Use brute force, Luke

Last night, however, I had a sort of small revelation. First and foremost, I was stressing myself way the heck out over a pick up group with four folks I was likely never to see again. Secondly, the faster you go in a PuG, the less likely perfection is to be attainable, and if four people want speed and one guy wants flawless, you'll get very fast flaws. So that meant I've come up with an entirely new tanking philosophy for the new five mans, and an entirely new way to gear for them. I'd talk about both.
Parte the Firste: Talketh to People...th.
Okay, so the fake old time speech thing? It doesn't work. We won't do that anymore. But frankly, instances are not meant to be dour, grim, silent stormtrooper marches of annihilation. They're supposed to be fun, wacky, bad joke telling stormtrooper marches of annihilation! It's fine to pull fast, especially if the group significantly outgears the place (we'll be talking more about this below) but I've found that in many cases simply typing the occasional line in /p between pulls can actually get four random strangers to talk back to you!
Admittedly, I sounded a bit like a comedian trying to warm up a room before a TV show (I think I said "I like you guys but man you don't talk much") but if you're willing to risk getting aggro from Wink Martindale (see, there's one of those bad jokes now) it can liven the place up significantly. Last night's Halls of Stone run (ugh, not Halls of Stone again) was made significantly easier for me once the group started chattering back and forth at each other between trash pulls because (here's the functional dirty little secret of why this is good for us tanks) it keeps them from running ahead of you.
That's right, there's a reason ol' Matt is telling you to get the group chattering. Chattering = typing. Typing = busy for a couple of seconds, which means they're not running ahead, aggroing packs and then running back to die and get the healer killed because the healer tried to save them and now has mad healer aggro so there's like thirty little stone guys hitting him or her in the face. A group that is talking can still do these kinds of things, it's true, but it's an additional impediment to it, and once you get the ball rolling you often don't have to do more than type the occasional "Wow, that's true" or "lol" and they'll keep it up.
Encourage it. Foster it. Get them to start telling outlandish stories, brag about how awesome they are, trash your server, whatever it takes to distract them so that they stop trying to pull instead of you. Be affable. Get the group to work with you instead of against you. It's hard enough to tank four caster mobs and a teleporting ghost, after all.
Part Two: Make Adjustments
There's a lot of things that you will want to change about how you normally do things to mesh with four strangers. Your guild is used to you by now. They know you're weird about clearing trash and hate to skip it, or that you always do LoS pulls to try and get everyone into Swipe range, or that you never open with Consecrate. They've had time to watch you in action, they know what they can and can't get away with. Likewise, you know about that one mage who always picks the wrong target to nuke into oblivion and have him focused for taunt purposes, or that one healer who is always slightly slow to start healing on big pulls out of fear of group aggro. You've learned their quirks.
Forget all that now. You have no idea who these four people are. You don't know what they're going to do. Stop tanking the same way you always have and start tanking reactive to what they do. If you see the DPS DK is opening with Death and Decay, get ready to bust out a tab targeting storm of cleaves and hit TC/Shockwave every time they're up. If this new rogue burns tricks on you every cooldown... thank him? I don't know what to do when rogues are nice, it throws me. Don't freak out, don't yell at the group for doing stuff you've never seen before, try and react. (This doesn't mean that if they do stupid things like Misdirect onto the healer you can't yell. But vote kicking them is easier on your sanity in the long run, and trust me, if DPS is MD'ing onto the healer it's usually not that hard to get them vote kicked. Save yourself the stress of freaking out.)
Likewise, and this one was very, very hard for me to accept, but here's the thing: I know you ran TotC/TotGC until your eyes wept, or did a boatload of heroics, and you're very proud of your 40k or even more health tank set with gobs of dodge and parry. And I'm happy for you, really. It's very nice. Now take half of it off and stack threat stats.
It's perfectly acceptable to walk into a heroic with as low as 32k unbuffed health if you have to in order to keep threat in the first place. Dump a stam trinket for one with gobs of hit or expertise. Slap on some block value gear, or even a DPS belt and bracers, whatever it takes to hold threat. No one cares how hard you are to kill if nothing is trying to kill you. I personally drop to 38k in heroics in order to wear a Grim Toll, Bloodbath Belt, and several high block value pieces.
I'll be honest, the only reason I choose block value over, say, crit is because I feel naked going below 540 defense even when I know I can be uncrittable in a five man heroic at 536. As long as you're not crittable, dump as many avoidance or mitigation pieces as you have to in order to hold threat. I find instances to be much more fun if I can actually generate some rage and do some damage while I'm tanking, and it makes them a lot faster when people aren't taking dirt naps every pull.
Let's face it: the DPS is not going to wait for you to build aggro. They don't care that you have to ramp up your threat generation (if you do). There's a general mindset among DPS players that their job is to do as much DPS as possible as fast as possible, and while you can occasionally find one who will remember the old days of 'Wait for Sunders, guys" those days are generally gone. This isn't a raid, where if you don't gear for maximum stamina and avoidance the boss will hit you back to back for 35k apiece and you'll die. Trust me: wear some DPS gear if you outgear the content. You'll be glad you did.
Part Three: Remember why you're there
Unless you actually queue'd up because you really like yelling at strangers and dropping group in a snit, take a deep breath. If the group is intolerable and you have to leave it, that's fine, but try and do so in as nice a way as possible. "I'm sorry, but I don't feel like we're really making any headway on this" is preferable to "You guys all suck at getting out of Wells of Corruption and this is the sixth time we've killed all the trash only to wipe at 1% because everyone but me is dead, go jam twigs up your buttocks and dance on a dirty floor".
The second one might make you feel better in the short term, but it fosters a bad mindset. Don't take it that seriously. Put on a really good song and sing off key during pulls. Talk to your dog ("Did you see daddy save that group with Challenging Shout? Did you? Who's a good tank? I am!") or just take some deep breaths, gut it out, and get your emblems. Save your rage for the mobs. Unless you're a paladin or DK, in which case, it's less directly applicable and more a metaphor for using your emotions to motivate you to tank better. But warriors and druids, you go ahead and actually save your rage for the mobs.
Also, I recommend (especially if you have good DPS gear) queuing as DPS a few times, whether on your tanking character or on an alt. Get a feel for how they play. It can help soothe you to just bash away at the enemy without trying to keep them all focused on you all the time, and also can help you understand how DPS can often feel constrained by tanking. It's worth walking in the other guy's shoes.
Now go forth and do whatever you were going to do anyway. I'm not here to run your life.
Filed under: Druid, Death Knight, Classes, Instances, News items, Odds and ends, Analysis / Opinion, Patches, Warrior, Paladin, Wrath of the Lich King






Reader Comments (Page 1 of 5)
zhaharik Dec 23rd 2009 6:02PM
Possibly the best article title this year - thanks for the giggle :D
Sqtsquish Dec 23rd 2009 6:30PM
Well at least you can say what I said earlier in response to another post without sounding like a *censored* but evidently people don't like the idea that if they don't assume from the get go that their group me be full of scrubs or idiots that it may very well be their fault for not planning ahead on how to deal with it.
(cutaia) Dec 23rd 2009 6:45PM
How is commenting on an "article title" even remotely close to your rant about how 90% of wipes are the tanks fault?
Sqtsquish Dec 23rd 2009 10:52PM
May I have a moment to explain myself? I was simply noting an excellent, overgeared tank (for the content) can do far more to expedite and possibly save a run then any other role in game and that if you volunteer to tank you should understand what it takes to do that.
Sqtsquish Dec 24th 2009 3:27AM
perhaps you'll enjoy it when you have an unpopular opinion and people downrate you instead of offering any sort of decent rebuttal. If you believe any other role in game has the potential to contribute to the survivability of a group in a bad situation then an overgeared tank who is fully aware of the situation and how to deal with it then feel free to mention it. I think its pretty obvious on the other hand people who are "bad" players because they go out of their way to make your job harder should not be considered in the same boat as those who are inexperienced or are just lousy at the game in general.
Imnick Dec 24th 2009 6:12AM
We're downrating you because what you said STILL has nothing to do with the comment you are replying to.
Mr. Tastix Dec 24th 2009 7:23AM
I agree, damn epic title!
HunterFromTheStart Dec 24th 2009 9:15AM
I agree, great article!!
@SqtSquish
I'm sure there are alot of other things that can be done. I'm not good enough to know what exactly to do, but I'm sure there's alot of things that can be done.
byoonie Dec 23rd 2009 6:06PM
Excellent post. Adapt to the group and work, you know, as a group!
t0xic Dec 23rd 2009 6:10PM
"You guys all suck at getting out of Wells of Corruption and this is the sixth time we've killed all the trash only to wipe at 1% because everyone but me is dead, go jam twigs up your buttocks and dance on a dirty floor".
That's oddly specific.
Justin Dec 23rd 2009 6:31PM
I was about to say the same thing.... Sounds like someone's had at least one bad experience with the PuG program.
Tyr Dec 23rd 2009 6:13PM
I definitely recommend dps'ing randoms every once in a while as well, just to chill out. It's so very, very relaxing.
Kole Dec 23rd 2009 8:19PM
I assume the relaxing part is the 15 minute wait to get into a group as compared to the instantaneous grouping when you're a tank? lol :D
(I hope people take that as the joke/sarcasm it is and not some QQ...WTB text with emotion!)
tim Dec 24th 2009 6:03AM
You know, most of the time I go into Heroics as DPS only. Why? I find that it breaks up my dailies routine nicely. If I enter as a tank, I get a group in less than a minute. However, I actually prefer to just run my dailies and then become pleasantly surprised when the "Your group is ready" pops up.
Eisengel Dec 27th 2009 12:20AM
I find it interesting that you mention DPS as relaxing, I mainly play DPS characters, and for me DPS is pretty taxing. I'm constantly trying to maximize DPS, damage done, throwing around any beneficial effects I have while trying to slice my CDs as sharp as I can and trying new rotations. I will sometimes do the opposite and swap over to a tanking or healing role to relax. In tanking there are no cold numbers to judge yourself by, if you kept aggro and downed the pull, you won; it is also remarkably freeing to be the one that is supposed to be aggroing everything. Healing is also the same for me, if everyone is standing after each pull, gg; plus you don't have to worry about alignment or hitting things, you stand in the back while the entire group protects you. I guess it's just what you're used to. If you are a DPSer, you can stress over DPS, if you're a tank, you can stress over tanking, if a healer, healing.
Cor Jan 5th 2010 2:30PM
@Eisengel
Thank you for shareing a dps perspective; it's obvious you take your role very seriously.
To this I must ask: How many times has the group wiped if you didn't do max dps? Have groups broken up, people left of starting being crappy to each other because your dps wasn't as high as it could be? I'm confident the answers to my questions are zero and no.
The pressure you feel is mainly self imposed. The pressure a tank or healer feels is applied by the group they are in. If you felt like relaxing a bit as dps you could and it wouldn't have much impact on the outcome of the run (sorry to be blunt but the fact is no run failed because a DPS person did 4k instead of 2.5k).
Tanking is still my first love so I put up with the expecations other put on me but I could also relax if the DPS would just count to 3 before engaging. With that short delay I could get my diseases up and they could dps their brains out and never pull aggro. Some times I'm lucky if I'm the first person to hit the mob =)
Babaloo Dec 23rd 2009 6:19PM
And here I thought every time I overaggro'd the tank and casted Slow and began to kite the random mob around the room didn't piss of the tank, better think again...
West Dec 23rd 2009 6:36PM
I use Grid (hold over from Holy Pally healing) when tanking to monitor aggro. If i see that red dot indicating aggro pop up on someone other than myself, it freaks me out. I just hope i didn't blow taunt right before it happened..
then again, there is something exciting about the unexpected crazy that a 5 man random PuG heroic brings to the table vs a nice soothing late night 4 man guild heroic steamroll of the pre 3.3 heroics.
Shryndael Dec 24th 2009 8:34AM
I too started using Grid for healing and it's replaced any sort of unitframes. I have my own and my target/tot/focus unitframes, and that's it. That little red aggro dot has saved people many times. It's great, and it updates fast.
Angus Dec 23rd 2009 6:25PM
How to pee your pants laughing:
Hunter MDs the rogue who used tricks on a mage.
Mage iceblocks after a panic attack.
Priest next to mage bubbles and screams hoping to live.
Mob runs to friends, friends walk into volley, walk up to hunter. Hunter FD.
Rogue vanishes, mage invisibilities, priest fades.
I now have aggro.
We kill them all.
Now this isn't what gets you.
Next pull rogue sees the MD symbol over his head...