Arcane Brilliance: How to be a good PUG mage

Holy crap. I'm not even kidding. It was like some kind of idiot convention, and I was the keynote speaker. I came in with some prepared remarks, like "Don't stand in the green stuff that looks like poison, because it is poison," "when he begins spinning his giant sword around like a whirlwind, it's because he's doing Whirlwind and you should get out of the way," and "Warlocks drink their own pee," but ended up just sighing and shaking my head a lot.
This whole Dungeon Finder tool is incredible, right? My head has been spinning since the patch dropped, marveling at the ways it has already changed the game, both for good and ill. Suddenly, PuGs are the norm, not the exception. Each instance is a complete unknown, and not just because you don't know which one you're going to get. Is that rogue going to inexplicably decide to eschew his formerly stealthy ways and take up tanking? Who knows? Is the pally healer who just joined specced ret? It's not as unlikely as you think. Did that warlock really just go afk during the boss fight, then return only to need the Frozen Orb and drop group? Yep, he did. Outstanding.
It works the other way, too. There I was, minding my own business, happily spamming Arcane Blast on some kind of giant disgusting undead guy, only to see him turn and begin lumbering over in my direction. OK, I thought, I'll just stop casting, let the tank snatch him back up. Only that doesn't work. I look over at the threat meter to see that I have like three times more threat on that mob than anybody else. In fact, the only two other names on the threat list were the tank and the healer. That's right, I had been pew pewing the wrong giant disgusting undead guy. The fight ends with me reduced to a stain on the floor, and nobody to blame but my own stupid self. Sometimes, when you can't spot the nub in the room, it's because the nub is you.
So how, in this new environment of PuGing, do we ensure that we aren't the only doofus in the group? Or at the very least, make sure we aren't the biggest doofus in the group? I've compiled my thoughts below, and hope that in the comments section you will all chime in with your own advice. I feel it is my duty to help us, as the proud mage community, to not be morons. Let's not be the idiot, the drooling, gibbering mouthbreather in the corner that the rest of the group tweets about later in the evening.
Now, I understand that a great many of you couldn't be that kind of moron if you tried. I'm confident that the vast majority of the mages out there are fully competent, highly-skilled DPS machines who top the DPS meters in every group. But even those of you who have already blinked into Arthas' room and soloed him down somehow with a clever combination of Spellsteal and Incanter's Absorption (screenshots or it didn't happen) may not be fully familiar with this new etiquette of entirely random grouping. It's a brave new World of Warcraft out there, and it's an adjustment for all of us.
So without further ado, here is my short list of ways to avoid being the soup sandwich in your PuG:
1. Remember the basics
You absolutely cannot assume anything going into these groups. The tank will not wait for you to drink between pulls. The healer will not heal you if you get whacked accidentally. The ret pally may very well be doing like 17k DPS somehow, making you look like the lowliest scrub to ever put on a robe and shake a stick at something. You may be expected to sheep... but probably not.
The bottom line is that you need to do your job -- and that means every part of your job -- regardless of what you're used to doing in your experienced guild on your seven-hundredth trip through Trial of the Grand Crusader. You may not be getting things you take for granted, like marked targets or even buffs. This makes it doubly important that you do what you're supposed to do. Remember your role: produce high DPS, manage your threat, and give strudel to everyone.
One thing I've seen a lot of in my short time with this new system is this guy: Mr. Elite Mage Who Will Continue To Pump Out Massive Amounts Of Damage Whether The tank Can Keep Up With It Or Not.
I understand that you are uber. I fully sympathize with your desire to blow up everything ever. But if you're pulling aggro off the tank (who is competent, but simply not equipped to deal with the girth of your particular can of whoopass) because you're simply unwilling to reign yourself in a bit, you're wrong. Don't blame the healer for not keeping you alive when you decide you'd be a more effective tank than the tank. Adjust a bit. Along with several others, this is a basic lesson we all learned in the infancy of magehood, but a lot of us appear to have forgotten.
- Keep your threat below that of the tank.
- If you pull aggro, stop casting and run toward the tank.
- If your sheep breaks, recast it.
- Keep your mana up between fights as best you can.
- Buff everybody.
- Make strudel when you can.
- Only attack the tank's main target.
2. Don't be a ninja.
Really. This random PUG thing is going to be an absolute breeding ground for douchebags, Don't be one of them. Roll greed or disenchant on anything you don't need, and need on anything you do. If somebody ninjas something, vote to kick them from the group. It's not hard to find replacements.
One of the worst offenders here seem to be the Frozen Orbs handed out at the conclusion of Heroics. They come right at the end of the instance, so it's incredibly easy to need them when everybody else greeds and then drop group, no muss, no fuss. It might be a good idea to quickly establish the ground rule at the outset of an instance that on Frozen Orbs, everybody rolls need, to prevent the end-of-instance ninja from even being a possibility.
I actually had a guy ninja one at the end of a ToC run last night and when confronted about it, he responded "I need it, I'm a tailor." True story. If only you could punch people in the face over the internet. Why isn't there an app for that, Apple? Huh?
3. Communicate.
Seriously, it seems like in at least every other instance I PUG, everybody is lurking-serial-killer silent. If you want the tank to mark targets, ask him to do so. Warn folks if they're about to aggro a patrolling mob group. Congratulate others on drops. Just because you don't know these people and will likely never see them again doesn't mean you can't have rudimentary verbal interaction with them.
Every once in awhile you'll land in that special group where everybody knows what they're doing, is familiar with the instance, and is on the same page. The run may go by smoothly without a word being spoken. These groups are the exception, not the rule. The vast majority of the time, a little communication will prove invaluable, even if it's just to point out that Uther's ghost is freaking chatty.
4. Don't assume folks know the fights. They don't.
When you reach a boss encounter, throw out a brief primer for the fight. Chances are there's at least one member of your party who has never done that encounter and could use the friendly advice. Maybe that party member is you. Don't be afraid to ask for tips. The momentary (and largely imagined) feeling of being the nub is much better than the very real shame of causing a wipe.
5. Let the tank set the pace...
...but don't be afraid to slow things down. If your tank is charging from group to group without leaving you any time to recharge your mana batteries, feel free to ask for a second. Just don't expect to get it. Mana conservation and efficiency is doubly important in these rush-jobs, so just do what you can to keep up. A second or two before a boss fight to drink up is important.
6. Be patient...
Don't kick that rogue just because he comes in wearing blues. He may just be trying to gear up an alt, but be a competent rogue beneath all that blue. Now, if he's undergeared and terrible... well do what you must. Just don't be the elitist prick who thinks everybody without epics is wasting your time. Give folks a chance. Random means taking the good with the godawful.
7. ...but know when to throw in the towel.
You know when things are going to be bad. The tank doesn't know how to tank. The healer can't keep anybody alive. The moonkin is directionally challenged. The warlock's doing 1k DPS. The paladin's name is "XcRSDrdGHghFGF" and he introduces himself by asking you to visit his goldselling website. You can usually tell fairly early on if you'd be better off waiting out the ten-minute debuff and trying again.
Now, I'm not advocating being the pantywaist who bolts at the first sign of trouble. Sometimes a wipe is just that: one wipe. Somebody screwed up, it won't happen again. Sometimes perceived incompetence is just absent-mindedness or simple bad luck. Give things a chance, but in the immortal words of the great Kenny Rogers, "know when to fold 'em."
8. Keep reagents stocked, and make tables whenever new people join the group.
These new cross-server PUGs don't allow for trading between party members, so as a mage, you are the first, last and only line of defense against folks showing up without anything to eat or drink. It'll happen, and it is our duty, in my opinion, to provide these hopeless losers with strudel. Don't be stingy with your magical pastries, guys.
I'm about out of advice. All in all, though, I have to say that I'm loving the Dungeon Finder tool. It has revolutionized the game for me. I love the pick-up-and-play feel it has added to the game. Old instances feel new when you're using the tool, and everything just seems...funner than it used to. And yes, I'm aware that "funner" isn't a real word. Frankly this is the internet, where anything can be a word.
What other nuggets of wisdom would you impart in this new era of randomness?
What else are we looking forward to in this patch, mages?
Filed under: Mage, Patches, Analysis / Opinion, Tips, How-tos, Instances, Features, Classes, (Mage) Arcane Brilliance
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Reader Comments (Page 5 of 7)
nieboh Dec 13th 2009 3:39AM
I don't try to freeze things going after the healer. Like you said, too many things can go wrong locking the mob next to the healer. Also, I feel like it's the tank's job to keep the healer mob free. I feel it's my job to keep myself mob free. If something nasty starts swinging my way I run or blink just past the tank and freeze the mob where the tank can get him. It would suck to be unable to do this because I just tried killing our healer by locking a mob next to them.
Oh, quick note about trying to draw a mob to the tank by running past him. In Forge of Souls, there are no guardrails and slowfall won't help you. First hand experience!
Random Dec 13th 2009 6:01PM
Cone of Cold. The healer can run if they choose, it gives you a shot at pulling off and then you can run if you choose, and the tank can still do whatever they need to do.
clundgren Dec 13th 2009 2:49AM
"The paladin's name is "XcRSDrdGHghFGF" and he introduces himself by asking you to visit his goldselling website."
Usually when people type lol they are being figurative. This line literally made me lol.
Well done, as usual, sir!
physicsgeek42 Dec 13th 2009 2:52AM
I rolled need on the frozen orb in the first random dungeon I did. On Blackrock, it's standard practice and I felt so bad and offered to let everybody reroll. Now I always tell the group that we're all rolling need on the orb so nobody's surprised.
clundgren Dec 13th 2009 3:03AM
I suspect that soon this will be the standard as it solves the ninja problem.
The real issue is with those epics and even sometimes blues that starting players can still use (albeit not for long with how easy it is to gear up these days). You get some players needing because they want the abyss crystal, when the brand new tank really could use the shield. I've responded on these forums to enchanters who claim that they have a "right" to the epic as payment for their services.
vegemite Dec 13th 2009 4:30AM
Im a tank and i never kick anyone who is undergeared( well unless they're completely shit and causing repeated wipes) but to compensate for any low dps i just bring a mate or my brother and they're 6k dps TOGC 25 geared ass compensates for any 1.5k dps blue geared new player
Rhoall Dec 13th 2009 6:54AM
What !
Only 1 anti warlock remark - you are slipping Christian.
That aside another goood article.
K. Dec 13th 2009 8:30AM
Well, as for the frozen orbs, you really ought to need on it. No one NEEDS this item, so it's custom on my server to need on it. That way it can't get ninjad.
Darkspectrum Dec 13th 2009 8:16AM
Very good advice.
I've been both tanking and healing for a few PuGs and one of the major problems i've come across is DPS that are overly eager to pew pew pew.
As a tank it's pretty annoying for 2 reasons. Currently there's that nasty little positioning bug "There is a known bug that was introduced in 3.3 that can cause tanked mobs to move around in unpredictable and frustrating ways. A fix is incoming." which makes the start of a pull a real pain as well as the massive amounts of caster mobs in the new dungeons that require silences, aoe threat, intterupts, and more just to get them all in one place. Whirltard warriors seem to have been the worst about it though.
Oh and if you come across those aboms in HoR and they happen to spew onto you don't blame the tank. At least not until the positioning bug is fixed.
TOM Dec 13th 2009 9:34AM
i just have to say this is a bug were talking about not your leet raiding guild stuff so dont be surprised if some time a guy in the middle of the run says (sorry guys got to go) it happens dont be mad you can find a dps super fast and well tank and healer there not that hard.......
I also got to say that mages keep your head up just because you probably have the best dps in the group dose not mean you can just stand in that poison. i have seen a lot of hot shot dps think they can do what ever they want because of their dps and let me just say NO! your healer can not make miracles happen they have a tank to worry about.
well i started off saying this was kinda going to be short but i guess i kinda got worked up in this any way mages you have got to get your rotation down plz!!!! you do about half the dps you should do with that learn to play the class look up how to do it on you tube or your friend could help you i mean by the time you hit 80 you should at least get that thing down and not have to worry about it, this goes into the hole how to play your class thing. when you first set up for the new dungeon system make sure you got every thing you need to know down so the group cant blame you for not doing you spells right and not having the right glyphs because trust me people have LOTS OF 80 ALLTS
and they probably know how to play that alt pretty well.
any way love the comments and article and good luck for you mages out there im right with ya!
ProTech Dec 13th 2009 8:13PM
"i mean by the time you hit 80 you should at least get that thing down and not have to worry about it"
Actually there is a problem with mages, that very few people level as arcane, most of them level as frost or fire. I never used any arcane damage spell at all until I got to level 80 and specced to arcane as it has the best dps currently. You even get your main arcane damage spell at level 64 (Arcane Blast). So for me I have to relearn how to play a mage at level 80, because it's completely different, from what I did during leveling. But it's not hard because you only has to use two spells :P
Mognet T Dec 13th 2009 10:56AM
A good article, as always.
Bekkir Dec 13th 2009 11:17AM
zweitblom said...
Slight nitpick: it's a new glyph (eternal water). The old one (water elemental) is still in place and unchanged.
Awesome! Thanks I didnt know that!
Aspirisis Dec 13th 2009 11:57AM
I was in a Pits of Saron group...absolutely dead silent as we went through, imagining all the NPCs were warlocks and incinerating them. When we freed one of the slaves, she says, "Have my babies"...the group just kind of stops there as everyone types the same thing, "Did she just seriously say, 'have my babies'?" Hilarity ensued and although we never made it through the tunnel, it was still probably one of the most entertaining runs I had ever been on.
Moosejaw Dec 13th 2009 12:31PM
As a tank and healer I've had some interesting experiences with the lfg tool. It is my preferred way to group up now even though I've had some less than ideal experiences.
One of the primary examples was of the mage that was pulling. Not pulling threat when I was tanking, but pulling and I would then have to spend the duration of the fight picking up the pieces and hoping that I could generate enough threat without something beating on me giving me rage.
There are more examples, but I saw what I was writing and it was turning into a wall of text. For the love of pete, please, please let your tank get at least two global cool downs with a group of mobs before opening up your aoe. That allows for at least a swipe or two or a few ticks of consecration or death and decay. Your tanks will appreciate it.
Also... a super handy macro that will make sure you are always on your tanks target. Make your tank your focus target upon entering the instance (hooray for the shield icon - no questions about who is tanking anymore).
/assist [target=focus]
It will make your tanks happy.
Rolly Dec 13th 2009 1:18PM
Unfortunately with Power Auras I can't get focus to work without disabling it. Tips appreciated. On an off note, how the heck do you whisper in the random group? I keep getting player does not exist messages, I've tried right clicking and /w (Name).
Rolly Dec 13th 2009 1:14PM
I've had about 60-40 good vs bad groups on my pally, I actually bubble hearthed on him for the very first time ever, 3 warning to not pull to the dps and then the healer started bad mouthing me. It felt kind of satisfying, heh heh, watching them die as ensconced in my bubble I left.
On my mage I've had way better luck with groups it's about a 80-20 split, only trouble is I have to hold back a lot of the time, so I've taken to going to frost spec (my first love, oh I miss the glory days of MC) just for the reduced dps it has and the mitigation to ease the healer load.
I'm liking the new LFG random tool but unfortunately it does bring out the asshats, especially during the day between 2-7 but later at night the groups get more competent. I wonder why that is. /s.
Moosejaw Dec 13th 2009 6:50PM
I use the default buff display for myself, so I don't know any work arounds for the Power Aura issue. I have shift-f bound to make someone my focus target - perhaps you can check under in you key binding tab to see if you can enable something like that. It's probably a bigger problem than that otherwise you'd likely have figured it out, but sometimes a simple solution has been overlooked.
When I've tried whispering folks in the instance I get the player not found message as well, so I end up having to air grievances in the party chat.
I have an add-on that auto-whispers folks when they are using down ranked spells (rankwatch I believe it is called) and I get a lot of folks in the random dungeons not using their max rank spells/abilities. My add-on ends up spamming me that so and so isn't found.
Valis Dec 13th 2009 1:35PM
"The tank will not wait for you to drink between pulls. " Not just one pull but every pull almost straight to the end.
Please please Mr. Bear tank guy....please let me have a bit of mana between pulls...I'm only level 20 and I feel bad about using my wand when I can do so much more...with my mana. *sniffle*
I'm new to mage-ing however...so please don't hut me. >_<
Jimmy Dec 13th 2009 2:19PM
You did the holy crap thing woot!
Mr. Belt you make my day, or even my week, thank you! ^_^