Drama Mamas: Dungeon Finder advice
Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.
Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.
Here are some more examples of bad PuGgers that I think most of us can agree on:
Dear Drama Mamas: Like most people since 3.3 came out, I've been running with the new Random Dungeon feature pretty frequently. It's been a lot of fun, but last night, I had what I would consider my first bad experience with it.
I'll preface this with the following: I'm a power gamer. Most of my friends are power gamers. We spend a lot of time trying to get the most out of our characters, be that tradeskills, talent specs, gear choices, addons... I understand that we are far from the norm, and in most cases, we don't expect people to play at the same level we do. People play the game for different reasons, and everyone has a right to have fun in the game.
F
or most of the heroics that shipped with WotLK, they're not difficult at all for my group of friends. Since the new LFG tool came out, we've had lots of cases of people doing sub-1K DPS in Violet Hold, Culling of Stratholme, whatever. These instances are still very easy to complete for my friends, so we have fun getting people new badges, gear, drake mounts, whatever. The problem however, comes with the new instances. They are a step up in difficulty, and the new gear can be upgrades to those who are not only fresh level 80s, but also those who may have had bad luck with gear drops in their raids. Which leads us to last night.
We had our tank, healer, and DPS (me) queued for a random dungeon. We got Pit of Saron as the random, and a random mage and DK joined. After the first boss, we noticed the DK had very low DPS (about 1100). He had joined as DPS, but he was in mostly blue-quality tank gear, with a couple PVP items. The first boss dropped plate DPS gear, which he won, and made a comment about how it was such a great upgrade over his green DPS bracer. After the second boss, his DPS actually decreased, but the boss still died. After this, I made a comment that if he's going to queue as DPS, it would probably be best to at least have a DPS spec (he had 68 points in Unholy) and be able to at least be able to match the tank for DPS. I suggested he visit some websites such as ElitistJerks (mentioned that it was an unfortunate name, but a good site) to find information on better DPS specs, rotations, gear, etc. The DK was quiet, we continued the instance, and dropped the final boss. The DK won the DPS BP, told us to f-off, and dropped group.
So my question is, was I in the wrong? Should I have kept my mouth shut? We had the DPS in the group to carry his sub-1K DPS, but most groups may not. We were trying to help improve his game, so he'd be more effective, and not be such a liability. Should we have not even tried, and just vote-kicked him for not being effective? I realize I could be classified as being elitist for this, but is it really being elitist to ask that people meet some minimum level of effectiveness? Signed, Looking for Advice on Looking for Group
Drama Mama Robin: Hey Looking, the new Dungeon Finder tool has brought a lot of casual players to PuGs. Players with limited time to play WoW used to not have time to find groups for instances. Now, if players can play during primetime on their realms, they can find PuGs in a matter of minutes (instantly if they are healers or tanks at max level) and chain run a few of them in an hour or two. Because of this, you are going to get players who are used to a more relaxed style of play and not practiced at speedy combinations of keypresses for maximizing damage output. And yes, they are geared out in green world drops and quest blues... at first... until they get the better gear in the heroics... as you noticed.
But here is my question to you, Looking: If your group is downing bosses the first try, then what do you care what some PuGger's spec/gear/skill level is? Sure, that DPS isn't going to cut it in a hard mode raid, but -- and this is the important point -- it actually is enough to help you power gamers down bosses in random dungeons. Admittedly, I have a bit of a casual chip on my shoulder and I'm protective of my fellow casual gamers, but I really don't see why you need to force your opinions on them if they are doing enough to get you through.
And, let's be clear on this, you and Elitist Jerks and all you other power gamers out there have differing opinions among yourselves as to the best specs. You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. I don't know who is the "most" right, but my guess is that there are a few combinations of talents that give comparable results. Regardless, you don't have to invite "baddies" to your guild. You don't even have to play with them again if you don't want to -- anyone on your ignore list, which is now cross realm, won't show up in your random groups.
Here is my suggestion for your enjoyment as well as the enjoyment of the players with whom you PuG: disable Recount for the random PuGs, forget about the Inspect feature and just be tolerant of those gamers less leet than you. These instances don't take very long, after all. So after you've "carried" a player through one, you can just disband the party, reform with your friends and take your chances on the next random. "Bad" players don't have to affect your fun for longer than 15 minutes or so that way. But feel free to have fun abusing them in guildchat. What they don't know won't hurt them.
Drama Mama Lisa: Grouping via the dungeon finder can feel like grouping with a bunch of Ferengi, all intent on enumerating the Rules of Acquisition. Can't we stop talking about stuff and numbers long enough to enjoy the game? Do we no longer WANT a challenge, an opportunity to demonstrate how our own skill and ability can make a weak group shine?
/sigh
Very well. If we simply must handle relations with other players in this mercenary manner, I'm willing to play along.
Ferengi Rule of Acquisition #7: Keep your ears open.
You can't listen if you're too busy talking. Instead of telling others how to play, ask a question or make an observation: "I notice you're running Unholy. I didn't think that was a strong DPS spec anymore ..." Now shush – and listen. Starting a conversation with players is a great way to pave the way for new ideas. Dropping crit(icism) bombs on people's heads? Not so much.
Rule of Acquisition #17: A contract is a contract is a contract ... but only between Ferengi.
Your groupmate is obviously not a party to the Ferengi high-DPS clause. No need to try to serve him papers. Contract null and void – let the guy play in peace.
Rule of Acquisition # 22: A wise man can hear profit in the wind.
You're downing the bosses regardless of one group member's DPS. If you'll put a lid on telling others how to play, you'll be able to hear the tintinnabulation of coins pattering into your bags.
Rule of Acquisition #23: Nothing is more important than your health ... except for your money.
You say that weak healer's letting your HP bar ride a little low? You're beating bosses and raking in the latinum. Carry on, and profit.
Rule of Acquisition #31: Never make fun of a Ferengi's mother.
... or his gear, or his spec, or his skill ... and you should probably be sensitive of the other races, too.
Rule of Acquisition #33: It never hurts to suck up to the boss.
Who cares if you're doing more than anyone else? Seal the deal. Profit.
Rule of Acquisition #34: War is good for business.
Rule of Acquisition #35: Peace is good for business.
Make war on the mobs; make peace in your party.
Rule of Acquisition #48: The bigger the smile, the sharper the knife.
We'll say it again: A conversation between equals goes a lot farther than "advice" from "betters."
Rule of Acquisition #59: Free advice is seldom cheap.
Is "helpful advice" really free if it comes at the price of an uncomfortable run packed with groupmates criticizing your play?
Rule of Acquisition #62: The riskier the road, the greater the profit.
You knew the risk of being grouped with weaker players when you queued up. To reap the random dungeon reward, you must accept the risk that you may have to shoulder the responsibility for the group's success.
Rule of Acquisition #125: You can't make a deal if you're dead.
But you're not – so keep the deal rolling.
Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper.
Rule of Acquisition #190: Hear all, trust nothing.
You can't make an accurate judgment about your groupmate until you hear his side. Is he experimenting with his spec? Is he a knowledgeable player playing an alt? Listen to what others have to say; don't trust your own first impressions.
Rule of Acquisition #194: It's always good to know about new customers before they walk in your door.
Inspect others all you like, but you'll never know the whole story until you play with them and talk with them.
Rule of Acquisition #203: New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back. You can count on the latter being the case if you open up a can of unsolicited "advice" on their heads.
And finally,
Rule of Acquisition #299: After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
Remember, your mama wouldn't want to see your name on any drama. Play nice ... and when in doubt, ask the Drama Mamas at DramaMamas (at) WoW (dot) com.
Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.
Here are some more examples of bad PuGgers that I think most of us can agree on:
- The player who puts the tank on follow and doesn't participate.
- The tanks who don't pay attention to healer mana and then complain when they die.
- The players who don't manage their aggro, regardless of role.
- Rude and/or spammy chatters.
- Players who make careless mistakes and repeatedly wipe the group. (One mistake does not a bad PuGger make.)
Dear Drama Mamas: Like most people since 3.3 came out, I've been running with the new Random Dungeon feature pretty frequently. It's been a lot of fun, but last night, I had what I would consider my first bad experience with it.
I'll preface this with the following: I'm a power gamer. Most of my friends are power gamers. We spend a lot of time trying to get the most out of our characters, be that tradeskills, talent specs, gear choices, addons... I understand that we are far from the norm, and in most cases, we don't expect people to play at the same level we do. People play the game for different reasons, and everyone has a right to have fun in the game.
F
or most of the heroics that shipped with WotLK, they're not difficult at all for my group of friends. Since the new LFG tool came out, we've had lots of cases of people doing sub-1K DPS in Violet Hold, Culling of Stratholme, whatever. These instances are still very easy to complete for my friends, so we have fun getting people new badges, gear, drake mounts, whatever. The problem however, comes with the new instances. They are a step up in difficulty, and the new gear can be upgrades to those who are not only fresh level 80s, but also those who may have had bad luck with gear drops in their raids. Which leads us to last night.We had our tank, healer, and DPS (me) queued for a random dungeon. We got Pit of Saron as the random, and a random mage and DK joined. After the first boss, we noticed the DK had very low DPS (about 1100). He had joined as DPS, but he was in mostly blue-quality tank gear, with a couple PVP items. The first boss dropped plate DPS gear, which he won, and made a comment about how it was such a great upgrade over his green DPS bracer. After the second boss, his DPS actually decreased, but the boss still died. After this, I made a comment that if he's going to queue as DPS, it would probably be best to at least have a DPS spec (he had 68 points in Unholy) and be able to at least be able to match the tank for DPS. I suggested he visit some websites such as ElitistJerks (mentioned that it was an unfortunate name, but a good site) to find information on better DPS specs, rotations, gear, etc. The DK was quiet, we continued the instance, and dropped the final boss. The DK won the DPS BP, told us to f-off, and dropped group.
So my question is, was I in the wrong? Should I have kept my mouth shut? We had the DPS in the group to carry his sub-1K DPS, but most groups may not. We were trying to help improve his game, so he'd be more effective, and not be such a liability. Should we have not even tried, and just vote-kicked him for not being effective? I realize I could be classified as being elitist for this, but is it really being elitist to ask that people meet some minimum level of effectiveness? Signed, Looking for Advice on Looking for Group
Drama Mama Robin: Hey Looking, the new Dungeon Finder tool has brought a lot of casual players to PuGs. Players with limited time to play WoW used to not have time to find groups for instances. Now, if players can play during primetime on their realms, they can find PuGs in a matter of minutes (instantly if they are healers or tanks at max level) and chain run a few of them in an hour or two. Because of this, you are going to get players who are used to a more relaxed style of play and not practiced at speedy combinations of keypresses for maximizing damage output. And yes, they are geared out in green world drops and quest blues... at first... until they get the better gear in the heroics... as you noticed.
But here is my question to you, Looking: If your group is downing bosses the first try, then what do you care what some PuGger's spec/gear/skill level is? Sure, that DPS isn't going to cut it in a hard mode raid, but -- and this is the important point -- it actually is enough to help you power gamers down bosses in random dungeons. Admittedly, I have a bit of a casual chip on my shoulder and I'm protective of my fellow casual gamers, but I really don't see why you need to force your opinions on them if they are doing enough to get you through.
And, let's be clear on this, you and Elitist Jerks and all you other power gamers out there have differing opinions among yourselves as to the best specs. You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. I don't know who is the "most" right, but my guess is that there are a few combinations of talents that give comparable results. Regardless, you don't have to invite "baddies" to your guild. You don't even have to play with them again if you don't want to -- anyone on your ignore list, which is now cross realm, won't show up in your random groups.
Here is my suggestion for your enjoyment as well as the enjoyment of the players with whom you PuG: disable Recount for the random PuGs, forget about the Inspect feature and just be tolerant of those gamers less leet than you. These instances don't take very long, after all. So after you've "carried" a player through one, you can just disband the party, reform with your friends and take your chances on the next random. "Bad" players don't have to affect your fun for longer than 15 minutes or so that way. But feel free to have fun abusing them in guildchat. What they don't know won't hurt them.
Drama Mama Lisa: Grouping via the dungeon finder can feel like grouping with a bunch of Ferengi, all intent on enumerating the Rules of Acquisition. Can't we stop talking about stuff and numbers long enough to enjoy the game? Do we no longer WANT a challenge, an opportunity to demonstrate how our own skill and ability can make a weak group shine?/sigh
Very well. If we simply must handle relations with other players in this mercenary manner, I'm willing to play along.
Ferengi Rule of Acquisition #7: Keep your ears open.
You can't listen if you're too busy talking. Instead of telling others how to play, ask a question or make an observation: "I notice you're running Unholy. I didn't think that was a strong DPS spec anymore ..." Now shush – and listen. Starting a conversation with players is a great way to pave the way for new ideas. Dropping crit(icism) bombs on people's heads? Not so much.
Rule of Acquisition #17: A contract is a contract is a contract ... but only between Ferengi.
Your groupmate is obviously not a party to the Ferengi high-DPS clause. No need to try to serve him papers. Contract null and void – let the guy play in peace.
Rule of Acquisition # 22: A wise man can hear profit in the wind.
You're downing the bosses regardless of one group member's DPS. If you'll put a lid on telling others how to play, you'll be able to hear the tintinnabulation of coins pattering into your bags.
Rule of Acquisition #23: Nothing is more important than your health ... except for your money.
You say that weak healer's letting your HP bar ride a little low? You're beating bosses and raking in the latinum. Carry on, and profit.
Rule of Acquisition #31: Never make fun of a Ferengi's mother.
... or his gear, or his spec, or his skill ... and you should probably be sensitive of the other races, too.
Rule of Acquisition #33: It never hurts to suck up to the boss.
Who cares if you're doing more than anyone else? Seal the deal. Profit.
Rule of Acquisition #34: War is good for business.
Rule of Acquisition #35: Peace is good for business.
Make war on the mobs; make peace in your party.
Rule of Acquisition #48: The bigger the smile, the sharper the knife.
We'll say it again: A conversation between equals goes a lot farther than "advice" from "betters."
Rule of Acquisition #59: Free advice is seldom cheap.
Is "helpful advice" really free if it comes at the price of an uncomfortable run packed with groupmates criticizing your play?
Rule of Acquisition #62: The riskier the road, the greater the profit.
You knew the risk of being grouped with weaker players when you queued up. To reap the random dungeon reward, you must accept the risk that you may have to shoulder the responsibility for the group's success.
Rule of Acquisition #125: You can't make a deal if you're dead.
But you're not – so keep the deal rolling.
Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper.
Rule of Acquisition #190: Hear all, trust nothing.
You can't make an accurate judgment about your groupmate until you hear his side. Is he experimenting with his spec? Is he a knowledgeable player playing an alt? Listen to what others have to say; don't trust your own first impressions.
Rule of Acquisition #194: It's always good to know about new customers before they walk in your door.
Inspect others all you like, but you'll never know the whole story until you play with them and talk with them.
Rule of Acquisition #203: New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back. You can count on the latter being the case if you open up a can of unsolicited "advice" on their heads.
And finally,
Rule of Acquisition #299: After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Instances, Features, Drama Mamas







Reader Comments (Page 13 of 13)
Keven Dec 20th 2009 9:58PM
Robin, I don't think you could be more wrong sadly. Putting 68 points in to any tree, barely breaking 1k dps, and then telling people to fuck off after they give you advice is being immature and disrespectful to others in the group. Those are not elitest quailites, those are the fundmental basics of playing your class. If he is doing 1k dps, then he may not of come at all. He is failing to fill his role. This is the same as a tank not being D-cap'd or a healer having an 8k mana pool.
roxannireland Dec 20th 2009 7:32PM
How long have you been playing, and what class? I wonder if YMMV in part based on class. I have a friend who is a newbie rogue and he's done quite well, but he tried to read up on shadow priest. His eyes promptly rolled back in his skull and he declared it too complicated. Then again, he's got a playing-since-vanilla rogue as his mentor.
When I read the forums now, I do understand them, but there's still so much more that I have to learn, I could and sometimes do spend more time reading about how to play than actually playing.
roxannireland Dec 20th 2009 7:34PM
Delete
Sparcrypt Dec 20th 2009 8:11PM
Dear Drama Mamas - implying that it's perfectly fine to join a group in terrible gear, reject all advice from more experienced gamers and generally try and help your group IN AN MMO is the worst advice I've ever seen.
I left WoW not long after I hit 70... I came back for wrath. When I dinged 80 I spent a grand total of 15 minutes on the net to find out how to play my class in an instance/raid. If people refuse to do this or listen to people who nicely try and help them... that's what the votekick is for.
I'm not saying people need to ding 80 and do 5k DPS. But a DK can hit 80 in greens/blues and put out about 2k, easy.
The OP did exactly the right thing and you respond with "Leave the little darling alone! How dare you imply he carry his weight or even be civil!".
Nice work there.
Revvy Dec 21st 2009 1:16AM
Well, since I'm eternally banned from every Weblogs Inc service for no reason other than complaining about too much iPhone coverage on Engadget three years ago(Man they hold a grudge) I'm having to be creative to express my disdain.
I really don't care for your sharp tongued reply to this person, they didn't hammer them or call them "noob" or anything at all, they just recommended somewhere to improve their character.
Did they give them a spreadsheet breakdown? Did they give them a % of each of their crits for each of their top 3 attacks and explain why their crit should be higher? Did they call them a Death Knoob? No, they just recommended what they could do to do better and that's free, kind advice, to which they said "f off", you know what? I've done that plenty, and so far every time they've been gracious for my advice. I don't always, but when I do it's just as simple as that, a suggestion, advice, not demands, not "or else" not "you're a failure".
That person was a douchebag, quite plainly, if he responded that way to kind advice, not harsh criticism or lambasting(as you are clearly making it out to be), then he is a douchebag. Further demeaning the sender by turning them into some Ferengi caricature(hilarious, btw) is pretty silly too, they aren't that, though they are probably a more "serious" player than I am.
Point blank, you should have answered "No" and ended the post, the assault and ridicule was unnecessary and unwarranted, but you did at least earn the name of your column, so cheers.
Othor_NL Dec 21st 2009 5:40AM
I agree with "Looking for Advice on Looking for Group" on this one. He politely gave some advice to a casual player, didn't mind skipping loot so the casual player could upgrade his gear, and what he got back was a f*k 0ff at the end of the run. Doesn't sound like a player I would like to run with.
If I have a 5-man run on PoS, FoS or HoR and the Tank or Healer has Blue/Green PvP gear I start a kick vote before the start if its a DPS class, I will wait and see if we make it through Trash/first boss and see if the group can carry the low DPS.
On simple HC's I dont mind the lower gear and do the run w/o complaining, but I will give constructive advice when I think the player could benefit from it.
Nash Dec 21st 2009 11:47AM
Casual or hardcore, I get everyone wanting to be as good as they can be. However, I don't get those that feel the need to berate or kick out PuG members that aren't doing max DPS, simply because they aren't doing max DPS. If the group is succeeding, no one is causing wipes, no one is holding up the group with excessive AFK, etc. then what's the big deal? As the article states, you'll be done in 15 minutes anyhow, so just finish and move along.
The decreased DPS is going to make the run last, what, 2 minutes longer?
Sparcrypt Dec 21st 2009 10:41PM
This only works if the other 4 can compensate for them. If those 4 are at the right level for whatever instance you're in then all of a sudden having a 5th who isn't pulling their weight is a big problem.
davehoehn970 Dec 21st 2009 11:21AM
never mind the Drama Mamas' passive-aggressive response; they're doing to you exactly what they suggest you *don't* do to that PUGger not holding up his end of the DPS. this is one of the uses of vote-kick, and you should use it in silence. part of what they're trying to get across is correct; don't slam the guy in quasi-public (party chat). if he's not up to the standard your mostly-premade group wants, quietly use vote-kick and drop him. and if you use the system solo and the same situation happens (group is not up to your standards), quietly drop and wait out your deserter debuff. if 'carrying' a player is ruining your fun, drop him, or leave yourself, but don't turn it into a public issue and don't denigrate the player publicly. Drama Mamas should have done the same, rather than making your inquiry into a public example.
lykos4 Dec 26th 2009 9:38AM
I disagree with some advice offered here. For the new 5-mans, a bad player in an ordinary (not otherwise overpowered) group will not be just 15 minutes of a bad pugging experience. A bad player can cause wipe after wipe after wipe, and may very will make completing the dungeon impossible. For Hall of Reflections, for example, if people have pitiful DPS, I will vote-kick them as soon as their inability to perform is clear. That part of the dungeon is a DPS race, and if they can't do a minimum of DPS, it is simply a waste of everyone's time. It is not fair for a lousy player to bite off way more than he can chew and ruin everyone else's experience.
A lot of people accidently downrank spells. I have RankWatch and tell them. I don't mind people doing it at first because it's just a dumb mistake, but some people actually yell at me saying "I'll play the way I want to play". I also hate it when I ask if everyone knows the fight, and then after wipe after wipe of them doing stupid stuff, I need to explain everything. Not knowing fights is fine, but lying about knowing and then repeatedly wiping everyone is not.
Oldgirlie Dec 29th 2009 4:44AM
If your character is all clad in ICC/ToGC 25gear - good for you.
Unfortunately, right now you will be doing at least a heroic a day for the frost emblems.
That means you are bound to meet alts, new players, people gearing up.
I am seeing far too many people complaining when they end up with a sub-par dps in group. Imho, they shouldn't do it: if you want perfect runs, farm heroics with your friends/guildies/server known good players; otherwise, patience.
My main character has an average item level of 239 and I often top the dps stats, or heal effortlessly (shadow/holy dual spec priest), but I don't mind grouping with people in the 1-2K dps range.
What really annoys me is tanks who start instance before group is even buffed and never stop. I have no problem with zero mana breaks, but now I get groups where tank continues chain pulling when someone is dead: so if I stop for ressing one player the whole group may wipe.
I hate people telling tank to "go go", people linking recount stats a hundred times in a 25 minutes instance (btw recount is bugged in cross server runs now), rude people.
Give me a honest ungeared player any day please - and I will probably try giving him a couple of hints for improvement, but if I see he isn't interested or resents it, I will just stop and continue dpsing/healing.
I'm trying to do a heroic a day for new emblems on my 3 alts lately (druid, warlock, hunter), and though they are all among 2k and 3k+ dps because I gathered all crafted epics I could before starting on heroic, I can't expect everyone else to have the same time for playing.
I you want to raid some on alts, pug heroics are a fine way to get some t9 and good gear that will go a long way.
Kabira-Fenris Jan 3rd 2010 12:45PM
I think the guy's whole point was that he and his friends didn't care if they carried a 'baddie' through VH or whatever, but in the newer instances, while they personally didn't have any issues carrying him through, other pugs might not fare so well, and thus he felt it would be a good idea to try and help the DK out with some pointers so the DK didn't ruin someone else's less 'pro' pug later on. Plus he was only trying to help and it doesn't sound like he was rude about it and the DK was definitely not as graceful about it as he could have been. There are issues here that your advice did not address at all. On the other hand, giving out advice to strangers in a pseudo-anonymous game is always iffy at best, and I imagine if the DK gets kicked out of enough pugs he will learn on his own that he needs to do better or stop queuing.