In-game fixes for December 15th

In actuality, one could surmise that the drop rate was increased to combat some of the outrageous prices that we're seeing on the AH. 20,000 gold or more for a weapon that will be outdated in less than a year is a bit much.
- Quel'Delar in now unique equip.
- Naxxramas can now be cleared in any order for the Immortal and Undying achievements.
- The drop rate for the Battered Hilt has been increased.
- The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed.
Previously recent hot fixes:
- Onyxia has settled down and is once again killable and flying in the proper areas during phase 2.
- Icetouched Earthragers casting Avalanche now deals appropriate damage.
- The quest "Keeping the Enemy at Bay" is now completable.
- Totems are no longer targeted by chain effects as intended.
- The Death Knight chest piece, Scourgelord Chestguard, has been updated to reflect appropriate tanking statistics.
- Emblem of Triumph quartermasters now allows players to pay one Emblem of Triumph to purchase one Emblem of Conquest.
- The NPC Usuri Brightcoin in Dalaran now allows players to pay one Emblem of Frost to purchase one Emblem of Triumph.
- Bosses no longer respawn in the new Frozen Halls 5 player dungeon after being defeated.
- Scourgelord Tyrannus now heals to full when the encounter begins.
- The chance for epic items to drop off trash mobs in the Icecrown Citadel raid dungeons has been reduced.
- The chance for epic items to drop off trash mobs in the Frozen Halls 5 player dungeons has been reduced.
- Running up the ramp at the end of the 3rd encounter in Halls of Reflection will no longer disconnect players. http://f
orums.worldofwarcraft .com/thread.html?topi cId=21723843673&s id=1 - Trading soulbound items will no longer make them appear as lost. http://f
orums.worldofwarcraft .com/thread.html?topi cId=21723842445&s id=1 - Improved Counterspell now triggers Burning Determination as intended.
- The Call to Arms: Warsong Gulch daily quest is now properly offered to players of all levels.
- The quest "No Mercy for the Merciless" can now be completed as intended.
- Onyxia will now move at a normal speed when performing a Deep Breath.
- Onyxia has been cut off from the magic that sustained her invulnerable state.
- Players will no longer die while zoning into Icecrown citadel as the Gunship event resets.
- The Battered Hilt will show it's appropriate faction-racial restrictions. <
- Hunters, Rogues, and Shaman will once again be able to roll need on off-hand weapons when the need before greed looting system is active.
- Earthen Power now properly removes snare effects.
- Hunger for Blood now increases a rogue's damage by 10% down from 15%.
- The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.
- The Shadow damage from Scourge Strike will no longer be able to critically strike. The physical component will continue to be able to critically strike.
- You are now able to recast Mind Flay after missing with the spell without receiving a "This spell is not ready yet" message.
- In Ulduar, the Salvaged Demolisher's Hurl Boulder ability will now properly ignite tar.
- Vault of Archavon bosses are again able to be hit by area of effect abilities.
- Chains of Ice is no longer limited to a single target. In addition, when Chains of Ice is used on a snare immune target with Endless Winter talented, it will once again apply Frost Fever.
- Druids will now be able to shapeshift out of a spell-reflected Entangling Roots spell.
- The trinket Ephemeral Snowflake will now be triggered by all healing spells.
- The players' Gunship will now appropriately dock after achieving victory.
- Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
- Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Shadow Bolt. This talent also refreshes the duration of Corruption with Drain Life and Haunt.
Filed under: Patches, Bugs, News items






Reader Comments (Page 1 of 4)
chazlander Dec 15th 2009 10:42PM
Increased?
Sumanai Dec 15th 2009 10:48PM
in⋅crease [v. in-krees; n. in-krees] verb, -creased, -creas⋅ing, noun
–verb
1. to make greater, as in number, size, strength, or quality; augment; add to: to increase taxes.
Nick S Dec 15th 2009 10:58PM
Seems like a good idea to me; people were so desperate they were paying 25,000g and farming trash endlessly to try to get it to drop.
chazlander Dec 15th 2009 11:13PM
True, but I'm glad they took the Hilt off the slaves
Hordeslayer Dec 15th 2009 11:44PM
Still kinda hard to get if you PuG these heroics though, considering its still not BoP and no doubt that people already have had one will still need anyway, but yeah good they took it off the skeletons, seems like someone didnt test this thing out on the ptr, kinda silly that people could farm epics and hilts solo.
WoWie Zowie Dec 15th 2009 11:48PM
i have yet to see it drop for any of my toons.
i welcome the increase drop rate. i'd like to actually do the questline and get it before i get a 264 weapon in ICC
PvtDeth Dec 16th 2009 12:12AM
I got it within about 30 minutes of the patch dropping. I had no idea how lucky I was. I assumed it was like a 5% drop rate, you know, since I've never gotten any extremely rare drops in this game ever.
Excuse me, I need to login to my main. I believe I've vastly undergloated.
PvtDeth Dec 16th 2009 12:15AM
I forgot to mention that since I got mine, I've seen about 8 amazing weapons drop. Makes the epicness of my Quel'delar a little less sweet.
Heilig Dec 16th 2009 12:16AM
It was originally even higher, but was stealth-nerfed almost immediately to what it is now, before this hotfix. I saw 4 drop on day one, on each of my alts, then the servers went down, and I haven't seen one since. I know that's anecdotal, but I'm far from the only one with that or similar experiences.
Symet Dec 16th 2009 1:17AM
After 2 days of farming I got my drop off the Skeletal Slave, about a minute after the [Server Shutdown in 15 Minutes] appeared, lucky for me but sucks for other people :(.
Wyred Dec 16th 2009 2:56AM
Pretty much the exact same anecdotal experience here as well Heilig. Fuck statistics.
Gothia Dec 16th 2009 7:59AM
20,000 gold or more for a weapon that will be outdated in less than a year is a bit much.
People will be using this weapon for most if not all of ICC - 20K is more than reasonable - selling for less would mean that every inept turd on your server will be sporting one of these.
Lupusian Dec 16th 2009 8:26AM
At patch day, I entered the Forge of Souls. After killing the two first mobs the Battered Hilt dropped, and everyone was like "Wtf is that, looks useless." Then I rolled a 100, got it, and didn't really care. Now I feel a little bad because I found out the drop rate was so low.
justlikehoneybaby Dec 15th 2009 10:46PM
Yeah! No more suiciding after the gunship battle!
BigBoyI Dec 15th 2009 10:48PM
Not sure I like this change, to be honest. I was prepared to farm for the hilt, but even though the chance for it to drop may have increased it still doesn't help my odds. In fact, I think it worsens them. If I were to solo farm the slaves I know I would eventually get it. But now I have to pray not only that it drops while I'm doing a once-a-day heroic, but that I win the roll against 4 other players. And you know they'll all roll because the damn item isn't even BoP/unique!
kurt Dec 15th 2009 11:00PM
Oh noes, BigBoyl... That makes your chance of getting it... the same as everyone else's still.
Hordeslayer Dec 15th 2009 11:54PM
Kurt, that isnt the point, greedy people who have had one already will go get another one so they can make gold, many people, incluing myself see that as very unfair.
MazokuRanma Dec 16th 2009 1:32AM
They won't necessarily be needing to sell it. Since it isn't BoP you can give it to your other toons too. I got one the first night on my shaman healer, but since she has the 245 mace from ToC anyway, I sent it over to my main, a mage. If my mage saw one now, she'd still want it for either my priest or paladin.
pot Dec 16th 2009 3:00AM
To take it when someone in the group may not even have it is BS. You want one for your mage, play your mage through the instance. Unless everyone has one on their main already of course.
Volaro Dec 15th 2009 10:56PM
Thank god, I havent seen that damn hilt drop a single time since patch day.