Shifting Perspectives: How to be a good PUG druid, part 2

Bears: All 3 of the new Icecrown 5-mans contain pulls full of caster mobs that, in Forge of Souls and Pit of Saron, can't be LOS'd effectively or otherwise forced to move without assistance from your party (seriously, what's up with Wrath 5-mans and the lack of LOS nooks? OK, Oculus, Pit, and Forge seem like they're tailor-made to drive bear tanks up a wall). Warn the group that you will not necessarily have amazing aggro on each mob because you're going to be moving between them fairly frequently. On the plus side, this does tend to give you range for a Feral Charge on any caster you're not currently hitting, and that'll come in handy stopping a certain amount of the damage.
If you outgear the group, marking probably won't be necessary from a threat standpoint, but can still be desirable because splitting DPS on 5 casters mobs who are just continually unloading on you is not a great idea. In the Pit of Saron, mark and kill the Ymirjar Flamebearers first.
In Halls of Reflection, we are mercifully able to LOS most mobs by using the small alcoves located beside Falric and Marwyn. In general, I like to start off in Marwyn's alcove (the one on the right) because you fight Falric first, and it takes him a few seconds to get over to Marwyn's side of the room after he does his introductory bit and aggros the group. This buys your healer and DPS several valuable seconds to eat/drink after finishing the fourth trash wave. Immediately after you get Falric down, have the group switch to his alcove across the room so that Marwyn will have to cross over after the ninth trash wave. If the group has high DPS and regen, switching alcoves won't be necessary by any means, but with a pug group don't bank on people having the gear to make this easier.
There is a tremendous amount of incoming damage on these trash waves. Pop Barkskin and trinkets when you can, Bash mobs on cooldown, enlist a DPS' helps in interrupting the Ghostly Priest's heals, and -- one small trick that's usually helpful -- pop Tranquility between trash waves. Not only will this give your healer a few seconds to drink while the group is healed up, but you'll also have a fairish amount of threat on the next wave as it aggros. Due to Tranquility's cooldown, this is obviously only good once, but don't get caught outside of bear when the mobs finally reach you.
With pug groups, you should be somewhat strict about what you are willing to tolerate. Constantly pulling aggro on the trash waves (assuming, of course, that you're putting out as much TPS as your gear allows) is not acceptable. Consistently failing to interrupt mob heals is not acceptable. Refusing to stop a rotation to pop a defensive cooldown for themselves or another player in the event it's needed is not acceptable. The dungeon is oriented towards more intelligent play than the "AoE everything" mindset that dominates other Wrath 5-mans, and the group will probably fail if it takes that approach.
Trees: In healing all of the new content, one of the things I've noticed is that groups tend to come in two varieties:
- Those who interrupt and CC the mobs, and:
- Those who don't.
In decent gear and with a well-geared tank, it's more than possible to brute-force your way through the trash packs with massive healing throughput, but you are much more prone to a player gib in the event that you get CC'd for a few seconds. Because trash packs aggro within a few seconds after the last mob from the preceding pack dies, it's usually not possible to get a Revive off on a fallen party member; your only opportunity for a regular resurrection is going to be directly after defeating Falric. Consequently, DPS need to be very careful with their threat, because once you burn Rebirth, it's not going to be up again before your group finishes the trash/bosses.
5. Make sure your reagents are well-stocked.
While groups are still learning and gearing in the new 5-mans, you will be battle-rezzing a lot (incidentally, it's usually the only resurrection spell that has a prayer of going off between trash waves in HoR), and you may also be in the position of having to rebuff Mark/Gift of the Wild constantly. If you run a lot of 5-mans, a Glyph of Unburdened Rebirth can save you a lot of gold in the long run. If you're constantly rebuffing Gift and burning through a lot of expensive Wild Spineleaf, you can cheap out by simply buffing Mark, especially because most competent groups will burn through an average dungeon in less than half an hour anyway. Use a mod like SmartBuff or HealBot Continued to make sure your group is buffed at all times (and Thorns is on the tank).
6. If you are the leader, freaking lead.
Do not assume that everyone in the group has done the dungeon previously, and you should ratchet that paranoia by a factor of 4,000 if you've landed one of the new Icecrown 5-mans or Oculus. Without exaggeration, almost every single Oculus run I've pugged through LFG has had at least one player who was completely new to the instance and wanted to leave it before the group convinced them to stay. These dungeons are straightforward if someone takes 20 seconds to explain what a new player can expect.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a close look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Brandon Dec 16th 2009 11:09AM
Awesome post, thanks!
tarvis2 Dec 16th 2009 11:11AM
Great article yet again!
Lifeweaver Dec 16th 2009 11:23AM
"6. If you are the leader, freaking lead."
Amen to that. If you've selected to be leader, quickly ask if everyone knows what they're doing, ask if anyone may need a bit of slack/help (ie inexperienced/undergeared) and mark targets or designate someone else to do all the marking. Would make things so much easier!
Jafari Dec 17th 2009 3:13PM
The new dungeons make this kind of tough for me. Prior to 3.3, I had chain run every "old" heroic on two tanks already to get full badge gear and heirloom gear. I know all the pulls and can explain any fight in like 2 seconds (of course, the fights are quite simple, really). Therefore, I queue as willing to lead.
The problem arises when I get put into a new instance that I'm not as familiar with. Luckily, though, there have been others to help. So, if you are the leader, also know when "leading" means to ask questions.
Belial Dec 16th 2009 8:10PM
The only problem I've had with that, is too many people saying they know what to do and not knowing at all. That, or getting upset when you try and give any advice at all.
SpaceGoatPriest Dec 16th 2009 11:46AM
Having Oculus being stuck as my first for quite a few days, I taught quite a few players how Oculus works. Even if you have to be explaining the dungeon, you can finish it in about 30 minutes. I am not saying I like Oculus, but it is really not that bad. It is still *way* down on my list of dungeons I *want* to do.
Pyromelter Dec 16th 2009 12:03PM
Allison, have you tried the corridor method for the trash waves? As a mage, I've seen that method done by the main bear tank in my guild and it is much more effective for bears and warrior tanks, because you guys have intercept abilities to run around and collect mobs while generating rage and snap threat; as opposed to the DK's and Paladins, who drop shiny spells on the floor in one static position and generate threat.
Also, I generally am marking targets (with an addon called Lucky Charms), and as a mage, I can usually stand back and identify the Priest and mark him while the tank is busy, you know, being a tank. The generally agreed upon kill order is: Priest, Shadow Mercenary, Mage, Rifleman, Footman; however once the priest and mercenary are gone, most groups that are geared well enough can start just pewpewing away at them. One thing about Priest's Cower: It can wipe you (if the priest cowers the healer) and it's a super fast cast and very difficult to interrupt (I've got pretty fast reflexes and only interrupt it about 50% of the time).
People just have to understand those trash waves are not a dps race, it's more about control, identifying the correct enemies to down, keep everyone cleansed/decursed.
But anyway, I was wondering if you had tried or experienced the corridor method (where you tank the mobs in the beginning corridor as opposed to the alcoves for LOS). The big advantage as I understand for warrior and bear tanks is that you have intercept type abilities as opposed to death grip pulling abilities, so it can be more effective to get that aggro if a trash mob wanders off that big furry rocket-butt.
nomadic0ne Dec 16th 2009 12:04PM
Ok, newb healer question.
I'm looking to run some dungeons, but I'm new at healing.
I'm not clueless, but just need a little practice.
My question is: I know for raids it's almost essential to use an addon such as Grid, HealBot, etc. But is it necessary for 5-mans? I'd just start using it, but am shying away from having to configure and learn something I won't seriously use.
(I'm sub-80 and the primary dualspec I use is Balance)
Any thoughts/tips?
Goradan Dec 16th 2009 12:11PM
Necessary? No.
I'd start using your preferred addon now. I use healbot and I started using it on my priest as early as level 20. It just makes things a lot easier and as you level up and start healing Wrath dungeons, you'll start needed the utility of switching quickly between multiple targets who all need your attention to abolish poison, decurse, heal, and maybe even res.
I would say though, that they are necessary if you're doing some of the harder (ie, new) 80 dungeons or heroics.
MostlyHarmless Dec 16th 2009 12:23PM
No addon is necessary. But most make certain activities more streamlined and that will apply to raids and 5mans as well.
Grid2 + Clique is what I use and like. VuhDo is very popular with healers in my guild too. Most people I knew who used Healbot switched to either Grid+Clique or VuhDo.
ResumeMan Dec 16th 2009 12:24PM
I'm new to tree healing myself (and a lowbie @65). I couldn't say for sure if it's necessary for 5mans or not, but certainly it appears it *will* be necessary for raids, so why not get started now while there's some room for error? Fiddle with a couple mods (I'm using VuhDo) and see what you like. By the time you start doing the harder content you'll be a pro (or at least I hope *I* will by the time I do, lol)
Jen Dec 16th 2009 1:38PM
I've used Grid+Clique since level 60ish on my druid (after being yelled at by my boyfriend), and now I find it so useful I'm even using it on my lvl 15 priest. There is an amazing guide for customizing Grid for druids on Resto4Life.com - Grid can be a major pain in the ass but Phae's explanations are very good and her setup works perfectly for me.
nomadic0ne Dec 16th 2009 1:52PM
Awesome. Well, I guess that confirms it!
I started thinking about the fact that I should just practice with it now after I posted. ;)
I'll try configuring Grid and Clique and start practicing. Thanks!
One last question (I don't want to hijack the thread), my balance gear will translate decently to resto with the +spell power, correct? Or am I going to be geared wrong going in and trying to heal these things?
nomadic0ne Dec 16th 2009 2:41PM
Never mind, Found this article over on Restokin.
http://www.restokin.com/2009/12/what-is-the-difference-between-moonkin-resto-loot/
Dysmorphia Dec 16th 2009 3:12PM
Using a healing addon will make healing more fun, because the addons make it easier to heal and also see everything that's going on around you. I assume you're a druid (since this is the druid column) -- for a druid a healing addon is very nice for tracking the duration of your HoTs. If you plan to eventually raid-heal, learning and setting up Grid+Clique is worth it. If you aren't, Healbot will work well out of the box and is good for 5-mans. I healed my way through instances while leveling (as feral) and I still remember the first instance I healed with Healbot. The difference was amazing.
And for your followup--yes your balance gear should work pretty well to heal in while leveling.
asdfghjkloo Dec 16th 2009 4:18PM
Mouseover macros are a must, regardless.
#showtooltip
/cast [target=mouseover,exists][target=player] Regrowth
Colerejuste Dec 16th 2009 8:31PM
I'd recommend you try Lifebloomer, and set up mouseover macros for your healing and decurse/abolish poison spells.
It might take a little adjusting to recognise a curse or poison (or both) effect, and the /lb party command that only needs to be run once one you're in a part might be initially annoying.
But I love how it shows quite clearly how many stacks of LB are on, and showing how much time remains on the HoTs, and an indication of how much damage a player is taking, even if they're being maintained at full health by your HoTs.
I stick with healbot for my pally heals, but Lifebloomer seems to be king for me.
Goradan Dec 16th 2009 12:07PM
It's funny, I tank all the time on my paladin who's my main, and I heal consistently on my druid (who used to be my tank) so when I play my DK and want to DPS all I get are complaints about DKs who just want to DPS.
Half the time I wind up throw on my tanking gear to tank anyway because, why the hell not, I have tanking specs and gear on all three of my characters.
/sigh.
Once you start tanking...
Healing HoR is probably the most fun outside of raid healing I've had. Abolish Poison and Decurse spamming while topping everyone off is fun! First time I ran it I was totally OOM by the end of the first 5 waves and had to innervate just to heal through the boss, but now I can manage it a little better without the frenzied panic of, "abolish, decurse, wildgrowth, abolish, rejuvination, abolish, lifebloom stack, abolish, rejuvinate, swiftmend, oh god tank's dying, nature' swiftness, healing touch, lifebloom lifebloom abolish decurse abolish, mage dead, hot up tank, rebirth, recurse, aaaaaargh!"
josh Dec 16th 2009 3:59PM
Amazing description, I healed my first H HoR last night, and this is exactly what I did. It was super intense and super fun.
MostlyHarmless Dec 16th 2009 12:13PM
I have 2 healing capable toons: a shammy and a priest.
Shammy is 245+ level gear, priest is 219+ level gear and I actually find healing hHoR on my Disc priest to be easier, despite being unable to dispel curses. I never drop below 75% mana on my priest due to all the random damage proccing all the shields I toss around.
Out of 3 strategies/tanking locations tried, LOS (niches) seems to work best with aoe based tanks (pallies/DKs), central pedestal (hop on it to have uninterrupted view of all party members) works pretty good with single-target, intercept-capable tanks (warrior, bear). The entrance hallway tanking location wasn't so good as caster mobs spawning on the other side would have less chance of being picked by aoe en-masse and my pug not being able to cc/interrupt reliably.