPS classes to invite. Be warned, these dungeons are a serious step up in difficulty from what you're used to, and they make ToC look easy.
Filed under: Rogue, Items, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Zdouse Dec 9th 2009 5:05PM
First Fist weapon looks awesome.
Mordockk Dec 9th 2009 5:12PM
cant lead a first post with teh word first even if the first word of the first post does not pertain to being first in the posters!! RARHRHAR
Joe Kerman Dec 9th 2009 5:16PM
errrr you didnt really do anything except list the loot. No analasys of how the itemization of the gear is, or how to maximize ugprading a set. nothing you couldnt look up in a loot table.
its not so much a "guide" as a "list". how to use the gear, combined with icecrown and ulduar gear, would actually be useful!
Chase Christian Dec 9th 2009 5:20PM
Read the post again.
1) Find slots where you have weak gear.
2) Find a better item listed here.
3) Go try to get said item.
If you DON'T have the item you want, go run the instance it drops in. If you DO have the item, use a spreadsheet to figure out which is best.
There's no possible way to make a guide for "how to gear" when every rogue has different current gear, different goals, different access to heroics and raids, etc.
Roland Dec 10th 2009 12:24AM
If you really must have your hand held, there's this:
http://shadowpanther.net/armor-pve.htm
Aircraftkiller Dec 9th 2009 5:16PM
I don't see myself quitting The Facebreaker as my MH fist quite yet in favor of mutilate, but I do have a great assortment of heroic 10/25man ToC daggers and might give mut a shot to see how it paces with my current gear setup.
inexcistance Dec 9th 2009 5:22PM
I'd generally be going for 4 Piece T10 before you do anything else, simply because you -have- to get the Emblem of Frost T10 if you want to get the higher ilevel versions, granted that won't be an issue for a bit of time but with so many emblems required it's probaly a good idea.
T10 will not be replaced, it may be temporarily banked but you'll assumedly end up going back to it. The best advice I'd give is do the research now on what the best 4 Tier pieces are compared to the best off-set piece and start building the set up that way.
Alternatively, pick up the two cheap pieces of T10 first and then use either the Legs, Chest or Head for your off-set.
Joe Kerman Dec 9th 2009 5:36PM
I read the post. that a gear has a higher item level alone is not enough to justify it as "better"
how about talking about WHY its better. There are many interesting things about rogue gear lately. how good is ar-pen compared to haste? Is it worth going below expertise cap for a gear upgrade? how far? is mongoose better than berzerking? how about black magic? Will rupture make an appearance back in my rotation? is the ar-pen soft cap really a viable goal with the benefits of haste? how good is the 2pc T10 bonus compared to the T8 and T9 bonuses?
i know everyone 'wants' 'better' gear, but as far as doing more dps, its a little more complicated than throwing on any item that has a larger number than the one you are wearing.
sorry im a tad rant-ey today. takin it out on the internets
Chase Christian Dec 9th 2009 5:53PM
I can't talk about WHY something is better without knowing your personal stats and gear.
ArP vs Haste - depends on spec, how much ArP you have, your trinkets, etc.
Expertise cap - depends on spec, depends on crit, depends on hit, depends on gear
Mongoose vs Berserking - depends on gear, usually Mongoose.
Black Magic - bad.
Rupture - gone for good once you have decent gear or need to keep a bleed up for HfB
ArP soft - easy enough with heroic ArP trinket, scales well
2pc T10 bonus - It's good, how good depends on your current gear. It gives Energy which has a variable value depending on your own personal setup.
95% of rogue itemization questions come down to such impossibly complex math that either a piece is clearly better (ilvl 200 vs 245) or it is too close to call and requires a spreadsheet. Some is itemized well, some is itemized poorly, but whether or not you should use it is entirely up to you. Well for one person is bad for another. Guys at the crit cap don't want items loaded with agi and crit and value hit and expertise, while rogues below the ArP softcap should focus on gemming that purely.
Broken_toes Dec 9th 2009 6:07PM
To be honest, easiest way to see if a item is better is to equip and see how your stats change- less your one o them weirdos able to figure out exactly what would change on the char sheet just by looking at item stats.
Rapskallion Dec 9th 2009 6:16PM
@Chase
Why would you say Mongoose is usually better? Based on math I've seen... haste would need a 2.8 EP value (where Agi has 1.8 in relation) to make it worth more then Berserking. Granted, with the changes in 3.3 and the new EP value of haste for Assassination I won't deny that any additional haste can be good... but with poisons scaling off AP I'm not sure if I'd say good ole 'goose is better, yet.
hshaft Dec 10th 2009 3:08PM
This is really in reply to this part of Chase's reply to Joe:
"Rupture - gone for good once you have decent gear or need to keep a bleed up for HfB"
My gear is just about to the point where I can drop Rupture (if I've worked the Spreadsheet correctly), so with the easy gear upgrades here, I'm sure I'm gtg ruptureless. But this comment is confusing me. We only need a bleed on the target to activate HfB, right? It runs for the full minute regardless of if the bleed falls off, right? So if there's no bleed, we should just need a quick 1pt rupture and refresh HfB and back into rotation. Because while in a 25man there will undoubtedly be a bleed on the target at all times, that may not be the case in 10mans and certainly 5mans. Sorry for what may seem a noobish question, but can someone please clarify?
And sorry if some feel I hijacked the thread, but this comment is making me question my understanding of the talent, so I figured it'd be ok to ask here. Thansk.
eklee1 Dec 10th 2009 3:32PM
@hshaft
Yes, you keep HfB buff even if the original bleed falls off.
flawless Dec 9th 2009 5:47PM
Best guide for ICC, for rogues:
Learn how to Disarm Spirit Alarms.
Rapskallion Dec 9th 2009 6:10PM
Huh... I didn't even think this would have been possible as it seemingly would negate those big dude from waking up (outside of face pulling them).
We only got up to a few attempts on Deathwhisper last night, so unless there are more ahead I'll have to see if this is possible next week.
Can anyone confirm if these can be disarmed, or is this just a load of bull excrement?
Yodes Dec 9th 2009 8:48PM
Yes they can be disarmed, but why do it, that's 75 rep baby :P
flawless Dec 9th 2009 8:53PM
At least if your rogues point them out, they can be avoided until you've cleared the rest of the trash, then you can take down all four for their rep.
Ravenac Dec 9th 2009 5:50PM
I'm rather glad that there are daggers like Blood Weeper and Ice Razor that are finally available to the casual player like myself. Up to this point, without raiding (which my guild unfortunately isn't equipped/organized for), I've been stuck with 143.5dps daggers.
A welcomed upgrade indeed!
Aircraftkiller Dec 10th 2009 12:10PM
It's all relative. You must have ilevel 232 daggers but those who raid are going to have ilevel 251+ daggers, thus you'll still do the same proportion of damage as you did before in relation.
Adeus Dec 9th 2009 5:53PM
I'm surprised you didnt mention the Battered Hilt drop from trash in the heroics.
You can get http://www.wowhead.com/?item=50046#reward-from which looks to be a good combat rogue weapon.