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12-18-2009 @ 8:10PM
Then why, when I zone out of a cross-realm instance, can I see rest of my cross-realm party members flying back to the istance entrance if it is the "outside" of my particular realm?
12-18-2009 @ 8:26PM
I think you misunderstood the response. You're still in the instance server, where all of you are, which is why you can see everyone else's ghost as you run back in.
12-18-2009 @ 8:36PM
You're not still in the instance server. If you did a regular, non-dungeon finder group, you transfer back and forth between your home realm and the instance server every time you cross through the portal. With the new system, the same thing happens. The only difference is that the different people are transferring back and forth between the same instance server and separate open world servers.Not much different from the old way. One realm is (suspected to be) made up of different physical servers. One each for Kalimdor, Eastern Kingdoms, Outland and BC starter zones, and Northrend. In a sense, before we ever started playing cross-realm, we were already playing cross-server.
12-18-2009 @ 8:43PM
@ZilarI've noticed this as well: That I can see the ghosts of my party members flying/running back with me from the graveyard to the instance including their names with the (*) on the end showing they were from a different realm. However, if we tp out of the dungeon to the same zone to repair, etc., I can see their colored dot on the minimap showing them as right next to me, but they aren't there. I cast Invis once to see if that made a difference (since it's similar to the death FX), but they weren't there. When there's PUG member from my realm we've both seen the same thing. It makes sense since all the zone maps are the same regardless of realm. The only wipes I think I've been in were in the new IC instances, and considering how easy everyone was getting lost trying to find the entrance again, maybe they're allowing people to see each other's ghosts so we can be "spirit guides" to each other. lol
12-18-2009 @ 9:11PM
I think of them as phased to another ghost world - sort of like if you go to Icecrown with someone who hasn't been there before.Of course they're not phased, just a point showing where they are on their own server.
12-19-2009 @ 11:33AM
As long as you don't drop group, you are also able to continue chatting cross-realm with your party, no matter where you are. So, you're not prohibited from zoning out to buy ammo or repair armor, for instance (though if you were with me, you'd have Jeeves to solve that problem.)That said, I don't know that Jeeves works cross-realm. I can vouch for the fact that anyone can use my mage's portals from inside the instance.
12-19-2009 @ 2:21PM
I can also note that in instances where one can mount up, cross-realm party members can make use of the vendors on my Traveler's Tundra Mammoth.I, too, have noticed that the area between the graveyard and the instance portal seems to be a special place for cross-realm groups, which we all share. I also feel like releasing and zoning in from a wisp seem faster, almost as if that part of the world is instanced right along with the dungeon itself for the cross-realm group...
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