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12-23-2009 @ 2:27PM
I am very much looking forward to these healing changes, I am looking forward to healing requiring more skill and less luck.Playing from Australia, the Hard Modes as they stand are just plain stupid. You get a 10-15% latency variation, which is very common, and you end up with a dead tank. The few Hard Modes we did had the dps doing almost exactly the same as they were in normal mode; the tanks paying a little more attention, and the healers frustration levels so high that they were getting asked over and over "Why did you let X die?".More damage done to the raid makes only the healers job harder most of the time, and I don't understand why that should make a fight "Hard Mode".Hopefully with these changes will come a philosophy of making Hard Modes less based on "More to heal through" and maybe into "more to pay attention to".
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