Ready Check: Icecrown Citadel introduction quests

It's not technically an attunement, but there is a series of quests that guide you through the introductory 5 Player Dungeons surrounding Icecrown Citadel. You don't have to do these dungeons to get into the normal versions of Icecrown, but it sure brings a lot to the experience. I guess, in a sense, you can think of it as a simplified attunement.
Additionally, the gear that drops from these first three instances will go a long way towards catching up people to the ICC raid. In my raid, we call this "bootstrapping." There's a bunch of reasons you might need to bootstrap folks: a tank rotation, new people, meteor crashing into the planet, what have you.
As you do the quest, you'll enter (and do battle in):
So, let's take a look at these three instances and how to blur through them.
(Note: I'll be mostly talking about the Horde version of the quest chain. However, there's an Alliance version as well, and I'll try and point it out along the way. Yes, I know - I'm horribly Horde biased, after an entire couple months being a Belf, compared to my four years of being a Human.)
You can pick up the breadcrumb quest in Dalaran, which instructs you to rush to Icecrown Citadel. This first quest is for The Forge of Souls, and sends you to meet Sylvanas or Jaina. You can either get there by manually hoofing it to the Citadel, or you can use the handy-dandy Dungeon Finder tools to teleport you there. I've not been in a group yet who doesn't use the teleport.
Once you've spoken to your faction-appropriate person, your first job will be to take down Bronjahm.

The Forge of Souls
The Forge of Souls looks like it's going to be a complicated maze, but most of that is just backdrop. If you stick to the path, it's pretty tough to get lost. You'll have a small variety of trash along the way, but nothing too troublesome. Keep to the main rule: Kill the one in the dress first. Most of the trash should just be handled by killing casters first, then melee mobs.
BronjahmBronjahm is the "Godfather of Souls." (His name is a mangled "James Brown" in reverse. Get it?) He's a caster-type boss with two distinct phases.
In the first phase, Bronjahm will create Corrupted Soul Fragments. They spawn on top of a random player. (What's happening here is that he's separating soul fragments from your character. As if you didn't have enough reasons to kill him.) Keep those soul fragments from reaching Bronjahm -- if they do, they'll heal him.
In the second phase, the boss will stat using Soulstorm. If you're on the edges of the platform, you'll take significant damage and be slowed. The way to avoid this effect is to move very close to the boss. (Hunters will need to keep a minimum range to attack, but they'll be safe at that minimum distance.)
Devourer of Souls
The Devourer of Souls is the second and last boss in the Forge. He has three tricks for which you should be prepared. First, he'll use Mirrored Soul. While linked with a player, damage taken by the Devourer will be shared to the targeted player. It's best to back off DPS during this time, and let the effect fade.
Second, the Devourer will Unleash Souls. A handful of ghosts will appear around the platform. While their damage isn't individually meaningful, if you have several of the critters pile up on you -- move. After this second phase, the Devourer will move on to Wailing Souls. It's basically an energy blast that sweeps around 90 degrees -- again, try not to stand in it.
Once you've downed the Devourer, you'll see Sylvanas (or Jaina) again, who will ask you to go into the Pit of Saron. There's a portal right behind where you killed the Devourer, and you can step through it into the Pit.
Filed under: Analysis / Opinion, Ready Check (Raiding)






Reader Comments (Page 1 of 1)
Kaeri Dec 13th 2009 12:12PM
The music that plays during the Bronjahm encounter is probably the most awesome thing ever.
Aedilhild Dec 13th 2009 1:34PM
And quite possibly topped by the sounds, straight from the repertoire of the Hardest Working Man in Show Business, that Bronjahm makes during the fight.
I tell you, that boss has got soul.
artifex Dec 13th 2009 2:47PM
Probably called "Bronjahm is Dead."
James Brown died December 25th, 2006. Wonder if anyone will do a pilgrimage.
Slog Dec 13th 2009 12:37PM
Hunters: FD during the soul link from Devourer of Souls, and wait it out. Works very well.
And the soul music after you defeat the Godfather of Soul is most def awesome.
Kilseker Dec 13th 2009 1:40PM
Did Sylvanas drink some Noggenfogger before that picture was taken or did Arthas have some Winterfall Firewater? Please tell me it's one of the two!
Amaxe Dec 13th 2009 3:40PM
Don't know... but Jaina is about 2 feet taller than my female draenei shaman. I think the idea of scale was a bit off on the encounter.
Cyrus Dec 13th 2009 6:50PM
Bosses who are supposedly humanoids are often much bigger than any player could be. Illidan in the Black Temple was twice as tall as any PC, and as far as I know there's no particular reason for that in the lore. Same for the Illidari Council, Vashj, any boss in Naxxramas with the "necromancer" model...
Sometimes it's easy to miss something like this with all the magic and buffs swirling around, and most raid bosses aren't supposed to be humanoid at all so there's no reason to compare them to PCs in the first place, but with supposedly-human bosses like Arthas, it really jumps out at me.
galestrom Dec 13th 2009 1:46PM
Turning your back on the 'Wailing Souls' cast seems to make you immune; similar to Eradic's Blinding Light.
Reuben Dec 13th 2009 1:45PM
So far I've only done The Fore of Souls because I got it in the random PuG tool, but I enjoyed it. I look forward to trying out the others.
noobdeluxe Dec 13th 2009 1:50PM
You cannot call these free-gold-and-emblems-quests ''attunement'' or even 'a simplified attunement".
It's catered for the casual player again!
remlap79 Dec 13th 2009 2:09PM
Catering to the casual???
Whatever. These are quests that are designed to catch everyone up on the story as it now stands. There is a story in this game, you know. And I would think that the story would be a least a teensy bit important to even the hardest of the hardcore. Am I right?
Methuus Dec 13th 2009 2:34PM
One important point: make sure you actually fly to the new dungeon entrance area at least once so that you know where it is.
Many times I've been in random cross-realm pugs where someone dies and doesn't know where the new entrance is because they've never actually gone there; only teleported right into the dungeons using the new finder tool.
It's really painful to try to explain using party chat how to get from the graveyard to the entrance. And you look a little noobish if you don't know.
PS. Also make sure you know where all the existing dungeon entrances are. You'd think this wouldn't be a problem, but I was in a random pug where the DK didn't know where Old Kingdom entrance was.
frippelino31 Dec 13th 2009 3:17PM
Fail to die in a hc. I don't know where it is and I've been there like 10 times already...
Karl Dec 14th 2009 6:51AM
Awesome quest chain through those instances
Gaea Dec 14th 2009 8:49AM
Is it my browser or are the links just going back to the wow.com home page?