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12-17-2009 @ 8:18AM
1.) You'll end up with massively overgeared and massively underexperienced max-level characters.2.) People who can use an item for the character who killed the boss that dropped it could lose the roll to someone whose alt needs it.3.) Almost nothing will get DE'd. Chant mat prices will skyrocket.This is a terrible, terrible idea.
12-17-2009 @ 8:40AM
Human sacrifice, dogs and cats living together... mass hysteria!
12-17-2009 @ 9:09AM
Here's a variation I WOULD support:Soulbound means that only that character can use it, but any character on the account can have it in their inventory. I've got a lot of BoP "trophy" items from older content that I'd like to hang onto forever, but eventually I'll run out of space. Same goes for clothes and items from holidays or in-game events. Everything I can, I send to my banker, but a lot of it is Soulbound.
12-17-2009 @ 9:39AM
On the face of it, I like the idea of more BoA items.As to some problems (nicely summarized above by Sleutel):1.) You'll end up with massively overgeared and massively underexperienced max-level characters.Very true. This is not a gear problem, though. Rather, it is an experience problem. Currently, many tend to roughly correlate gear level to experience. If someone is well-geared, they likely know what they're doing. Two issues w/ this: First, higher level gear is easier than ever to obtain, so this correlation is weaker than in the past. Second, many people have multiple alts gearing up, so that blue-geared mage may have an expert at the helm. The solution lies in achievements. If we want to ensure our party-makeup is capable, we should check if they've experienced this content before, not whether they have all epics, given this easy-mode gear we're getting. For instance, if a well-geared toon does not have the Northrend Dungeon Master achievement and is decked out in purples, we might raise some eyebrows. This is true whether or not this BoA stuff flies. Anyone out there developing or know of an add-on to help gauge the achievements/experience of a toon like GearScore does (quickly and easily) for gear? Please?2.) People who can use an item for the character who killed the boss that dropped it could lose the roll to someone whose alt needs it.This, too, is a danger, but this is what greed is for. You will not lose out on a DE mat or item you would have had b/c the person greeding for their alt would have to beat your greed role. This would hold no matter whether they were giving the item to their alt or were just going to vendor it. Of course, I'm assuming ppl would greed for items for their alts. That is not without justification, though: People commonly greed for off-spec items and I would think items for alts would go down the same path. Obviously, we would still have to deal w/ those same jackholes that need on everything they might possibly use, but we have those now.3.) Almost nothing will get DE'd. Chant mat prices will skyrocket.Yeah, I agree here. Fewer DEs, fewer mats and higher prices. This might be mitigated by the increase in heroics ppl are running, thus a higher incidence of whatever items are DEd. But I imagine that in the end, mat prices would increase overall. My opinion is that this issue is outweighed by the convenience and versatility of many more BoA items.Overall, I think increasing the number and types of BoA items is a fantastic idea. Many of the items on the list are close to BoA already; you can send gold, many pets and BoE items to any alt in the same faction/realm. For cross-faction alts, you can still transfer items and gold via the neutral AH (maybe w/ a little help from your friends). Changing gold and BoE items to BoA items seems like a step that would make a current capability just a bit more convenient. If Blizz does seek to make it more convenient to play other characters, this idea would certainly go a long way towards making those characters viable sooner.One issue Blizz will need to deal with is ensuring some items remain within the account while allowing other items to be sold or given to non-account characters while also being shareable amongst all in-account characters. Currently, BoA items cannot be sold. The solution that immediately comes to my mind is that all BoE and non-binding items would gain the BoA ability rather than BoE being replaced by BoA. Thus, you could either sell that BoE item or send it to your horde char. Adding BoA to soulbound items would, obviously, also allow hand-me-down items (tier and otherwise) and item sharing amongst similar toons of the same level. Essentially, Blizz would add BoA capability to items, both soulbound and BoE, rather than replacing the current capability.In addition, I am quite in favor of being able to share all currencies amongst in-account toons. In fact, I would go so far as to suggest that all currencies have the same liquidity as gold, but I can see where Blizz doesn't want to change emblems into a commodity.
12-17-2009 @ 10:26AM
@ Cale1) too long a post mate- plz summarise more2) My alt - a tank called Kurick on Dragonblight EU got Dungeon master last night - after tanking ICC - from the random - achievement do not say it all. Also if i do the fights/achievements on my main - they wont show on other toons - so even tho ive got about 7.5k achievements on my main and i am quite experienced at most of the game, my alt shows as a newby. Bang goes the checking achievements addon. You just rejected a very proficent pally tank - who tanks a heroic (trying to beat the 15 min debuff from LFG) in about 15-20 mins - for a nub DK whos pissed about more.3) I have noted many objections to the loot system. My belief is it needs more options - need, need os, greed and de (and pass ofc).4) As a enchanter - i can only say at least it has its up side......(joke) more mats are now being produced than ever before. Mat prices are falling tho the floor (and ive yet to decide if its good or bad - but either way its staying i know).The new system has devalued the enchanting proffesion imo, even tho i would never have NOT d/e'd i dont like it as it takes away my involvement totally. Personally ive never made any money from D/E and always offer it free (even when approched by a stranger in Dal), but its more the principle in my case. Before at least i got thanked for a service - now ill get abuse if i even comment about it. Plus with the new loot system causes more problems for o/s. Before i used to shard at the end n hand out to roll winners. If someone decided that drop was good for their o/s - they got the item back straight away. Now if you misclick or lose a greed roll, BANG its gone, never to return (til next drop at least). Makes for quicker runs? Yes. Makes for happier people? Not really. Esp when that lucky lock keeps winning all the mats.
12-17-2009 @ 4:01PM
@Sinthar1: Too long a post, please summarize.2: Please use proper punctuation.3: Please, for the love of God. PUT PARAGRAPHS IN YOUR POST!
12-17-2009 @ 4:35PM
@Sinthar: You're right - wall of text. Sorry! I didn't realize until after I posted.I don't know that there's a perfect system to track the quality or experience of the player behind the character. My point is that achievements might correlate to experience better than gear. This relates to the BoA discussion in that the increased proliferation of gear to alts won't have such a significant an impact on the High Gear, Low Experience problem.As to rejecting your pally tank, I wouldn't kick you. If I run across an undergeared but experienced tank, I just heal the living crap out of him or her. If I come across an undergeared and inexperience tank, I heal like a madman and lend my experience where needed. That's my job.Paragraphs ftw!
12-17-2009 @ 7:02PM
@Cale:"This is not a gear problem, though. Rather, it is an experience problem. Currently, many tend to roughly correlate gear level to experience. If someone is well-geared, they likely know what they're doing. Two issues w/ this: First, higher level gear is easier than ever to obtain, so this correlation is weaker than in the past. Second, many people have multiple alts gearing up, so that blue-geared mage may have an expert at the helm."1.) The question is not gear ilvl level, but the boss the gear in question drops off of. No one thinks a piece of badge gear is an indication of skill just because of the shiny numbers behind it, but an item that only drops off of a hardmode boss probably is. (You should have seen the whispers I was getting about the pants I got off of Jaraxxus after my guild's server-first TotGC25 kill of him.) 2.) Just because someone has had experience playing one character doesn't necessarily they'll be good at playing another, even of a different spec of the same class.Side note: I don't think your post was wall of text at all. Your paragraphs had good cohesion.
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