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Reader Comments (Page 1 of 1)
12-10-2009 @ 3:08PM
hshaft said...
This is really in reply to this part of Chase's reply to Joe:
"Rupture - gone for good once you have decent gear or need to keep a bleed up for HfB"
My gear is just about to the point where I can drop Rupture (if I've worked the Spreadsheet correctly), so with the easy gear upgrades here, I'm sure I'm gtg ruptureless. But this comment is confusing me. We only need a bleed on the target to activate HfB, right? It runs for the full minute regardless of if the bleed falls off, right? So if there's no bleed, we should just need a quick 1pt rupture and refresh HfB and back into rotation. Because while in a 25man there will undoubtedly be a bleed on the target at all times, that may not be the case in 10mans and certainly 5mans. Sorry for what may seem a noobish question, but can someone please clarify?
And sorry if some feel I hijacked the thread, but this comment is making me question my understanding of the talent, so I figured it'd be ok to ask here. Thansk.