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12-19-2009 @ 6:55PM
Just when I thought the Dungeon Finder couldn't be any better, Mr. Belt informs me that I now no longer need to worry about rep grinds. Awesome.I do have a serious question, though, concerning hit rating and my current talent build. Considering some of the comments I've seen in this column before, this seems like a good place to ask. So, if you've maxed out [Number Crunching] or have the [Elitist Jerk]* achievement, I could use your help:My arcane-specced mage has maxed out both Arcane Focus (+3% chance to hit with Arcane spells) and Precision (+1% chance to hit with spells). She's also a draenei, whose racial buff gives a straight +1% to hit with anything. Even her staff. With a total 5% increased chance to hit with every spell in my rotation, how much hit rating do I need to stack? Archmage Pants - I mean, Mr. Belt - has stressed the importance of hit rating in the past, so I could use some advice on when I can stop.Many thanks to anyone who can help.*Note: I'm not suggesting at all that having the [Elitist Jerk] achievement makes someone elitist and/or a jerk. I've just heard very good things about that site's people's ability with builds and the like. I thought it would be funny. Hope I haven't offended anyone.
12-19-2009 @ 7:29PM
There is an addon called hitassist that is awesome. It tells you how much hit you need/how much you can lose and still not miss. I highly recommend it.
12-19-2009 @ 8:17PM
This article: http://www.wowwiki.com/Spell_hitand this page: http://www.wow-heroes.com/hitcalculator.phpIf you've maxed out Precision, it will give you 3%, not 1%. That would bring your total to 7% and you would need 263 hit rating to guarantee a hit on a skull boss. Also remember there is food that significantly increases hit and being in a group with a priest with the talent Misery and/or a druid with Improved Faerie Fire will increase your chance to hit by 3%, not stacking with each other.If I were a Draenei, I would think about fire spec, since the biggest thing holding it back is the enormous amount of hit needed. That being said, I still think arcane is the way to go.
12-19-2009 @ 8:42PM
Many thanks to you both, and sorry about my Precision error (English Major, haven't taken a math class since 1997; that's my excuse and I'm sticking to it). I'll check the addon and the webpages out. I know it's not crucial since my mage isn't 80 yet, but planning ahead seems like a good idea.And I've thought about fire spec, but I'm saving that for my eventual NE mage, and hoping non-DK NEs can have bright pink hair in Cataclysm. *grin*
12-21-2009 @ 7:33PM
I recommend downloading Rawr. http://www.codeplex.com/RawrFree open source program that will suck in your character from the armory and do everything from figure out which of the pants in your bag is higher DPS to how much DPS you gain from Blessing of Kings or where to find weapon upgrades. Don't trust it to do all your thinking, but it's a great help.Some of the features can be a bit tricky--it's one of the tools the EJ folk use--but nothing a half hour of poking around won't sort out.Mac users, I *think* the current version can only be run with Mono. They're working on a cleaner solution.
12-22-2009 @ 11:32AM
Hit rating is definitely an issue for raiding mages... I found myself switching from my first love of fire to arcane just to resolve my hit issues with gear and now I would not change back. Not only do you resolve your hit cap, but you will definitelly out dps any other kind of mages.So, here is the math:For Raids (bosses with a skull as a level)Hit cap is 446 or 17% (26.23 points per %) You should have 3% with Arcane FocusYou should have 3% with Precision (get the full 3, not just one)You get the bonus of Draenai 1%which means 7% total = 183 (7x26.23)446-183 = 263 hit needed from gear if you switch to 3 points in precision.The way you are set up now with 5% is as follows :5% = 131 (5 x 26.23) 446-131 = 315 So in this case you would need 315 instead of 263 if you have all 3 talent points in precision. Worst case, remove one of your Magic Attunement for precision and find another one you are willing to let go for it, it will save you alot of headaches. You can also get a nice trinket for 50 Triumph badges called Shard of the Crystal Heart that will give you a nice 128 hit rating. If you get gear without hit rating, not to worry, you can always gem for it, with Rigid King's Amber (+20 hit, get a friendly alchemist to transmute it for you, so it is cheaper).There are also enchants you can resort to to help with hit :Precision to gloves +20 hit to glovesIcewalker to boots +12 hit ratingAccuracy to weapon +25 hit ratingNote that your hit cap is lower for heroics, but if you aim for raid cap, you will be fine.Also, raid combination factors can help as you get an extra 1% from a shadow priest's mysery and 1% from Improved Faerie Fire from a balance druid (shadow priest's mysery will happen more often then the improved Faerie Fire). Bottom lineMax needed : 446Talents and draenai : 183 (7 x 26.23)Enchants : 57Total left needed : 206Get that trinket (128) and all you need is 78 hit in your gear or gems! Problem solved!Good luck!
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