In-game fixes for December 15th

In actuality, one could surmise that the drop rate was increased to combat some of the outrageous prices that we're seeing on the AH. 20,000 gold or more for a weapon that will be outdated in less than a year is a bit much.
- Quel'Delar in now unique equip.
- Naxxramas can now be cleared in any order for the Immortal and Undying achievements.
- The drop rate for the Battered Hilt has been increased.
- The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed.
Previously recent hot fixes:
- Onyxia has settled down and is once again killable and flying in the proper areas during phase 2.
- Icetouched Earthragers casting Avalanche now deals appropriate damage.
- The quest "Keeping the Enemy at Bay" is now completable.
- Totems are no longer targeted by chain effects as intended.
- The Death Knight chest piece, Scourgelord Chestguard, has been updated to reflect appropriate tanking statistics.
- Emblem of Triumph quartermasters now allows players to pay one Emblem of Triumph to purchase one Emblem of Conquest.
- The NPC Usuri Brightcoin in Dalaran now allows players to pay one Emblem of Frost to purchase one Emblem of Triumph.
- Bosses no longer respawn in the new Frozen Halls 5 player dungeon after being defeated.
- Scourgelord Tyrannus now heals to full when the encounter begins.
- The chance for epic items to drop off trash mobs in the Icecrown Citadel raid dungeons has been reduced.
- The chance for epic items to drop off trash mobs in the Frozen Halls 5 player dungeons has been reduced.
- Running up the ramp at the end of the 3rd encounter in Halls of Reflection will no longer disconnect players. http://f
orums.worldofwarcraft .com/thread.html?topi cId=21723843673&s id=1 - Trading soulbound items will no longer make them appear as lost. http://f
orums.worldofwarcraft .com/thread.html?topi cId=21723842445&s id=1 - Improved Counterspell now triggers Burning Determination as intended.
- The Call to Arms: Warsong Gulch daily quest is now properly offered to players of all levels.
- The quest "No Mercy for the Merciless" can now be completed as intended.
- Onyxia will now move at a normal speed when performing a Deep Breath.
- Onyxia has been cut off from the magic that sustained her invulnerable state.
- Players will no longer die while zoning into Icecrown citadel as the Gunship event resets.
- The Battered Hilt will show it's appropriate faction-racial restrictions. <
- Hunters, Rogues, and Shaman will once again be able to roll need on off-hand weapons when the need before greed looting system is active.
- Earthen Power now properly removes snare effects.
- Hunger for Blood now increases a rogue's damage by 10% down from 15%.
- The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.
- The Shadow damage from Scourge Strike will no longer be able to critically strike. The physical component will continue to be able to critically strike.
- You are now able to recast Mind Flay after missing with the spell without receiving a "This spell is not ready yet" message.
- In Ulduar, the Salvaged Demolisher's Hurl Boulder ability will now properly ignite tar.
- Vault of Archavon bosses are again able to be hit by area of effect abilities.
- Chains of Ice is no longer limited to a single target. In addition, when Chains of Ice is used on a snare immune target with Endless Winter talented, it will once again apply Frost Fever.
- Druids will now be able to shapeshift out of a spell-reflected Entangling Roots spell.
- The trinket Ephemeral Snowflake will now be triggered by all healing spells.
- The players' Gunship will now appropriately dock after achieving victory.
- Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
- Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Shadow Bolt. This talent also refreshes the duration of Corruption with Drain Life and Haunt.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Patches, Bugs, News items
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 4 of 4)
Hoggersbud Dec 16th 2009 2:01AM
Sounds like a personal problem. Next time you'll roll need if you want it.
kia Dec 16th 2009 4:03AM
Everyone should just roll need. Problem is then solved, yes?
NeoCloud61 Dec 16th 2009 1:27AM
Someone tried to sell the battered hilt on my server for something like 150 thousand gold.
No Joke.
Wyrmrest Accord players, you know what I'm talkin about.
BlackTiger™ Dec 16th 2009 5:54AM
I think it was sarcastic joke! ))
Just to test how people stupid and arrogant (and rich) are.
But human's stupidity is limitless.
lpg1027 Dec 16th 2009 1:54AM
Still no MAC love ? Wish I could play without crashing every time I zone or hearth.
Gee wonder how many responses I'll saying I could play if I had a pc
Hoggersbud Dec 16th 2009 2:05AM
Best bet is the Mac support forum instead of bitching here.
You do want to solve your problem right?
But sounds like an issue with your system based on the description.
Oteo Dec 16th 2009 2:17AM
On the first night, 3 of them dropped for my group in within the first two dungeons... and of course I didn't win one. Now I haven't seen them since. :P
lolikitty Dec 16th 2009 3:16AM
Even if i have a hard time believing you (sorry), i have a feeling that there is such a thing as "increased chances of dropping during the very first days a new patch / whatever is live". It probably is paranoïa, and i can't even remember what the exact occurrences were or for what item, but i was wondering if anybody else shared that feeling.
Thyrial Dec 16th 2009 3:24AM
The drop rate was higher then it was supposed to be on the first day or two. Many people saw multiple drop. The drop rate was nerfed very quickly however.
jam Dec 16th 2009 4:51AM
I can easily believe that, as I have similar experiences. Our very first run gave us two hilts, and several other guid groups that ran it at the same time also got at least one.
Since then, hilts have become a lot more rare.
Jabbaprime Dec 16th 2009 4:24AM
The first day the patch dropped me and 3 other of my friends got it, I think we were either unbelievably lucky or it was bugged with a high drop chance
Either way my two other characters still want it :D
lolikitty Dec 16th 2009 5:10AM
Butter my butt and call me biscuit, i didn't know of this.
linkers746 Dec 16th 2009 6:28AM
I've got a couple of questions.
First, I got my battered hilt on Tuesday the 15th after maintenance, off of an undead slave in the Pit of Saron. How is that possible with what you've just said?
Next, i think WoW armory says the drop rates for the battered hilt to be 1-2%, but that might just be generic for as low as it can go.
alexis Dec 16th 2009 7:10AM
Hmm does that mean I can tank 25man ICC Lord Marrowgar since I managed to survive 10man?
Squelchy Dec 16th 2009 7:57AM
If you survived 10-man pre-fix, you need to thank your healers.
macdee34653 Dec 16th 2009 7:16AM
I was hoping the stable issues would be fixed but they still have not fixed it. 20 more days of cooldown or whenever a GM finally answer my ticket on it.
SpaceGoatPriest Dec 16th 2009 9:54AM
I just started trying to do undying for naxx. Starting with Saph/KT is a good idea. After them, head to plauge for Heigan. We started there last week and had someone die dancing. We are going to change our strategy for this week, and only have one healer. We almost downed the boss before the first dance with two healers (like 5% left).
catharsis80 Dec 16th 2009 11:43AM
Phase 2 was only a setback.