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12-17-2009 @ 9:14AM
The biggest point with making emblems BOA is the "insta-geared alt" effect where people who simply don't know how to play that class/role combo end up in dungeons and cause wipes. Look at the net effect - liberty to one player to play how they see fit, but the direct consequence of doing that is wiping and runing the fun of 4 others. If the other 4 are doing the same the overall effect is a horrendous mess. Players still need to run through the normal > heroic > raid > heroic raid course to properly learn their class and allowing them to skip any part of that cycle is ultimately detrimental to the game. Granted a skilled player will progress rapidly through said cycle but AT LEAST THEY'RE DOING THE CYCLE.I personally think the emblems system, although beneficial to casuals and hardcore alike, is flawed. Personally it has cheapened the game - I have gear comparable to the top end guilds on my realm and haven't even cleared TOC or Ulduar. I'm in full tier 9 and I've not cleared the raids yet. This, in my opinion, is too far - I'd LOVE to see Ulduar and clear it but because people dont get gear from there, they dont do Uld. Gear is still the benchmark of success and people would rather chain-run piss easy heroics so they have "of Conquest" gear than actually see and do challenging content. I think a simple fix for this would be for the current tier of dungeon emblems to trail raid content by two tiers - for example right now we're accruing Triumph, meaning Naxx, Uld and TOC are all pointless as activities now. Instead, if we were collecting Conquest from heroics it would still be meaningful to run Uld for the odd item you couldn't get from emblems, but TOC would still be worthwhile to run because it would still provide upgrades. Maybe it's a specific symptom of my specific realm but overnight, all raid pugging for anything but ICC has stopped and chain-heroics is the new big thing. But although people are in T9 gear, because they dont need to step foot in a raid they, to all intents and purposes, dont know how to play and then pugs suffer even more. I'm decked out in full T9 gear and I've not really needed to work for it - I'll be in the same gear come cataclysm, so I'm at the "well, what now?" stage with nothing realistic left to achieve that is worth spending time and effort to get. If I ran heroics on my main to get emblems for an alt that's not fun, its grinding and I'm not learning to play my alt to boot. If emblems were still conquest then hardcore raiders can pug run uld/toc on alts, get some benefit and share their knowledge with more casual players. But by making emblems triumph, everyone pugs, gears up and then the hardcore are running ICC on their mains AND alts, meaning the casuals are left with nothing to do.So IMO keep heirlooms/BOA as GENTLE aids to levelling, as they currently are, but keep endgame as is with a subtle tweak to emblems. I wholeheartedly disagree with making pets, mounts etc. BOA as not only does it make a mockery of the efforts people currently go to for achievments but cheapens the actual act of getting the item itself. If everything a player has achieved on one character is aggregated across all characters, we might as well aggregated all possible roles/classes/abilities into one player then they can truly choose to play how they want and we'll all be mini-deities ><The balance of making the game more casual-friendly has improved - if we're honest it WAS too far in favour of the hardcore - but now is tipping the other way. Right now, casuals have nothing to play for, no goals. The hardcore have new content and hardmodes. The casuals have the prospect of chainrunning heroics to gear up for raids they'll never get to go because no one sees the point. And that's sad.The present system will take some tweaking to balance better rather than making everything available to all - doing the latter will, as I've discussed, ultimately be a detriment to all.
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