Skip to Content
12-18-2009 @ 12:30AM
@Eyhk - I can definitely agree with you on making mounts and vanity pets BoA. It's hard enough to get people to run Heroic Steamvaults at 80 for ONE Cenarion Hippogryph, and now I have to do it all over again for my second main on the opposite faction. And let's face it, default Horde flying mounts are kiiiiinda fugly (yay, pre-3.2 druid cat models with wings and the goofiest run animation ever!), so anything to help escape the humiliation of using that thing more than once in your WoW career is a major bonus. Also seconding making achievements BoA. As it is now, I feel the need to do EVERYTHING in the game on my main just so I can have all of my achievements in one place, which can get to be a little tiresome (especially with things like, say, PvP achievements, where being a squishy caster with nerfed-to-the-ground CC and hare-brained teammates just doesn't cut it).As for BoA gear...for me, it really depends on the type of gear. I agree that badges should probably remain soulbound so that players aren't skipping a massive chunk of endgame, but I think reputation gear--the blues and purples players get from getting exalted with Wyrmrest Accord and the Argent Crusade and such--should be BoA. For many players, this is their starting gear to get them into Heroics, which makes it odd that by the time they're typically of the appropriate reputation to buy the stuff, it's outdated. Making it to where players can buy this "low-level endgame" gear on their main and send it to their alts would, theoretically, allow them to transition more easily to endgame as opposed to skip large stretches of it.@Thijz - After having spent untold hours getting a main to top level and fully geared out, then having spent untold MORE hours getting one or more alts to 80 to where they're ready to get geared out (this amount of time likely eclipsing how long it takes to beat Super Mario Brothers several times over, by the way), allowing people to skip a few unsavory parts of that grind on their third or fourth trip through really isn't that bad. If anything, the ability to get a new character to endgame-caliber more quickly could be viewed as a reflection on, or even a reward for, all the previous hard-fought hours of progression. Think of it like the infinite ammo bandanna or stealth suit you got from beating Metal Gear Solid to make future playthroughs easier, or the infinite-ammo rocket launcher you got from beating Resident Evil to make future playthroughs easier. It's like that.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.