All the World's a Stage: The curtain falls
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.It's a strange feeling to look back on four years of roleplaying in WoW, more than two of which were spent writing "All the World's a Stage," and feel as though the curtain is coming down on this part of my life, just as many new things are rising up to take its place. It's a sad thing, and it's a happy thing at the same time.
Part of me doesn't want to change -- it just wants to go on having more of all those experiences I've enjoyed, which have helped me grow and become the person I am today; but the other part of me embraces these changes, and looks forward toward the experiences that will make me into the person I will be tomorrow.
The fact is that I need to put WoW on indefinite hiatus, but before I go, let me share some of the things I have deeply appreciated about playing the game, especially how roleplaying filled an important niche in my life, and actually helped make me a better person.
Finding connections
I started roleplaying in WoW soon after my mother was diagnosed with cancer back in 2005. I went back to the US for a few months to help take care of her during those initial stages of her illness and found myself really upset and bored and having a lot of feelings that were difficult to sort out. Roleplaying in WoW was a break from all that -- something I could do with people without having to leave my mom all by herself, something that wasn't at all related to terminal diseases, medicine, or visits to the doctor for more radiation and chemotherapy. It was something that was all my own, it helped offset the loneliness of dealing with a terminal disease, and it gave me a bit more strength at a time when I really needed it.
Getting paid to write about roleplaying was a blessing that came along a bit later. I was reading WoW.com (then called WoWInsider.com) every day religiously for a few months, when an idea sprang into my mind, "Hey! I could write this sort of stuff." The editors here happened to be thinking, "Hey, we could use a few more people to write this sort of stuff," too. They posted a call for applications, I sent in some example articles I had in mind, and the rest is history.
Reaching out
That was a time when I was really growing a lot through my experiences in WoW, and I had a lot to say about them. I wanted people to understand that this game, and roleplaying within it in particular, didn't have to be just something you did to kill a few hours. It could be a fascinating challenge, one that stimulated your mind in the same way that sports could stimulate your body. WoW had the potential to make your life better, if only you could approach it with the right attitude.
I was studying for a master's degree at a Chinese arts college around the time when I started playing WoW and writing for WoW Insider, and when it came time to write my thesis at the end, I chose to write about how playing games could be an artistic experience. I drew a lot on my experiences of roleplaying and writing about roleplaying to formulate my ideas, and when I finished I felt like I had something really special to share with others. I wished I could share it with more people who didn't understand computer games, and show them what good could come from playing them.
When I first started emailing back and forth with my future wife (then just a good friend of a friend), she told me about some young people she was teaching in a special class she held every week. Every time they had 2 minutes to take a break, they would whip out their PSPs or other gaming machines and start playing. It bothered her that they seemed so disconnected from her and what she was trying to teach. After I shared my master's thesis with her, she learned how to engage the kids and talk with them about their games. She joined with them and asked them key questions about the games, and found over time that these games weren't just something the kids did to kill time, but challenges they could overcome together as part of their social bond.
Looking in
Most people play WoW for the same reason. For me in particular, the social connections I made while roleplaying were key in helping me answer a lot of the tough questions that had been bothering me for years. By roleplaying a female character, for instance, I finally started finding answers to the age-old question of "what do women want?;" and by roleplaying a character with serious doubts about the existence of a Higher Power, I found myself not only growing even deeper in my own faith, but increasingly able to understand people who viewed religion as something to be feared and hated. Both women and sceptics used to scare me a bit, but by roleplaying such characters in the game, I was able to replace this fear with a kind of personal knowledge that let me relate to those people, even though they were different from me.
I've written about a lot of different roleplaying topics in "All the World's a Stage," but my favorite ones have always been those that touched on some of those deep questions. Roleplaying has taught me so much about human nature that I'm convinced it is a great way to spend your time, and I think I'll be promoting it in one form or another for the rest of my life. I will certainly play tabletop roleplaying games with my children (once I have them), and I will try to make roleplaying an integral part of their education, as well as a family activity we can use to learn about one another as well as the world around us. Perhaps even computer games like WoW can play a similar role one day, especially if game developers learn to focus more on the creative connections between people.
Moving on
Even though I still love roleplaying, and I love WoW, it seems as though it's time to say goodbye to it, at least for a while. Ever since my mother passed away in August, I've felt that a chapter of my life had closed with her. I no longer need to fill the hole that her cancer opened up in our lives -- my life is full of family and friends now, and this makes it harder to find time to get together with people online, especially for hours at a time. I find with everything going on these days, there just isn't as much time or energy for WoW anymore.
I'll probably still continue to play WoW now and then, but on a much reduced scale. My guild mates will see me only rarely as I just pop in for a little while at a time, and I probably won't get enough roleplaying experience in the forseeable future to be able to write about it very effectively. I'll miss it, but I'll also be super busy with work and family.
One day, perhaps there'll be more time to play WoW and write about it once again, but in the meantime I wish my readers and fellow writers here at WoW.com the very happiest of adventures. Writing here at this website, in this column, about this topic, has been one of those mind-opening experiences that taught me many things.
On top of that, everyone here at WoW.com has been absolutely fantastic to work with (and have often covered for me when I got busy and couldn't make a deadline, especially Michael Gray), and my readers here have left me with lots of new ideas as well as encouragement. My article about the passing of my mother and its relationship to my roleplaying experience received about 240 comments, and almost all of them offered warm support in one way or another. Just reading all those comments was probably my favorite moment as a writer on this site.
My best wishes go out to all of you, and I hope we may meet again!
Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
Lumorei Dec 27th 2009 8:11PM
NOOOOOOOOOOOOO
Cwilks Dec 28th 2009 12:22AM
I WAS NOT PREPARED!
*cries*
monk Dec 28th 2009 11:07AM
One of my favorite writers. One of my favorite columns. You will truly be missed.
Steve Crowley Dec 27th 2009 8:39PM
I have been lurking on this site for the last year, and this is my first comment.
I dont roleplay, But I LOVE the lore, and I have LOVED this column.
Thank you for your contribution, and I wish you the best of luck in your future.
ben Dec 27th 2009 8:38PM
Never read this column before, but since some very good friends of mine read this column, I'd like to say goodbye on behalf of them and that they will miss you.
Ekimmus Dec 27th 2009 8:40PM
I always looked forward to this column. You gave great tips on keeping the WoW universe in perspective when role-playing. You will be missed.
There goes another one... damn. You guys aren't slowly dismantling or anything?
Volaro Dec 27th 2009 8:41PM
Aw damn! I always loved this column, and I hope that someone else continues it now that you're leaving. Best wishes, and good luck.
Snuzzle Dec 27th 2009 8:44PM
I've always loved your columns. They encouraged me to try roleplaying...and to keep trying it, even though I feel a bit like the awkward teenager who doesn't know how to talk to girls. One of these days though it might come naturally to me...who knows!
My condolences on your mother, and I will miss your presence on this site.
/salute
monk Dec 28th 2009 11:09AM
As an old-schooler tabletop PnP rp'er, I agree. It may be time for me to finally roll on an rp server, and get my long-needed fix.
Mr. Crow Dec 27th 2009 8:47PM
Best of luck to you, sir. May all your visions turn to gold, and may every road bring you to a cheerful place.
RetPallyJil Dec 27th 2009 8:50PM
I'm getting an uneasy feeling about everyone leaving wow.com.
But, that having been said, good luck in the future :)
Noah Dec 27th 2009 8:57PM
I have the same feeling myself. What is happening to my favorite WoW website? They're dropping like flies . . .
Ametrine Dec 27th 2009 9:09PM
it is indeed unsettling, seeing so many vanish over such a short time...
Dan O'Halloran Dec 27th 2009 9:24PM
Many of our writers have been with us for quite a few years. When RL crits or they stop playing the game, they choose to move on. Fortunately, the site is greater than any one writer and will go on. Michael Gray will be taking over the RP column.
Dan O'Halloran
Managing Editor
WoW.com
Azizrael Dec 27th 2009 9:31PM
wow.com writers moving on feels like losing guildies. Some of them say goodbye, some of them tease coming back one day (and never do), and some just vanish into the night without a word. It's an adjustment to new people and new playing/writing styles, but once you adapt to the new you have two positives - fond memories of the old and fun with the new.
ben Dec 27th 2009 9:36PM
i would be more than willing to take over Lichborne.
Raydex Dec 27th 2009 8:59PM
Good luck with real life. It's very scary. :P
But we'll all miss you, I think, every one who reads this.
ElrithCC Dec 27th 2009 9:04PM
I bought this game after reading about the concept of role playing servers, back in December 2004.
I had just gotten fired for the first time in my life, and it was really effecting me in ways I didn't think I'd be vulnerable to. I've been creating and imagining worlds and characters my entire life, and the idea of going somewhere to do it with other people was intriguing.
As a visual artist and cartoonist as well, I'd never seen such feeling and whimsy expressed in a video game before. Every little bush and twig seemed to have had an artist's touch on it, when every mmo I'd tried before seemed like a random terrain generator where stamped trees get rolled out to populate the world.
I was sucked in, I didn't think a game could immerse me like this. My brain was literally pumping reward endorphins on levels I guess I hadn't experienced, it was like seeing my drawings materialized before me. It was like a second childhood almost.
I could write pages about the experiences of those times, but I have to find a point here in what I'm saying. My mother died in the summer of 2006, completely without warning.
I was only 25, and it changed my life forever. Almost 4 years later, I am finally beginning to heal in places I thought were gone. I felt like I'd been burned out on life, and actually regarded those first few years in WoW before my mother passed as the pinnacle of my life experience. Believe me when I realize how pitiful that could sound in a culture where such a pass time is regarded as below normalcy somehow.
But trust that I still tried to live life to it's fullest, I didn't just seclude myself in some hole. I spent 6 months nearly traveling Vietnam, China, Mongolia, and Siberia, eventually ending up in Moscow. I did this by train and bus, seeing the Earth and cultures change with the terrain. I went on to travel Germany and the Netherlands, Spain. It's funny how all that time I was almost trying to recapture the experiences I had seeing the Warcraft world for the first time. But nothing seemed to stimulate me deep down inside like I remembered being stimulated.
Well, that was two years ago, and like I said its been nearly four years since my mother passed. I really feel all that sense of being burnt out on life was part of the grieving process. I am a rationalist, and try to reason out everything, and I suppose I tried reasoning the grief away in ways only time is capable of doing. It's almost like tiny parts of myself are awakening, and one of those parts I'm finding is the ability to sit back and enjoy a simple video game experience again.
I don't know what point I'm making here. I don't usually read the articles here and this one just got me thinking, so I put my thoughts down into words.
It's good you have a family to offer love and support, something I really didn't have access to at the time I needed it. I notice it's only been a few months since your mother's passing, and wanted to offer a shared experience I suppose. The process of grieving is a big part of life's experience, and in the end I feel it's necessary to realize many of the truths taken for granted. It's a shame that the hobby we enjoy is somehow less than legitimate in our popular culture, I'm glad to see it given the credence you attrribute, and explored on the intellectual level you've taken.
I'd be very interested in reading your thesis or thoughts on playing video games as art.
I am convinced the experience of immersion is one of the deepest and most fulfilling in the world of art, and feel the crafting of virtual environments is now in it's infancy but will soon be realized and adopted by mainstream culture for the evolutionary step that it is. James Cameron's Avatar I feel is really scratching the surface on the future of new mediums utilizing this aesthetic. The next ten years is going to see some exponential leaps in technology and it's integration with our perceived reality, and I feel thrilled to be a part of this time.
Mairead Dec 27th 2009 9:11PM
Your articles were the first reason I started following this site. I am saddened to learn that you won't be writing anymore, but I wish you all the best in your life and all your future endeavors.
Elune Adore.
Clydtsdk-Rivendare Dec 27th 2009 9:14PM
The RP columnist is leaving?
QQ, and I don't even RP! QQQQQQQQQQQQQ!