Insider Trader: Blacksmith and Jewelcrafting

We talked a few weeks ago about the ability bonuses exclusive to each profession. The idea behind this, of course, is that the majority of these bonuses are relatively equal to one another. If you're a master of your profession, you can expect to receive about 80 Attack Power or 47 Spell Power. You could also pick up an additional 60 Stamina if you're an Enchanter or a Miner.
These are the most common bonuses available to all the professions. However, there are a lot more stats in the game than just Spell Power, Attack Power, and Stamina. (Although, it's a fairly reasonable argument that these are three "sexiest" stats in the game, since they tend to be the centerpiece of many e-peen arguments.)
Especially when you're coming up in the ranks as a new character, there are other stats that are even more important. For example, Hit Rating is frequently regarded as a must have stat. If you're not at the appropriate hit cap for your class, you can never achieve your maximum damage.
This is one of the ways Blacksmithing and Jewelcrafting really shine. These two stats have the ability to laser-focus manage exactly how your crafting bonus will buff your character. Let's take a look behind the cut and start breaking down these two crafting abilities.
The crafter-specific bonus of being a blacksmith is that you get two additional sockets. If we examine the red gem for attack power, we can easily see how it conforms to the normal bonus for a crafter. Since the Bright Cardinal Ruby is worth +40 Attack Power, you'll get a total of +80 Attack Power from being a blacksmith. That is completely in line for the normal profession bonus.
However, not all classes value Attack Power over other stats. Notably, plate-wearing melee DPS all prefer the Strength equivalent. Swapping over to the Bold Cardinal Ruby achieves a profession bonus of +40 Strength. When you focus that through a talent like Divine Strength, the profession bonus becomes +46 Strength. That 6 Strength difference is worth 12 Attack Power, before any additional raid buffs or the like which could affect it. While 12 Attack Power isn't a huge deal, this still reflects why the customization offered by blacksmithing is superior to a flat +80 Attack Power bonus.
Hit Rating could be doubled up as far as +40 Hit Rating thanks to gems like the Rigid King's Amber. Almost any combination of stats can be found by choosing the right gems, of course. Properly socketing your gems has become almost an art form. Sites like Elitist Jerks do a great job of telling you which gems you'll get the most from, and being a blacksmith allows you to get the most gems.
Jewelcrafting provides even further benefit. The jewelcrafter-restricted Dragon's Eye gems provide stat bonuses above and beyond the available stats from epic gems. Recently updated in patch 3.2, Dragon's Eye gems are nearly a half-gem better than even their epic counterparts.
To go back to our Attack Power example, a Bright Dragon's Eye provides +68 Attack Power. You may equip up to three Dragon's Eye gems, providing a total difference of +84 Attack Power. While 4 Attack Power is truly a very tiny difference from the normal profession bonus, it's notable that the difference is in favor of the jewelcrafter.
Dragon's Eye gems have the same wide variety of available stats as normal gems. You can pick up almost anything you need, including Strength, Hit Rating, crit, and even Resilience. As you should expect from our Attack Power example, every time there's a fractional difference between Jewelcrafting and other professions, the favor seems to be slightly toward the Jewelcrafter. A Runed Cardinal Ruby, the "standard" epic red, provides +23 Spell Power per gem. The Runed Dragon's Eye provides +39 Spell Power. If you're combining three Runed Cardinal Rubies, you're therefore picking up a bonus of +48 Spell Power. (This is where we all stop, and think to ourselves, "Wow! An entire 1 Spell Power!") That's a pretty small difference, but it continues to show how Jewelcrafting ever so slightly manages to be a little tiny bit better on an itemization point basis.
So, blacksmithing and jewelcrafting each tend to provide a more customizable profession bonus than their counterparts. There's a slight benefit to jewelcrafting, but it's really so minor that I wouldn't lose any sleep over it. It's really that flexibility that makes it so awesome. If you want to buff up your Resilience, for example, it's really only blacksmithing and jewelcrafting that will get you there.
As a small historical note, jewelcrafting used to be even better. Once upon a time (which is to say, before patch 3.2), Dragon's Eye gems were known as "Prismatic Gems." There were two benefits to the prismatic gems. First, Dragon's Eyes were able to fulfill the requirement of any socket bonus. If your pants had a blue socket, and you preferred what is traditionally a red stat, you could drop a Dragon's Eye gem in that slot and still get your socket bonus. Secondly, having three prismatic gems almost always meant you'd fulfill your metagem's color requirements. These bonuses proved to be a little too good for an otherwise equally balanced profession. Thus, the nerf.
Ultimately, the truly powerful combination in achieving the most laser-precise bonus you want is blacksmithing and jewelcrafting. This means that you can pick out the exact stat that gives you the most bang for your buck. If you're someone who gets a Strength or Intelligence multiplier, for example, then you can pick up those items.
Obviously, for the dedicated PvPer, you can get a Resilience bonus from blacksmithing and jewelcrafting.
It will be interesting to me to see if the blacksmith and jewelcrafting dominance (in terms of profession bonuses) continues into Cataclysm. If all you're interested is the Attack Power, Spell Power, or Stamina trifecta, then the other professions are just fine. However, any time you go outside that box, you are immediately into BS and JC territory.
Blacksmithing would be the hardest to fix if it continues with the current bonus gem-socket paradigm. If the developers do decide to restrict blacksmithing to the same stats as other professions, then we might see something like "Attack Power Belt Buckles." The current bonus sockets would simply be restricted to characters less than level 81, similar to what happened with the Riding Crops and other speed enhancing items.
Jewlecrafting could be restricted by simply only making the Dragon's Eye gems available in the form of Attack Power, Spell Power, and Stamina. Maybe they'd be called Worgen's Eye or something. But the point is that if stats do scale past 80 , which seems pretty reasonable, then Blizzard could simply restrict the bonus.
We do know that stats are going to be simplified in the expansion, so it's entirely possible this problem will mostly go away. We don't have any idea what gems are going to look like once Deathwing finishes his hissy fit, so we're just going to have to hold tight and see what happens.
In the mean time, if you want more options than just Attack Power, Spell Power, and Stamina, then you want to be a blacksmith or a jewelcrafter.
Filed under: Blacksmithing, Analysis / Opinion, Jewelcrafting, Insider Trader (Professions)






Reader Comments (Page 1 of 2)
lolikitty Dec 19th 2009 2:18PM
I must have misread but it's either 80 ap or 46 spell or 60 stam when you're an enchanter (the "also" confused me)
Actually, the fact that the total bonus is cut in two (one half on each ring) means you can have 23 spell AND 40 ap. Why not, we enchanters just love to confuse people who /inspect us.
Mecer Dec 19th 2009 2:26PM
Tanks considering combining JC and BS, please keep in mind that you only gain 3 stamina with JC vs Mining. As many plate tanks, will use BS for the two sockets keeping mining helps reduce the cost of leveling and 'cost of tanking'. Well worth it for 3 stamina.
Sleutel Dec 19th 2009 4:42PM
Mining, however, is crap for your DPS or healing off-spec (or main spec).
Scott Clark Dec 19th 2009 5:34PM
Tanks trying to decide whether to take mining or JC to complement their BS should make their primary consideration, "Am I dual-specced?" In your off-spec, mining will generally be as beneficial to you as not having a profession at all. As a JC/BS Prot Warrior with Stam Dragon's Eyes in my three crafted sockets, I can swap to my Fury set with Armor Pen or my PvP set with Resil Eyes and know that I'm optimized regardless of what I'm doing; then I just do dailies for cash instead of fighting over Titanium spawns. Dropping my mining is the best thing I ever did in this game.
Eddy Dec 19th 2009 10:59PM
Mining actually gives a slight DPS boost to survival hunters. Not a whole lot, but I was excited when I realized that- it felt like less of a waste.
Kaphik Dec 19th 2009 2:30PM
I've had a maxed out blacksmith for most of the past three years. Blacksmithing was much more relevant in TBC than it is now. The first few months of Wrath blacksmithing had it's uses, but by about February or March of last year the usefulness started wearing out. Unless one is constantly raiding, smithing is almost useless now in the game. Even the extra gem sockets aren't critical the way stat management was in TBC. I blame all the crying about Stormherald for the ruination of blacksmithing.
BlackTiger™ Dec 22nd 2009 7:25AM
Totally agree! Such a fundamental and coolest profession (as it should be) as Blacksmithing is totally ruined. Crafting in WoW itself is waaay too far from perfect, but blacksmithing is... useless. Two additional sockets? Wow! Amazing! Is it all blacksmithing is about?
I dreamt to make swords and other weapon when I've just started to play WoW. Such naive I was... Stupid young pally.
jfofla Dec 19th 2009 2:33PM
I am a Holy Paladin who is a BS/Miner.
I have been thinking of switching to BS/JC for the added Int from the gems.
Is there a fast track guide to leveling JC? I would love to stockpile all the materials I would need for rapid leveling of JC before I lose Mining.
animebecky Dec 19th 2009 3:42PM
I usually use wow-professions.com
it's got lists of all the mats and i find it helpful, you might not :)
Picviewer Dec 20th 2009 1:30AM
once you hit the the upper 300's - 400 range of JC it really helps to have a alt thats a alchemist. you can make skyflare diamonds up with no cooldown then cut them and dump them for around 20-25 points.
I did a combo leveling of mining/jc all at once so it took me maybe a week for maybe 3-4 hours a night just running around looking for the lower nodes at first, then prospecting the ores for gems to cut. At that point just buy up a bunch of the midrange gems or make a few of the blues up that are cheap on materials and send them to a enchanter to DE for extra shards. Basically I went and got what I needed myself and hit the AH for fill in materials as needed when I just wanted to powerlevel through it. Problem though is once you hit 450 to get the epic cuts you'll need to start doing the daily for the tokens to buy said cuts, unless you want to eat up mass quantities of titanium ores for the attempt at the powders to buy the tokens. It's not a guarantee of each prospect of 5 ores yields a powder.
Mayhew Dec 19th 2009 3:02PM
I think that it might also be worth pointing out that blacksmithing has a bit more flexibility in its bonus than jewelcrafting does. Because blacksmithing lets you fill your two bonus sockets with any normal gems, you have the full range of flexibility in how you fill those sockets. In addition, your gem choice has no impact on your socket bonuses (although they can be used to meet meta gem requirements).
In contrast, the jewelcrafting bonus gems only come in primary colors (red, yellow, and blue). There are no hybrid jewelcrafting gems, so this limits the spread of stats that you can fill with them. It also means that there is sometimes of a trade-off between using the bonus gem with the best stat for your class and being able to gem for all of the socket bonuses on your gear.
Aloix Dec 19th 2009 4:04PM
"being able to gem for all of the socket bonuses on your gear"
I don't understand what you are saying here (quite possibly a reading comprehension fail on my part).
I am not sure which classes are recommended to gem for all socket bonuses, any that I have played are specifically instructed NOT to (as in stats > socket bonus in most situations).
Mayhew Dec 19th 2009 5:59PM
"I don't understand what you are saying here (quite possibly a reading comprehension fail on my part). "
By that, I just meant that depending on which sockets jewelcrafters have on their gear, they may have to choose between using their ideal Dragon's Eye gem and gemming for a socket bonus.
Since blacksmithing bonus sockets are prismatic and do not affect bracer or glove socket bonuses, they never have to make this choice.
NuttyNutmeg Dec 19th 2009 3:10PM
Given that AP as a stat on gear is being removed for Cataclysm, it seems likely to me that they will split the AP profession buffs into STR and AGI variations. While this won't eliminate all the advantages of BS and JC by itself, it would make quite a big difference.
Eddy Dec 19th 2009 4:01PM
Hm, that's interesting. I hadn't even thought about that. STR, AGI, INT and SPR variants maybe?
DArcMatter Dec 19th 2009 5:30PM
I recall in the Blizzcon '09 professions panel, one of the devs made an offhand comment about a plan to allow profession bonuses to be more flexible come Cataclysm. I'd love to see this elaborated on.
Brouck Dec 19th 2009 8:22PM
JC trip, don't worry about learning new cuts (they'll be replaced soon anyways) do your daily, sell the Dragon's Eye on AH for 100g every day, and profit. Easiest 100g you can make a day!
Picviewer Dec 20th 2009 1:33AM
Wow only 100 a day? Or you could dump a bunch of emblems down to heroism buy up a bunch of gems and cut the ones that sell for the most and make a couple K a day. So yeah don't get cuts with the tokens and only sell a dragon eye for 100g instead of using it to your benefit in your gear.
Croe Dec 20th 2009 3:34PM
The quest to get your daily dragon eye takes maybe five minutes. To get your emblems, well, that takes a lot longer.
Point is, one dragon eye is still worth 100 gold, even at this stage of the expansion. It really is a very quick and easy way to make gold. (And let's not forget how insanely expensive they were when they first came out. 800 gold.
When time equals money, this quest is a winner.
Moo Dec 21st 2009 2:49PM
Agreed with Brouck. I learned the key cuts for my class/spec and other than that I'm using the JC daily for auction house fodder. That way you have some cuts that you can use if you do happen to get your hands on some epic gems, but you're not wasting time/gold on cuts that are unnecessary.
I'll differ with the dragon's eye approach only to say that (at least on my server) it's worthwhile to get the nightmare tear cut, pick up some infinite dust (with a DE in group and the new dungeon finder tool, I virtually never have to buy it) and cut the dragon's eyes into nightmare tears each day. It's usually worth an additional 75-100 gold per day and they sell easily, particularly right now with so many people gearing up.