Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today.
Patch 3.3, the Fall of the Lich King, is finally here, and you know what that means! Well, I mean, hopefully it means questions for the Queue that haven't been asked a million times before, or questions about new content.
Haha, just kidding. Today's Queue, like most other Queues, has nearly nothing to do with current events.
Why is it that my Paladin can wield a two handed and one handed sword, but for some reason he can't hold a dagger? Is there some lore out there that tells the tale of a Knight of the Silver Hand that insulted the dagger gods, so now we can't use daggers?
Cause there are some nicely itemized casting daggers out there I wouldn't mind getting my hand on.
It's all about flavor.
A dagger doesn't fit the "kit" of a paladin in Blizzard's eyes -- much like you don't see rogues using staves or priests using swords. There's no discernable "lore" reason for it, or even a gameplay reason. It just doesn't fit with the profile of a paladin to use a tiny dagger while lugging around a 50-lb shield and tossing holy magic around.
I still love this column. but seriously were did ask a lore nerd go? I have some weird questions that a lore guy might not be able to awnser. WHAT HAPPENED TO THE LORE!?
Ask a Lord Nerd has been rolled into The Queue. You can ask lore-related questions here if it floats your boat.
How will grouping for Maraudon via the 3.3 Dungeon System work? I know it's all one instance, but there's three different entrances. The purple side, the orange side, and the inner portal. Will you be able to choose which entrance you take when you get a group, or will it automatically take you to one specific entrance?
You can choose the specific "side" of Maraudon you want to run in the Dungeon Finder tool as of today. This should make getting a level-specific group much easier. It also means you don't have to find the damn entrance. Somebody up there loves you.
Will Blizzard ever do anything about the amount of names that are available on a realm? as it is, it's virtually impossible to aquire a decent name as literally they are all mostly gone now, but what annoys me is these names are usually taken by people who havent logged in for for like 3-5 years and are reserved probably on level one alts, it will only get worse as time goes on and i seriously think Blizz should free these names up for those who actually play the game.
I get where you're coming from -- my rogue's name was originally Ash, and I had to do some serious finagling to get that name on a server to which I transferred. The issue here, though, isn't necessarily that Blizzard is trying to keep the names from you, but keep them for someone who may come back to the game (or that character) at some point, and would be a little miffed to see that their name was gone.
There are certain rules in place in the Support department in regard to "releasing" names, though; I'm not really at liberty to discuss them in detail, but if you have a specific name you want and you can't find that person on the Armory, it might be worth a GM ticket to inquire about it.
What is up with the fog/smoke by entrance to the Argent Stand in Zul'Drak?
I believe the intention of the effect is that lightning has just struck the ground in front of you. You can see the lightning strike the first time you walk up the Argent Stand.
Who drops the T10 gear? What kind of Armor Token are we looking at? I assume one piece off each wing-end-boss and another off the LK?
Tier 10 gear must first be purchased with Emblems of Frost. The purchaseable sets are item level 251. Once you have a piece of the badge set, you can upgrade it to level 264 with a token that drops off of bosses in the Icecrown Citadel raid. The bosses will drop a better token on their specific Heroic modes, which can be used to upgrade your 264 set to a 277 set.
We don't know which bosses drop tokens yet, but it's very safe to assume that it's the final boss of each wing and then one off of Arthas.
One thing I hope they fix is the ability to skip the intro for Halls of Reflection. Just like TOC, it's cool the first time, then after that it gets pretty irritating.
Readers tell me that as long as everyone in the group has completed the quest for Halls of the Reflection, there's a dialogue option for Jaina that'll skip right to the action.
Have questions about the World of Warcraft? The WoW.com crew is here with The Queue, our daily Q&A column! Leave your questions in the comments and we'll do our best to answer 'em!