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12-09-2009 @ 5:36PM
I read the post. that a gear has a higher item level alone is not enough to justify it as "better"how about talking about WHY its better. There are many interesting things about rogue gear lately. how good is ar-pen compared to haste? Is it worth going below expertise cap for a gear upgrade? how far? is mongoose better than berzerking? how about black magic? Will rupture make an appearance back in my rotation? is the ar-pen soft cap really a viable goal with the benefits of haste? how good is the 2pc T10 bonus compared to the T8 and T9 bonuses? i know everyone 'wants' 'better' gear, but as far as doing more dps, its a little more complicated than throwing on any item that has a larger number than the one you are wearing. sorry im a tad rant-ey today. takin it out on the internets
12-09-2009 @ 5:53PM
I can't talk about WHY something is better without knowing your personal stats and gear.ArP vs Haste - depends on spec, how much ArP you have, your trinkets, etc.Expertise cap - depends on spec, depends on crit, depends on hit, depends on gearMongoose vs Berserking - depends on gear, usually Mongoose.Black Magic - bad.Rupture - gone for good once you have decent gear or need to keep a bleed up for HfBArP soft - easy enough with heroic ArP trinket, scales well2pc T10 bonus - It's good, how good depends on your current gear. It gives Energy which has a variable value depending on your own personal setup.95% of rogue itemization questions come down to such impossibly complex math that either a piece is clearly better (ilvl 200 vs 245) or it is too close to call and requires a spreadsheet. Some is itemized well, some is itemized poorly, but whether or not you should use it is entirely up to you. Well for one person is bad for another. Guys at the crit cap don't want items loaded with agi and crit and value hit and expertise, while rogues below the ArP softcap should focus on gemming that purely.
12-09-2009 @ 6:07PM
To be honest, easiest way to see if a item is better is to equip and see how your stats change- less your one o them weirdos able to figure out exactly what would change on the char sheet just by looking at item stats.
12-09-2009 @ 6:16PM
@ChaseWhy would you say Mongoose is usually better? Based on math I've seen... haste would need a 2.8 EP value (where Agi has 1.8 in relation) to make it worth more then Berserking. Granted, with the changes in 3.3 and the new EP value of haste for Assassination I won't deny that any additional haste can be good... but with poisons scaling off AP I'm not sure if I'd say good ole 'goose is better, yet.
12-10-2009 @ 3:08PM
This is really in reply to this part of Chase's reply to Joe:"Rupture - gone for good once you have decent gear or need to keep a bleed up for HfB"My gear is just about to the point where I can drop Rupture (if I've worked the Spreadsheet correctly), so with the easy gear upgrades here, I'm sure I'm gtg ruptureless. But this comment is confusing me. We only need a bleed on the target to activate HfB, right? It runs for the full minute regardless of if the bleed falls off, right? So if there's no bleed, we should just need a quick 1pt rupture and refresh HfB and back into rotation. Because while in a 25man there will undoubtedly be a bleed on the target at all times, that may not be the case in 10mans and certainly 5mans. Sorry for what may seem a noobish question, but can someone please clarify?And sorry if some feel I hijacked the thread, but this comment is making me question my understanding of the talent, so I figured it'd be ok to ask here. Thansk.
12-10-2009 @ 3:32PM
@hshaftYes, you keep HfB buff even if the original bleed falls off.
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