Drama Mamas: Dungeon Finder advice
Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.
Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.
Here are some more examples of bad PuGgers that I think most of us can agree on:
Dear Drama Mamas: Like most people since 3.3 came out, I've been running with the new Random Dungeon feature pretty frequently. It's been a lot of fun, but last night, I had what I would consider my first bad experience with it.
I'll preface this with the following: I'm a power gamer. Most of my friends are power gamers. We spend a lot of time trying to get the most out of our characters, be that tradeskills, talent specs, gear choices, addons... I understand that we are far from the norm, and in most cases, we don't expect people to play at the same level we do. People play the game for different reasons, and everyone has a right to have fun in the game.
F
or most of the heroics that shipped with WotLK, they're not difficult at all for my group of friends. Since the new LFG tool came out, we've had lots of cases of people doing sub-1K DPS in Violet Hold, Culling of Stratholme, whatever. These instances are still very easy to complete for my friends, so we have fun getting people new badges, gear, drake mounts, whatever. The problem however, comes with the new instances. They are a step up in difficulty, and the new gear can be upgrades to those who are not only fresh level 80s, but also those who may have had bad luck with gear drops in their raids. Which leads us to last night.
We had our tank, healer, and DPS (me) queued for a random dungeon. We got Pit of Saron as the random, and a random mage and DK joined. After the first boss, we noticed the DK had very low DPS (about 1100). He had joined as DPS, but he was in mostly blue-quality tank gear, with a couple PVP items. The first boss dropped plate DPS gear, which he won, and made a comment about how it was such a great upgrade over his green DPS bracer. After the second boss, his DPS actually decreased, but the boss still died. After this, I made a comment that if he's going to queue as DPS, it would probably be best to at least have a DPS spec (he had 68 points in Unholy) and be able to at least be able to match the tank for DPS. I suggested he visit some websites such as ElitistJerks (mentioned that it was an unfortunate name, but a good site) to find information on better DPS specs, rotations, gear, etc. The DK was quiet, we continued the instance, and dropped the final boss. The DK won the DPS BP, told us to f-off, and dropped group.
So my question is, was I in the wrong? Should I have kept my mouth shut? We had the DPS in the group to carry his sub-1K DPS, but most groups may not. We were trying to help improve his game, so he'd be more effective, and not be such a liability. Should we have not even tried, and just vote-kicked him for not being effective? I realize I could be classified as being elitist for this, but is it really being elitist to ask that people meet some minimum level of effectiveness? Signed, Looking for Advice on Looking for Group
Drama Mama Robin: Hey Looking, the new Dungeon Finder tool has brought a lot of casual players to PuGs. Players with limited time to play WoW used to not have time to find groups for instances. Now, if players can play during primetime on their realms, they can find PuGs in a matter of minutes (instantly if they are healers or tanks at max level) and chain run a few of them in an hour or two. Because of this, you are going to get players who are used to a more relaxed style of play and not practiced at speedy combinations of keypresses for maximizing damage output. And yes, they are geared out in green world drops and quest blues... at first... until they get the better gear in the heroics... as you noticed.
But here is my question to you, Looking: If your group is downing bosses the first try, then what do you care what some PuGger's spec/gear/skill level is? Sure, that DPS isn't going to cut it in a hard mode raid, but -- and this is the important point -- it actually is enough to help you power gamers down bosses in random dungeons. Admittedly, I have a bit of a casual chip on my shoulder and I'm protective of my fellow casual gamers, but I really don't see why you need to force your opinions on them if they are doing enough to get you through.
And, let's be clear on this, you and Elitist Jerks and all you other power gamers out there have differing opinions among yourselves as to the best specs. You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. I don't know who is the "most" right, but my guess is that there are a few combinations of talents that give comparable results. Regardless, you don't have to invite "baddies" to your guild. You don't even have to play with them again if you don't want to -- anyone on your ignore list, which is now cross realm, won't show up in your random groups.
Here is my suggestion for your enjoyment as well as the enjoyment of the players with whom you PuG: disable Recount for the random PuGs, forget about the Inspect feature and just be tolerant of those gamers less leet than you. These instances don't take very long, after all. So after you've "carried" a player through one, you can just disband the party, reform with your friends and take your chances on the next random. "Bad" players don't have to affect your fun for longer than 15 minutes or so that way. But feel free to have fun abusing them in guildchat. What they don't know won't hurt them.
Drama Mama Lisa: Grouping via the dungeon finder can feel like grouping with a bunch of Ferengi, all intent on enumerating the Rules of Acquisition. Can't we stop talking about stuff and numbers long enough to enjoy the game? Do we no longer WANT a challenge, an opportunity to demonstrate how our own skill and ability can make a weak group shine?
/sigh
Very well. If we simply must handle relations with other players in this mercenary manner, I'm willing to play along.
Ferengi Rule of Acquisition #7: Keep your ears open.
You can't listen if you're too busy talking. Instead of telling others how to play, ask a question or make an observation: "I notice you're running Unholy. I didn't think that was a strong DPS spec anymore ..." Now shush – and listen. Starting a conversation with players is a great way to pave the way for new ideas. Dropping crit(icism) bombs on people's heads? Not so much.
Rule of Acquisition #17: A contract is a contract is a contract ... but only between Ferengi.
Your groupmate is obviously not a party to the Ferengi high-DPS clause. No need to try to serve him papers. Contract null and void – let the guy play in peace.
Rule of Acquisition # 22: A wise man can hear profit in the wind.
You're downing the bosses regardless of one group member's DPS. If you'll put a lid on telling others how to play, you'll be able to hear the tintinnabulation of coins pattering into your bags.
Rule of Acquisition #23: Nothing is more important than your health ... except for your money.
You say that weak healer's letting your HP bar ride a little low? You're beating bosses and raking in the latinum. Carry on, and profit.
Rule of Acquisition #31: Never make fun of a Ferengi's mother.
... or his gear, or his spec, or his skill ... and you should probably be sensitive of the other races, too.
Rule of Acquisition #33: It never hurts to suck up to the boss.
Who cares if you're doing more than anyone else? Seal the deal. Profit.
Rule of Acquisition #34: War is good for business.
Rule of Acquisition #35: Peace is good for business.
Make war on the mobs; make peace in your party.
Rule of Acquisition #48: The bigger the smile, the sharper the knife.
We'll say it again: A conversation between equals goes a lot farther than "advice" from "betters."
Rule of Acquisition #59: Free advice is seldom cheap.
Is "helpful advice" really free if it comes at the price of an uncomfortable run packed with groupmates criticizing your play?
Rule of Acquisition #62: The riskier the road, the greater the profit.
You knew the risk of being grouped with weaker players when you queued up. To reap the random dungeon reward, you must accept the risk that you may have to shoulder the responsibility for the group's success.
Rule of Acquisition #125: You can't make a deal if you're dead.
But you're not – so keep the deal rolling.
Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper.
Rule of Acquisition #190: Hear all, trust nothing.
You can't make an accurate judgment about your groupmate until you hear his side. Is he experimenting with his spec? Is he a knowledgeable player playing an alt? Listen to what others have to say; don't trust your own first impressions.
Rule of Acquisition #194: It's always good to know about new customers before they walk in your door.
Inspect others all you like, but you'll never know the whole story until you play with them and talk with them.
Rule of Acquisition #203: New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back. You can count on the latter being the case if you open up a can of unsolicited "advice" on their heads.
And finally,
Rule of Acquisition #299: After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
Remember, your mama wouldn't want to see your name on any drama. Play nice ... and when in doubt, ask the Drama Mamas at DramaMamas (at) WoW (dot) com.
Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.
Here are some more examples of bad PuGgers that I think most of us can agree on:
- The player who puts the tank on follow and doesn't participate.
- The tanks who don't pay attention to healer mana and then complain when they die.
- The players who don't manage their aggro, regardless of role.
- Rude and/or spammy chatters.
- Players who make careless mistakes and repeatedly wipe the group. (One mistake does not a bad PuGger make.)
Dear Drama Mamas: Like most people since 3.3 came out, I've been running with the new Random Dungeon feature pretty frequently. It's been a lot of fun, but last night, I had what I would consider my first bad experience with it.
I'll preface this with the following: I'm a power gamer. Most of my friends are power gamers. We spend a lot of time trying to get the most out of our characters, be that tradeskills, talent specs, gear choices, addons... I understand that we are far from the norm, and in most cases, we don't expect people to play at the same level we do. People play the game for different reasons, and everyone has a right to have fun in the game.
F
or most of the heroics that shipped with WotLK, they're not difficult at all for my group of friends. Since the new LFG tool came out, we've had lots of cases of people doing sub-1K DPS in Violet Hold, Culling of Stratholme, whatever. These instances are still very easy to complete for my friends, so we have fun getting people new badges, gear, drake mounts, whatever. The problem however, comes with the new instances. They are a step up in difficulty, and the new gear can be upgrades to those who are not only fresh level 80s, but also those who may have had bad luck with gear drops in their raids. Which leads us to last night.We had our tank, healer, and DPS (me) queued for a random dungeon. We got Pit of Saron as the random, and a random mage and DK joined. After the first boss, we noticed the DK had very low DPS (about 1100). He had joined as DPS, but he was in mostly blue-quality tank gear, with a couple PVP items. The first boss dropped plate DPS gear, which he won, and made a comment about how it was such a great upgrade over his green DPS bracer. After the second boss, his DPS actually decreased, but the boss still died. After this, I made a comment that if he's going to queue as DPS, it would probably be best to at least have a DPS spec (he had 68 points in Unholy) and be able to at least be able to match the tank for DPS. I suggested he visit some websites such as ElitistJerks (mentioned that it was an unfortunate name, but a good site) to find information on better DPS specs, rotations, gear, etc. The DK was quiet, we continued the instance, and dropped the final boss. The DK won the DPS BP, told us to f-off, and dropped group.
So my question is, was I in the wrong? Should I have kept my mouth shut? We had the DPS in the group to carry his sub-1K DPS, but most groups may not. We were trying to help improve his game, so he'd be more effective, and not be such a liability. Should we have not even tried, and just vote-kicked him for not being effective? I realize I could be classified as being elitist for this, but is it really being elitist to ask that people meet some minimum level of effectiveness? Signed, Looking for Advice on Looking for Group
Drama Mama Robin: Hey Looking, the new Dungeon Finder tool has brought a lot of casual players to PuGs. Players with limited time to play WoW used to not have time to find groups for instances. Now, if players can play during primetime on their realms, they can find PuGs in a matter of minutes (instantly if they are healers or tanks at max level) and chain run a few of them in an hour or two. Because of this, you are going to get players who are used to a more relaxed style of play and not practiced at speedy combinations of keypresses for maximizing damage output. And yes, they are geared out in green world drops and quest blues... at first... until they get the better gear in the heroics... as you noticed.
But here is my question to you, Looking: If your group is downing bosses the first try, then what do you care what some PuGger's spec/gear/skill level is? Sure, that DPS isn't going to cut it in a hard mode raid, but -- and this is the important point -- it actually is enough to help you power gamers down bosses in random dungeons. Admittedly, I have a bit of a casual chip on my shoulder and I'm protective of my fellow casual gamers, but I really don't see why you need to force your opinions on them if they are doing enough to get you through.
And, let's be clear on this, you and Elitist Jerks and all you other power gamers out there have differing opinions among yourselves as to the best specs. You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. I don't know who is the "most" right, but my guess is that there are a few combinations of talents that give comparable results. Regardless, you don't have to invite "baddies" to your guild. You don't even have to play with them again if you don't want to -- anyone on your ignore list, which is now cross realm, won't show up in your random groups.
Here is my suggestion for your enjoyment as well as the enjoyment of the players with whom you PuG: disable Recount for the random PuGs, forget about the Inspect feature and just be tolerant of those gamers less leet than you. These instances don't take very long, after all. So after you've "carried" a player through one, you can just disband the party, reform with your friends and take your chances on the next random. "Bad" players don't have to affect your fun for longer than 15 minutes or so that way. But feel free to have fun abusing them in guildchat. What they don't know won't hurt them.
Drama Mama Lisa: Grouping via the dungeon finder can feel like grouping with a bunch of Ferengi, all intent on enumerating the Rules of Acquisition. Can't we stop talking about stuff and numbers long enough to enjoy the game? Do we no longer WANT a challenge, an opportunity to demonstrate how our own skill and ability can make a weak group shine?/sigh
Very well. If we simply must handle relations with other players in this mercenary manner, I'm willing to play along.
Ferengi Rule of Acquisition #7: Keep your ears open.
You can't listen if you're too busy talking. Instead of telling others how to play, ask a question or make an observation: "I notice you're running Unholy. I didn't think that was a strong DPS spec anymore ..." Now shush – and listen. Starting a conversation with players is a great way to pave the way for new ideas. Dropping crit(icism) bombs on people's heads? Not so much.
Rule of Acquisition #17: A contract is a contract is a contract ... but only between Ferengi.
Your groupmate is obviously not a party to the Ferengi high-DPS clause. No need to try to serve him papers. Contract null and void – let the guy play in peace.
Rule of Acquisition # 22: A wise man can hear profit in the wind.
You're downing the bosses regardless of one group member's DPS. If you'll put a lid on telling others how to play, you'll be able to hear the tintinnabulation of coins pattering into your bags.
Rule of Acquisition #23: Nothing is more important than your health ... except for your money.
You say that weak healer's letting your HP bar ride a little low? You're beating bosses and raking in the latinum. Carry on, and profit.
Rule of Acquisition #31: Never make fun of a Ferengi's mother.
... or his gear, or his spec, or his skill ... and you should probably be sensitive of the other races, too.
Rule of Acquisition #33: It never hurts to suck up to the boss.
Who cares if you're doing more than anyone else? Seal the deal. Profit.
Rule of Acquisition #34: War is good for business.
Rule of Acquisition #35: Peace is good for business.
Make war on the mobs; make peace in your party.
Rule of Acquisition #48: The bigger the smile, the sharper the knife.
We'll say it again: A conversation between equals goes a lot farther than "advice" from "betters."
Rule of Acquisition #59: Free advice is seldom cheap.
Is "helpful advice" really free if it comes at the price of an uncomfortable run packed with groupmates criticizing your play?
Rule of Acquisition #62: The riskier the road, the greater the profit.
You knew the risk of being grouped with weaker players when you queued up. To reap the random dungeon reward, you must accept the risk that you may have to shoulder the responsibility for the group's success.
Rule of Acquisition #125: You can't make a deal if you're dead.
But you're not – so keep the deal rolling.
Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper.
Rule of Acquisition #190: Hear all, trust nothing.
You can't make an accurate judgment about your groupmate until you hear his side. Is he experimenting with his spec? Is he a knowledgeable player playing an alt? Listen to what others have to say; don't trust your own first impressions.
Rule of Acquisition #194: It's always good to know about new customers before they walk in your door.
Inspect others all you like, but you'll never know the whole story until you play with them and talk with them.
Rule of Acquisition #203: New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back. You can count on the latter being the case if you open up a can of unsolicited "advice" on their heads.
And finally,
Rule of Acquisition #299: After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Instances, Features, Drama Mamas







Reader Comments (Page 5 of 13)
arcady0 Dec 18th 2009 10:42PM
I'm going to agree with the drama-mamas here.
Don't sweat it, don't worry about it. If the run goes smooth, they had enough. The blizzard UI let them in, so they had what they needed. Heroics are the place for starter 80s. The normals are for levelers. That's just the way it is.
A skilled player on greens will do just fine in a heroic - and unless you inspect them you will never know - you'll see their great tanking, healing, or DPS and assume they're epic because you've been trained by gearscore to think gear matters...
But it doesn't.
A badly skilled player can have all t9 and still fail to deliver - and you'll think they were in greens until you inspect them.
- Telling the badly skilled PUGlies to stick to normals won't help them or anyone else. They'll be just as bad there as they would be anywhere else.
If you get through though, what's the problem?
So shrug, accept that not everyone has as much e-peen as you, and move on.
PUGlies come in all sorts of varieties, and its not worth getting stressed over one that doesn't have Mr. Perfect tattoed over his forehead.
I'll ignore people for attitude, but not for skill - but if you want to avoid them, ignore them for that as well, and you won't see them again.
sprout_daddy Dec 18th 2009 10:56PM
"If you get through though, what's the problem?"
The problem is that they shouldn't have had to carry him. It's rude, and suggests that being a casual also amounts to being a noob. It's not about epeens, it's about having some basic level of respect for the people you're teaming up with and hoping they have some respect for you.
Sky Dec 19th 2009 12:28AM
It's called showing a little respect. I understand that people play for different reasons but when you get into a group setting you have to adopt the group's goal and not your own. If you do not want to do this, then do not go into a group setting it's that simple. The OP was not criticizing him for his gear, the OP was criticizing him because he did not know how to play his class. When the OP offered advice, he responded negatively.
I think the game is going towards the right direction where even fresh 80's can farm gear for a month and then be competitive in raids. However, some (a minority) people just think everything would be handed to them. People dont put in the effort to get things crafted, buy stuff off the AH, grind reputations and do dailies to get geared.
vocenoctum Dec 19th 2009 4:23PM
I think the problem here is that this guy, aside from being rude and being a bad dps, was rolling against the group for loot while not carrying his weight.
In addition, it's not like they owe this player anything either. They could have bumped him and replaced him in seconds with another dpser ?I'm sure. What do they owe this jackass that's dragging them down and taking their stuff
jam Dec 18th 2009 10:51PM
@Drama Mama Robin
I'm not sure "casuals" appreciate you defending them with arguments like that. You make it sound like it's okay to say "Hey, I'm a casual player, it's okay for me to be horribad! Stop judging me!".
I know many more casual players who still care about their performance, are willing to listen to advice, and are doing improvement research of their own.
Also...
"You say Unholy isn't a good DPS spec, but the DKs in my raiding guild were all discussing after patch 3.3 that Unholy is now the best spec for DPS. "
Yes, but hopefully the DKs in your guild don't have 68 points in the unholy tree like this fella had....
sprout_daddy Dec 18th 2009 10:54PM
I'm not in agreement with the Drama Mamas here - sounds like they're being pretty hard on someone who had reasonable expectations for their heroic partners, tried to offer advice, and got told off. I didn't see anything he did wrong.
And despite the many excuses offered thus far, 1k dps on an 80 DK stinks, I don't care what your spec is. The poster didn't suggest the DK shouldn't run anything, but he did feel he was under-geared for the current instance. If you're not ready for the ending heroics, don't queue random, queue for regulars, or queue for specific heroics until you have the gear. A dps dealing 1k is not just relying on others, he's leeching from others. It doesn't matter that they carried him - he shouldn't have made the carry him.
jbodar Dec 18th 2009 10:58PM
But, hey, with all that tank gear on, I bet he didn't come close to dying. LOL
zappo Dec 19th 2009 12:13AM
You'd be surprised. Usually people who are just in random tank gear don't bother to enchant it or gem it either, which leads to a lot less stamina. They're also the people who typically don't move out of the fire and due to crappy gear implode almost immediately and thus can't be healed well either. Overall just being a drag on the group.
Brouck Dec 18th 2009 10:59PM
I have to disagree with Drama Mamas, and here is why. I decided that running my daily in the limited play time i have would be easier if I went Holy/Prot on my pally. Tanking is relatively new to me. When I join a heroic as a tank, i warn people from the front that i'm newish to it and respectfully would take any advice if they see a glaring mistake in my abilities. I would do the same had I been running any spec I am not ready for... this DK should have done the same.
Louiswu Dec 18th 2009 11:12PM
Mamas’ please get off your casual pedestal! I put myself in the hard core group but I have quite a few friends who are casual. But they are just that, casual, not bad. The OP wasn’t rude or elitist in his comments to the DK (which rude is the preferred method sadly), he tried to help and gave him a widely acknowledged resource. The DK was wrong with how he handled it. DK should have either said nothing or given a simple ty and continued on. Telling the Op he should have just continued to carry this guy, and subsequently continue to carry undergeared is such a stereotypical Knight of the Casual Roundtable answer.
My main brings a lot of dps to the table, but when I am the ONLY one of 3 doing more then the tank, that’s an issue. Did you guys know Eck has an enrage timer? I didn’t until I was in a group with a 500 dps hunter, a 2500 dps DK and a 3k dps mage. I was healer on that one, the mage wouldn’t watch his agro, died then Eck enraged for obvious reasons.
My point being, telling the OP to just deal with the badness and get over it but then not accepting the opposite of that, when the goodness wants to play with people of the same skill level and you aren’t it, to politely move on and find a group either more tolerant or at your level is BAD ADVICE!
You are saying casuals should be carried, I am saying if we don’t want to carry you, we shouldn’t be forced to.
Jay Dec 19th 2009 3:01AM
You do know you have the option to leave group if you don't want to carry a casual :)
Sorcefire Dec 18th 2009 11:22PM
The core problem, as I've said many times whenever an article on the LFG pops up, is that the whole system is flawed or else we (the players) have some mighty high opinions of ourselves.
If the system lets someone in quest greens into a heroic and THAT is the criteria the dungeon is designed upon then we have to accept that it's doable. In fact, it's probably doable for an average player and not some micro-managing keyboard hammer(er) given Blizzard's approach to entice more casual players.
If the criteria used to filter players is not adequate who do we have to blame? The new 80 in greens, the player who's never done the instance, or Blizzard? Bad players are one thing and should be dealt with using the tools available in a group. People ending up where they have never been or are not geared to go is entirely the system's fault.
More importantly the whole discussion over "acceptable" DPS is artificial because NO ONE was doing 4k-5k DPS when Wrath shipped (except OP classes that got nerfed anyway), including those doing heroics. Blizz has inflated the numbers to the point where the difference between "good" and "bad" is measured in thousands....thousands!
Grancran Dec 20th 2009 12:41PM
I agree with this.
A great way to get advice is to join a guild and ask about improvements. Or, if you don't mind wading through a few snide remarks, as for tips in Trade.
Getting advice from fly-by-night 30-minute random runs is not useful. The reason that so many consenters are overlooking is that there are players who give out bad advice. Lots of them. There is no collective union of accredited players whose sole function is to bring the other players up to speed. No, it's just some people who think they know a thing or two and want to pass it on. As a result, advice will be off the mark, conflicting, or maybe even several patches too old. I know, because I've received lots of bad advice from people who know less than I do. Feel free to give me advice, but I'll be ignoring it until I get it from a credible source. Random groups are not that source.
As far as giving unsolicited advice, you consenters would do well to remember that your opinion is weighted very little. Maybe on your home server you're king of the crop and people flock to Dalaran to seek your wisdom. In a random pug, not so much. A little humility will go a long way.
Is the dps doing really really bad? That's an unfortunate situation. And it's also highly subjective. He may think he's doing great, and given what he knows, maybe he is doing great.
I'll leave with this: I did a heroic on my shadow priest who regularly does 3-3.5k dps. The mage kept posting Recount stats after bosses. His data showed me doing 500 dps. As a result, I received lots of useless advice. Even though I posted my Recount data from the same boss fight (showing me at 3k dps), and told them that Recount may not be working correctly on x-realm groups, I still was told about EJ, shadowpriest.com, and the like. My advisors would rather believe faulty data than me, and I'm expected to follow their advice? Thanks, I'll pass. If you really really want to give out advice, establish a little credibility first.]
Miwabo Dec 18th 2009 11:24PM
I have to say that I disagree with the authors on this post.
If I were in your position Looking, I would have done the same thing. It never hurts to try and help someone become a better player, even if they are casual.
As for him having 68 talents in Unholy, I don't think it's so much that he is specced Unholy as it is he has a ton of points in it. Most (if not all) specs run another tree alongside their main. It's generally not optimal in pvp or pve to place all of your points into one tree.
I commend you for trying to help the guy out. Of course, his rudeness may have came from the fact that he misunderstood what you were trying to do. Maybe you used the wrong tone. I don't know, I wasn't there. The fact that you're questioning the situation shows that he was probably more in the wrong than you though.
scotlee Dec 18th 2009 11:28PM
If we make this game so that you have to worry about leet's letting you in to groups using everyperson tools like the DFS, then you can kiss me and i suspect others goodbye who dont want to run in to attitude in a -game-. Why bother?
scotlee Dec 18th 2009 11:38PM
and in case you couldnt tell, i think the Mama's rock. props to them for saying it
spongey Dec 18th 2009 11:44PM
I have an 80 rogue alt who I just started playing, through a few gear upgrades and a spec change, I moved from 1k to 3k dps in just days. However, I got into a heroic FOS and the tank and other DPS were just talking smack to me the whole time. Calling me bad and saying I was doing such terrible dps.
The only one who defended me was the healer. Even though I thought I was doing a good job, I felt like logging out and stop playing the game for a while.
I know my DPS wasn't amazing, nor was it terrible, the point is that some people who perceive themselves as "better" tend to look at people who they see as "worse" and push it in their face. It really demoralizes those people who aren't as good/geared/experienced.
Those at the bottom or the harsh end just need to keep their heads up and they'll find good, understanding players eventually - and hopefully learn to just have fun. The other people, well, can screw themselves.
Mr. Tastix Dec 18th 2009 11:52PM
There's a difference between telling someone how to play and giving them some friendly advice on spec, rotation, gear or gems and enchants. I'm a power gamer myself and like to give friendly advice, I don't shove it down your throat and force you to take it however and I don't believe this guy did at all.
I see a lot of Prot Paladins not use Sacred Shield when there is no Holy Paladin in the group. I give them the suggestion that they should, as it's a damn good spell since it mitigates damage by a large margin. Either I'm simply ignored or given the excuse that "it's not my job".
To those of who think it's "not your job" well think again. As Ret I still use Sacred Shield on the tank when a Holy Paladin isn't in the group (usually on the healer if it is a Holy Paladin though). Why? Because it gives the entire group a smaller chance of wiping, it eases the load on the healer slightly. I try to keep it at 100% uptime, even if it only goes for 30 seconds. As Prot? It lasts 60 minutes, it's not as beneficial to you as a Holy Paladin doing it but when you don't have one of those it's a damn good spell.
So I say again. There's a difference between giving someone advice and shoving it down your throat. A little more acknowledge and consideration than "f-off" would be damn appreciated to. We're not trying to be assholes, we're trying to help you improve your game which vicariously improves all of ours.
Kaz Dec 19th 2009 12:08AM
Nice article but I have a few things to say:
"Rule of Acquisition #168: Whisper your way to success.
If your groupmate asks for feedback, show some tact. Use /whisper." Whole heartedly agree, but you can't whisper cross-realm players at this time. Blizzard is working on it, but you'll have to use Party chat or /say (or /yell...) right now.
Also, I think giving people advice on how to improve their game is generally a good thing. Provided one is tactful about it. If you see someone of your class under-performing or with a wonky spec its usually good to try to help them out, as long as you don't come off smug about it.
I think in this case the guy receiving the advice may have taken some flack from others and Lookings advice may have been misinterpreted as aggressive criticism. Or maybe the guy was a think-skinned, thick-headed, fuckwat. We'll never know...
Being a good player is most important (whether at the Hardcore or Casual level), part of being a good player involves knowing your limitations. There are plenty of good players that just don't have the gear for a certain heroic. That's ok. But they should also understand if they're going into content that they may not be properly geared for they may be detrimental to the group as a whole, and that's not ok.
If a group has the players in it to carry someone though an instance then they should be satisfied with clearing the instance, however if they offer constructive criticism about spec/rotation/chants/gems to the underperforming person said person should be receptive.
Its more how its said usually than what is said. If a person with a 5400 GS is trying to impart his wisdom in a kind, calm, and constructive manner then that person may be best served by "Ferengi Rule of Acquisition #7."
Being causal is no excuse for playing poorly especially when there are 4 other people expecting you to pull your weight.
Snuzzle Dec 19th 2009 5:02PM
Glad someone else mentioned this. So many times I've wanted to send a player from the Dungeon Finder a tell for one reason or another only to find you can't. So disappointed.
Although I just recently found out how to ignore a player from another realm (it has to be in the format of "PlayerName - RealmName") so hopefully they're working on making that less awkward-- as well as letting us whisper them.