The Colosseum: Patch 3.3 and the Arena

The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, Furious, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player.
There have been no immediate changes to the Arena directly due to patch 3.3. Okay, well, that's not entirely true, but the changes to the Arena are mostly change by implication. Nonetheless, there's enough little things that will affect the gladiators that it's worth spending a little time examining.
Probably the biggest change we've been hearing about is that you can now pick up Arena points from doing your daily battleground quest. At 25 Arena points per daily, It's not a huge amount of points. If you're already a very highly rated arena team, then you're probably not going to get a large amount of use from an extra 175 points a week. What the extra arena points do successfully, however, is promote a reason for battleground-players to try out the Arena.
While they could use the Arena point to pick up extra Honor points, it's not like those have ever been hard to come by. Instead, these new Arena points will hopefully tantalize those who haven't tried the Arena in Wrath of the Lich King. If that does happen, it will lead to some amount of inflation in Arena ratings. That would provide some relief to teams who are struggling to get a little higher, as well as introduce new players to our favorite e-sport.
Take a look behind the cut to see what else might be changing.
Icecrown Citadel
One of the easily overlooked effects of patch 3.3 is the introduction of the Icecrown Citadel. While the 5-man dungeons and raid do not directly provide any Resilience gear, the new source of advancement will certainly be seen in the Arena. Some of the super-sweet trinkets will definitely make their way into the Arena, and non-raiding gladiators are already concerned about having to face down Shadowmourne.
More importantly, however, is that PvPers who have an Arena Rating less than 1800 will finally have the opportunity to upgrade their weapons. Since the 5-man dungeons offer sweet weapons, like the Tyrannical Beheader, we're finally going to see retribution paladins and death knights sporting something other than the Edge of Ruin.
And though it's subtle, hunters finally have new ammunition with which to pewpew in PvP. While there's a little bit of argument about these new projectiles, you're certain to see hunters using them in the Arena.
AMG, pets get resilience!
C. Christian Moore covered this best, but it's worth mentioning again that pets finally get resilience. That probably won't make the strategy of "zerg down the ghoul" any less common in the Arena than it is now, but it will certainly help out those hunters and warlocks who rely on their pets for significant abilities.
Again, pets won't become unstoppable juggernauts, single-handedly cleaving through your team like an angry, angry kitty hurricane. This change will, however, mean that opponents need to take a little more time in deciding to waste their GCDs on a pet.
Arena Set Bonuses
The 2-piece bonus of all the Arena sets has been changed to provide 100 resilience as well as either 29 spell power or 50 attack power. The 4-piece bonus is remaining exactly the same, although it will now also provide an additional 88 spell or 100 attack power.
I'm not quite sure what spurred this bonus, although I certainly appreciate it in much the same fashion I would appreciate any buff. I suspect that it is somewhat meant to make PvP gear slightly more viable in PvE. While PvP gear isn't likely to return to the age of Season 2's "welfare epics," PvP gear is still some of the most "soloable" gear in the game. However, until now, it's had absolutely no application in the PvE game.
The 4-piece bonus, especially, will help provide a reason for rarely-tunneled classes to stick to their four-piece sets. Classes like retribution paladins, for example, might wear almost entirely PvE gear into the Arena. Why not? Because of their innate survivability and their iconic bubble, many 3v3 teams will leave the Ret to be killed last. However, with the little extra attack juice fueling their attacks now, that Ret might choose to stick for their 4-piece PvP set.
Mages
With the addition of Glyph of Eternal Water, you're going to see a lot more mage pets cruising in the Arena. They'd already been a significant anchor in the Mage's Arena toolbox, but this additional glyphs means they're going to be out all the time. In a sense, the glyph truly means that there are four pet classes available to rock the Arena world. (The other three, of course, are Death Knights, Hunters, and Warlocks, in alphabetical order.)
The Glyph does strip the Water Elemental of their Freeze ability. The jury's still out on whether or not that ability loss is going to be sufficient to convince Arena mages not to go for the permanent pet. I guess the decision will come down to whether the mage wants the pet to consistently be adding to DPS, or if the mage wants the pet to put out a little extra crowd control.
Class Changes
There's obviously been an entire bevy of class changes and balances. For discussion of most of those, I'd recommend checking out C. Christian Moore's breakdown of the patch 3.3 class changes.
Death Knights and Druids should check out part 1 of Blood Sport: Patch 3.3. Hunters, Mages, and and Paladins should read part 2. Warlocks and Preists are talked about in part 3.
The season isn't over
The last, big news about patch 3.3's effect on the Arena is a subtle one. It's an issue of omission. This is to say that the Arena season isn't over. There was no reset simply because patch 3.3 did not end the current Arena season.
That means that all of the changes -- new PvE gear, class changers, Arena points -- are all going to have an effect on the current ranks of gladiators. The season that they end will not be the same season that they started. It's too early to say whether the new weapons and gear will really changes things all that much, but there's going to at least be some mix up.
It would be a stretch to say that Blizzard wanted to let these changes affect the Arena directly because they were meant to provide some kind of fix. But I do rejoice for those battleground players who felt the Arena was out of their reach without honor weapons. With weapons coming from the Icecrown Citadel being fairly equal to 1800 level weapons, this gives them an opportunity to get into the Arena and get their hands dirty.
Good luck out, there, folks.
Filed under: Analysis / Opinion, The Colosseum






Reader Comments (Page 1 of 2)
Alchemist Dec 13th 2009 8:25PM
Whats that you spent all summer gearing up your DK just to have fun in arena? Ooo too bad Source Strike does less damage with our "buff".
meringue Dec 13th 2009 8:56PM
Source Strike attacks the game code itself right?
Crimson Dec 14th 2009 2:48PM
Maybe you shouldn't have abandoned that one class you were playing till 55.
So much for Shadow Cleave with it's awesome Source Strike
Mike Dec 13th 2009 8:26PM
You know, I've been doing so many heroics, I completely forgot about the arena points. I'll have to try that.
Nick S Dec 13th 2009 8:49PM
The more exciting PvE gear gets to be, the more of an issue it becomes in the Arenas. I really feel for PvP-only players who will soon be facing Bryntroll wielded by Ret Pallies, for example.
Blizzard needs to find a way to keep the two sufficiently separate that PvE gear doesn't create such imbalances.
Vladeon Dec 13th 2009 9:41PM
It's always been the case that until you hit 1800+ in arenas, which isn't a small feat by any standard, you go to raids and grab the best you can hit up. Some of the better arena players will have the best weapons attainable at the time until they can get the rating and farm up the arena points.
On another topic, I always assumed that people just ignored pets (except for the succubus for obvious reasons). so I'm not sure what giving them resilience will change. They never do crucial amounts of damage and only the succubus has any special abilities that are particularly annoying. I'm honestly asking a question, not trying to be contrary or anything so if anyone knows, let me know.
Nick Dec 13th 2009 9:46PM
The entire Arena season needs redone, IMO.
Nick S Dec 13th 2009 9:46PM
Well, I've never been a Gladiator, but as a Hunter in the arenas, teams will look for any opportunity to kill a pet. This is most true in 2v2, but it definitely happens in the larger brackets, too. Pets provide a lot - good players are wise to try to eliminate them. I know for my teams, the strategy against warlocks is typically to take out the pet first. It forces them to play defensively until they can Fel Dom another up, which you can then kill to eliminate a lot of the warlock's defenses and utility.
As for the weapons, the worst of it is likely to be at the very highest levels where an extra 2xxx damage proc is the difference between winning and losing - and the 2200 weapons that should be matching ICC weapons aren't available yet because Season 7 hasn't ended.
Lemons Dec 14th 2009 4:44AM
Yea I'm stocking up on honor for the new honor gear when it comes out, but I feel I'll still be at a disadvantage to those hardcores who have already been raiding ICC heavily in this period before S8 drops.
Even if you have a high rating you still need to wait 2-3 weeks to get enough points to buy your PvP weapons, in the meantime all the hardcore raiders already have weapons of the same ilvl much sooner. So, in the end, hardcore raiders have the edge.
OneSound Dec 13th 2009 10:53PM
"With the addition of Glyph of Eternal Water, you're going to see a lot more mage pets cruising in the Arena."
Are you kidding me? No mage with half a brain would give up freeze for permanent Water Elemental. Our Water elemental is not so much damage but is a tool for shatter combos. I highly doubt that anyone will use the glyph.
clundgren Dec 13th 2009 11:04PM
Yeah, that glyph was brought in for PvE, not PvP.
Great to see frost mages PvE viable again, though!
Lemons Dec 14th 2009 4:58AM
I couldn't care less whether or not frost mages are pve viable. Mages have like, what? Three viable dps specs not even counting frost? Now they have four? Yea that was obviously a pressing change that needed to be worked on right away...glad to see blizz has their priorities straight...
Why buff a spec that's already viable in pvp to be viable in pve when there are still some specs that aren't viable for either one? Logically, I'd think those should be addressed first.
But as long as it doesn't make them any more powerful in pvp I guess I don't really care, let them eat cake.
Nick S Dec 14th 2009 11:13AM
I don't know who's buying them, but I've been selling 15-20 Glyphs of Eternal Water per day. Someone has certainly found a use for them.
Karl Dec 13th 2009 11:10PM
But can the points be used for anything if you don't do arenas
clundgren Dec 14th 2009 12:49AM
Yup. You can buy 2 season-old (deadly) gear sets with arena points even with a rating of 0, the same as you can with straight honour. Or you can get 1 season old gear (furious) with a minimal rating that pretty much anyone can get, even if you don't want to take arena too seriously.
Mind you, 25 arena points/day is not gonna get you that gear anytime soon. Given how easy it is to get triumph badges now, you'd be much better off getting your furious gear that way. Do instances hardcore and you'll have your full 5 piece in a few days.
Which is kinda lame, now that I think about it: the easiest way to get good pvp gear fast is not by doing pvp.
So when can we buy PvE gear with honour?
Continuum6 Dec 14th 2009 12:11AM
Well I forget what forum or blue post I discovered this from, it's been some weeks, but the set bonus changes on Gladiator gearsets is designed to make actual PvP gear more desirable and competitive with PvE gear in arena (lol!).
Yep, that's right. Blizzard has noticed a decided trend that many players and comps can and do perform better in arena when garbed in their finest raid dps gear (possibly re-enchanted+gemmed for pure SP/AP and/or ArPen than in PvP gear itself.
Prot paladins and warriors are among the more severe examples of this, but rogues, ferals, rets, and mages can be quite a bit more dangerous in PvE than PvP gear depending on comp and skill.
Short version: Now PvP gear has more dps stats. You can have resil and pew pew too.
clundgren Dec 14th 2009 12:53AM
I usually play a ret paladin, and I always found I got better results in mostly pvp gear. The much greater survivability more than compensated for slightly reduced dps. And I find that when I am in PvE gear I get targeted right away. I can see how it might be different for ranged classes, though.
sikyon Dec 14th 2009 2:55AM
Are you joking...
Nobody should be using glyph of eternal water. Giving up freeze? You're going to have much less CC and burst without it. Also, the water elemental has less than 20k hp (I'll have to check on my mage). It dies in a few swings as a result anyways. Though if you have it out permanently, nobody will bother killing it anyways.
Elwoods Dec 14th 2009 5:21AM
One way to get an easy rating for Furious gear is find a friend with a >1000 rating team and a free spot. Join the team and you get an instant 1000 personal rating, enough to buy all the furious gear.
Doma Dec 14th 2009 6:26AM
no mention of the fire nova stun change for shaman. specifically the removal of the totem itself as well as the stun effect