The Light and How to Swing It: The low level tank part 2

We're doing a much longer than expected series of articles on the low level dungeon runners now that the new cross-realm Dungeon Finder is up and running. This is part two of our series on the low level tank. Last week we talked about the basics of threat, avoidance, mitigation, and what stats to be on the lookout for when choosing gear.
We did promise to get into talents and skills this week, but that would have ended up being three pages long. So we're going to leave skills until next week and just concentrate on talents this time around. If you're extremely new, take a look at this nice article explaining talents for new players. If you've got that down, let's start move on to more paladin specific info.
Talents:
The three talent trees available to paladins are holy, protection, and retribution. Holy is devoted to healing others, protection is concentrates on staying alive longer, and retribution is focuses on doing damage. Being as this is the guide on low level tanking, we're going to primarily be looking at things in the protection tree.
Some people will tell you that you must have this one talent build or you'll be horrible and die. While there are some must have talents out there, you can also setup things in a couple different ways. The most important thing is that you know your talent tree and the talents you have available to you. Play around with one of those online talent calculators for a while until you find a setup you like. Actually, with the feature in the game to preview talent changes turned on, you can even do that while taking a break one afternoon.
However, always be sure to try and know your class as much as possible before going out and seeing what other people say is the best way to do things. I'd rather have a knowledgeable player in my group than some guy that read somewhere that this talent build makes him uber. All it takes is one hotfix for that guy to suddenly have a very un-uber talent build and not know what to do until someone comes up with the next greatest talent build.
Generally, as a tank you're going to want to make a bee-line up the center of the protection tree. This is mainly to grab Blessing of Sanctuary at level 30 and Holy Shield at level 40. These are rather key skills in the protection paladin arsenal and it's rather hard to tank without nabbing them. The other big skill talents you'll aim for are Avenger's Shield at 50 and Hammer of the Righteous at level 60.
These aren't all the skills in the tree, because I didn't mention Divine Sacrifice. You can run dungeons happily without Divine Sacrifice, because it's more of a raiding talent. Yes, there are places where it would be nice to use, but all in all it's designed more for raids. However, I recently did a whole article on Divine Sacrifice if you want more information about it.
As for other talents, you'll want to have some utility as well as survivability. Divine Strength is a good place to start out the tree for a little easier time while killing things while soloing and for threat while tanking. Anticipation and Toughness are nice as they boost dodge and your armor which will let you live a bit longer. Combat Expertise adds a stat called Expertise that helps reduce the amount your target can dodge and parry your attacks. The talent also adds a decent amount of stamina as well as some extra critical strike rating for threat.
There are also some obscure talents in the tree that might be confusing for a new paladin. Kind of like Reckoning, Redoubt, or Spiritual Attunement.
Reckoning lets you occasionally get another quick hit in on whatever you're attacking. This is a nice soloing skill and also can help out your threat in dungeons. It's one of those talents that is really nice while leveling, but not one of those end game talents you see a lot of 80s recommending for raids. Being as this is for the leveling paladin, we're going to recommend it.
Redoubt is a fun one. It's essentially a second Holy Shield that randomly pops up adding up to 30% block for a short period of time. The talent also increases your block value by 10% per point you put in it taking you up a maximum of 30% extra block value.
Spiritual Attunement is a peculiar one. It restores some of your mana for every heal you receive. It used to be something that all paladins learned from trainers, but then there started to be issues with how it worked in higher end raids with holy and retribution paladins. After that, they removed it as a baseline ability and tossed it into the protection tree. If you're absolutely fine on mana, then don't worry about this talent. If you've got some mana issues, then grab at least one point. If you're still having mana problems, then grab that second point.
Ardent Defender is made of win covered in awesome sauce. When you've got the full three of three points in it, every time you fall below 35% health, all incoming damage is reduced by 20%. This gives your healers some breathing room by reducing some of that incoming damage so they can get caught up.
Also, if you do happen to take a killing blow with Ardent Defender talented, you will be healed up to 30% of your maximum health once every two minutes and depending on your defense skill. The more gear with defense rating on it, the larger the heal will be. So, how this works is much like Forbearance. If Ardent Defender saves you from death by healing you, you'll get a debuff called Ardent Defender for two minutes. During that two minutes, Ardent Defender won't save you from death again. However, once that debuff is gone, you're vaguely immortal again. Oh, and from personal experience... falling damage doesn't make it turn on.
Touched by the Light is a funny talent. Paladin is a mana and spell power using class, but neither retribution nor protection paladins wear spell power gear. That's why each of those two trees were given special talents to convert stats they do use into spell power. This adds threat, because our spells scale off of both attack power and spell power. But not only that, a skill we get later in the game, Sacred Shield, scales off of spell power as well.
Guarded by the Light is useful for a couple different reasons. First off, it reduces incoming spell damage which is one place we need as much help as we can get. Secondly, it refreshes a spell we get at level 71 called Divine Plea which helps us recover mana much easier. Third, it helps prevent Divine Plea from being dispelled. With this talent, we can keep Divine Plea up 100% of the time if we keep pulling monsters fast enough. Being that Divine Plea gives us 25% of our total mana back every 15 seconds, this is a massive boost to our available mana.
Non-Protection Tree Talents:
Not all of the good tanking talents are in the protection tree. There are some useful ones scattered across the other trees. Retribution has a lot of good threat talents if you go deep enough as well as couple useful debuffs. Holy actually has a decent threat talent within easy reach. You'll probably want to talent these after you've already taken Holy Shield in the protection tree and might even wait longer depending on your plans. Let's look at a couple of the major ones.
Deflection over in the retribution tree is the parry version of Anticipation. With full points, it adds a flat 5% to your parry percentage. This definitely goes on your talent grocery list of things to pick up.
Improved Judgements as a tier 2 talent in retribution is always worth at least one talent point. Since you've already gone 5 points into the tree for Deflection, it's not difficult talent to grab. This lowers the cooldown of judgement by one second per point (with a maximum of two points).
Seals of the Pure adds bonus damage to your Seal of Righteousness and your Seal of Corruption/Vengeance and their judgements. The strange part is that this is from the holy tree which isn't usually know for its extra damage dealing. However, it's up at the top of the tree and you can grab it without putting anything else into the tree.
There are a lot more talents I didn't cover, but most of those are fairly self-explanatory or deep enough in other trees that you don't need to worry about them. Remember, be sure to read through your talent tree and make informed decisions when picking what talent spec best matches your play style. If that talent spec doesn't work out, you can always respec. Check back next week when we get into those skills you'll want to use and keep on your action bars somewhere.
Filed under: Analysis / Opinion, (Paladin) The Light and How to Swing It, Paladin






Reader Comments (Page 1 of 2)
Deanna Dec 12th 2009 8:48PM
Lol, "Gnomergon." I stopped reading right there.
Fairnia Dec 12th 2009 9:04PM
So it's not possible to tank instances as a Ret paladin up to, say, level 60 or so?
Vitos Dec 12th 2009 9:37PM
It is possible, as long as you have good enough heals and good enough gear. At the lower levels it is especially possible, but once you get past 30 or 40 I would not recommend it. Also I would not recommend saying that you can tank using the new dungeon finder system while only having ret spec, unless you know the healer personally and they're okay with it. You won't have a problem with threat considering that a good ret could challenge a poor prot in terms of threat. If you throw up righteous fury you should be golden.
devilsei Dec 12th 2009 10:55PM
Honestly? Its really dependent. I've ret-tanked Horsemen, Coren Direbrew, and Svala from H-UP (not by choice on the latter of the 3, tank went down and i was the only plate).
I do not recommend tanking in ret though, early dungeons maybe, but you need to have a sword and shield and plate with stam (shouldn't be that hard though at early levels). I healed a group for blackfathom depths, and the tank had on healing heirloom shoulders and a green two-hander axe with just strength. I asked if he was tanking in that gear, then he tells me he's Dps now, and that Righteous Fury is a Dps talent.
Thats not a paladin to rely on, when he can't tell the difference between a spell and its use, even when it should be obvious to someone whose had an 80 and had to of run groups to get the shoulders in the first place.
Ret tanking is far from viable in current raids, but in a pinch a ret pally in good gear can serve as a replacement tank for a short time in dungeons and maybe raids, because of their baseline shield-wall and self-healing
Jari Dec 13th 2009 12:27AM
If you're at around level 60 and using a ret spec, might as well hand over the tank role to someone with a tank spec.
I'm not saying it's impossible to tank as ret, I'm just saying you're making everyone in the group work harder.
Also, if you're using the new LFG feature, please show up with a shield. I just had a warrior show up with a vendor bought 2-hander who checked the tank box.
Angus Dec 13th 2009 8:21AM
I pointed out it is difficult to do this and I was curious as to what he was going to say about this in the last article. I got downvoted into oblivion. He hasn't covered this much here.
The problem with tanking is that until you have something to cover your mana bar vanishing like spiked punch at a prom, you are not holding threat for long. I guess this isn't as big of an issue anymore as my rogue had a tankadin in a level 30 instance (thank you new lfg) and the things just didn't last long enough for us to care. But if we weren't sporting insane gear I think he would have had those issues. As it was he drank every other pull anyway. As someone pointed out below, they can do it in lower levels and are okay, but I am still not thinking it is the best idea.
By level 60 you should probably just be rolling as Ret or grab a proper tank spec. At that point you can just let the DKs tank with their 2-handers and not worry about it.
devilsei Dec 15th 2009 12:43AM
Yeah, the reason why the bar goes down so fast too Angus is because they removed Spiritual Attunement from the baseline skills, so while we used to get it around 20 (if I remember correctly), we now have to wait longer, and spec into prot as well (which means having to dual spec if you aren't going to just be running dungeons 24/7 while playing WoW).
Mandrill Jan 9th 2010 10:28PM
I tanked my palli up to @35 as Ret (not that spec matters so much under 40) before re-speccing to Prot, and I got hooked on Seal of Command (in fact, it's still my favorite tanking seal). Spreading out the holy damage from every hit is great in low-mid level PuGs (especially with AoE DpSers). The combo of Seal of Command, Consecration, and Righteous Fury makes holding aggro much easier.
Zainitopia Dec 13th 2009 1:35AM
As interesting as this article was, I would love it if we could get back to end-game play especially with the release of ICC almost a week behind us.
clundgren Dec 13th 2009 2:32AM
I also enjoyed this article, but it seems very peculiar that this column seems to be avoiding discussion of the rather bitter controversy swirling around the paladin class right now.
Let's be clear: we just got a number of significant nerfs that have a huge impact on how our class is played, no matter how you are specced. I would love to see this column addressing the play of paladins post 3.3. I would also love to see more reporting on the rationale behind the nerfs themselves, and whether they are having the effect Blizzard was hoping for. Or even identifying what, precisely, that effect is.
It's kind of the elephant in the room, no?
Ruhig Dec 13th 2009 11:42AM
This article isn't about the nerfs, it's about teaching folks new to Pally tanking what they need to know. The nerfs can be discussed in another article, but this series isn't the place.
clundgren Dec 13th 2009 3:11PM
As I am aware. Please re-read my post: the point is that in the face of massive class changes, it seems strange that this column continues to focus on low level tanking which, while interesting, hardly seems a pressing concern.
It's rather like a sports writer focusing on Spring Training in the middle of the World Series.
Blackmanguy Dec 13th 2009 4:51AM
I started leveling up an alliance paladin for a little change of pace for when I'm not raiding on my horde rogue. I sought advice from my pally raiding buddies and they recommended rolling ret till 40. Tanking as ret from dead mines to SM is entirely possible, now lvl 37 I'm really starting to feel the hits, with a full heirloom set and a 2 handed sword (been rolling that all the way) I'm able to do the "collect all the mobs and keep my group together" bit just fine but the hits are really taking their toll.
So far I've only had one commment in game about 2H Ret Tanking, and currently ( no cathedral yet ) ret tanking is holding quite well. Not to mention topping the dps meter non stop. When you play the game 100% on cue there's absolutely no hindrance in being a ret tank The standard 2-3 mob packs are easily taken down and combined with life blood I'm often not needing heals during the fight. The problem is with the old instances even some of the players I've run into with the system are fresh, with no real understanding of how dungeon mechanics work even the basic LOS pulls are like pulling teeth.
Holytampawng Dec 13th 2009 2:14PM
Being a healer I'd have to say ret tanking will do just fine up until the lvl 40-ish range when you hit ZF. I'd also like to comment however that the player really makes the tank. Being specd for tanking as either a druid, pally, or warrior makes it so even the worst of tanks can still do a good job. If you really know what you are doing tanking as a ret pally, (or past lvl 55 DK) will work just fine if your healer knows what he/she is doing. As a final note: IF YOU HAVE NEVER TANKED BEFORE, PLEASE DO NOT MAKE A NUB DK AND MARK THE TANK OPTION IN THE NEW LFG SYSTEM... WE WILL ALL APPRECIATE IT.
i was in a group with a blood spec DK who insisted since he was blood spec he couldn't use frost prescence and that it didn't exist. -_- needless to say I healed my arse off :P
peace
Jafari Dec 14th 2009 2:10PM
I would really like to see a post dealing with using Healbot or Grid/Clique for tanking. I really use it a lot for my "Hand of" type spells (aggro bar is helpful) but I think I am probably missing something and am wondering if other Pally tanks use it, and what they put on there.
foxish.sunrise Dec 14th 2009 5:08PM
I'm thrilled at this guide - My main is a hunter, but for my baby pally I wanted to learn to tank before I hit 80 after watching (and wiping) as several guildies learned to tank after 80. Before the new dungeon tool, I'd given it up as lost since finding a group was impossible on my server. Perfect timing!
Now that I'm feeling like I've got a decent grasp of how to tank, how the hell do you get the rest of the pug to let you actually do it? Do you have to sit down the second you get into the instance and have a "party dynamics 101" lecture? Between rogues pulling everything in the room, druids who are supposed to be healing going bear and running into melee, and all the other craziness I've run into in the last week, how do you convince your group to let you do your job?
Asaoirc Dec 21st 2009 8:00AM
This. A thousand times this!
(Hunter Pride!)
I cannot tell you how many times I've had a warlock with thir void out (and pulling) or a pet with growl on (and pulling) or a ret pally who uses the single target taunt in his damage rotation (and... pulls.)
Random PUGS are hell.
Fairnia Dec 15th 2009 11:40AM
Thanks for the comments. If the dungeon finder keeps being awesome to find groups, I may as well spec into prot to level and run instances then.
Blackmanguy Dec 17th 2009 4:30PM
Well I'm going on vacation so no more wow for me currently. but I have some interesting news to report.
I'm rolling around ret at level 42 and it feels better than ever. Heirloom gear played a big roll in my ability to get this far, in fact without it I'd recommend any ret tank avoid cathedral/uldaman till they hit 40 and have plate armor. But once you get there its a whole new ball game. its like I'm back at a level 30 instance just ripping away only I'm doing damage I'd expect a lvl 60 to do :P
Tank on ret paladins! let the light guide you.
carlcordova Jan 13th 2010 7:29PM
As a beginner tankadin, this guide has been essential. Thank you Gregg and wow.com for not forgetting about the newbies. Keep up the good work.