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12-14-2009 @ 7:56PM
12-17-2009 @ 1:01AM
The only way the wow community is destroying itself is through the way they treat tanks, I have said for quite some time that tanking in wow is the most difficult job in the game, people demand obserd amounts of gear out of tanks for simple heroics, people blame tanks everytime they get themselves killed when in reality it's their own damn faults 99.9% of the time unless the healer is the one who died. This issue is finally coming out in the open thanks to cross realm pve, if you pug as a dps you wait a little while, if you pug as a healer you wait a bit less, but if you pug as a tank for any random heroic you will most likely have a group in less than 5 seconds. I have 2 80 tanks and I must say people need more realistic ideas of what stats tanks should have, most tanks don't even have 21khp when they hit 80 without a bit of expensive pre heroic gearing, and from what I hear and have experienced new to 80 in my holy off spec on my paladin, dps and healers don't even have to gear up because people don't even look at their stats. When I say most new 80 tanks dont even have 21k hp That's not counting squishy bear tanks and their fatty reserves of easily cut through and crittable hp, cheeky bastards, far too many idiot druids have started arguements with me because they think all tanks get bear hp.
12-19-2009 @ 8:21AM
@ninthbatterBecause you yourself were replying, I could not reply to your post. But I was going to suggest you look at other changes since the patch, because scourge strike actually got FIXED, so it can be used in a viable optimum-DPS spec. Before 3.3 you had to use obliterate in a best-dps unholy spec.
12-20-2009 @ 3:02PM
I see a lot of people kissing ass here. Not sure why they are, but I see a lot of it. I'm an objective kind of man, very open minded and a free thinker. I like to believe that I know what I'm doing when I register a complaint. The sad part is, I'll be labeled a troll for this because I'm not "constructive" or "polite".Blizzard has made a joke of its fan base. To them, we're dollar signs. This has been a common occurrence since the merger with Activision. They assume to tell us we know nothing of how to balance a game, and that we can't possibly understand how difficult it is to get it right. These are developers are they not? Do they not create everything for a game? Then my question is simple, why can't they get it right?Are you telling me that when you create something, you don't understand every aspect of what you have created? That you don't know how what you've made functions? Were you sleeping when you made it? Or were you just throwing together junk from the nearest pile of trash because you were bored and now you have no idea what purpose you made it for. If that's what they've done with WoW, maybe they need to rethink it. I've made many things in my life, and there isn't one...not one...that I did not have an intimate understanding of it's innermost workings.When you build something...when you create something, you understand it better than anyone. Ever make your own game? Probably not. I have. It's funny, but the game was impossibly simple for me, but no one else could beat it. Why? Because I knew it inside out, and made it too difficult so that it would challenge me specifically...but then I realized, it's not challenging me that I'm trying to do, I understand it, there isn't GOING to be a challenge for me. The challenge exists for someone else. I had to reduce the difficulty significantly. Then people started to understand it.I used to mod Diablo 2, I know what it takes to balance classes. And Blizzard doesn't care enough to do it. "The majority of players understand that the game is ever changing, that just because you're at the top today doesn't mean you'll be at the top tomorrow."
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