Ready Check: Icecrown Citadel introduction quests, pt II

The Pit of Saron
As soon as you enter the Pit of Saron, you'll be greeted by a handful of enemies, including a massive frostwyrm being ridden by Scourgelord Tyrannus. If you engage these mobs, Sylvanas will swoop in to help rescue you. There's some dialogue which I won't spoil, but this is where you pick up the next step in the quest chain: The Path to the Citadel.
All the bosses for the Pit are on the outside of the big, massive circular area. If you stick to the outside wall, you can avoid most of the mobs in the area. The trash is all fairly straightforward and not very difficult, so just blow through them at an easy, steady cadence. The slaves you need to rescue are along the wall, and can be released by simply clicking on their chains.
The first boss you encounter will be Forgemaster Garfrost.
Forgemaster Garfrost
Forgemaster Garfrost is a very large giant. As you go up the ramp to engage him, there will be a dozen or two trash mobs who also engage. DPS should burn these down fairly quickly. They're not very tough, but they would be an unwelcome distraction through the remainder of the encounter.
Forgemaster does a steady stream of damage to everyone in the encounter via his Permafrost. It's a rather annoying effect which is going to make this a bit of a DPS race. Your healers can keep you up through it, but there's no reason to take your time during the encounter.
Garfrost throws large boulders of Saronite on the ground during the encounter. When Garfrost rushes to his forge, have your party duck behind the Saronite to avoid LOS damage.
Otherwise, Garfrost is pretty easy. He forges himself a Frostborn Mace at 66% and 33% life, so those will be golden opportunities to hide behind saronite boulders.
That aside, burn him down, burn him fast.
Ick and Krick
After you've killed Garfrost, you'll need to go fight Ick and Krick. This is really just a gnome riding an undead funky thing. Focus on the undead part -- that's Ick -- and burn him down. He has two actions to which you need to pay attention. First, he'll occasionally give Pursuit to a random party member -- run away from him. Second, he'll throw a Poison Nova from which you simply need to run away.
The Path of Tyrannus
After finding out some key information from Ick and Krick, you'll need to go up a long hallway up to the final boss. The gauntlet to Tyrannus involves some tricky maneuvering. First, you'll have some slightly-more-difficult packs of trash on which you'll need to practice your kill-the-caster-first skills.
As you enter the cave, however, the ice falls down and tries to kill you. There's very clear warning, though, since rune circles appear on the ground. Those circles are warning that rocks and ice are about to fall. Don't stand in it, or you'll take damage.
Scourgelord Tyrannus
Scourgelord Tyrannus is probably the most involved fight in the Pit of Saron, which is befitting the final boss. Nonetheless, the game interface itself is pretty friendly about the fight, and gives you lots of warning about the important stuff.
The most important tip I've learned about Tyrannus involves him placing Overlord's Brand on a party member. If the person who has the Brand attacks the boss, it'll do damage to the tank. If the person who has the Brand gets heals, it will heal Tyrannus. Also, keep an eye out for Tyrannus's dark enrage, called Unholy Power. He'll get bigger to give you warning. He hits much harder, but walks slower -- kite away from him and keep a distance until it wears off.
Rimefang the frostwyrm will occasionally fire Icy Blast and Hoarfrost down on the party. Don't stand next to the person who is targeted, and the healer should be ready to take care of that person. Otherwise, it doesn't seem to be a big deal.
After killing Tyrannus, you step into the Halls of Reflection.
Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 1)
sean.calkin Dec 13th 2009 12:05PM
You forgot to mention with the Ick fight that he will conjure explosive mines that you will need to run away from.
Vladeon Dec 13th 2009 12:15PM
A nice little easter egg is that when Scourgelord Tyrannus does Unholy Power and gets bigger and whatnot, he says, "Power Overwhelming" which was what the Archon said in Starcraft. It was also the code for invincibility, not that I ever used it or anything... >>
Kody Dec 14th 2009 11:11AM
I think its a reference to a Star Wars movie, too. The Emperor, also known as Darth Tyranus, shouts "Power overwhelming", when he use force lightning to kill that Jedi with a purple lightsaber.
And the boss does use a lightning effect thing much like the force lightning in Star Wars...
VelcroLizard Dec 13th 2009 12:45PM
Another point to remember about Garfrost is that you don't want to burn him down too quickly at the begining of the fight, or he'll hop over to his forge without dropping a rock to hide behind, allowing debuff/dot to keep stacking.
Feezee Dec 13th 2009 12:56PM
"The most important tip I've learned about Tyrannus involves him placing Overlord's Brand on a party member. If the person who has the Brand attacks the boss, it'll do damage to the tank. If the person who has the Brand gets heals, it will heal Tyrannus."
I'm pretty sure GETTING heals if you have the Overlord's Brand does not heal Tyrannus, its only if the person doing the healing has the brand Tyrannus will also be healed (for a lot). The tooltip says it all: "all healing done by the Branded foe to be amplified and mirrored to the caster."
Feezee Dec 13th 2009 1:01PM
"Also, keep an eye out for Tyrannus's dark enrage, called Unholy Power. He'll get bigger to give you warning. He hits much harder, but walks slower -- kite away from him and keep a distance until it wears off."
No. His buff makes him walk FASTER not slower.
He gets this buff almost immediately after casting forceful smash which does a lot of damage and knocks the tank backwards. You need to kite him through the ice patches left from the dragon's attacks to slow him down so you don't get hit. Either skirt round the outside of some patches, or use the distance gained via the knockback to get an ice patch between yourself and the boss.
WoWie Zowie Dec 13th 2009 1:05PM
tank tyrannus on the ice patch. when he does "power overwhelming" you will be knocked back. he will move much slower on the ice and you (should) be clear enough to stay distanced from him. when his power ends you resume tanking and try to find a fresh ice patch to kite him onto.
galestrom Dec 13th 2009 1:52PM
The Path of Tyrannus - We've found it's best to just blitz straight through this to about the halfway point. There is a circular stone platform there, which may be used to kill the mobs without being hit by the falling ice blocks. Once the mobs are down there, it's another blitz to the end of the gauntlet, where the remaining baddies are killed.
christian_588 Dec 13th 2009 6:43PM
you actually made a mistake about the tyrannus fight. the overlord brand, for healing, doesnt make the heals cast on the target be redirected to the boss, it makes all healing done by the member with the debuff be misdirected to him.
Moo Dec 14th 2009 4:15PM
Oops, that answers my question below....thanks.
Moo- L2Read all the way to the end...
Moo Dec 14th 2009 1:37PM
"The most important tip I've learned about Tyrannus involves him placing Overlord's Brand on a party member. If the person who has the Brand attacks the boss, it'll do damage to the tank. If the person who has the Brand gets heals, it will heal Tyrannus."
Someone stop me if I'm wrong here (please), but I'm not sure this is 100% accurate with respect to heals. If the person who has the Brand GETS heals, it will not heal Tyrannus. Tyrannus will be healed if the HEALER gets the Brand and heals anyone else in the party.
At least that's how I've been operating. I haven't worried about healing anyone in the party regardless of who has the Brand unless I have it, in which case I back down my healing until it dissipates. I hope that's right, lol, but none of my groups have wiped on him so far...