Spiritual Guidance: How to be the perfect pickup group priest

Every week (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. Too bad he was too busy running heroics to come to the aid of the King!
With the new dungeon finder tool released, I felt it was a good idea to write up how a priest should handle themselves in instances with a group of players they don't know. Once I started using the system, I became exposed to a large variety of different personalities, skill levels and gear levels. Quite the experience grouping with players packing gear ranging from Trial of the Grand Crusader to the random hunter wielding the grey bow of death.
My approach to pugging has not been that different since the pre-dungeon tool era when players would randomly form up in groups for whatever the heroic daily was. After a while, I stopped doing heroics because I didn't need the emblems anymore. In the end, I had to re-learn and remember some of the core philosophies I held onto when I dived back into the world of running heroic dungeons again.
You set the pace
Traditionally, the pace of the dungeon is set by the healer. As long as the healer has enough mana in the tank, trash can be chain pulled. In fact, I've noticed that speed and efficiency continue to be the norm. I'm not talking about pull speeds to the point where it could be considered reckless. The tanks I've grouped with are pulling the next set of trash the moment the current is nearly finished.
I've had tanks take one look at me and go "Whoa! Legendary! I'm in good hands" before they begin grabbing everything within visual range expecting me to keep them and the group alive. I barely even have time to breathe because the action is just so frantic.
Not every priest can handle pulls of that magnitude. Lay down some guidelines if you like. Don't ever be afraid to speak up when you're down to low mana levels. I like to tell the tanks at the beginning that they're cleared to continue pulling as long as my mana bar is about a quarter full or if I don't say anything about drinking.
A strong healer is able to support an undergeared group. Slightly weak tank? No problem! Pile them with extra overhealing if necessary. Slightly weak DPS players? That's okay since your mana pool or mana regeneration is high enough to endure the length of the boss fight, however long it takes.
Bring your own consumables
Specifically, don't forget to bring water. I keep 2 stacks of Honeymint Tea. Runic Mana Potions can come in handy in case you need them in a pinch. If you plan on being in there for the long haul, consider investing in a Flask of the Frost Wyrm or a Flask of Pure Mojo.
Cooldowns
I tend to forget about using Power Infusion. Have any casters in your party? Hit them with the haste buff every chance you get. They'll love you for it. Even defensive cooldowns like Guardian Spirit of Pain Suppression can come in handy with larger trash groups that might jeopardize the tank. It also demonstrates that, y'know, you're awesome.
Buffs
You are buffing every player, right? It should go without saying but I'm going to say it anyway because I've been in groups were certain players forget to hand out buffs.
Did your group wipe inside? No problem. Automatic rebuff. Did a player die to slimes or something? Automatic rebuff. There's no need to spite someone. For me personally, I want to get in the dungeon and finish up quickly so I can move on to other items (like getting Loremaster or something).
Resurrecting
Speaking of wipes, definitely release and run back. Politely remind everyone to do it as well if you happen to notice some players not releasing. At the same time though, if there's a legitimate AFK, I don't mind casting a resurrect on someone inside when I reach their corpse. I already spend the time flying or running back. I don't want to spend even more time waiting for them to do the same, so II end up telling them to stay down. Emblems are the only reason I'm there and I want to get it over with. If that means spending 10 precious second to res someone, so be it.
Gear
Roll on the gear that you're going to use. That doesn't mean rolling need on Frozen Orbs unless it is agreed upon in advance. Get healing trinkets if you plan on doing that. Pass (or greed) on the DPS trinkets if you're not planning on dishing out the face melt.
Handling the haters and the bad players
Inevitably, you're going to run into the bad players. Maybe he's the guy that likes to hit the target the tank isn't on forcing you to unload heals on him. Maybe she's the tank that has difficulty maintaining threat. Maybe he's the guy that likes to chat and dish out some attitude. Maybe she likes to stand in fires. Or that player just happens to be AFK.
There's nothing you can really change about it other than dropping out of the queue and eating the dungeon timer debuff.
Me personally, I'll bite the bullet and just do my job. I don't pay attention to party chat anyway. If someone's being especially nasty, I'll whip out the vote to kick option. It's been used twice to great effect (both against AFK players actually).
I try to assume the best in everyone. Jaded thinking? Probably. Everyone was new once. And being a veteran of one class or role doesn't make them an automatic expert at the other (I'm a terrible ret paladin, for one). Besides, it gives me a bit of an extra challenge for healing and allows me to hone my skills further.
So don't let the bozos get you down!
Filed under: (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
saerum Dec 21st 2009 6:11PM
How can you be bad at a ret paly? seriously
Jason Dec 21st 2009 6:22PM
"Besides, it gives me a bit of an extra challenge for healing and allows me to hone my skills further."
That's basically how I feel when dealing with bad PuG's on my Disc Priest.
elvendude Dec 21st 2009 6:22PM
Heh...Personally, I'm a great priest, a good ranged dps'er, and a terrible, awful melee dps'er. I take whirlwinds in the teeth every time, and I can't seem to find the bosses back with a map.
Yet I can keep a whole party up while reading WoW.com and hardly blink. =)
Celeane Dec 21st 2009 6:30PM
I thought I liked a challenge too. Until I tried to keep up a tank in lvl 70 ret pvp gear with a level 74 caster shield. Discipline shields don't quite make up for 0 defense. But yeah, under good circumstances, my mana bar stays full in a 5 man (except HoR).
davethedruid Dec 21st 2009 6:15PM
As a Tree Druid and Holy Priest, it really comes down to having a smart tank, not even a great tank, just a smart tank. I do not mind large pulls, or moving quickly, but make sure the healer has mana. Giving me 10 seconds to drink, and making sure i have enough mana will prevent a wipe.. and saves alot more time then running back to your bodies.
Corrupted Dec 21st 2009 7:43PM
I've had good luck with the pugs so far. Solo, the dungeons queues pop fast for us healers. I try to make sure I have clean bags, water, and stay repaired. Maybe a mana pot, but can't remember the last time I used one (on my priest) in a heroic. Most fights I'm fully regen'd by the times it's over. I don't think I'd burn a flask, but everyone's mileage varies.
I have had my share of unfocused DPS, but nothing major. A tank deciding to tap a mine instead of picking up the mobs that the sham's totems pulled..yeah been there :-)
Been pretty much running one or two randoms a day on my priest healing to make sure I at least get my frost emblems and a few triumph for orbs. Then switching over to my warrior or druid. For the most part healing on my priest has been somewhat boring in most groups, but that means for some fast badges. On my druid things get a little more exciting, some because healing on him is fairly new to me, and some because the gear is not quite up there. I have done heroic FOS and POS with no real problems, but kinda scared to take him in HOR just yet.
Eva Dec 21st 2009 10:05PM
I'm a prot pally and usually very good with giving healers mana breaks and watching their mana bars. But in LFG pugs recently I've found that when I stop - either for healer mana or for my Avenging Shield CD to finish - it's a cue for the DPS to pull ahead of me...
Ostego Dec 22nd 2009 4:09AM
@Eva,
I've noticed the same thing; my g/f shamwow-heals so I'm more attentive to when she OOMs... and even when doing guild runs the DK will take my stopping as a sign to go forward and try to deathgrip a mob or two...
I know he is trying to keep his recount DPS numbers high, but that doesn't mean crap if they are getting everyone killed.
There are two people who have the responsibility of keeping the pace, the Tank and the Healer (they should probably be on the same page on this). Everyone else (guess that only leaves the DPS) should really be following them. If you are a DPS that isn't going to listen to the tank and healer, and you are dumb enough to go and try to fight that group of mobs then don't be surprised if your group lets you die to spare everyone else from a wipe.
~Ada of the EO
Arrelliana Dec 21st 2009 6:18PM
I even think your guide could apply to all healers. I have been in good groups and some marginal groups but the best of all was a group with 2 hunters that neither used misdirect to the warrior tank on AOE pulls. When I asked him if he minded, he told me he would MD to me. Sadly I don't think he knew how to do it.
Curyn Dec 21st 2009 6:57PM
My hunter friend and I have noticed a bug where the MD isnt actually applying threat correctly in the cross server pugs. She has to maintain constant attn because her favorite tool doesnt seem to be applying right for her. Im usually healing as Disc in these so im watching everyones threat more often then my own. I can see them pulling off the tank and up goes the shield on em before they take their first hit.
Has anyone else noticed this Misdirect issue?
QQinsider Dec 22nd 2009 9:21AM
Nope, working fine for me. MD + Volley ftw.
Nuurdie Dec 21st 2009 6:24PM
I've had a general good experience in PuGs.
I could be making dinner on follow and they wouldn't even notice. I'll toss a PoM every once in a while or bubble the whole group and have then go have a smoke.
I exaggerate, but it seems with the good groups there isn't as much dmg througput to heal. May as well shadow with Imp VE and heal the whole group while melting faces.
Cataca Dec 21st 2009 6:27PM
If I have to sit and drink during trash or before a boss I think I've failed as a healer. (Minus the new ICC heroics, they can be a little harry sometimes) Maybe I'm just too hard on myself, eh?
Marita Dec 22nd 2009 12:14AM
No, you're not being too hard with yourself
If you're a PRO healer (meaning end content raid healer), then almost every heroic (except the new ones) will be like a picnic day.
If you're doing more healing in a dps than in the tank, it's in part your (our/mine) fault, because you (us/me) are the experienced player, and should help the group.
It's not necessarily an altruistic thing, maybe you're thinking in maximising your own game time.
The only important thing is: Am I doing everything I can to do this in a better way?
Been "better": funnier, faster, whatever you like in your play style :)
shawndra Dec 21st 2009 6:36PM
Being a prepared healer might also mean having some dps gear, just in case. I walked into a group today that asked me, can you dps? I had my shadow set, not as shiny as once had been, and put it on. We ran all of Heroic Violet Hold without a healer. Vampiric Embrace and the occasional druid HOT cast by the moonkin kept us all up.
sukyfruit2 Dec 21st 2009 6:48PM
Use rawr to find out the best gear for your priest if you have trouble.
http://www.youtube.com/watch?v=HfYiZ8J5Oug
ambermist Dec 21st 2009 6:50PM
Since 3.3 came out, I've been putting my poorly-gemmed healer gear back on (bought all my T9 in one day once I realized my remaining triumph emblems were going to rot) and running through the random heroics. Healing is my first love, and I can certainly find a group faster as a tree than as a moonkin. It's been awesome to heal again frequently.
However, I've noticed this makes me once again very aware of other healers, especially when I'm running my other two 80s through the heroics. My mage was in a group the other day in which the tank and dps were darn good...if they hadn't been, we couldn't have carried the healer through. I watched him closely when I noticed that he was using Holy Nova a lot, but everyone except himself (including the tank!) never got healed past 80%, even between pulls and bosses. He was mostly casting Penance and Holy Nova. Out of curiosity, I glanced at his spec, and he was disc. I never saw a shield (isn't that what you discipline priesty-types do? shield a lot?).
I'll remember the name, because although I didn't add him to my ignore list (after all, he might just be new to the healing thing), I'll want to know if he's in my group again so I can plan accordingly. Don't be that guy!
So I would add to this, for the newbies out there--know how to play your class as effectively as you can. It's so worth it.
Mike Dec 21st 2009 6:55PM
Learning how to heal is not an easy process. You can use tools like Healbot to help you, but there's still a learning curve. I've gotten better as time has progressed and I've been chain-healing heroics. Of course, my gear has gotten better too! I've been kicked from groups in the early stages, though, sometimes rightfully, sometimes not, but I haven't been kicked in quite some time now.
But next time you see someone not using his spells correctly, just a simple suggestion, put in a polite way can go a long way.
Aurilia Dec 21st 2009 7:07PM
As a Discipline priest, I'm more often then not refraining from casting as many bubbles in heroics nowadays then I use to. This is especially true when healing a paladin tank - while some paladins are good at mana management, most still rely heavily on Spiritual Guidance to restore mana when they're healed. If I were to prevent the damage from being taken, the tankadin does not get healed, and thus they run out of mana. The same's true for rage tanks.
So while a Discipline priest not casting bubbles might be cause for initial alarm, they might be inexperienced or misinformed players overcompensating after being told that bubbles cause tanks to have trouble with aggro (or a similar line).
Rifter Dec 21st 2009 7:24PM
@ambermist : I have learned some good lessons on my lvl 70 priest from people being helpful. I have had to put a couple of jerks in their place, as well. I played a healer a long time ago in DAOC and have missed it. My girlfriend, who plays a healing shaman and used to raid tank on her paladin told me to avoid using shields on Paladins. (And warriors) as others have said, so they can build mana/rage. But, I was told early on that penance rocks. Good healing for low mana. I generally use shield when a player is low, and I need an extra second to get some more heavy-hitting heals off.