Skip to Content
1-01-2010 @ 6:35PM
I've noticed that a lot of Arena druids (at least in the bargain-basement ratings brackets where I play) seem to think that Cyclone is some sort of I-win button that makes them immune to normal game mechanics. Over and over again, I've had druids whom I was meleeing try to Cyclone me, as if I'm not standing there with a spell interrupt ready. Restodruids are actually one of the harder classes for me to 1v1, since I can't dispel HoTs, but I've beat a couple in the arena who kept handing me the opportunity to lock them out of the Nature school for four seconds at a time from trying to Cyclone me at point-blank range.Note to novice arena druids: Warriors, rogues, and DKs have melee-range spell interrupt abilities. If you cast something with a cast time when one of us is standing right next to you, your spell will be interrupted and you'll be locked out of that spell school for the next four seconds. Druids (and pallies) only have one spell school, so to them that's as good as a silence.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.