Encrypted Text: Two-horse race, 2009 in review

We've been through a lot in 2009. It seems like every time we get settled on a spec or playstyle, Blizzard flipped it around with the next content patch. With each raid dungeon released, the top DPS build seemed to bounce to a different tree every time. I would say that rogues are probably in the top 3 classes for 'most change received' in 2009, especially when talking about changes that redefine the class completely. While death knights will complain that all they saw was the nerf bat this year, rogues have matured as a class and are far more versatile than where we were in January.
We exited last year with Mutilate reigning over Combat, daggers standing triumphant at their long-awaited return to a rogue's hands. Early Naxxramas raids had me convinced that I had better start enjoying the Assassination tree, because a double Webbed Death rogue was a force to be reckoned with. Our PvP viability looked something like it always had: the ultimate ganking machine, but not much else. Let's explore some of the changes that took us from our previous one-trick-pony status to the versatile killers that we are today.
10) Patch 3.0.8 – Removal of the cooldown on Fan of Knives
Starting us off early in 2009, Blizzard took the 10 second cooldown off of our only true AoE ability. Previously, it was good to cast on trash when possible but wasn't able to be used enough to put a dent in the complete caster domination of the AoE damage boards. Rogues were used to the treatment, and I'm pretty sure the myth that 'trash DPS doesn't count' was created by an assassin with a sore ego.
Blizzard decided at some point that AoE DPS wasn't a 'role' they wanted any particular class to possess, and started to spread the love. Elemental shamans got an updated Fire Nova, which boosts their AoE power by 1%. Rogues received the FoK cooldown removal, which has skyrocketed us to #1 AoE DPS. FoK has become an integral part of the class, and it really gave rogues the depth to play multiple roles in the same fight. Combined with Tricks of the Trade, we have an unrivaled ability to control AoE threat and completely redefine tanking strategies on the hardest fights in the WotLK instances to date.
9) Patch 3.0.8 – Feint now reduces AoE damage taken
On the reverse side of the FoK change, we saw a new feature added to the very old ability Feint. It was previously an in-joke among rogues that anyone with any skill didn't even have the ability on their bar any more. Now, with its updated 50% area damage reduction on-use effect, it's one of the abilities that really allows a knowledgeable rogue showcase their finesse. Emalon, Krick & Ick, and Freya are just a few of the fights where knowing when to Feint can literally save your life. It gave rogues some depth in the PvE and PvP scenes, where all of our previous defense were essentially long CDs that would get us out of one jam per fight. Now, we've actually got a reactionary ability that's on a very short CD, that can add a lot of flavor and fun into an otherwise boring DPS rotation.
8) Patch 3.1 – Hunger for Blood redesign
Hunger for Blood's clunky mechanic was so bad, I dedicated an entire article to describing how much it made me hate playing Mutilate. Blizzard has tweaked, prodded, and transformed Hunger for Blood so many times over the past year that I don't even remember the initial iteration. I believe in patch 3.1, they finally found the happy medium they were looking for. They doubled its duration to a minute, removed the stacking requirement, and dropped the energy cost through the floor. While they're still using it as a knob to tweak our damage today, it has really matured from an ill-conceived attempt to make Mutilate viable into a decent ability that adds just the right amount of flavor to Mutilate.
7) Patch 3.2 – Axes, axes, axes
What can I say about axes that I already haven't? I think we should've started out being able to use axes, I have not stopped thinking about race-changing my rogue to an Orc since the change was announced, and I am very proud that Blizzard decided to throw us a treat instead of allow the 'Hero Class' to steal Fist Weapons from us instead. I love using axes, and I'm currently sporting Nighttime from the heroic version of Forge of Souls. While I'm sad that I can't find a great OH axe to go with it, I am still excited to know that my transformation into the lumberjack rogue is 50% complete!
6) Patch 3.1 – PPM Poisons
One of our biggest changes in '08 was the buffing of our utility poisons to a new 50% rate, essentially guaranteeing application of whichever poisons we were using. Unfortunately, our new poison scheme was so strong, that it became the focus of the entire class. You wanted to be Mutilate for the poison bonuses, and you wanted to use the quickest daggers possible (at the cost of physical damage) to maximize your poison output. There was no concern for anything besides poison! Webbed Death was best-in-slot, and a blue heroic drop was close behind.
By moving Instant Poison to the new PPM mechanic, Blizzard really broke the stranglehold that Mutilate had on competitive rogue DPS. It also allowed slower weapons, such as all of the Kel'Thuzad drops, to be viable for the rogues who had picked them up. Poisons have undergone so many changes in 2009, that they are now truly an integrated part of our DPS and our class as a whole; instead of a temporary weapon enchantment that we ignore 99% of the time.
5) Patch 3.1 – Lightning Reflexes and Savage Combat buffed
Patch 3.1 was designed to get Combat back into a rogue's PvE arsenal, but unfortunately, it worked too well. The buffs to LR and SC were so strong, that current Mutilate builds depend on LR's haste as a core part of their build. Combat went from a mid-tier DPS tree into the chart-topping build that we saw taking over in Ulduar. With hard mode fights pushing cooldown usage to the limits, Combat truly saw its 15 minutes of fame as all of the previously Mutilate rogues continued to run Naxx25, praying for a Calamity's Grasp to drop.
4) Patch 3.1 / 3.2.2 – Envenom buffed to compensate
Blizzard realized that they had gone too far with the Combat changes in patch 3.1, and even teased us with a possible Glyph of Envenom, allowing a Mutilate rogue to ignore their Deadly Poison stacks altogether. Unfortunately, Assassination rogues were forced to wait until patch 3.2.2 to see this change to fruition. Blizzard added a change to Master Poisoner that allowed Envenom to not consume our Deadly Poison stacks, which was a significant logistical and literal buff to Mutilate rogues everywhere. In fact, if it weren't for this change, we wouldn't have even seen the #2 patch note on this list!
3) Patch 3.1 – Armor Penetration
Blizzard probably went too far in patch 3.1 to ensure that Combat rogues would never be benched again. With the addition of epic gems and another Armor Penetration trinket via Mjolnir Runestone, stacking ArP allowed Combat to reach DPS values completely unheard of by any other DPS class around. While we're not going to see much of ArP in Cataclysm, rest assured that it played its important role in nerfing Mutilate and buffing Combat when rogues needed it the most.
Many rogue 'old-timers' are stuck in their ways and believe that it's Combat or nothing when it comes to rogue specs. When Mutilate ruled Naxx's charts, I saw many of my long-time brothers of the shadows give up their weapons and leave the game. Keeping Combat fun is a key part in retaining the rogue population, while maintaining the viability of other specs is what will keep us interested in the long-term.
2) Patch 3.1 / 3.3 – Deadly Poison turns the tables
Besides the title being a great Assassination pun, Deadly Poison really did turn things around for us in 2009. With its buff in patch 3.1 to a 50% larger scaling coefficient, and its recent transformation into Mutilate's savior, it has been the knob that Blizzard uses to keep both specs in line. It killed any hopes of an Instant Poison-based Shiv build by outscaling both, it killed the dual IP / no Envenom Mutilate build, and it even set a 3.3 Mutilate rogue's DPS to an astronomical number. Though Blizzard tuned down Hunger for Blood to compensate, it was Deadly Poison that started the fire.
1) WotLK – Combat vs Mutilate with no clear winner
Without Deadly Poison, Mutilate would be in shambles while Combat ruled the castle. Without the Slice and Dice buff to 40% haste and Lightning Reflexes transformation into a talent worth taking, where would our scaling be now? Without Fan of Knives, we would be snubbed when asking to go on a raid where there's any fight with more than a couple targets. And without the overarching poison changes, we'd all still be dual-wielding Librarian's Paper Cutters just to get through a heroic. Instead, we have two completely different builds and playstyles, and we're worth bringing to a raid based on our DPS alone.
Conclusion:
Blizzard did a great job of reintegrating rogues into the game by giving us the tools necessary to have multiple viable DPS builds, a variety of rotations based on gearing choices, and the ability to compete at the very highest end of the DPS spectrum. We're where we've always wanted to be right now, with our two DPS specs on top of the world yet both rivaling each other, many of our class' unsuccessful talents redesigned or reimagined, and holding true raid utility in the form of FoK and Tricks of the Trade. Now all we need is for that fix to Vanish to hit in time for Cataclysm, and I'll be completely satisfied.
Filed under: Rogue, Classes, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
evangelisiti Dec 23rd 2009 3:12PM
I concur with your assassin brethren when they say aoe trash dps doesn't count.
-Another Elemental Shaman
Edge Dec 23rd 2009 5:09PM
I do not concur that AoE trash does not count. It very much counts!
-Your new Enhancement Shaman Brethren
Noah Dec 23rd 2009 5:40PM
As an elemental shaman as well, I don't know whether to agree or disagree with trash counts/doesn't. The fact is, as I see it, unless there are many, many easy-to-kill mobs in one area (magma + nova + chain lightning + thunderstorm = win), elemental shamans don't do great dps on basic trash, since we have longer casting but more powerful spells than most, and we have to use a global cooldown adding a flameshock to the target (usually) before we begin dpsing. The trash just goes down too fast. Our big dps happens on bosses, which is why we're inclined to say that anything not a boss doesn't count, even though others might definitely consider it to count.
Just a thought.
— Another Elemental Shaman But A Different One
Noah Dec 23rd 2009 5:41PM
Oh, wait, my mistake. You were talking about AoE trash.
Yeah, that doesn't count.
Malkavos Dec 23rd 2009 3:13PM
Very nice summary. Really puts the rogue's development through the Wrath cycle of patches in perspective.
Jeff Dec 23rd 2009 3:17PM
Bravo!
I have long since benched my Rogue; however I still enjoy reading your well thought out and thorough articles.
Barinthos Dec 23rd 2009 3:17PM
Before someone asks "why the hell does a rogue have a tanking weapon!?!?"
http://www.wowhead.com/?item=50302
Mihn Dec 23rd 2009 3:23PM
I overheard a combat rogue say they get 10k dps on stationary fights.
My jaw dropped. The best I can do is 8.8k on Saurfang.
I must be doing something wrong as Muti.
Great article though, pretty much followed that rollercoaster all the way through, so many spec changes, so many regemmings. Im poor because of it. I refuse to step out of Muti now, and go Combat/ArP. Im broke!
Quidamtyra Dec 23rd 2009 8:03PM
on Suarfang, my best so far is 8.9k dps on a kill, trading tricks with another rogue, no hysteria (oh how I wish).
I've tried mutilate a couple times, best attempt was 8.6k on a Saurfang wipe. I'm a classic example of PEBKAC in that scenario.
Philip Dec 23rd 2009 3:36PM
Our class dps is currently propped up by a bad class design: poison damage.
I'm sorry, but even as COMBAT it sometimes rivals my Sinister Strike damage. That is a recipe for disaster later, when it has to be nerfed to bring our class back into line with where it should be. This is eerily similar to where Shamans were pre-Windfury nerf. And yes, I'm talking vanilla wow style windfury.
Oh yea, the damage is nice and all, but let's be realistic. People who couldn't hang 6k dps on Naxx mobs suddenly doing 8k in ICC in basically the same gear?
Poisons should be a supplemental damage, not 20-21% of your dps. It's not a question of IF, my friends, but WHEN.
Chase Christian Dec 23rd 2009 4:30PM
Having our DPS balanced between physical and magical damage is one of the major components to fixing this class. If we were purely physical, enjoy being Combat and being completely uncompetitive without an ArP trinket. Balancing us between two damage types allows for more uniform damage scaling and the ability to be buffed by both magical buffs/debuffs and physical buffs/debuffs.
vanye111 Dec 23rd 2009 3:40PM
Chase,
What build are you using for axes? My gf's rogue recently picked up Nighttime , but she's been a fist/dagger kind of Combat rogue her entire Wow career, and I'm not sure how to tell (being a mage/paladin kind of player) which build at talentchic.com is a good one for her to look at.
Roland Dec 23rd 2009 3:43PM
WHAT ABOUT HAT???
;_;
Cyno01 Dec 24th 2009 12:50AM
Ah, so much that, i miss raiding as Sub soo much.
I raided all through BC as sub, was actually competitive on the meters too, thanks to prep/sprint/ShS etc, i could spend more time on the target than most other melee. And hemo helped total raid damage a bit as well. Started to fall behind a bit by Hyjal/BT thought... but then 3.0 dropped. :D
Was pulling crazy numbers with a custom HAT build, super fun to play, stuck with it through naxx 25. Then the bug was discovered, only tried it once, another rogue in my guild went sub for a night and we both did something like 7k on loatheb, that was in naxx 10/25 gear... and then came the nerfbat and it all went to pot. I still have 2 webbed deaths in my bank, and miss ebeing able to only carry wound poison.
I'm currently a somewhat happy Mut rogue, but god how i miss shadowstep...
Question though, i thought about this but never bothered to do the theorycrafting back when poisons were changed the first time and they became spells, they ARE effected by spell buffs... and thought about it a little more since the recent poison change and it becoming such a huge chunk of our damage, i understand poisons scale with ap, but would it ever be worth it for a rogue to stack spellpower?
LOL Dec 23rd 2009 3:48PM
"Blizzard did a great job of reintegrating rogues into the game by giving us the tools necessary to have multiple viable DPS builds, a variety of rotations based on gearing choices, and the ability to compete at the very highest end of the DPS spectrum. We're where we've always wanted to be right now, with our two DPS specs on top of the world yet both rivaling each other, many of our class' unsuccessful talents redesigned or reimagined, and holding true raid utility in the form of FoK and Tricks of the Trade. Now all we need is for that fix to Vanish to hit in time for Cataclysm, and I'll be completely satisfied. "
I think it's funny that rogues continue to get away with (now across every version of WoW) dominating damage dealing and nearly all forms of PVP yet feel they were slighted somehow ever.
My main is a warlock. My class was gutted for being overpowered in PVP and PVE last expac because Mages cried.....even while Mace-spec rogues owned the living crap out of everybody in BG's and Arenas, especially us locks.....gutted to the point that all buffs became raid-wide, we lost an amazing synergy with Spriests, and we are now still overpowered because we can kill people.
Rogues, meanwhile, are nearly soloing this game DPS-wise in raids right now and still are amazingly given every defensive CD and incredible control that no other single class gets.......
Then Belt writes something like that closing paragraph there and I realized who plays rogues:
Delusional people........you guys need a big fat nerf for Christmas in PVE damage and to have your Mute/Prep build gutted in PVP, just like my SL/SL build..........
Philip Dec 23rd 2009 3:54PM
If you think warlocks are in a bad place right now, you're doing it wrong.
Hmmm Dec 23rd 2009 4:06PM
Yeah he must be since they get die in a cheap shot to rogues.....
Did you ever try to kill an SL/SL lock in BC?
Philip Dec 23rd 2009 4:16PM
Yes yes we all remember the felguard craze of 2007.
Not sure what your point is. I don't kill good warlocks in one stun. Most rogues don't kill good warlocks in one stun.
And with rogue participation in 3's sitting somewhere around 6-7%, I'm guessing rogue isn't what's holding our bitter brother back from being all he can be.
Pyromelter Dec 23rd 2009 4:51PM
A warlock being-oneshotted by a rogue should be rare in pvp because a warlock should have the hp to soak a lot of that damage. But almost any other non-plate wearing, non-tank spec can easily be "oneshot" by the rogue combo of ambush-mut-vanish-ambush-mut. I pvp as a frost mage, and I usually keep my shields up, and often "feel" for rogues; frost mages really have some of the best counters for rogues. But a very well geared rogue can still take a good 10-15k health before I can get out of his range. I think the key on that reply is "good" warlocks. Maybe the poster doesn't have any resil; if you are in a bg, and have little to no resil, be prepared to visit your local spirit healer quite a bit if the other side has a few rogues around.
Deathgodryuk Dec 23rd 2009 8:10PM
tldr: Waaaaah I'm bad at being a lock and want rogue nerfed to compensate.