Drama Mamas: Dungeon Finder advice
Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.
Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.
Here are some more examples of bad PuGgers that I think most of us can agree on:
Dear Drama Mamas: Like most people since 3.3 came out, I've been running with the new Random Dungeon feature pretty frequently. It's been a lot of fun, but last night, I had what I would consider my first bad experience with it.
I'll preface this with the following: I'm a power gamer. Most of my friends are power gamers. We spend a lot of time trying to get the most out of our characters, be that tradeskills, talent specs, gear choices, addons... I understand that we are far from the norm, and in most cases, we don't expect people to play at the same level we do. People play the game for different reasons, and everyone has a right to have fun in the game.
F
or most of the heroics that shipped with WotLK, they're not difficult at all for my group of friends. Since the new LFG tool came out, we've had lots of cases of people doing sub-1K DPS in Violet Hold, Culling of Stratholme, whatever. These instances are still very easy to complete for my friends, so we have fun getting people new badges, gear, drake mounts, whatever. The problem however, comes with the new instances. They are a step up in difficulty, and the new gear can be upgrades to those who are not only fresh level 80s, but also those who may have had bad luck with gear drops in their raids. Which leads us to last night.
We had our tank, healer, and DPS (me) queued for a random dungeon. We got Pit of Saron as the random, and a random mage and DK joined. After the first boss, we noticed the DK had very low DPS (about 1100). He had joined as DPS, but he was in mostly blue-quality tank gear, with a couple PVP items. The first boss dropped plate DPS gear, which he won, and made a comment about how it was such a great upgrade over his green DPS bracer. After the second boss, his DPS actually decreased, but the boss still died. After this, I made a comment that if he's going to queue as DPS, it would probably be best to at least have a DPS spec (he had 68 points in Unholy) and be able to at least be able to match the tank for DPS. I suggested he visit some websites such as ElitistJerks (mentioned that it was an unfortunate name, but a good site) to find information on better DPS specs, rotations, gear, etc. The DK was quiet, we continued the instance, and dropped the final boss. The DK won the DPS BP, told us to f-off, and dropped group.
So my question is, was I in the wrong? Should I have kept my mouth shut? We had the DPS in the group to carry his sub-1K DPS, but most groups may not. We were trying to help improve his game, so he'd be more effective, and not be such a liability. Should we have not even tried, and just vote-kicked him for not being effective? I realize I could be classified as being elitist for this, but is it really being elitist to ask that people meet some minimum level of effectiveness? Signed, Looking for Advice on Looking for Group
Drama Mama Robin: Hey Looking, the new Dungeon Finder tool has brought a lot of casual players to PuGs. Players with limited time to play WoW used to not have time to find groups for instances. Now, if players can play during primetime on their realms, they can find PuGs in a matter of minutes (instantly if they are healers or tanks at max level) and chain run a few of them in an hour or two. Because of this, you are going to get players who are used to a more relaxed style of play and not practiced at speedy combinations of keypresses for maximizing damage output. And yes, they are geared out in green world drops and quest blues... at first... until they get the better gear in the heroics... as you noticed.
But here is my question to you, Looking: If your group is downing bosses the first try, then what do you care what some PuGger's spec/gear/skill level is? Sure, that DPS isn't going to cut it in a hard mode raid, but -- and this is the important point -- it actually is enough to help you power gamers down bosses in random dungeons. Admittedly, I have a bit of a casual chip on my shoulder and I'm protective of my fellow casual gamers, but I really don't see why you need to force your opinions on them if they are doing enough to get you through.
And, let's be clear on this, you and Elitist Jerks and all you other power gamers out there have differing opinions among yourselves as to the best specs. You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. I don't know who is the "most" right, but my guess is that there are a few combinations of talents that give comparable results. Regardless, you don't have to invite "baddies" to your guild. You don't even have to play with them again if you don't want to -- anyone on your ignore list, which is now cross realm, won't show up in your random groups.
Here is my suggestion for your enjoyment as well as the enjoyment of the players with whom you PuG: disable Recount for the random PuGs, forget about the Inspect feature and just be tolerant of those gamers less leet than you. These instances don't take very long, after all. So after you've "carried" a player through one, you can just disband the party, reform with your friends and take your chances on the next random. "Bad" players don't have to affect your fun for longer than 15 minutes or so that way. But feel free to have fun abusing them in guildchat. What they don't know won't hurt them.
Drama Mama Lisa: Grouping via the dungeon finder can feel like grouping with a bunch of Ferengi, all intent on enumerating the Rules of Acquisition. Can't we stop talking about stuff and numbers long enough to enjoy the game? Do we no longer WANT a challenge, an opportunity to demonstrate how our own skill and ability can make a weak group shine?
/sigh
Very well. If we simply must handle relations with other players in this mercenary manner, I'm willing to play along.
Ferengi Rule of Acquisition #7: Keep your ears open.
You can't listen if you're too busy talking. Instead of telling others how to play, ask a question or make an observation: "I notice you're running Unholy. I didn't think that was a strong DPS spec anymore ..." Now shush – and listen. Starting a conversation with players is a great way to pave the way for new ideas. Dropping crit(icism) bombs on people's heads? Not so much.
Rule of Acquisition #17: A contract is a contract is a contract ... but only between Ferengi.
Your groupmate is obviously not a party to the Ferengi high-DPS clause. No need to try to serve him papers. Contract null and void – let the guy play in peace.
Rule of Acquisition # 22: A wise man can hear profit in the wind.
You're downing the bosses regardless of one group member's DPS. If you'll put a lid on telling others how to play, you'll be able to hear the tintinnabulation of coins pattering into your bags.
Rule of Acquisition #23: Nothing is more important than your health ... except for your money.
You say that weak healer's letting your HP bar ride a little low? You're beating bosses and raking in the latinum. Carry on, and profit.
Rule of Acquisition #31: Never make fun of a Ferengi's mother.
... or his gear, or his spec, or his skill ... and you should probably be sensitive of the other races, too.
Rule of Acquisition #33: It never hurts to suck up to the boss.
Who cares if you're doing more than anyone else? Seal the deal. Profit.
Rule of Acquisition #34: War is good for business.
Rule of Acquisition #35: Peace is good for business.
Make war on the mobs; make peace in your party.
Rule of Acquisition #48: The bigger the smile, the sharper the knife.
We'll say it again: A conversation between equals goes a lot farther than "advice" from "betters."
Rule of Acquisition #59: Free advice is seldom cheap.
Is "helpful advice" really free if it comes at the price of an uncomfortable run packed with groupmates criticizing your play?
Rule of Acquisition #62: The riskier the road, the greater the profit.
You knew the risk of being grouped with weaker players when you queued up. To reap the random dungeon reward, you must accept the risk that you may have to shoulder the responsibility for the group's success.
Rule of Acquisition #125: You can't make a deal if you're dead.
But you're not – so keep the deal rolling.
Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper.
Rule of Acquisition #190: Hear all, trust nothing.
You can't make an accurate judgment about your groupmate until you hear his side. Is he experimenting with his spec? Is he a knowledgeable player playing an alt? Listen to what others have to say; don't trust your own first impressions.
Rule of Acquisition #194: It's always good to know about new customers before they walk in your door.
Inspect others all you like, but you'll never know the whole story until you play with them and talk with them.
Rule of Acquisition #203: New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back. You can count on the latter being the case if you open up a can of unsolicited "advice" on their heads.
And finally,
Rule of Acquisition #299: After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
Remember, your mama wouldn't want to see your name on any drama. Play nice ... and when in doubt, ask the Drama Mamas at DramaMamas (at) WoW (dot) com.
Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.
Here are some more examples of bad PuGgers that I think most of us can agree on:
- The player who puts the tank on follow and doesn't participate.
- The tanks who don't pay attention to healer mana and then complain when they die.
- The players who don't manage their aggro, regardless of role.
- Rude and/or spammy chatters.
- Players who make careless mistakes and repeatedly wipe the group. (One mistake does not a bad PuGger make.)
Dear Drama Mamas: Like most people since 3.3 came out, I've been running with the new Random Dungeon feature pretty frequently. It's been a lot of fun, but last night, I had what I would consider my first bad experience with it.
I'll preface this with the following: I'm a power gamer. Most of my friends are power gamers. We spend a lot of time trying to get the most out of our characters, be that tradeskills, talent specs, gear choices, addons... I understand that we are far from the norm, and in most cases, we don't expect people to play at the same level we do. People play the game for different reasons, and everyone has a right to have fun in the game.
F
or most of the heroics that shipped with WotLK, they're not difficult at all for my group of friends. Since the new LFG tool came out, we've had lots of cases of people doing sub-1K DPS in Violet Hold, Culling of Stratholme, whatever. These instances are still very easy to complete for my friends, so we have fun getting people new badges, gear, drake mounts, whatever. The problem however, comes with the new instances. They are a step up in difficulty, and the new gear can be upgrades to those who are not only fresh level 80s, but also those who may have had bad luck with gear drops in their raids. Which leads us to last night.We had our tank, healer, and DPS (me) queued for a random dungeon. We got Pit of Saron as the random, and a random mage and DK joined. After the first boss, we noticed the DK had very low DPS (about 1100). He had joined as DPS, but he was in mostly blue-quality tank gear, with a couple PVP items. The first boss dropped plate DPS gear, which he won, and made a comment about how it was such a great upgrade over his green DPS bracer. After the second boss, his DPS actually decreased, but the boss still died. After this, I made a comment that if he's going to queue as DPS, it would probably be best to at least have a DPS spec (he had 68 points in Unholy) and be able to at least be able to match the tank for DPS. I suggested he visit some websites such as ElitistJerks (mentioned that it was an unfortunate name, but a good site) to find information on better DPS specs, rotations, gear, etc. The DK was quiet, we continued the instance, and dropped the final boss. The DK won the DPS BP, told us to f-off, and dropped group.
So my question is, was I in the wrong? Should I have kept my mouth shut? We had the DPS in the group to carry his sub-1K DPS, but most groups may not. We were trying to help improve his game, so he'd be more effective, and not be such a liability. Should we have not even tried, and just vote-kicked him for not being effective? I realize I could be classified as being elitist for this, but is it really being elitist to ask that people meet some minimum level of effectiveness? Signed, Looking for Advice on Looking for Group
Drama Mama Robin: Hey Looking, the new Dungeon Finder tool has brought a lot of casual players to PuGs. Players with limited time to play WoW used to not have time to find groups for instances. Now, if players can play during primetime on their realms, they can find PuGs in a matter of minutes (instantly if they are healers or tanks at max level) and chain run a few of them in an hour or two. Because of this, you are going to get players who are used to a more relaxed style of play and not practiced at speedy combinations of keypresses for maximizing damage output. And yes, they are geared out in green world drops and quest blues... at first... until they get the better gear in the heroics... as you noticed.
But here is my question to you, Looking: If your group is downing bosses the first try, then what do you care what some PuGger's spec/gear/skill level is? Sure, that DPS isn't going to cut it in a hard mode raid, but -- and this is the important point -- it actually is enough to help you power gamers down bosses in random dungeons. Admittedly, I have a bit of a casual chip on my shoulder and I'm protective of my fellow casual gamers, but I really don't see why you need to force your opinions on them if they are doing enough to get you through.
And, let's be clear on this, you and Elitist Jerks and all you other power gamers out there have differing opinions among yourselves as to the best specs. You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. I don't know who is the "most" right, but my guess is that there are a few combinations of talents that give comparable results. Regardless, you don't have to invite "baddies" to your guild. You don't even have to play with them again if you don't want to -- anyone on your ignore list, which is now cross realm, won't show up in your random groups.
Here is my suggestion for your enjoyment as well as the enjoyment of the players with whom you PuG: disable Recount for the random PuGs, forget about the Inspect feature and just be tolerant of those gamers less leet than you. These instances don't take very long, after all. So after you've "carried" a player through one, you can just disband the party, reform with your friends and take your chances on the next random. "Bad" players don't have to affect your fun for longer than 15 minutes or so that way. But feel free to have fun abusing them in guildchat. What they don't know won't hurt them.
Drama Mama Lisa: Grouping via the dungeon finder can feel like grouping with a bunch of Ferengi, all intent on enumerating the Rules of Acquisition. Can't we stop talking about stuff and numbers long enough to enjoy the game? Do we no longer WANT a challenge, an opportunity to demonstrate how our own skill and ability can make a weak group shine?/sigh
Very well. If we simply must handle relations with other players in this mercenary manner, I'm willing to play along.
Ferengi Rule of Acquisition #7: Keep your ears open.
You can't listen if you're too busy talking. Instead of telling others how to play, ask a question or make an observation: "I notice you're running Unholy. I didn't think that was a strong DPS spec anymore ..." Now shush – and listen. Starting a conversation with players is a great way to pave the way for new ideas. Dropping crit(icism) bombs on people's heads? Not so much.
Rule of Acquisition #17: A contract is a contract is a contract ... but only between Ferengi.
Your groupmate is obviously not a party to the Ferengi high-DPS clause. No need to try to serve him papers. Contract null and void – let the guy play in peace.
Rule of Acquisition # 22: A wise man can hear profit in the wind.
You're downing the bosses regardless of one group member's DPS. If you'll put a lid on telling others how to play, you'll be able to hear the tintinnabulation of coins pattering into your bags.
Rule of Acquisition #23: Nothing is more important than your health ... except for your money.
You say that weak healer's letting your HP bar ride a little low? You're beating bosses and raking in the latinum. Carry on, and profit.
Rule of Acquisition #31: Never make fun of a Ferengi's mother.
... or his gear, or his spec, or his skill ... and you should probably be sensitive of the other races, too.
Rule of Acquisition #33: It never hurts to suck up to the boss.
Who cares if you're doing more than anyone else? Seal the deal. Profit.
Rule of Acquisition #34: War is good for business.
Rule of Acquisition #35: Peace is good for business.
Make war on the mobs; make peace in your party.
Rule of Acquisition #48: The bigger the smile, the sharper the knife.
We'll say it again: A conversation between equals goes a lot farther than "advice" from "betters."
Rule of Acquisition #59: Free advice is seldom cheap.
Is "helpful advice" really free if it comes at the price of an uncomfortable run packed with groupmates criticizing your play?
Rule of Acquisition #62: The riskier the road, the greater the profit.
You knew the risk of being grouped with weaker players when you queued up. To reap the random dungeon reward, you must accept the risk that you may have to shoulder the responsibility for the group's success.
Rule of Acquisition #125: You can't make a deal if you're dead.
But you're not – so keep the deal rolling.
Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper.
Rule of Acquisition #190: Hear all, trust nothing.
You can't make an accurate judgment about your groupmate until you hear his side. Is he experimenting with his spec? Is he a knowledgeable player playing an alt? Listen to what others have to say; don't trust your own first impressions.
Rule of Acquisition #194: It's always good to know about new customers before they walk in your door.
Inspect others all you like, but you'll never know the whole story until you play with them and talk with them.
Rule of Acquisition #203: New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back. You can count on the latter being the case if you open up a can of unsolicited "advice" on their heads.
And finally,
Rule of Acquisition #299: After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Instances, Features, Drama Mamas







Reader Comments (Page 4 of 13)
Earnshaw Dec 19th 2009 7:55AM
I must have got the same hunter as Butts: full epic, yet he could only do around 800 dps while me tanking on my dk pulled around 2k. As a hunter is my main, I do get very involved when i see when another hunter do pretty terribly. So I offer my advice, all the usual stuff like rotations and whatever.
Nubhunter has left the group.
Sometimes, people just don't want to take some friendly advice
Jennifer Dec 18th 2009 10:12PM
I would like to add that some don't seem to take into account. These are RANDOM heroics. To be honest, 1100 dps is not too bad for say Heroic Nexus. I think it is more of a Blizzard problem really. They needs to work on the DF gear requirements for some of the higher dungeons. Not all heroics are equal. Heroic Nexus is much more forgiving on how high your DPS is than Heroic Halls of Lightning much less the new ones.
I have a fresh 80 priest alt. I am pretty comfortable healing in some of the heroics but I won't try the new ones. Luckily I haven't been put into them yet, but I get into DF for my random heroic to get my frost. I try and be up front and say I am newer to this or I haven't healed this before so either replace me or take it easy or heal yourself.
Kylenne Dec 18th 2009 10:31PM
1100 is freaking fail in any heroic, period, I don't care if it's Heroic Ragefire Chasm. How is it not fail when I pulled that on a freaking level 70 Enhancement Shaman in a hodgepodge of quest greens in *regular* Nexus? And I'm not an "elitist" raider, fyi (well if you define "elitist" as researching specs and how to gem properly, showing up to raids on time with fish feasts and flasks then I suppose you can). My main is still wearing T7 pants for christsakes.
Really I am the last one to scream l2p and carry on about "noobs" but Christ on a trailer hitch people, what the hell. The line has to be drawn somewhere. Take the disc priest I got stuck with in an abortion of an H HoR run today that ended after the umpteenth wipe on the mob waves, he repeatedly blamed being Disc for that. I have run that instance on H with many a Disc priest and have had no issues. So I check his gear and dude has none of his stuff enchanted or gemmed. At all. And was wearing a metric assload of spirit gear, some of it +hit. The highest I have ever gotten a priest was level 40 and even I know that's not right.
C'mon, son! (tm Ed Lover)
Melvyl Dec 21st 2009 10:13AM
A week ago, I was perfectly willing to heal any Heroic short of ToC because while I was mostly in lvl200 blues and a very few rep purples. Then I bought the lvl245 shoulders. I entered the random H queue and ended up in FoS. It was a fantastic group though and we didn't have much difficulty. A week later, I have much better gear (having farmed N FoS some and spent some badges). Ended up in FoS again. And while we were successful again, it was much more of a struggle. It really is about the sum total of the group and not just any one person.
One thing though: I have yet to turn in the quest from PoS after completing it. That way I don't have to worry about getting tossed into HoR H. That I am not ready to attempt just yet.
Janelle Dec 18th 2009 10:03PM
I agree. Everyone has to start somewhere - and if you don't want puggers in greens and quest blues - where else are they supposed to get their gear? I know on my realm, no one really looks for a group anymore.. they're too busy using the dungeon finder.. so said pugger wouldn't be able to find a group on his own server (unless he wants to spend forever trying - which most of us don't!)
Butts Dec 18th 2009 10:14PM
There are steps into gearing yourself. Do you think all the top-geared raiders just did heroics with a group full of green/blues? Of course not, they did normal instance, stacked up some nice blue pieces. Tank players reached their def cap, healers their required HPS reached , dps broke the 2k and then you start doing heroics, get some purple pieces on yourself. You don't just hit level 80 and then queue for the hardest Heroic 6-man there is! Also, people should use tabard and do faction dailies to help get to exalted as fast as possible.
I personally think they should add a gate to the dungeon finders to block players from queuing into certain thing. IF you're DPS but your average ILVL on gear is under 187 then you shouldn't be allowed into heroic modes. If you're a tank and you aren't def capped, you shouldn't be allowed into heroic modes (And I've seen really really really bad tanks in pug groups that were not def capped and did not understand why they were getting kicked), as for healers, I dunno, maybe the same as DPS.
I know that iLVL doesn't mean much, but it would be a way to stop the leeching that is becoming rampant IMO.
Gemini Dec 18th 2009 10:19PM
Everyone I know who plays WoW was able to run heroics immediately upon hitting level 80.
Granted, we're not talking about the Icecrown heroics, but Wrath heroics are painfully easy.
iceshadow.moon Dec 18th 2009 10:33PM
While most of us did go directly into heroics after hitting 80, we didn't go into PUG heroics with 70 points in one tree, unenchanted greens, and not knowing how to play. High tier BC gear (Sunwell/T6) is on-par with most 80 dungeon blues.
And running with 5 guildies is always going to be faster than a PUG. Blues or 258's.
Colin Dec 19th 2009 1:43AM
Just a point, but the systme DOES lock you out of heroics when you ding. My woefully undergeared, heirloomed mage was not allowed into heroics (including the random), or even the regular new ones. Hell, I couldn't even go into reg ToC. A quick respec, a couple of crafted blues, five or six regs and I was ready to rock, according to the system.
The catch is, that's only for specific dungeons. Running the random heroic can still throw you into FoS. Of course, so long as you don't finish the quest your chances of going to PoS or HoR are non-existent.
The point is, if you're allowed into heroics you have the capability to contribute. Not using your pet, wearing the wrong gear, using a wonky spec (the random leveling spec is not suitable for heroics 90% of the time) and just not putting an equal share of effort into it is not fair to your team mates, even if it is a random. It's not hard, and doing lots of deeps is more fun than being carried anyhow. Isn't improvement the whole point of running heroics anyhow?
Peter aka Feanor Dec 18th 2009 10:12PM
Booo terrible....HE should at least have his points in the proper skill trees for the spec...shame on you for saying if boss drop shut your mouth .....give the person advice or kick him...shesh to not even have point proper that is a sigh of learn to play ...and if you were kind enough to break it to him gently i tip my hat to you ....to drama mamas get your points in the right places
Lute Dec 18th 2009 10:23PM
There is a ton that can be said about this, and especiall to the commenters. My workmates and I recently had to develop a brand new "category" of people... I affectionately call them "softcore" players.
There are three types of people at work here: Hardcore players are the ones that play a lot, they like to min-max, and they do their utmost to be on the bleeding edge. Softcore players are wanabee hardcore players, that just don't have the time. The LFG tool is a godsend to the softcore crowd! They get to optimize their time in a way that helps them feel mroe hardcore. This is wayyyy different than casual players. Casual players are not there to maximize their potential. They play the game to get enjoyment out of the "little things"... There is a fourth category, and that is the bad player. :P They are similar to the soft or hardcore player in motivation, but just wrong/incorrect in the execution.
So, sounds to me like the DK, being in all greens, is neither a hardcore nor a softcore player. Optimistically speaking, he would be a casual player. Casual players (ones who play casually, not ones who play for less time) are going to stumble upon the LFG tool in an effort to see what all the World of Warcraft has to offer. Should they realize the error of their ways? Perhaps... Perhaps that was the best "advice" in this situation: "Sorry, but you are not yet ready for a heroic, let alone these new heroics. Please try to increase your equipment and understanding of your role before rejoining. If you would like some advice, you could whisper me or use the message system, and I'd be happy to give you pointers." This could very well be the magic that tips a casual gamer into a softcore player. Or, it could be what they need to hear to stop grouping for heroics; to know that heroics are not going to suit their playstyle.
The reaction at the end, that was not the reaction of a reasonable person... So, either two things are true there: the writer is understating how much he and his group pressured the DK, or the DK was just a bad player.
Advice as it relates to charity:
Converting a casual person, or helping a bad player become good will certainly help the dungeon-runnign economy in the long run. Offering advice will certainly suit those ends. A lack of response, or a response of no, really only has two resulting options. Thanks them for attempting, then vote to kick them so you can replace them. Or you can carry them through the instance. The latter will certainly make the casual player's day, the former might bum them out.... but the results are different for a bad player... the latter would reinforce their bad playstyle, and the former would really make no difference. In the end, the call is the party's to make. There is no good that comes from carrying a bad player through an instance. :P
Pet Peeve:
800 DPS is significantly higher than 0 DPS. Commenters have said "they might as well have been on autofollow" but that is nowhere near the truth. When wrath first came out, DPS in the 1000 range was considered acceptable to finish a heroic. That is to say, 3 DPS with 1000 would finish. The commenter who said they finished VH with 3 sub-1000 DPS is an example of that statement, even if they were doing 2k themselves. To suggest otherwise is elitist, and doesn't represent you well. It may very well be that the writer's group was only able to finish the instance because they had a spare 800 DPS. I think the Drama Mamas were referring more to this last bit than anything else. Sometimes it makes the game more challenging when teaming with someone that is only doing 800 DPS. If you are a softcore or hardcore player, why not accept this challenge like any other, and move on? Surely you like to try 4-manning instances sometimes? Having 800 DPS is "easier" than that.
My .02,
Yndori
P.S. Wrath's instances require little to no CC. The last paragraph would not have been true in the burning crusade, as 800 DPS or 0 DPS, a player that didn't know how to play with or use CC was actually worse than not having a player at all.
Moli Dec 19th 2009 12:35AM
I like the "softcore" classification. Probably fits me well. Although I'm casual too -- I spent a lot of time on my main mage's Explorer title. But I'm tracking my gearscore, and enchanting carefully, so that's not too casual.
The new dungeon finder is Wonderful for me. There is just No Way I'd be able to see all these instances without it. ALSO: The ease of getting into instances means that it's quick to gear up to heroics without being completely embarrassingly carried. I ran a bunch of random non-heroics after dinging 80, and am now at the point when I can touch 2K dps pretty regularly and pretty much hold my weight in heroics. It's been good, the last coupla weeks.
My funny experiences with PUGs are a little different -- we've kicked some players for being jerks. The DK who refused to trade the spellcaster (stam/int/sp) sword to me which I should have needed on -- I was pretty ok with it but my guildie in group was irate and the other 2 PUGs backed him up -- he got kicked. And in Oculus the tank who badmouthed the healer -- not a team player -- he got kicked. I guess the warning is that some of us softcore players would rather wipe and retry and wipe and retry different and wipe and retry again and succeed and so learn the real strats, than put up with peeps who just say usuck L2P.
So overall I'm in the middle with the Drama Mama's advice. On the one hand, don't be an elitist jerk, you might end up kicked yourself. On the other, with the new tools, it's not so hard to get geared, so, you oughta be able to pull your own weight.
JKWood Dec 19th 2009 11:52AM
I gotta agree with you on that pet peeve, Lute. The math just doesn't bear out this, unfortunately, common conclusion. Heck, healing as a holy paladin, I put out about 60 dps just from judging for my haste buff/judgement buff. Is that particularly overwhelming? No. Is it helpful? Marginally, at least. That's 3600 damage a minute, and can mean the difference between taking down Cyanigosa in 60 seconds, and taking her down in 61. Again, marginally useful, but it could mean the difference between a party member dying or living.
Now, consider that same fight, only with 800 dps instead of 60. That's 48,000 damage over the course of a minute that you otherwise wouldn't have.
But, people would rather stroke their epeens than bow to the idea that someone who is not performing up to their standards is actually helping them out.
Ringo Flinthammer Dec 18th 2009 10:23PM
Man, I would kill for spammy chatters. There are often runs where no one speaks the entire time. How dull and uninteresting.
NeoCloud61 Dec 18th 2009 10:28PM
As a fairly casual player, I must disaggree with Drama Mamas. I have been told my dps is not up to snuff before and was told outright I was under-geared for the particular raid I was trying to go to. Did it feel great? No. But they also didn't try to humiliate me about it. They even offered to run me through heroics sometime to get better gear. I stepped out and let them do the raid right.
I've worked my butt off and now have a lot of great gear and am putting out great dps. I don't hold it against that raid for a second when they said I wasn't cutting it. Because they said it kindly.
If you're being nice about it, you definitely should tell people they need work or they'll just think they're fine and keep on underperforming.
Stop pampering these people and start motivating them to be better!
willowblue Dec 18th 2009 10:37PM
Heh, what about the DK alt in blues and greens doing 1.5K (well, wewpts actually like 2.3K now that I've gotten some upgrades) but who is upfront and offers to leave at the start of the instance if anyone has a problem with her? Is that rude to the rest of the group? Of course if it was something like H ToC or an ICC H-5man I'd courteously bail from the start, simply don't belong there yet. I just remember running these exactly same heroics on my Tree waayyy back at the beginning of Wrath, a bit over a whole year ago now, and folks were pulling like 800, 1050, 1200, then the lone Tankadin out at 1400 DPS and myself hovering around 500 dps (lolHurricanespam.) Still, anyone in a group starts getting "verbally" agressive I vote kick or leave if a chunk are guilded together. Just not worth my time at this point in my life.
James Dec 18th 2009 10:30PM
I'm a lvl 63 Holy Priest and was healing Slave Pens earlier today and someone accidently pulled the last boss and wiped us all because me and the tank was AFK. I came back and released and was told by the group that I should be the one to walk back to the entrance then walk all the way to the last boss and resurrect them so they wouldn't have to walk back.
Anyways, I decide to the be the nice (and not lazy) person to walk all the way back to the boss and then I realize that their bodies are way behind the boss and there would be no way of possibly resurrecting them without pulling the boss. I tell them this and they encourage me to try anyways. So, I inch closer and closer towards the boss to see if I can get within range and then VROOM!*!&*&@*! he comes and beats me into the ground.
I tell them that I tried and they ask me to come back and try again. I tell them that it would be much easier if we all released and walked back to the boss together. Every single person one by one left the group after I said that.
The nerdrage that overcame me was so bad that I felt like slamming my face into the monitor. :(
Oh and then there was the time I had a Unholy DK tank with 22 unspent talent points.... I won't even get into that.
Yitzak Dec 19th 2009 11:52AM
I've never understood the reluctance to walk back, particularly if you have to wait anyway because somebody else is doing the same walk. They DO know it's just pretend walking, right? That they won't actually get tired?
Ringo Flinthammer Dec 18th 2009 10:35PM
And since Recount and other mods partially use server-specific channels to communicate data, the first answer should always be "don't be so sure the DPS sucks."
I'm Trial-25 geared, and I was in a group where the healer was insisting that I was doing less damage than the tank, while I was seeing more than 3k DPS.
The only way to make sure DPS mods pick up on the correct damage right now is for everyone to fight from melee range, which won't always happen and isn't even always desirable.
Taytayflan Dec 18th 2009 10:42PM
I'm a casual. Back 2 months ago when I took up the game again after a 5 month break (still followed the site during that time!), I was getting back into thinking the game. My rogue was 80, in a mix of endgame blues (if you can call them that) and ilvl 200 epics, mostly blues. I was pulling 1.2k dps. Some heroics, VoA's, Sarth 10's later I was pulling 2k average, not even fully epicced. I've watched tanks pull 1k in normal dungeons, this DK should have done better or easily do better with only a little effort. I'm amazed he qued up.