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12-31-2009 @ 5:12PM
Mara has interesting pieces of lore.It is however, more like a less important waling caverns.You get this awesome change from putrid, corrupted areas, to this pristine journey to the center of the earth moment, once you pass Celebras.There are some reasons why you might want to accomplish something in there, from old magic, to centaur, to dead demi-god's sons, but Mara gets to be one of those classic sort of dungeon crawls of the sort you (sorry, geekdom is dead on the internet so probably not) used to play D&D for. The point is awesome looking areas, some loose quests, and shinies.It's one of my favorite places. Desolace made me realize that once upon a time they cared about the world as a world.Now Cataclysm shows me that they'd rather blow it up, than think about it.
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