Skip to Content
12-17-2009 @ 9:42AM
Why are they nerfing the bosses on the old heroics? they're already super easy.
12-17-2009 @ 9:44AM
As I said in the article, it's likely because you spend most of the time running around or doing nothing in the bosses fights due to the (now) undertuned mechanics.
12-17-2009 @ 9:46AM
But it's what made those bosses unique and fun.
they arent nerfing them, they are fixing bugs
12-17-2009 @ 9:51AM
I'm going to miss taking two swings at Ionar and then having him disperse every 10 seconds.
12-17-2009 @ 10:04AM
They aren't nerfing them. Currently players do so much DPS that encounter designed to be an even mix of A hase and B phase ends up having more meaningless transition time than actual A phase time. This fix will make it so that you will actually see the whole fight instead of skipping half of it.
12-17-2009 @ 10:19AM
Next up should be "fixing" Svala Sorrowgrave too, then.
12-17-2009 @ 10:31AM
It's not nerfing, it's making me not want to poke my own eye out because I spend all my time on the run and then get back into melee only to have the charge thrown on me or someone near me and then we all have to disperse again. In the case of Tharon'ja, it seems like he loved to trigger that stupid thing every time I'd fire off Bladestorm. So I'm thankful for this change. With most of the people in my group putting out 2500-4000 DPS, they go down really fast, and the cycle between those events just gets ridiculous. Hooray to removing stupid gimmicky parts of fights that serve no purpose except to be an annoyance.
12-17-2009 @ 10:35AM
I agree with Adam, it does seem like too many fights nowadays are "hurry up and wait". If you have any class that has any rotation to build up DPS (combo points, DoTs, etc.), it'll get messed fairly quickly as Super-Boss-Ability-X kicks in and you have to wait a few seconds and then restart from the beginning. However, while they're handling this sort of convenience stuff, it would be nice if they checked out the Bug Report forum for other problems that'd take 5 seconds to fix. The quest "Rest at Sea", for instance, got bugged out with 3.3 and requires the most minimal of fixes (the item got associated with the wrong zone, needs to be "The Frozen Sea" instead of Sun Reaver's Run in Icecrown). The same thing happened with a few Netherstorm quests.
12-17-2009 @ 10:39AM
Good point Peewee. As an arms warrior I think most of my dmg done on her is through heroic strike she spends that much time in the air.
12-17-2009 @ 10:40AM
@ IonarAt least you got two swings in - I've had more than one case where I ran up - flame shock, started casting lava burst and he dispersed before I could get it off.Last boss in DTK didn't even require a healer if dps was good enough.The same thing happened in BC - I remember running through heroics in T6 gear and killing bosses before their next phase even started.
12-17-2009 @ 10:55AM
Hell, I remember going to Sunwell after the nerf (we were wiping regularily on KJ) and everyone was 'He's going to explode now! Get to the shield!', but he never did. We took him from phase to phase faster than his timers could run, so he was basically starting a phase all time. That was fun, though.
12-17-2009 @ 10:58AM
With Tharonja in particular, you barely have enough time now to pop off a heal between phases before you get stunned again. This is a welcome change to both fights. Neither were ever particularly difficult, so its not really a nerf to do fewer phases.
12-17-2009 @ 11:36AM
I have to agree with Relmatos, here.Would it be more feasable from a game-play perspective if the old bosses health scaled with average party gear level?
12-17-2009 @ 1:01PM
"Next up should be "fixing" Svala Sorrowgrave too, then. "I don't know if that's completely needed, since ranged dps can stillpound the feathers out of her.
12-17-2009 @ 1:28PM
Blizz forgot Ichoron in VH HC."Water can hold any shape..." - barely 2 global cooldowns before she disperses.
12-17-2009 @ 7:09PM
@ Azizrael Ichoron has a shell/shield that loses charges based on the amount of hits he receives, not the damage done...http://www.wowhead.com/?spell=54306
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.