Insider Trader: The Icecrown craftables and Primordial Saronite

As thousands of screaming Alliance and thundering Horde storm the very gates of Icecrown Citadel, the Ashen Verdict is working hard to supply us all the only logical weapons and armor to fight Arthas. That is to say, they're taking the very essence of an Old God, his very bile and blood, and turning it into weapons and armor. There's absolutely nothing that could go wrong with that plan. So, charging nobly forward, let's take a look at the Icecrown recipes, how you get them, and how good they are. However, more importantly, whether it's worth your time and money to make the items, or simply sell the materials.
All of the recipes from Icecrown Citadel are learned by turning in Primordial Saronite. As has been mentioned before all over the site, you pick up Primordial Saronite for the cheap-at-twice-the-price cost of 23 Emblems of Frost, or by having the Primordial Saronite drop from the 25-man Icecrown bosses. You have to complete 12 random dailies in order to buy them through the Dungeon Finder, though doing the weekly raid quest will cut that time down significantly. Each recipe costs 1 Primordial Saronite. However, in addition to the Primordial Saronite, you also need to have a certain reputation with the Ashen Verdict.
The real advantage to all these patterns is that they provide item level 264 gear without having to do the 25-man raid content. That's going to make these Icecrown craftables highly valuable to exclusively 10-man raiders, but the gear will still be somewhat attractive to the 25-man raider who's trying to get caught up to a gear curve.
The limiting factor for most of the recipes is the same currency that you used to buy the patterns in the first place: Primordial Saronite. While a few recipes don't require any Primordial Saronite, like the Iceblade Arrows, most of the Icecrown recipes require either 5 or 8 Primordial Saronite per creation.
Okay, so let's break that down. Without any raid drops bolstering your supply, it's going to take at least two weeks to get each Saronite. You can pick up 19 Emblems of Frost a week. (That's by using all of your Emblems of Frost in this fashion, we should note, as well as your weekly raid quest Emblems.) In a month, then, you'll be able to pick up 3 Primordial Saronite. That's enough to make absolutely nothing.
For this reason, level 80 alts have stormed the Dungeon Finder tool. I don't have the insight to know whether this was a purposeful dynamic by Blizzard to help keep PUGs full of people. If it were a purposeful action, though, it was a pretty clever one. I don't know anyone who isn't doing their best to pick up as many Emblems of Frost as possible, and then turning surplus Emblems into Primordial Saronite.
Very few Auction Houses have much (if any) Primordial Saronite available. I did a quick survey of 30 servers to get an idea of how much Saronite might be out there. Of them, only 1 server had more than one Primordial Saronite on the Auction House at the time of my snapshot. About half the servers had one Primordial Saronite available. The average price for Primordial Saronite was about 5,000 gold across these 30 servers. The highest was 15,000 gold. And, what's more, I'm pretty sure it sold -- I watched the Saronite disappear from the Auction House while doing the survey.
(Edit: As a note, since the time of the original writing, this price has come down significantly, with many servers reporting between 2k and 5k.)
I suspect many 25-man guilds will be using the rare material to fund guild banks, providing their raiders guild repairs and similar perks from selling the drops. However, like I said, the quality of these Icecrown craftables will make many 10-man or 5-man players quite willing to part with cash to get them.
Being an old tank fan, I'll evaluate the general idea of the new gear by looking at the plate tanking pieces. Like all the other "types" of gear available as Icecrown craftables, the plate tank items are for feet and legs. (Apparantly, Tirion's drawing the line at turning the blood of an old god into any gear worn above the waist.) The two magic items here are the Boots of Kingly Upheaval and the Pillars of Might.
Both items are made with Titansteel, Eternal Earth, and Primordial Saronite. If you're picking up both items for your plate tank, you'll be spending a total of 20 Titansteel bars, 32 Eternal Earth, and 13 Primordial Saronite. Farming up the Eternal Earth is pretty much a breeze, and many players have stacks of Titansteel sitting around anyway. But 13 Primordial Saronite is one heck of a task (representing 16 weeks of dailies and weekly raids.) What do you get for this kind of investment?
Both the Boots of Kingly Upheaval and the Pillars of Might are item level 264, which is the equivalent of gear drops from 25-man Icecrown Citadel. (Eventually, you'll be able to do Heroic 10 mans which also drop item level 264, but you'll have to have killed Arthas at least once before then.)
Comparing the Pillars to the Legguards of Lost Hope, which drop from Lord Marrowgar, we can see both leg items carry similar stats. While the Legguards sport quite a bit of defense and hit, the Pillars are much more streamlined in their interest toward Dodge and Parry. Now, everyone's going to be looking to make their own gear choices, but I think this shows that the Icecrown craftables are going to be worthwhile to everyone -- at least until they start seeing 25-man gear dropping.
What does all this mean for the enterprising crafter? In summary, it means that the craftable gear is pretty nice, but it's not going to long-term replace 25-man gear drops. This gear is (like I've said) mostly going to be useful to people who never go into 25-man Icecrown raids.
With Primordial Saronite being such a premium item, I can't see it making much sense (from a profit perspective) in burning even a single Saronite to learn the recipes. Instead, once you do have Primordial Saronite, I'd turn around and sell it to the people who actually want to use it. At 5 Primordial Saronite for the "cheap" craftables, that could easily be 15,000 to 50,000 gold in your pocket.
My final advice, then, would be to fire up your level 80 alts through the Dungeon tool, and get the Saronite out on the market. Later in the patch, when the prices have dropped and stabilized after 25-man raiders no longer are finding the patterns remotely attractive, you might want to re-evaluate whether the final, crafted items are going to be worthwhile.
An obvious exception to this rule is the arrows and bullets. Since you don't use Primordial Saronite to make those final items, I think that those patterns will still be a solid investment. At only a couple Crystallized elements per stack, you can churn those out very quickly. Even if you only make 5 gold a stack, you'll make up the cost of a single Primordial Saronite over time.
Filed under: Analysis / Opinion, Insider Trader (Professions)






Reader Comments (Page 1 of 3)
shyst Jan 1st 2010 10:10PM
not sure what servers your are looking at, but on Blackrock there are always tons of primordial saronite on the AH
Foxfyr Jan 2nd 2010 5:04AM
It's like the twilight zone. Every time you're about to spell your next word, you're confused by
whether you are supposed to use your first choice or the second option you're thinking of.
alexurface1 Jan 1st 2010 10:12PM
Ohhhh........... 50K G shinnnnnnyyyyyyyyyyyyyyyyyyy :D
Banic Rhys Jan 2nd 2010 10:14AM
I've made over 3k in tips by making the tanking boots, spending it on that recipe just paid for itself.
AltairAntares Jan 1st 2010 10:14PM
I don't know what you're servers are like, but on bladefist(A)-US there's a bunch of primordial saronite floating around- there's around 20 or 25 on the AH last time I looked, and it's going for 2 to 2.5k ea. Maybe there's just more people trying get money of the emblems then others.
blong988 Jan 1st 2010 10:14PM
Great post! Lots of well researched info. Appreciate it
Taurosaurus Jan 1st 2010 10:18PM
Not sure what servers your checking, but on my server they sell for 2000-2500g. After that I checked 2 more and they were the same.
arcaneterror Jan 1st 2010 10:31PM
Durotan, as well, has them going for 2k-2.5k.
kabshiel Jan 1st 2010 10:34PM
Considering that every DK, Ret Pally, and DPS Warrior is going to be buying these up for the Shadowmourne quest, I think they're going to stay pricey for a while.
Phoenix Psaltery Jan 1st 2010 10:45PM
"Apparantly, Tirion's drawing the line at turning the blood of an old god into any gear worn above the waste."
-Apparently
-waist
It's hard to get good help these days. :)
P2
Viper007Bond Jan 1st 2010 10:47PM
2k-2.5k on Gnomer as well.
That amount of gold is nice, but I'm investing my Frost in T10 for my alt instead. Coming up on two piece here shortly. :)
Adeany Jan 1st 2010 11:21PM
What about T10 for your main?
Viper007Bond Jan 2nd 2010 12:32AM
Frost badges on my main are going towards gear of course as I need to maximize my DPS (bought an offset first, buying T10 pants next).
A lot of people in my guild are using the Frost they get on their alts though to buy Saronite and either are selling them or donating them to the guild.
guydebord Jan 2nd 2010 1:28AM
Nice to see another Gnomer goon around these parts... Did you happen to catch the epic trade battle about the price of PS a couple weeks back where a number of folks where on a tirade about people pricing it under 5K gold?
Adeany Jan 1st 2010 10:49PM
Price will drop as more wings are opened, due to it dropping from more bosses, and the extra 10 to 15 emblems for killing those bosses. Right now, raiders pick up 35 frost emblems per week. When the next wing opens, it will be 47.
Rob Jan 1st 2010 11:12PM
Good idea to get your alts working hard for that 2k per week of work. You can do the math as well as I, but if you can churn out one every say two weeks that's a bunch. But prices will drop, they always do. Now is the time to capitalize.
epsilon343 Jan 2nd 2010 1:17AM
I used to do this when I was raiding Ulduar. Once I got all the badge gear that I wanted/needed I just started hording the badges to buy Runed Orbs. If memory serves me it took about 2 lockouts to afford one so that was a few thousand gold every week, on top of the money I was making from my professions and dailies.
I think in a month I went from bouncing around 1k-2k gold to over 20k before I started buying some stuff.
jam Jan 1st 2010 11:19PM
"I suspect many 25-man guilds will be using the rare material to fund guild banks, providing their raiders guild repairs and similar perks from selling the drops."
Oh really? Most serious guilds will actually use their guildbank to *buy* these off AH, so all those legendaries (and recipies + craftables) can be afforded.
Taytayflan Jan 1st 2010 11:24PM
Frostmane US, in trade it's 1750 and on the AH it's between 1800 and 2k.
I used the emblems I got to get saronite to sell so I can start to save up for my Mechano-Hog. Gear will be replaced in Cataclysm, I won't get much anyway since I rarely ever raid, and the mount is forever.
vinniedcleaner Jan 1st 2010 11:26PM
"That is to say, they're taking the very essence of an Old God, his very bile and blood, and turning it into weapons and armor. "
Disgraph told me it was poop....