Raid Rx: Are you ready to heal Icecrown?

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.
Icecrown Citadel has been out for a little over a week now and most progression guilds have cleared the lower area. Even now I get asked on Twitter from anxious healers who have yet to step into Arthas' domain about the difficulty level and their readiness.
"How do I know if I can hold my own in Icecrown?"
"What are the minimum stats required for me to go in?"
That's a judgment call that only you can make!
I've been able to heal Icecrown on both my priest and my shaman. I dare not set foot inside the area yet with my paladin (even though they are clearly superior healers*). Let me give you an idea of where my characters stand so far. My Priest has a little over 3000 spellpower. My shaman is sitting at around 2700. My poor paladin, the best healer class she may be, is holding up the rear with about 2300.
So how did they each do?
The priest
As expected, the priest passed with flying colors. I alternated specs a few times on different fights to see there was any struggle. Other than Deathbring Saurfang, it didn't feel like I had a hard time healing as either spec. Discipline felt a touch more powerful to me due to the inevitable high raid damage that would come in at the tail end of the fight from the Blood Power build up. Power Word: Shield was put to great use.
The shaman
My totem dropping counterpart blasted through Lord Marrowgar, Lady Deathwhisper and the Gunship battle with a bit of discomfort. I definitely had to work a bit here to keep the raid and the tanks alive. Obviously, I'm not as fluent with healing on my shaman as I am on my priest. In some cases, I have to think about who to heal and what spell to use instead of simply reacting. But that's just a case of familiarity with the class. Sadly, I got stoned at Deathbringer Saurfang.
The paladin
I haven't tried running this instance yet with my Holy Light-bomb healer. That's largely due to the fact that I don't believe her gear is ready yet. Yes, some people will raise the point that skill is better than gear and I do agree to an extent. I'm still using a few blue items and I don't want to compromise the raid that's going to take me in there. I still have some Emblems of Triumph to farm and invest in my holy gear before I think I can come remotely close to going.
Are you ready?
Let's put it this way. If you're not sure whether or not you can heal Icecrown, you're probably not ready.
- Cleared out Trial of the Crusader repeatedly to the point of boredom?
- Knocked out a few hard modes in either Ulduar or Trial of the Crusader?
- Screaming for something challenging to do?
On the other hand, if you or your guild has had issues progressing through Trial of the Crusader, then you might want to keep honing your abilities. If your guild can't bust through Val'kyr Twins or Anub'arak, then you'll want to wait and keep trying until you get those bosses down several times.
Don't let me stop you though. By all means, if you want to see the instance and get a familiar with the place, just charge right in. Couple of pickup raids I've been a part of have had difficulties with the trash mobs alone. if the players you are running with are able to cut through the trash with ease and stability, then you have yourself a decent shot at cracking the bosses of Icecrown.
From a numbers stand point
Personally, healers who are rocking spell power above the 2700-2800 range should have an okay time within the place. Expect to do a bit of work. The difficulty gap from Trial of the Crusader to Icecrown isn't quite the same as the one from Ulduar to Trial of the Crusader.
Having mana regen that's past 750 or so should be enough to last you throughout the encounters. With high grade DPS, mana regeneration won't be an issue as your DPS players will be able to take down the boss before mana becomes an issue at all.
Telling someone they're not ready
No one likes to be the bearer of bad news. No one likes being the "mean" person that says a player can't come in because they're not ready. But sometimes, it just has to be done for the sake of the raid. If they're still causing frustration, bite the bullet and bring them anyway.
One of two things will happen:
Either they perform beyond your expectations and can do the job that you asked them to do.
Or they realize that they're not belting out enough healing to keep their targets alive and that experience serves as a reminder that they still need to work on their gear or skills further.
Hopefully, this will help settle the anxiety you might have about venturing into the place. I'm afraid that Trial of the Crusader may have caused healers to become complacent. I don't want to say lazy here but I wouldn't be surprised if the guard has been let down. All the accessible encounters in there are technically simple to understand. It's just up to you now to execute it.
You'll be fine.
* Since the Canucks fell to the Predators in a recent game, I agreed to publicly acknowledge the awesomeness of paladins to Gregg in my column (even though I love priests the most).
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check. Filed under: Paladin, Raid Rx (Raid Healing), Druid, Priest, Shaman, Analysis / Opinion, Raiding






Reader Comments (Page 1 of 3)
Gwen Dec 18th 2009 6:06PM
Or #3, they will wipe the raid and begin complaining about the "crappy DPS" and "poor tanking" and want to know why everyone sucks so hard only when they are healing and preventing them from getting gear.
Tantado Dec 18th 2009 6:06PM
as a shaman myself who have finished both 10 and 25 man icc i recommend around 5k Gearscore or stat wise 700 mp5 and 700 haste. the fights are pretty simple for the 1st wing, don't be afraid to try it guys its really fun =)
Hyacinthe Dec 18th 2009 6:21PM
Are you talking about a 5k gearscore from WoWheroes? Or is there another gearscore measurement I don't know about? I'm just wondering because the people in the best guild on my server are just scraping 3k on WoWheroes, and I'd like a link to your 5k toon.
Clevins Dec 18th 2009 6:49PM
He's talking about an addon, not wowheroes. The addon is roughly 2x WH.
I'd like to see the post clarify whether those numbers are unbuffed, self-buffed or raid buffed and, if the latter, 10 or 25 man buffed. Unbuffed I'm around 2300sp... selfbuffed about 2470. Flasked and food? 2650 or so. Raid buffs on top of that? 2700-2800 depending.
I also think it depends on 1) how well people do at not taking raid damage and 2) how far you expect to get. Marrowgar? Yeah I'm OK though I can use more gear. Saurfang? Probably not. In other words 'are you ready' is partly dependent on the rest of the raid and how far you expect to get.
Hyacinthe Dec 18th 2009 7:58PM
@Clevins: Thanks so much for the clarification. This discrepancy has been driving me nuts for a while now. I've just always put it down to people exaggerating their scores before now. I guess I'm lucky in that my guild doesn't put much weight in gearscore- we can afford to do that because we're small enough to know our members very well and know their skill levels.
mesoforte Dec 22nd 2009 7:02PM
700 mp5 is way to high. You might be talking about regen (affected by spirit) but that amount of mp5 is obscenely high.
700 haste might be a bit to high for a min as well.
ash Dec 18th 2009 6:07PM
Thanks for the numbers and description this really clears things up a lot.
catharsis80 Dec 18th 2009 6:08PM
Your paladin has blues and is 2300 spell power? How is this possible, unless you did all gems and enchants for spell power? My paladin is 2450 WHR with all purples, but mostly Int and Int/SP gems and/or enchants. His SP is 2142 unbuffed. Are you talking 2300 buffed?
zappo Dec 18th 2009 10:19PM
Most of your spellpower is tied up in your weapon, so it's quite possible to get an exceptional weapon which greatly boosts your spellpower (and still have lagging stats elsewhere)
Othor_NL Dec 21st 2009 6:26AM
I hope he means buffed, since otherwise my Holy Pal (ilevel 219-245 gear) is never gonna be ready for ICC!
Tantado Dec 18th 2009 6:09PM
btw DPS needs to be 5200 gs recommended or on an avg of 5-9k dps, we were able to 9 man the gunship battle so in a 10 man grp you can carry at least 1 person with craptastic dps
evangelisiti Dec 18th 2009 6:22PM
Do you mean 2500gs? Because 5200 (if that's even attainable) is way too high for 10man. I run around 2600 and wow-heroes says 10man ICC is what I should be running.
Kaphik Dec 18th 2009 8:38PM
One's a mod, the other is a website. That's why you constantly see two different gear scores floating around. Personally, I prefer be.imba.hu. You can get much better information from that site.
Beatphreek Dec 18th 2009 6:11PM
Just a note... Paladin's don't routinely stack spellpower so getting to 3000 isn't as necessary for us (especially since we overheal like crazy anyway). Additionally 750mp5 while casting is also not really going to happen for Paladins, we have other means of making sure we have mana... like 30k unbuffed mana pools. So don't sell your Paladin short, ICC 10 isn't as unforgiving as 25 is on gear.
Hal Dec 18th 2009 6:21PM
If you put any stock in gear-calculators, Wow-Heroes rates my Holy Paladin at 2456 (though that's outdated, as I've bought a few Triumph upgrades that haven't seen use yet), and it says I'm ready for ICC10.
As always, your mileage may vary.
Beatphreek Dec 18th 2009 6:33PM
I like to use wow-heroes and am just shy of 2600 (although I somehow logged out without my shield equipped). I only have about 2300 spell power too (I stack INT). If you can make it through ToC 10 with out any problems, you can start ICC10.
My main point was that Matt was confusing important stat values between his 3 healers because SP is not something we (normally) gem for and isn't our strongest stat due to our insane overhealing. If he's doing predominantly FoL heals then maybe, but I'd say that probably won't last and longevity with Holy Lights will become more important in later content.
wowinsider Dec 18th 2009 6:41PM
This. My paladin has a 2700+ wowheroes score, is in full T9, and has ... 2400 +spell unbuffed. I always laugh when our super-undergeared druid healers try to compare their +spell to me. Yes, you have more +spell. No, you can't outheal me. Ever. :)
And I regularly crit for 22k on my holy lights. I don't need bigger heals, especially when healing spikey death knights who might just go from full to nothing in a few seconds if they get hit by the Random Number Generator Boss. I need to be able to cast them more often. Hence, large mana pool, (30k unbuffed), and lots of ways to get mana back (and not mp5, either. More int, more int!)
Matt, you might want to gem your paladin for +int, and stop focusing on +spell. :)
pyratus Dec 18th 2009 6:35PM
FYI, you forgot us trees.
Arypgam, Kilrogg EU.
Michael Dec 18th 2009 6:51PM
Agreed--pretty weak to post an article about healing and mention all healing classes except druids.
Yakuko Dec 18th 2009 7:47PM
Probably because, and this is a long shot here, the author does not play a resto druid? The article was written from his own observations, which leaves him only to comment on the classes he actually plays at 80.