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12-23-2009 @ 9:16AM
Slightly ranty, but I couldnt possibly agree more with everything that has been said.In particular the "Grow A Pair" part appeals to me. Today, I got AK as a random dungeon. Twice. Both times three of the group members left, citing that they hated the place. Since when is AK hard? Its slightly annoying, yes, but so it standing in Dal for 15 mins until you can rejoin Dungeon Finder, I would think?Also, I turn off DPS meters in 5-mans -- they dont mean anything. Your Aff Lock might be the best in the world, but if things die before his DoTs tick, then the DPS meter will say that he sucks. This is a particularly sore point for me because my main DPSer (Boomkin) has a long wind-up time too before I actually start to DPS effectively.Also, you can top the DPS meters by AoEing everything in sight, but thats not necessaraly helpful if the enemy mob healing its friends lives longer than it has to.
12-23-2009 @ 9:42AM
This. The only time i left a group was in FoS. I am an affliction lock, and I was making and placing a soulstone on the healer when the tank pulled the first two mobs. The ones who cast reflect on themselves fairly often. By the time I got the SS up, and started DoTing the mobs when they had reflect down, they were pretty much down themselves. The tank starts ripping into me that i "better pick up my DPS" and starts listing how much I actually did.My DoTs didn't even have a chance to tick.I responded with disbelief, and then left group. Maybe I should have stayed and made him eat his words, but the frustration i felt, and the knowledge that he was going to be like this the whole time just won out.I'd rather have the 15 minute debuff than deal with a**hattery.
12-23-2009 @ 10:15AM
@Mole I feel your pain, man. *Hate* those spell-reflect mobs, particularly on the first pull. DPS-meter-watchers will immediately call out the casters for being "low" after that pull, not understanding that we're simply neutered on those mobs, and have to spend half the fight twiddling our thumbs until the shield wears off. With decent physical DPS along, the mobs are usually dead (or so close it doesn't matter) before my Mage gets more than one cast off.Hell, in 5-mans in general, with a good group, my Mage doesn't get a chance to get "wound up", unless we're AoEing. 2s-ish AB x4 + 2s-ish MBAM is around 10s per rotation, with a ~2s "lead time" that non-casters don't have. Single trash mobs don't last that long. And forget DPS if I need to decurse or interrupt (which noone else ever seems to do...)Let's see some mobs go physical-immune or better yet physical-reflect and see how the non-casters like it. Make 'em tauntable, and fully affected by threat, but reflect physical damage to anyone but the tank. Make it the first pull in a 5-man, and see how they like it.
12-23-2009 @ 10:30AM
I completely agree with the "get a pair".I had our healer drop from a Blood Furnace run last night right before the last boss. We had more than a couple of deaths, but I figured we were there, we should finish.Unfortunately having a healer is key to finishing every instance and there aren't a lot of people looking for outland heroics on my battlegroup.
12-23-2009 @ 10:32AM
"Let's see some mobs go physical-immune or better yet physical-reflect and see how the non-casters like it. Make 'em tauntable, and fully affected by threat,"Yeah, it doesn't work like that... Besides which there are plenty of fights that are conductive towards being ranged, it's just that the melee dps is more often than not too stupid to move like they're supposed to and are healed through it.
12-23-2009 @ 11:09AM
@zappo - Agreed, it doesn't work that way. Just saying if they *did* add a pull or two like that, it'd prove the point.The particular mobs we're talking about are essentially designed such that casters (not ranged in general - Hunters aren't affected) *won't* be doing their best DPS. Mages and 'Locks get hit hardest here - at least Shadow-specced Priests, Boomkin Druids, and Ele Shaman can throw out a heal or two while they wait.Being the first pull of the instance, it's often what meter-readers use to gauge the "viability" of the DPS. I'm not saying that's right (it's stupid, in fact), but that's the reality of the situation. There seem to be an awful *lot* of meter-readers out there.If the shield were spell-stealable by Mages, and devourable by a Felhunter, it wouldn't be nearly so large an issue, because we could deal with it and get on with doing our jobs, rather than standing around looking like dead-weight jerks until the shield is down or the mob is dead, because to do otherwise would get ourselves killed.And the silliest thing of all is this is trash in a 5-man. Is there any 5-man trash that goes physical-immune/reflect, causing a rogue, hunter, etc... to need to sit on their hands for most of the time a mob is "in play", while casters get to go nuts? I'm not aware of any.
12-24-2009 @ 10:49AM
Same im an unholy death knight dps with about 8 procs, i need at least 5 of these up for me to do decent dps.but i keep my recount up and set it to only show myself so i can improve how i play, i know it sounds stupid but i like to find out small ways to improve my dps when it matters so i try out things that may work in a place it doesn't matter. however i dont spam the recount charts to everyone unless they ask me too. (sometimes people in greens want to know how they did)
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