Arcane Brilliance: Gearing up after the glorious patch 3.3

It's time again for Arcane Brilliance, the weekly mage column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. And the ones you can't target? I'm sure more than one mage has certainly tried.
So I'm officially nominating patch 3.3 for "best patch ever" status. Here's a short list of the highlights of this patch:
- Three highly challenging, fun, lore-filled 5-man instances, full of sweet loot
- A massive new raid, with four gated sections, 12 bosses, and the promise of eventually being able to shove a Fireball up the Lich King's tailpipe
- The incredible, game-changing Dungeon Finder Tool, which is responsible for peace in the Middle East, has brought an end to the recession, and has cured cancer
- A few choice mage buffs, including a PvE viable Frost spec
- Quest Tracking without the need for an addon
- Quel'delar and Shadowmourne
- A swiftly approaching new Arena Season
- Weekly raid quests
- The Kalu'ak Fishing Derby
- Perky the Pug
- A host of little changes for low level characters
- Rocket bare
As we discussed last week, perhaps no single change in the history of the game has altered WoW's landscape so fundamentally as the Dungeon Finder Tool. Bridging the gap between a fresh level 80 character and a completely raid-worthy character has never been easier, or more fun, to accomplish. The options are myriad. Even those of you who have been raiding consistently with your mages prior to 3.3 will likely find a host of new ways to plug holes in your gear set through this new tool.
So let's look at our new options:
Gearing from scratch
Once upon a time (and not very long ago at all), hitting 80 was a milestone that ushered in a new weeks-long period of desperately trying to span the gulf between your mismatched greens and blues and the epicness you saw all around you. It required expensive profession mats, reputation grinding, and hours of waiting for instance groups to form. It took, as I mentioned earlier, weeks.
Now you can make more progress in an afternoon.
As I see it, there are two excellent options for a fresh level 80 mage, depending upon the resources available to you. If you have a group of friends or guildies to play with who are willing to carry you a bit at first, your single most efficient path is to head directly for normal Trial of the Champion and then farm it. Item-level 200 epics drop from every boss there, and you'll find you can fill up a great many slots with quality gear in very little time without ever leaving that instance. It isn't terribly difficult for even moderately geared characters on normal mode, and after a few runs, if the drops go your way, you'll find you aren't a liability anymore.
The other option, for those without access to that kind of in-game support structure, or those who simply wish not to be carried even for a short while, is to immediately begin queuing for random Lich King dungeons in the Dungeon Finder. Not the heroics...you aren't ready for that. Just hit the normal versions of the level 80 Lich King dungeons, and start upgrading your gear to blue-quality and picking up Emblems of Triumph. Now, the problem with this is that you will likely get thrown into some random Trial of the Champion groups, or even more likely, some random Icecrown Citadel 5-man groups. The Icecrown 5-mans, especially, are a bit beyond your abilities at this point. Blizzard has implemented a hidden minimum gear-score requirement for entry into these instances, but in my experience, it doesn't always work.
If you get one of these instances, you have two choices: leave and wait out the 15 minute debuff, or stick around and risk being kicked. I'm not telling you what to choose here. If you leave, there's still a very good chance you'll get thrown into another of these four tough instances the next time you queue anyway. If you're confident in your skills, and you feel you can make up for your low DPS by not dragging down your group in other ways, then by all means give these instances a shot. If your group is forgiving, they may not care about your subpar DPS. If the group is struggling, you may need to discretely excuse yourself to provide them the opportunity to find a more seasoned DPS. One place I'd absolutely avoid until you get better gear is the final Icecrown 5-man instance, Halls of Reflection. The wave-style opening encounter can be harsh for even strong groups, and the final flight from the Lich King is such a massive DPS race that you risk crippling your group and causing a wipe if you're not putting out solid damage.
Of course, you can solve all of these problems by queuing only for specific instances, but by doing so, you eliminate the ability to start collecting Emblems of Triumph. The bottom line here is to start hitting instances right away, learning your role within the group, and collecting gear upgrades as swiftly as possible. When you feel ready (and it really shouldn't take very long at all), you can again choose from one of two paths.
1. Random Heroics
You should find it even faster to find groups for these, as everybody and their grandma is farming heroics for Emblems right now, and I don't see that popularity tapering off anytime soon. It's important that you be relatively well-geared before hitting the heroics, so that you aren't the proverbial turd in your group's punchbowl while running these potentially challenging instances. Once you're ready, though, there may be no single more efficient way to gear yourself up than by farming random heroics.
Your gear upgrade options here are legion. There are the drops themselves, which will all be item-level 200 rare or epic-quality and can swiftly provide upgrades for the gear you got in the normal versions of these instances. In addition, you will be gaining two Emblems of Frost a day, and more Emblems of Triumph than you can keep track of. In a matter of hours, you can have enough to begin purchasing pieces of your tier 9 set from the emblem vendors at the Argent Tournament. I want you to take a brief look at one of these pieces to give you some idea of how massive these upgrades will be:
Sunstrider's Shoulderpads of Conquest
Yup. And it'll cost you 30 Emblems of Triumph to purchase that. That'll take you an hour or two, if you get in some decent groups. In fact, with some efficient heroic-running, you could easily have the entire set in a matter of days. Then you can start farming up Emblems for some of the other choice items available at the vendors in Dalaran, like this trinket:
Talisman of Resurgence
Now again, though the gear-score requirements should keep you out of them early on in your heroic-running, you may find yourself thrown into a random Heroic ToC or one of the Icecrown 5-mans, any of which may very well be a bit beyond your capabilities at this point. If you can stick around and not kill your group or get yourself kicked from it, then by all means do so. The gear you get there is potentially very nice. But as with the normal versions, if you're going to be a liability, leaving is always an option. Only you can make this decision.
Which leads to the second option:
2. Trial of the Champion/Icecrown 5-mans
Once you're ready, you may instead choose to gear up by running these instances exclusively, farming all the gear from them that you want, then moving on to the heroic versions. This is an especially efficient options if you have an already established group to run them with.
The normal version of ToC nets you item-level 200 epics (the trinket is especially nice), and the heroic item-level 219 epics. If you want a more detailed run-down, see my ToC gear guide here. The normal versions of the three Icecrown instances provide you with item level 219 epics on par with those from heroic ToC, and the heroics throw item-level 232 epics at you. These can easily fill open slots in even an experience raider's gear sets.
Here's the full list of mage gear from these three instances:
Normal Forge of Souls
- Cold Sweat Grips - Hands
- Coil of Missing Gems - Neck
- Essence of Anger - Waist
- Mantle of Tattered Feathers - Shoulder
- Blood Boil Lancet - Staff
- Coffin Nail - Wand
- Ice-Steeped Sandals - Feet
- Palebone Robes - Chest
- Rimewoven Silks - Legs
- Wristguards of Subterranean Moss - Wrist
- Unspeakable Secret - Staff
- Frayed Abomination Stitching Shoulders - Shoulder
- Marwyn's Macabre Fingertips - Hands
- Tattered Glacial-Woven Hood - Head
- Chilled Heart of the Glacier - Dagger
- Splintered Icecrown Parapet - Sword
- Very Fashionable Shoulders - Shoulder
- Arcane Loops of Anger - Neck
- Mord'rethar Robes - Chest
- Seethe - Sword
- Ancient Polar Bear Hide - Chest
- Braid of Salt and Fire - Waist
- Prelate's Snowshoes - Feet
- Engraved Gargoyle Femur - Staff
- Nevermelting Ice Crystal - Trinket
- Sightless Crown of Ulmaas - Head
- Bracer of Worn Molars - Wrist
- Suspiciously Soft Gloves - Hands
- Strip of Remorse - Waist
- Shriveled Heart - Off-hand Frill
- Soulsplinter - Wand
Bottom line here? You can very easily gear your mage up in full epics in a very short amount of time. No more grind. Most of the old stop-gaps (expensive profession epics, BoE world drop epics, faction rewards, PvP gear for PvE) have fallen into the realm of obsolescence. It's too easy, too fast, and too much fun not to gear up through the new instances and the Dungeon Finder these days.
One final tip, before you embark upon your great random 5-man adventure: As soon as you can, buy up all of the various faction tabards. You can purchase them from the various faction quartermasters at Friendly, and by equipping them while running these random dungeons, you'll find you hit exalted with the various factions with amazing speed. I'm not even kidding, it's ridiculous. And though the gear these factions offer is no longer worthwhile, the head enchants totally are. Start with the Kirin Tor, since they've got the one for mages. You're already running the dungeons, right? Might as well get the rep while you're there.
And make friends with a Jewelcrafter and an Enchanter. You're gonna need lots of both. Oh, and a disclaimer: You're a DPS, which means finding groups might take a bit longer than you're used to if you've tried to find groups as a tank or healer before. As with all things that annoy me, I blame this particular problem on warlocks. They're all over the place. Like cockroaches. Stealing our DPS spots. And generally just smelling up the place. When I'm mayor of Dalaran, I'll fix this, I promise. I have a whole new Warlock-Population-Counter-Measure program ready to go before congress. It involves trading in warlocks for a used car. I call it Trash for Clunkers.
Belt in 2010! Yes we can!
Filed under: Mage, Alts, Classes, Guides, Features, Instances, How-tos, Tips, Analysis / Opinion, Items, Patches, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Roland Dec 19th 2009 6:08PM
Hey, thanks for the Warlock gear list! :)
K Dec 19th 2009 6:38PM
Hahahahahahahahahahahahahahaha.
Oh, mages and locks, I love you both so very much.
sephirah Dec 19th 2009 7:01PM
Just don't get the Talisman of Resurgence because only mages lack Int and need a trinket with it...
Roland Dec 19th 2009 8:24PM
Also, Mages' T9 shoulders are much better itemized. Oh well.
Arathanar Dec 19th 2009 11:17PM
See, after the Glorious Mage Revolution, this will no longer be the case. All epic cloth DPS gear will have the Class: Mage property on it.
And you know that color that text will be, warlocks?
Red. Burning, wonderous red.
The tanks and healers will bow down before our portal-making, food-summoning glory. Our dungeon finder queue times will be instant. With naught but a flick of our collective magey fingers, legions of the unwashed masses of Azeroth's adventurers will beg to farm emblems with us.
The Era of the Mage is at hand. Go mage, or... um... we'll use a... millimeter gauge? Really, RhymeZone? I trusted you.
In all seriousness, if there isn't an Archmage P'ahntz as part of the Magus Senate in Cataclysm, I'm going to be a sad panda.
Falcon6 Dec 22nd 2009 3:50AM
Oh, I got one.
Go Mage Or He'll Enrage!
Vacasta Dec 19th 2009 6:10PM
This column always makes me want to reroll from a DK to a Mage... Now, do I wait for cataclysm or do it now? I'm torn.
Mugutu Dec 19th 2009 6:34PM
If you reroll in Cataclysm, you get to run entirely new 1-58 content, and you can do it as a Worgen, Dwarf, Goblin, or Night Elf, in addition to all the other races besides Tauren. Personally I'm waiting to roll a Night Elf mage once I'm done getting my mage to 85 have leveled my Dwarf Shaman and Worgen Druid.
Tapukimastra Dec 19th 2009 7:51PM
Don't forget Orcs
Jason Dec 19th 2009 6:19PM
So my trinkets currently are Fetish of Volatile Power and Elemental Focus Stone...is the Nevermelting Ice Crystal better proc-wise than the two I have?
ToxicBadger Dec 19th 2009 6:40PM
I would choose the Nevermelting Ice Crystal over the Fetish of Volatile Power. While crit isn't high prority, this one has a much much better equip effect than the Fetish.
xduckster Dec 19th 2009 7:04PM
Fetish of Volatile Power is an absurdly terrible trinket. I would replace that with anything you can get your hands on. Even Sundial of the Exiled is better.
So, yes, please do get Nevermelting Ice Crystal. Or even better, abyssal rune from ToC, or Talisman of Resurgence if you are arcane.
splodesondeath Dec 19th 2009 8:39PM
@ xduckster
True story bro. I got Fetish and replaced it with Sundial. I felt like such a dunce.
Dah Dec 19th 2009 6:22PM
Belt in 2010! Because you shouldn't have to worry about your pants falling down in public!
Mugutu Dec 19th 2009 6:31PM
Since we're talking about 3.3 gear....is anyone else disturbed by the fact that the mage T10 set looks like an old school warlock set? I'm afraid people will ask me to summon them even more than they do already, and I don't want to look like a piss-drinker regardless.
sephirah Dec 19th 2009 6:58PM
Don't worry, just answer "I'm only a mage, do you want some water instead?"
ToxicBadger Dec 20th 2009 6:35AM
I think the new set looks amazing. I suppose it is a little warlock-ish, but their sets always look really cool, so that can only be a good thing! The warlock tier looks even better though, once again..
Nazgûl Dec 19th 2009 6:52PM
"I blame this particular problem on warlocks. They're all over the place. Like cockroaches. Stealing our DPS spots."
That's the price you pay for being able to out DPS a similarly geared yet vastly more experienced warlock. Silly mages.
Enjoy your perma-pet. You're becoming even more like a warlock now... soon... soon...
*evil laughter*
Aldarion Dec 19th 2009 8:29PM
Don't even TRY mentioning that they will be 'just like us'. The thought... Oh, the horror.
They can NEVER rise as high as we, warlocks. Never!
MusedMoose Dec 19th 2009 6:55PM
Just when I thought the Dungeon Finder couldn't be any better, Mr. Belt informs me that I now no longer need to worry about rep grinds. Awesome.
I do have a serious question, though, concerning hit rating and my current talent build. Considering some of the comments I've seen in this column before, this seems like a good place to ask. So, if you've maxed out [Number Crunching] or have the [Elitist Jerk]* achievement, I could use your help:
My arcane-specced mage has maxed out both Arcane Focus (+3% chance to hit with Arcane spells) and Precision (+1% chance to hit with spells). She's also a draenei, whose racial buff gives a straight +1% to hit with anything. Even her staff. With a total 5% increased chance to hit with every spell in my rotation, how much hit rating do I need to stack? Archmage Pants - I mean, Mr. Belt - has stressed the importance of hit rating in the past, so I could use some advice on when I can stop.
Many thanks to anyone who can help.
*Note: I'm not suggesting at all that having the [Elitist Jerk] achievement makes someone elitist and/or a jerk. I've just heard very good things about that site's people's ability with builds and the like. I thought it would be funny. Hope I haven't offended anyone.