Officers' Quarters: Policy and practice

With the release of Icecrown Citadel in Patch 3.3 on Tuesday, it seemed like a good time to talk about loot policy. Everyone's going to be drooling over the upgrades in there, especially some of the unique items like Deathbringer's Will, and loot assignments may become heated affairs. This week's e-mail highlights an issue that could come up in your guild -- and why you should think twice before you let it happen. (FYI, to explain why he's talking about Ulduar loot, the e-mail was sent to me in October, and I responded to it then.)
I am an officer in a guild where our loot rules until recently seemed fair to me but now I am not so sure. I have been raiding with my guild for almost a year as part of the first team and the way our loot rules work is main spec then off spec NEED rolls, if no one needs, it gets D/E. You get 1 epic and 1 tier per run unless there is no one else who can use the item or every 1 that qualifies for the item has already won something in which case you get to roll again.
This system has always seemed fair to me even though I don't always win the item I want. In fact I haven't won a single upgrade since July. Where as other team members seem to keep getting better and better geared and I am getting left behind. There is a DK in our team who has out-rolled me 4 times for weapon upgrades. His weapon keeps getting better and better and mine just stays where it is.
Where I was once number 10 best geared in my guild now I am in the 20's because of this kind of situation. Recently a DPS Sword dropped for an Ulduar hard mode boss, I actually got the higher roll and it was given to the tank under the excuse that it would help the over all guild to give it to the tank to improve their threat. The Tank is already one of the best 10 geared members in guild atm, this sword would have been a huge upgrade for me and as part of the core raiding team I don't see how it wouldn't help if my DPS improved. I'm so frustrated I have considered leaving the guild, perhaps even the server. Should I bring this up to the GM, perhaps request our loot rules get looked at or am I just overreacting?
I feel your pain. My guild uses a similar rolling system. Ideally, everything works out in the end, but sometimes it doesn't. I've been stuck with the same sword, perhaps the one you were rolling for (Aesir's Edge), since the summer. I lost every single roll on a two-handed weapon upgrade in the Coliseum and Onyxia's Lair.
Then, the day 3.3 came out, one of my officers, who already had a better weapon than me (Dual-Blade Butcher), outrolled me on the Battered Hilt during our first Pit of Saron run. The next day, Bryntroll the Bone Arbiter dropped from Marrowgar. Guess who won it?
Yes, I was frustrated. But, the thing is, you can't get mad at people for outrolling you. It's all luck, and sometimes luck is fickle. Both of those weapons were upgrades for my officer at the time and he had the same right to roll as I did. Besides, he's a great player and he stepped up when I was asking for help with the guild earlier in the year, so I'm happy for him. I'll have more chances to win these weapons later.
You can't blame the player. You can only blame the policy. And since my officers and I instituted that policy, if I should be mad at anyone, it's me!
The worst thing I could have done in that situation was what the officers in the e-mail did. They let players roll for the weapon. Then, because they didn't like the outcome, they overruled their own policy. Essentially, they changed their system from need rolls to loot council and awarded the weapon to the tank. So the policy says to award the item in a certain way, but, in practice, the officers are just doing what they want.
The effect this decision had was quite negative. One of their own officers is now considering a gquit or even a server transfer. And I can't really blame you, Anonymous Reader, for feeling that way.
For a raiding guild, your loot system is your most important policy. Your members must have absolute faith in it. They put in personal effort, gold, and time to raid with your guild. If they can't depend on the rules that dictate who gets which item, they won't want to raid with you.
Fortunately, you as an officer can do something about this. You should speak to your fellow officers and your guild leader about this situation. Approach them in a private forum or channel that members can't see.
Don't allow your emotions to undermine your points. Don't get angry or pass blame. Just express your concerns about the policy and how it will be carried out in the future. It burned you personally, but you can't be the only member with these concerns. If they pulled the same stunt on other members, I wouldn't be surprised if they were also considering a gquit, assuming they haven't already.
If they want to allow for special circumstances like the one you describe, that's OK -- except that those special circumstances should be outlined in the official loot rules and there must be some degree of accountability for the officers. The new rule can't be "The officers can override any roll they want to." It has to be more objective than that. However, they can still account for pressing guild needs to help progression if they feel it's necessary. They just need to explain to the guild how they will do so and make it official, so no one is surprised.
In other words, if they want to change their practice of assigning loot, they need to amend their loot policy to reflect that. Policy and practice must be the same.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 5)
Tomatketchup Dec 14th 2009 1:07PM
If a tank gets a weapon that you need because it would make him get better threat then you should get something back. At least ASK if you can have the weapon as it would improve your overall DPS. Hopefully they'll understand you.
Or maybe not, I haven't been in a situation like this myself but if I were them I would certainly give it the weapon to you.
drbdrb106 Dec 14th 2009 1:51PM
Our guild uses a loot council system that is decided upon by 5 members and while some people may say this does not work because in the end they have all the power that is very un-true. 2 of the 5 members are our main tanks and show up for every single raid so when they are awarded an item no one complains. 2 other members are absolute anti loot whores and are the last ones to get geared through the progression. Using the loot council they combine a different aspects to make the decision such as raid attendance, how much of an upgrade, raid performance/conduct (dont stand in fire), how much loot you have received lately and how relevant the piece is to your spec among other factors. This system works effectively and to my knowledge there has never been an argument over loot
Mordockk Dec 14th 2009 2:10PM
My old guild did loot council. To ensure that we weren't playing favorites...we would randomly rotate a new person to the loot council every week. Everyone should see how hard it is to really determine who gets what and how hard it is to not hurt feelings.
Rotties67 Dec 14th 2009 4:32PM
Something that we have started in our guild (we do the /roll method), is that we make everyone link their old gear first. Since we are all friends, and want to see each other get geared, it adds a bit of accountability to it.
"Well, I am going from an ilvl 232 to ilvl242, and my guildie is going from ilvl 200 to 242....I think I can pass this time."
Again, it works for us because we are friends and we want each other to get geared. It can be abused (I am going to link an old weapon!!!!), but if you can't trust your guildies, leadership needs to kick them.
Dur Dec 14th 2009 1:09PM
I have always thought EP/GP is the most fair way to do things. But that is just me, this way, the ore effort you put in and the more other people win things, the more you get.
Bubsa Dec 14th 2009 2:13PM
2nded
Nox Dec 14th 2009 3:30PM
I have used DKP, /roll and loot council; EPGP is by far the best system I have used. It rewards players that participate more, prevents loot whoring and prevents pugs from out rolling guildies.
Clevins Dec 14th 2009 5:29PM
For 25s, yes, EPGP rocks. For 10s... /roll works coupled with the 'don't be a dickish loot whore' policy.
Kvothe Dec 14th 2009 5:59PM
My guild's been using EP/GP for nigh on 6 months now and we haven't had a SINGLE issue with loot distribution in that time. True, I keep throwing good natured barbs at the hunter who didn't take any loot for weeks then got Death's Verdict when I wanted it, but I really couldn't (and didn't) complain about the system itself. I know I'll get it next time, which is one of the greatest parts of a non-luck based loot system.
salvari.lucian Dec 14th 2009 6:20PM
EP/GP is cool but I guess the prices from ICC loot are too damn high. If you loot a good weapon right from the start you wont see any other loot for a month or maybe more, since your prio will drop considerably.
Zanathos Dec 15th 2009 2:13AM
There are 24 other players who deserve to get loot too. You'll get no pity for getting a hotly contested item right away.
Kurdaj Dec 14th 2009 1:15PM
Loot was why I left my guild.
We had the same rule, and before we raided the officers stated the reason for this rule was to keep a handful of players from dominating the loot, and the rule was made to enforce that spirit.
However, a trio of instances came up where a better geared officer was rolling against me for loot and they would win. I asked them for a favor - not to break the rule, but to do an under-geared but still participating guildie a favor - to reward the item to my character. I received a no each time.
Now, I had already lost the dice roll, and there was no obligation for them to do anyone any favors. However, it seemed that they appreciated the new loot rule a lot more when it benefited them the way it did. I'm not a fan of dkp, but there has got to be some sympathy for regular raiders who get more gear upgrades from the AH and crafting than from the raids they spend most of their time in.
Hëx Dec 14th 2009 1:15PM
I don't like roll policy for raids, mostly due to the extreme randomness of it. My wife went two months in Naxx without winning a single roll and quit raiding due to it, only now is she gearing up again in the ICC 5 mans. Things were so bad I am putting together our own raiding group (Anetheron-US-H) which will use the Shroud loot system. I can foresee a few situations where we might have to spell out Loot Council rules (like legendary drops), but so far we're planning on handling the majority of the loot via the system.
Barinthos Dec 14th 2009 1:27PM
Raid loot systems never seemed to click with me. Sure there should be something in place, but from what I've seen, no one follows it if. Officers would pull the "loot council" crap for guild "pets" or officers since they could use it themselves.
One of the worst cases was a DK friend of one of the officers rolling for the tier shoulder token in Naxx10, questioned outright that it might not be an upgrade at all but still recieved the token while my Rogue was in quest blues(it was a gearing run). After the raid was done he said in chat that it was in fact NOT an upgrade, laughed and vendored the item.
That's why i'm so grateful for the new Dungeon Finder system implemented. I don't have to compete with people that "think" something's an upgrade and just save up emblems for better gear.
BigBadGooz Dec 14th 2009 5:55PM
My guild does a /roll system with a few tweels you can roll 1 need for a item and unlimited greed per a week so you save your wanted item or do a /roll on greed on upgrades but not the item you really want it works fine and I hvae yet to see someone not get gear then again we have cleared every raid on normal and heroic but icc
portiakm619 Dec 14th 2009 1:18PM
We use a sort of relaxed DKP system, and usually people will be nice enough to let someone else take an item if it is not some much of an improvement for themselves. It's annoying when a new member feels they should be getting lots of loot thick and fast though, drives me nuts!
jrizutko Dec 14th 2009 1:32PM
random rolls are a horrible loot distribution system for progression raiding. The sample size of rolls is almost always too small for the rewards to even out across the board, and someone will always be left behind. Personally I like the SKG system, but anything is better than /roll. The RNG is for raid leaders that are too lazy to implement a fair system.
Tazeron Dec 14th 2009 1:23PM
If you are in a guild that is rolling on brand new content you have already lost. There are 3 reasons guilds roll on loot.
1) You guild can't handle dkp, whether its the members not wanting it or officers too lazy to track it correctly, this is already a bad sign if you are looking to be in a cohesive guild.
2) Your members don't trust officers enough to do loot council fairly and correctly. If the gm and officer are experienced players, this is by far the best look system in terms of progression, which lets face it is the only thing that matters. I have led a world top 20 guild (vital) until my job forced me not too, and no member that I would want to keep in my guild ever had a problem with LC.
3) Your officers abuse loot council for their own benefit. This is fairly self explanatory on why it will lead to problems...
So back to my original point, (and i know this is going to offend some people) if your guild is using a /roll loot system on cutting edge content with major upgrades, chances are the guild isn't good enough to matter anyways.
talitha3k Dec 14th 2009 1:33PM
that is EXTREMELY short-sighted. for some less-hardcore raiding guilds, a roll system just might work best for them. in a lot of cases, it HAS worked best for them. not all raiding = hardcore.
el ranchero Dec 14th 2009 1:57PM
That's not true at all. My guild doesn't use a loot system like that because we're a small, casual guild composed of people who aren't anuses about loot. We still raid 10 man content every week, and will be hitting ICC tomorrow, but so far we don't need a loot system other than "roll need for main spec. No one? Roll need for off-spec. Still no one? Roll greed." People are more than willing to trade someone something they really want because we're friends and we weed out loot-hoarding jerks during recruitment.