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12-17-2009 @ 8:04AM
So free epiks for noobs isn't enough already???
12-17-2009 @ 8:10AM
People will complain about anything - did you know respecs will *ruin* Diablo III !?I sure wish I could send my 168,120 Badges of Justice to my lower level alts.
12-17-2009 @ 10:55AM
I doubt Blizz will want everything to be BOA.The BOA items are just for the purpose of getting your low-level up to 80 so you can play with your 80 friends, not for gearing them up. If you've ever randomed with a BOA geared player, you'll know their stats are absolutely dismal. They aren't for the end game, just for getting you up to level 80. After that it's up to you. Free BOA badge gear for alts would mean they would be pretty much skipping any instances under iLevel 245 or T9, which would not be in Blizzard's best interest. And if it isn't easy enough already lol.Just my opinion, take it for what it's worth.
12-17-2009 @ 11:08AM
Then again BOA mounts and pets (maybe even reputation or achievements?) would definitely be a plus. The riding skill could still cost money, but grinding old world factions just for that wintersaber on my new rogue alt? Nightmare all over again. Over the course of WoW, I played different characters at different stages.Vanilla WoW, I played a paladin (yeah i know). My paladin has most of the faction reputations including exalted with Argent Dawn, Zandalar, Cenarion, and Brood of Nozdormu. In BC, i played a lock, and have all of the BC factions. Now in Wrath I play a druid and have all of the Wrath factions. I've actually done all rep grinds, just not all on one particular toon. It'd be nice to share.Achievement wise, it should be an achievement to the player, not the toon. Especially for the noobs booting alts from pug ToC25 cause "OMG U DON HAV ACVHIEVMENT?" when they have Tribute to Insanity on their main.
12-17-2009 @ 3:22PM
People tend to forget that World of Warcraft is a game. Remember games like Super Mario? When you wanted something, like getting a top score on a certain level, you needed to try, fail and try again. When you get everything for free and you just need to gear up one character to get all you other character up and running as well, where does the 'game' aspect go?
12-18-2009 @ 12:30AM
@Eyhk - I can definitely agree with you on making mounts and vanity pets BoA. It's hard enough to get people to run Heroic Steamvaults at 80 for ONE Cenarion Hippogryph, and now I have to do it all over again for my second main on the opposite faction. And let's face it, default Horde flying mounts are kiiiiinda fugly (yay, pre-3.2 druid cat models with wings and the goofiest run animation ever!), so anything to help escape the humiliation of using that thing more than once in your WoW career is a major bonus. Also seconding making achievements BoA. As it is now, I feel the need to do EVERYTHING in the game on my main just so I can have all of my achievements in one place, which can get to be a little tiresome (especially with things like, say, PvP achievements, where being a squishy caster with nerfed-to-the-ground CC and hare-brained teammates just doesn't cut it).As for BoA gear...for me, it really depends on the type of gear. I agree that badges should probably remain soulbound so that players aren't skipping a massive chunk of endgame, but I think reputation gear--the blues and purples players get from getting exalted with Wyrmrest Accord and the Argent Crusade and such--should be BoA. For many players, this is their starting gear to get them into Heroics, which makes it odd that by the time they're typically of the appropriate reputation to buy the stuff, it's outdated. Making it to where players can buy this "low-level endgame" gear on their main and send it to their alts would, theoretically, allow them to transition more easily to endgame as opposed to skip large stretches of it.@Thijz - After having spent untold hours getting a main to top level and fully geared out, then having spent untold MORE hours getting one or more alts to 80 to where they're ready to get geared out (this amount of time likely eclipsing how long it takes to beat Super Mario Brothers several times over, by the way), allowing people to skip a few unsavory parts of that grind on their third or fourth trip through really isn't that bad. If anything, the ability to get a new character to endgame-caliber more quickly could be viewed as a reflection on, or even a reward for, all the previous hard-fought hours of progression. Think of it like the infinite ammo bandanna or stealth suit you got from beating Metal Gear Solid to make future playthroughs easier, or the infinite-ammo rocket launcher you got from beating Resident Evil to make future playthroughs easier. It's like that.
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