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12-27-2009 @ 10:39AM
One thing i miss from my old game, FFXI, is how some mobs were "weak" to certain weapons. For example, birds weak to piercing (like arrows, or daggers), skeletons weak to blunt weapons, etc. In FFXI this was partly bad, because each class had a weapon proficiency cap (imagine that at level 80, in some weapons you could only skill up to 350 or to 380). But here in wow, where classes can use many different weapons, and all with the same potential proficiency. It could make weapon use a bit more varied (it's a bit disappointing everybody using the same weapon at all times).
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