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Reader Comments (Page 1 of 1)
12-21-2009 @ 4:20PM
mtwcmarsh said...
The couple of times I've tried arena on my feral druid, cyclone has been frustrating. I hear it's amazing. My (temporary) teammates (who had never teamed with feral druids) told me how amazing it was. They *expected* that I'd cyclone at certain times. And, by god, I tried.
And the opponent trinketed out.
Or I got spellshocked casting it.
Or it got stun disrupted and there I sat ripe for hammering "in the buff".
Almost inevitably, I spent more time and effort casting the stupid cyclone than it was worth.
With a good Predatory Strike proc, i.e. if I could get an insta-cyclone, it would be worthwhile . . . but that ends up being a semi random bonus. Not totally random, since you can increase the chance of a proc by number of points on a finishing move, but that's not always practical and it is certainly not always easy to pull off with the timing you'd like to disrupt a healer or stop dps at the key moment.
If I'm doing it wrong, I'd love to hear how to turn cyclone into the insta-win I'm told it should be. Until then, I'll stick with bash and maim and let the caster druids handle cyclones.
Reply
1-01-2010 @ 6:35PM
Hangk said...
I've noticed that a lot of Arena druids (at least in the bargain-basement ratings brackets where I play) seem to think that Cyclone is some sort of I-win button that makes them immune to normal game mechanics. Over and over again, I've had druids whom I was meleeing try to Cyclone me, as if I'm not standing there with a spell interrupt ready. Restodruids are actually one of the harder classes for me to 1v1, since I can't dispel HoTs, but I've beat a couple in the arena who kept handing me the opportunity to lock them out of the Nature school for four seconds at a time from trying to Cyclone me at point-blank range.
Note to novice arena druids: Warriors, rogues, and DKs have melee-range spell interrupt abilities. If you cast something with a cast time when one of us is standing right next to you, your spell will be interrupted and you'll be locked out of that spell school for the next four seconds. Druids (and pallies) only have one spell school, so to them that's as good as a silence.
1-01-2010 @ 6:40PM
Hangk said...
By the way, mtwcmarsh, as a feral druid, using Bash first is a good way to make sure your Cyclone lands (or at least, this works on me ;) ). But I think you're right in thinking that it's mostly a tool for caster druids.