Featured stories Feed
- Know Your Lore: Gul'dan, Doomhammer, and the nature of the Horde
- Totem Talk: Restoration and the Throne of Thunder, Part 4
- The Queue: No sleep till Orgrimmar
- Around Azeroth: Close encounters of the blurry kind
- Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?
Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
12-31-2009 @ 9:07AM
Ctmcstomperq said...
My desire for a new engine is based largely on the very successful update that EVE Online performed about a year ago, which, AFAIK, did not take "years".
And no, I am not one of these folks that thinks a new engine solves all the problems. IMO, a newer engine is more standard in it's design(IE it supports all the various formats of data the art might take) would make use of newer methods of handling the data in memory and could quite possibly improve the performance on lower end machines.
Also, as was said before, the engine is the paper the story is written on, simply changing to a new one doesn't fix itself necessarily. But it does open up pathways that are simply unavailable now.