Ready Check: Tonight we're gonna raid like it's 2009, pt II

Three raid instances were immediately available at the release of Wrath of the Lich King. I don't want to spend a lot of time breaking down these three, since they were actually released in 2008. However, all three still see traffic even today, and each exemplifies some portion of the new raid design in 2009. So, without further ado, let's start talking about the Raids of 2009.
Obsidian Sanctum
The Obsidian Sanctum proved to be the home of Sartharion. While there's not a lot of lore you easily encounter, the basic idea behind the fight is that Sartharion was protecting the eggs of the Black Dragonflight. That's bad. So you go to the basement of Wyrmrest Temple, and beat him down. We have to kind of gloss over the fact that Alexstrasza and dozens of other big, beefy dragons are right there and presumably perfectly capable of dealing with this issue themselves. If it weren't for little suspensions of disbelief like that, we wouldn't have much to do in the game world.
Sarth was a fairly simple raid on its normal difficulty. You go in, and you fight three little dragon bosses. This is the first of fights in Wrath which involved a "dance," though. Raiders were required to not-stand-in-stuff, click portals to enter a phased world, and otherwise react to environmental stimulus. The dances weren't difficult for most people, but they still had a learning curve for people who had never raided before. The final fight with Sarth himself was definitely a dance routine: dodge waves of lava, handle adds, and tank Sartharion. Again, not the most difficult fight out there, but certainly new content for many people.
Sartharion, however, is the home of the first Hard Mode in Wrath of the Lich King. Not only did he have a Hard Mode, but he had the first variable Hard Mode. If you wanted a bigger challenge -- and better loot -- you could decide just how hard you were going to make the fight. With each of those little drakes you left up, you got a more difficult challenge. And with that greater challenge, came greater loot.
The level of difficulty you could handle became known as Sarth-1D, Sarth-2D, and Sarth-3D. Sarth-3D was, obviously, the most difficult version. With each drake you left up, Sartharion got tougher and tougher. You raid had to spontaneously handle the big boss himself plus all those mini-bosses (and their respective dances).
Sarth-3D became a litmus test that proved or denied the abilities of different tank classes. Death Knights rose to prominence for a while, since their cooldown-based defensive abilities were perfectly suited to this scripted dance routine. By comparison, Paladins were called into question as effective tanks, since they had no real defensive cooldowns (at the time). When Sarth-3D was considered bleeding-edge content, the small cooldown differences were a big deal
Naxxramas
Naxxramas was relatively straightforward compared to Sartharion. While Naxx didn't have any real Hard Modes, it did have more Achievements than you could shake a wand at. Almost every boss had some kind of achievement, and mastering them all became a point of pride for many raiders.
Probably the most difficult achievement was the Undying and the Immortal. These elusive achievements were obtained when no raid member died during any boss fight in a single raid ID. When you consider that Naxxramas had 15 different boss fights, that was one heck of a task when Naxxramas was contemporary content. Both versions of the title were rewarded with a special mount, and that mount became a mark of prestige on server communities.
When Ulduar was released, and better-than-contemporary gear hit the streets, the special mounts were stripped from the achievements. However, the character titles were left in place, as a goal for new raiders. When you consider something like server lag can rob you of the title, I think that's pretty reasonable. Even a tank with 60k health or more could die to a bad lag spike nowadays.
Eye of Eternity
Few raids can produce as much frustration as Eye of Eternity. With only a single boss, Eye of Eternity can still feel like three entirely different fights. You start off fighting Malygos, then his henchmen, then you hope onto vehicles to fight Malygos again.
Eye of Eternity was the first raid to use Wrath's new vehicle technology. Players had a taste of dragon-riding and vehicle-piloting through the Occulus (which everyone hates), Wintergrasp, and about a dozen different quests. But when you hit the third phase of Malygos, your piloting skills were truly put to the test.
The problems with Malygos's vehicle phase felt numerous. Raiders' efforts to improve their gear were relatively meaningless to the third phase, since the dragons you rode weren't originally affected by your item level. The phase felt buggy and random, and can be very confusing to raiders to this day.
But the third phase of Malygos did something brand new in WoW raiding. The fight literally introduced players to a third-dimension. You no longer simply moved your character forward, backward, left, and right. You now had to contend with "up" and "down."
With this brand new third dimension being a real factor in the fight, it's no wonder many players struggle with Malygos. Iterative changes to the encounter have made it much more palatable, but it can still be a tough experience. Most raids with which I'm familiar categorize it as a "when we have to" raid, as opposed to something they farm for fun.
Summary
In the next edition of Ready Check, we'll start looking at the actual raids released during 2009. These were all direct outgrowths of the philosophy and initial raids of Wrath.
Ready Check is here to provide you all the information and discussion you need to bring your raiding to the next level. Check us out weekly to learn the strategies, bosses, and encounters that make end-game raiding so much fun. 





Reader Comments (Page 1 of 1)
Sleutel Dec 23rd 2009 7:31PM
"Contrary to how many forum denizens interpreted the phrase, this design law was not intended to allow raids to bring 4 Warlocks and 5 Paladins yet still blow through Ulduar."
Well, duh. Everyone knows it means ten DRUIDS. That way, you can balanced your ranged and melee DPS.
"Both versions of the title were rewarded with a special mount, and that mount became a mark of prestige on server communities."
Nitpick: Immortal/Undying didn't get you a mount--it got you the title. It was, however, the single hardest criterion required for the mount, so if you have the title, you probably also have the mount.
sephirah Dec 23rd 2009 7:43PM
*cough cough* The Twilight Zone (10)...
Sleutel Dec 23rd 2009 7:49PM
@sephirah:
Here's the full paragraph, in context:
"Probably the most difficult achievement was the Undying and the Immortal. These elusive achievements were obtained when no raid member died during any boss fight in a single raid ID. When you consider that Naxxramas had 15 different boss fights, that was one heck of a task when Naxxramas was contemporary content. Both versions of the title were rewarded with a special mount, and that mount became a mark of prestige on server communities."
So you can see that they're talking about the mount you get from Glory of the Raider, not the Sarth3D mounts.
sephirah Dec 23rd 2009 8:02PM
Glory of the Raider (10) needed The Twilight Zone (10):
http://www.wowhead.com/?achievement=2137
Sleutel Dec 23rd 2009 9:09PM
@sephirah:
Ah, I see what you're saying. Sorry, but Sarth-3D wasn't harder than Immortal. The latter depended on not just skill, but a bit of RNG luck. Even now, IIRC, Immortal is STILL the most rare achievement.
I got my Twilight Vanquisher title before the drakes were nerfed from Glory of the Raider, and that same group was never able to get through an Immortal run--sooner or later, someone would die.
sephirah Dec 24th 2009 2:57PM
I was talking about 10 men.
The Twilight Zone (10) was harder than Undying.
But sure, Immortal was (is?) harder than The Twilight Zone (25).
cloudy Dec 23rd 2009 8:03PM
Nobody is talking about the Sarth3D mounts! They have confused the achievement for Immortal/Undying with the Glory of the Raider achievement, of which immortal/Undying was merely a part. The Immortal achievement awards the title Immortal - not the black proto-drake.
K Dec 23rd 2009 8:23PM
Where's the VoA love?
Ad134 Dec 23rd 2009 8:41PM
"Players had a taste of dragon-riding and vehicle-piloting through the Occulus (which everyone hates)"
Oculus.
Oculus.
OCULUS.
Eddy Dec 24th 2009 2:34AM
I hate that instance so much I misspell it intentionally just to offend it.
Gnur Dec 23rd 2009 9:02PM
I'm astonished at how many factual errors the writers on this site continue to allow into their articles. Do you not employ editors? Or not raid? Sometimes I wonder if a couple of the columnists who write about endgame content even have level 80 characters.
First, as mentioned, the Naxx proto-drake mounts were not for The Immortal and the Undying, although those achievements were required for their respective metas which did award the drakes.
Second, Malygos certainly wasn't the first fight to involve 3d movement. Kael'thas in Tempest Keep required players to orient themselves in mid air and use all three dimensions to keep Kael's spells from chaining too much while not getting too near or too far from the floor, while vertical movement in Maly phase 3 is allowed but adds nothing to the fight; it's more effective to stay in the same plane for the whole phase and only move sideways. If anything, phase 2 was the part that required some vertical orientation in order for melee to reach those frustratingly difficult-to-hit floating adds.
Your readers would really appreciate if you did your homework.
Tommy Dec 23rd 2009 9:43PM
True they may need to do some editing but in general most people should understand what the article is getting at. I mean if you've been here since Wrath and have a 80 you should know the whole content of this article. Sure Undying and Immortal didn't give you the Proto Drake but hell we all know that doing that hard level of raiding involved getting the drake and title. The third deminsion in playing was not new but it still was emphasized upon in Wrath. First time Raiders were exposed to a boss that required this of them. Sure its easy enough to fly around killing a boss in a normal dungeon but come on a raid now. "serious stuff" haha
Imnick Dec 24th 2009 6:09AM
'm astonished at how much pointless nitpicking the writers on this site continue to allow into their comment sections. Do you not understand that these people are only human like you? Or may have more important things to do than write articles for the ungrateful masses of the internet? Sometimes I am astonished at the complete idiocy of the comments here.
It's a TINY error!
Who CARES if Kael had air swimming first? It's hardly important!
Everyone who needs to know about the achievement ALREADY KNOWS that it's not the one that gives the mount!
Gnur Dec 24th 2009 3:09PM
I wouldn't nitpick if it were only this article. But it happens all the time.
"They're only human" is not an excuse for professional writers to make basic mistakes that could be corrected with less than five minutes of proofreading and fact checking. I know wow.com isn't the New York Times, but it's not your high school paper either, and I think anyone who does this as a job, even if it's only a once-a-week gig, should take a little more pride in their work and hold themselves to higher standards.
Arete Jan 2nd 2010 6:07PM
@ Gnur
Feel free to get your free WoW commentary from some other site if it bugs you that much.
Elvan Dec 24th 2009 1:10PM
Still havent done maly on any of my toons only thing i need for champ of frozen wastes on like 3 of them
Bronwyn Dec 24th 2009 4:35PM
This. People hate maly so much that my guild did it a grand total of ONCE, on a night that I happened to end up on stand by.