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Reader Comments (Page 1 of 1)
12-27-2009 @ 8:05AM
Terhi said...
I long for the days when combat daggers will again be a legit spec.
Reply
12-27-2009 @ 9:12AM
Narshe said...
I dont get why Blizz went to the trouble of making Rogues use axes when they could simply create more fist weapons instead, making a legitimate weapon for both Rogues and Shaman. Wouldve been a lot more simple than adding axes to Rogues to get more loot to drop for Enh Shaman
12-27-2009 @ 9:23AM
Blasterion said...
That would be because DKs can't use Fist weapons
12-27-2009 @ 10:20AM
Angus said...
The problem is actually worse now.
Now Shaman get to see 1.6 speed axes drop. They'd do better using "The Key" from heroic VH than a 1.6 speed 200 DPS weapon. How dumb is that?
They give Orcs fist weapons (50% of the shaman complaints were from Orcs that got to watch humans and dwarves constantly getting free expertise while they got nothing) and then reduce the amount of fist weapons and make axes that are 100% rogue drops.
Meanwhile they STILL drop daggers that are Rogue only, Swords that are Rogue only, and now add Axes that are rogue only.
They SHOULD have made Swords a shaman weapon and added more Fist weapons in as well. Because I am really getting sick of seeing Axes that are 1.6 drop.
Oh and they could not have made armor pen on every piece around after Ulduar while expertise is missing. Rawr shows my iLevel 200 ring as still being better than half the ones I have seen because armor pen does almost nothing for me and I need the expertise.
12-27-2009 @ 12:27PM
Res said...
@Blasterion -- and that can't change?
12-27-2009 @ 2:13PM
Grubba said...
@Angus
"The problem is actually worse now.
Now Shaman get to see 1.6 speed axes drop. They'd do better using "The Key" from heroic VH than a 1.6 speed 200 DPS weapon. How dumb is that?"
If by "worse," you mean that there is a slow axe drop in EVERY 3.3 instance (and both of the 3.2 raids), then sure. It's definitely worse. I would suggest that if you are only paying attention to the fast ones, the problem is not on Blizzard's end.
The real "problem," such as it is, is that because Shaman and DKs both prefer dual slow one-handers over slow/quick, getting a matched set of weapons either requires double the luck on having a boss drop your desired weapon (and winning it) twice or having two different bosses drop essentially the same weapon (which would, frankly, be dumb). Fortunately, the weapon type is irrelevant as long as it is equippable, and we find that in addition to the slow axes, there are also slow swords that can serve as a second option for DKs and slow fists that can serve as a second (MH-only, unfortunately) option for Shaman.
"Meanwhile they STILL drop daggers that are Rogue only, Swords that are Rogue only, and now add Axes that are rogue only."
I do agree that it is a problem that there are items that are optimal for a single spec of a single class (should I bring up spell plate?). However, it only becomes a major problem if those items push the availability of other necessary items off the loot table, and that is fortunately not the case with Icecrown.
12-27-2009 @ 2:51PM
Angus said...
@ Grubba:
The change was in 3.2. And the only axe I see in the 5 mans has armor pen on it. And yea, I think spell plate is stupid as heck.
Let's look at 3.3
http://www.wowhead.com/?items=2&filter=ub=4;cr=82:123:42;crs=1:3:3;crv=0:0:0
Rogue weapons. 32 of them. 9 are ranged.
http://www.wowhead.com/?items=2&filter=ub=7;cr=82:123:42:36:36;crs=1:3:3:1:5;crv=0:0:0:2.4:3
Getting rid of weapons that are too fast, and 2-handers, 9. Enhance Shaman got 2 in the ranged slot (using elemental as a possible, really only 1 in that slot)
Shaman have as many total options in 3.3 as Rogues have stat sticks. 4 of those options have armor pen which only helps about 50% of their damage so it is a pretty low weight stat for Enhance. I'll still take the armor pen over nothing, but a rogue sees a ton more damage from it.
So yea, I really don't think Axes going to rogues helped Shaman. Now they have to compete with the rogues on every weapon type they can use, while rogues still have no competition on daggers and only have to compete with DKs on swords.
Really, how do you justify buffing one class by giving a completely different class access to their weapons and not lowering the amount of drops the other class saw?
12-27-2009 @ 3:41PM
Kira said...
I wish paladins used shammy gear for healing and had an armour increase baked into a talent that brought it back up to par with plate.
12-27-2009 @ 4:57PM
Deathgodryuk said...
"Oh and they could not have made armor pen on every piece around after Ulduar while expertise is missing. Rawr shows my iLevel 200 ring as still being better than half the ones I have seen because armor pen does almost nothing for me and I need the expertise."
I'm having the exact opposite problem. Quite a few of the drops from ICC have Expertise and I'm capped out on it. Why would I need 4 pieces of armor with 92 expertise on it?
12-27-2009 @ 5:58PM
The Scarlet Mathematician said...
@Angus
I think your list is a little misleading. I play a rogue, and I looked over those weapons, and those are not all rogue weapons.
32 weapons are in your list.
2 are white items.
3 are maces. Because of the lack of off-hand maces, it is very difficult to be a mace rogue right now.
5 of the nine ranged weapons are poorly itemized for rogues. (One is a tanking gun, for instance).
2 of the remaining weapons are not rogue weapons (as they lack agility).
That leaves 20 weapons a rogue could want to equip.
Now, a rogue has two different PvE trees to choose from. Assassination needs daggers in both hands. So the 2 main hand daggers (certainly) and the 2 off-hand daggers (to a lesser extent) are for that spec.
Of the remaining 16 weapons, 8 are slow weapons (i.e. rogue main-handers) that would appeal to many DPS classes. The remaining 8 would be the fast 1.5 speed weapons you are complaining about. (Although I believe frost DKs can use fast weapons in both hands if they choose).
Combat rogues are different from enhancement shamans (and other physical dps classes) in that their weapons need to have different speeds. Hence, we cannot pull from the same upgrade pool for both hands. If you get a better mainhand weapon, you can switch your old mainhand to your offhand without penalty. As a rogue, I have to upgrade each hand separately. This is why rogues have about twice as many weapons in the patch. You can wait for the slow axe to drop again. I have to find a completely different weapon.
It doesn't seem like any great injustice has been done here. It merely seems that the different mechanics of the classes force one to use more different weapons than the other.
12-27-2009 @ 6:32PM
Grubba said...
@Angus
"The change was in 3.2."
Indeed. As I pointed out, both of the raids introduced in 3.2 had slow axes. In a raid that had five bosses, it allowed every one-handed melee class to have a weapon that worked for them.
"Getting rid of weapons that are too fast, and 2-handers, 9."
And (unlike Rogues) those weapons fill both the mainhand and offhand slot needs (except for fists, which of course are MH or OH specific). You don't need eighteen drops to fill your weapon slots when nine will do.
I'm not really sure why it seems like you're arguing with me about this. I already said that I do think that Rogue weapon itemization for weapons that are only optimal for Rogues is a problem when there are two other melee classes who want one-handed weapons as well (although it's probably worth pointing out that there are three Rogue specs that use them--lol subtlety--compared to one Shaman and one DK spec).
12-28-2009 @ 12:42AM
Blasterion said...
@ Res
merely stating the fact Frost DW Death Knights use 2.6+ Swords/Axes there for having more of those available then perhaps fist weapons and probably wouldn't change seeing Fist Weapons do not fit Death Knight theme too well