The Care and Feeding of Warriors: Warriors in Icecrown Citadel, part II

Okay, so you've done the first two bosses in the place. Now what? Well, now you launch yourself via poorly designed goblin explosives between flying boats and you fight the son of possibly the greatest living warrior on the face of Azeroth. And then if you're Alliance you turn the whole thing over to a gnome with a frying pan and go raid Trial of the Grand Crusader for another week, I guess. Horde are presumably too clever to trust the opening of Icecrown to breakfast technology. Or too hungry. At any rate you're stuck with the same content as the rest of us.
So let's get on with it, shall we?
Gunship Battle
I want you to go listen to this song now. The part where they're on the chairs? That's the Gunship Battle.
What? You want more detail than that? Come on! Just imagine yelling GUNSHIP BATTLE instead of Mortal Kombat. That's all you need. There's rocket packs!
You're not going to leave until I actually describe the fight, are you? I have some ham I really want to eat, but you don't care. You don't care about my ham! You just want to hear about your precious gunship battle. Fine! Fine then! I'll do it, but I'm doing this under protest.
The Gunship Battle is stupid fun. Seriously, it's awe inspiring in its purity. You get on a big flying heavily armed boat thing, and you shoot at another heavily armed thing while some of you have to use rocket packs to jump over to the other boat and whup ass on either Varok Saurfang or Muradin Bronzebeard. (And by whup ass, I mean, inconvenience them slightly. I mean, come on, it's Saurfang and Muradin! You're lucky Saurfang doesn't just cleave you to death for having the temerity to try and hold aggro on him. By that, I mean come to your house and cleave you where you're sitting playing the game. He can do that.) For a tank, you have one of two roles. Either you're on defense, in which case you sit under a portal gathering up enemy mobs and holding them so your boatload of DPS can burn them down,or you're on offense, in which case you rocket jump over and tank Muradin or Saurfang.
The complication for the Muradin/Saurfang tank is Battle Fury, the single best buff in existence OMG I want this. Every time Saurfang or Muradin hits someone with a melee attack, he gets a stacking buff that increases all damage done by 10%. That's right, 10% more damage every time he hits something. So, if you were to attempt to actually tank him through the entire encounter, he'd soon have some ridiculously high damage buff that would cause his normally reasonable normal melee (about 2k or so on plate when you first engage him) to become ridiculous, 20k white swings. Plus, of course, he cleaves for 110% damage anyway, so... yeah. Not good. If Muradin/Saurfang are not tanked, however, they tend to throw axes at people that stack a nasty bleed debuff on whoever they're hitting. There's various ways to deal with this... the way we did it on 10's was to have a friendly hunter use Distracting Shot to pull him off of me long enough for me to run out to range, then I taunted him back and let him throw axes at me until the buff fell off of him and I could go back into melee range.
On 25's we had a bug where the buff wasn't falling off of him (it seemed like a DK's bloodworms were in constant melee range, allowing him to kill one and keep stacking) so I and another tank just got out to range and taunt traded him every 10 stacks of the bleed debuff. I hope they fix this, because it feels kind of cheap to beat Saurfang by standing 20 feet away and yelling at him over and over again.
Another way to deal with this is to simply leave the ship and let him throw axes at you from the other side. Rocket jump back when his stack falls off, rinse and repeat. This has become my favorite method, to be honest: you just have the offensive force wait on the edge of the ship and rocket over when the battle mage comes out. Be sure to have your tank target Muradin/Saurfang before jumping, throw a taunt on him as you land, he runs over, you hold him until the Battle Mage is dead. Then you get the heck out of dodge, my friend. I was actually being healed from the other boat, my healer didn't even have to come over. He throws an axe or two at you once you're on the other side, then runs back and resets.
Meanwhile, a DPS warrior will most likely either be using the cannons to shoot the enemy ship or be running around the enemy ship wiping out the Battle Mages when they come out to freeze your ship's cannons. The cannon fire takes care of axe throwers pretty effectively, but you can DPS on them too. Keep jumping onto the ship, tank Muradin or Saurfang without getting insta-gibbed, kill the battle mages, you win! And you get to wear a rocket pack doing it!
Okay. Now I'm gonna eat this ham, and after I get done with that I'll describe the Deathbringer Saurfang battle.
Deathbringer Saurfang
If I had to come up with a list of the greatest living warriors in World of Warcraft (hey, that sounds like a column idea! Vote for your candidates in the comments!) then you know Varok Saurfang would be near the top of that list. For some of the contenders the difficulty is in determining if they're actually warriors. Rexxar is a Beastmaster, Thrall a Shaman, but with Saurfang you have absolutely no difficulty upon watching him in action during the Borean Tundra questlines at pegging his class. Dude's a warrior. Always has been, always will be.
As a result I felt kind of bad killing his son. Dude was cool to me in Nagrand. But you know how it is, birds gotta swim, fish gotta fly, I gotta hit raid bosses with an axe until they die. (Yes, yes, with the help of 24 other people, sheesh, it wasn't intended to be a literal rendering of how raiding works.) At any rate, the Deathbringer Saurfang fight is interesting on a mechanical level as well as a lore one.
To be honest, I've never been DPS on this fight. So while I have an understanding of what DPS does on it, there may be flaws based on the fact that all I really do on this fight is hit taunt a lot. Frankly, this is not a particularly hard or challenging fight for a tank. You basically have to show up, get into position, know whether you will be tanking Deathbringer first or second in the rotation, and either pick him up or wait until the other tank gets Rune of Blood. If you're the second tank, you taunt Deathbringer as soon as he puts Rune on the first tank, who will then do the exact same thing once he puts Rune on you. Deathbringer spends the entire fight as a ball the two of you play taunt catch with. As long as you can do this one thing properly and manage your cooldowns to not die once he gets Frenzy at 25% health, that's the entire fight from a tank's perspective. Threat's not really even an issue since you're constantly taunt trading him.
The fight is far more elaborate than this, of course, but the elaboration is in elements of the fight that as a tank you shouldn't really be experiencing. DPS will need to pay attention. Be very careful with AoE damage, as not only does it not really matter much when Deathbringer is up by himself (although of course a fury warrior will use Whirlwind when its up, it's part of his/her main rotation) but the Blood Beasts Deathbringer summons take almost no damage from AoE. (As a tank, you should also watch AoE threat moves like Thunder Clap, as you don't want the Blood Beasts to stop and hit you, it will gain Deathbringer stacks of Blood Power faster.)
Basically, this fight is an execution race. You tank Deathbringer Saurfang as described, trading him between tanks. He summons Blood Beasts which cannot be AoE'd down and must be kited/killed with focused single target DPS, as every time they deal damage they give Deathbringer a stack of Blood Power, which increases his size and damage by 1%. Some strategies call for a hunter or other ranged player to get aggro on one while the other is snared, rooted or stunned (I've seen entangling roots and I've even used shockwave to stun them in place when asked) and then each is burned in sequence. They go down fast if a lot of ranged switch to them. (Some Blood Power stacking in unavoidable as Deathbringer Saurfang gets it every time he deals any damage at all, meaning when he hits a tank for damage... it's therefore even more critical to minimize all other opportunities for him to get it) If Deathbringer reaches 100 energy he places Mark of the Fallen Champion on someone in the raid, increasing the healing burden tremendously. Considering he'll be casting Boiling Blood and Blood Nova the last thing you want to subject your healers to is a lot of Marks to try and heal through. (Each Mark does roughly 5k or so damage to the marked target every single time he performs a melee attack on one of the tanks. As you can imagine, it's even worse once he frenzies.)
So basically, while you definitely want DPS to be high, you also need execution to be spot on. If you can execute elements like getting away from the blood beasts and otherwise not allowing Blood Power to stack unnecessarily, this is not a hard fight. If you can't, you will not be able to do it. (They changed Rune of Blood to make this fight effectively impossible to single tank, so you can't bring an extra DPS and just burn through the healing from it, it now heals Deathbringer for 10x the damage he inflicts. So if he hits you for 4k after armor, he'll heal for 40k.)
And these are the last two fights in ICC right now. As soon as that guy gets the doors open, we'll start talking about the next ones. In the meantime, happy killing.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Warrior, Patches, Analysis / Opinion, Raiding, Bosses, Factions, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
Veras Gunn Jan 2nd 2010 6:10PM
Best Warior ever, Grom Hellscream, end of discussion.
Sithril Jan 2nd 2010 7:47PM
Second to that!
I just wish we could hear his ear-drum shattering battle cry once again. *shiver*
(I think he made some orc chiefs ears bleed just by screeming into his face)
jslim419 Jan 2nd 2010 11:31PM
grom was a melee hunter. explains why he was so retarded during almost all of WC3.
Jon Jan 3rd 2010 12:22AM
dude BROXIGAR.
Ramco Jan 3rd 2010 5:19AM
Doomhammer? Lothar? Cairne? Trollbane? Grom Hellscream? Broxigar? The warrior class simply has the most badasses of any class in WoW.
earthexile Jan 4th 2010 10:29AM
Absolutely Broxigar.
The only mortal (only being of any kind?) to ever actually strike a wound against Sargeras. I think he may be one of the most awesome characters in the entire lore, and it's a shame he's not very well known.
History of Brox:
-Fights in all 3 wars. Survives them all. In the Third War, against the Burning Legion, he is the only member of his unit to survive. He is pissed about it. As we all know, Orcs have this thing about glorious death, and because he's too badass of a warrior to get killed, he feels somewhat slighted.
-Is pulled backwards through time to the War of the Ancients. Is now the only Orc that exists. Kills a lot of demons and as a result, is given a special enchanted wooden axe by Cenarius. (The axe needs to be a Legendary. See below.)
- Fights at the Sundering. In order to buy his friends time to do whatever they're doing, he leaps through the portal the elves have made, and proceeds to embarrass the Legion. He murders so many demons, they have to climb over their comrades' corpses to get to him. He continues to murder them, screaming and laughing the whole time. We're talking badass, front-line, kill-dozens-of-mortals-at-a-time demons. Succeeds in holding back the ENTIRE freaking Burning Legion from entering Azeroth.
- Is confronted by Sargeras. The most powerful evil being in the Universe. An immortal, invincible Titan, ruler of the Legion.
- Proceeds to run screaming at freaking SARGERAS and plant his axe in the Titan's leg.
- Is summarily killed by Sargeras with a gigantic flaming sword.
At this point I assume he went to Hell on purpose and killed the devil, then dragged the carcass back to Orc Heaven and used it as an unusually supple throw rug.
This dude needs to be in the game somehow. And the Axe might be the most awesome weapon ever. What other weapon has wounded a Titan?
thinkasumtinb3tr Jan 2nd 2010 6:25PM
Great article, as a melee dps on the Death Bringer fight it is often best to just take a few steps back when the Blood Beasts spawn so that you do not get initial threat on them. After that you can just charge/intercept back in and resume awesomeness.
Btw Varian Wrynn is a pretty beast warrior.
Morningbell Jan 2nd 2010 9:57PM
I wasn't aware "Racism", "Whine" and "Generally act like an angst-filled, pubescent teenager" were staples of the Warrior rotation.
Tom Jan 2nd 2010 11:41PM
Why do you think he has so much aggro on everyone?
Ringo Flinthammer Jan 2nd 2010 11:46PM
He's a racist because he's angry at orcs after he was enslaved by them?
olzer Jan 3rd 2010 7:06AM
"I wasn't aware "Racism", "Whine" and "Generally act like an angst-filled, pubescent teenager" were staples of the Warrior rotation."
What do you think that Taunt button makes you're warrior do, hmm?
Kaphik Jan 2nd 2010 6:29PM
The Deathbringer Suarfang fight is ridiculously easy for melee. Kill him as quickly as you can. We downed him last night in 10 man before he could even cast his first mark. Bloodlust at the beginning helps. Like you said, just watch your AoE, single target damage when the Blood Beats first pop.
Also, the gunship battle is hella fun! I am our MT healer for our 10 man, and I am actually a gunner on the fight. The cannons get frozen anyway, so there's nothing you can do. So I hope over, PW:Shield the tank, throw out a few heals, another shield, and pop back to the cannon. It's a very fun fight, a nice break in the action.
Heilig Jan 2nd 2010 6:41PM
Everyone going back to the ship via the portal instead of just rocket jumping back will solve the axe throwing problem. It takes everyone on his aggro table out of his range at the same time and he resets very quickly.
Adeany Jan 2nd 2010 7:28PM
A fair number of guilds on my server just AoE the blood beasts on 25-man. ToGC faceroll gear FTW, I guess.
Gnur Jan 2nd 2010 9:08PM
They fixed Muradin/Saurfang in the gunship battle several days ago. His buff will not wear off as long as he has an aggro target, whether he's meleeing or throwing axes. You have to reset him by returning to the friendly ship and getting out of range of his axe throws.
Botman Jan 2nd 2010 9:50PM
Heroic Fury does wonders for the Saurfang fight on 10-man, as you can Intercept stun both Blood Beasts every other time he summons them, in addition to Hamstring on them every time.
Joan Jan 3rd 2010 4:21AM
I've been tanking Gunship!Saurfang on 10-man, and I've been doing it alone via rocket jump. Run up to him, smack him a couple of times to be sure I have agg, then use the rocket pack to jump back and forth on top of the axe throwers. It damages the axe throwers, and makes Saurfang spend most of his time chasing me back and forth, not hitting me much. It does mean the rend from the axe throws can stack up sometimes (thank god for great healers), but it's pretty effective for letting all the dps focus on dpsing.
zainwolf Jan 3rd 2010 7:22AM
I'm amazed the grammar police haven't spotted Citdadel yet o.O unless there's a deliberate pun there that went over my non-warrior head.
Personally, I've never really played a warrior (except a friend's prot once to tank KZ back in the day) but I've always had an appreciation for those who have skill at it. A skilled warrior tank can hold aoe threat and a skilled fury dps will never be far from the top of the meters. They have more utility (in any spec) than most ever make apparent. Makes you appreciate the skilled warriors all the more! I found the restrictions of certain moves only being available in certain stances mildly confusing. (I'm a feral druid normally, as straightforward as it gets imo)
Dangablad Jan 3rd 2010 10:17AM
You just had to say living, didn't you.
Well, the first commenter said Grom, which broke the rules, so I will too.
Broxigar. Screw killing pit lords, the brotha took on SARGERAS and, in relative terms, got the better of him.
Wowinsider Jan 3rd 2010 8:39PM
I think you're confused about DBS's method of Blood Power generation. The stacking is unavoidable because of Blood Nova and Boiling Blood, not because he gets BP from hitting the tank. He only gets BP from hitting the tank when the tank has Rune of Blood or there is a Mark active.