The Art of War(craft): 2009 was a banner year for the Battlegrounds

Happy New Year, folks. I hope all of you had a good 2009 and are reading this without a lingering hangover or, like me, some form of bronchial complication stemming from the smog generated by all the festivities' firecrackers. We're kicking off 2010 with a quick look at the year that just passed, and boy, was it ever a good one.
More than any other year in the World of Warcraft, 2009 was a fantastic year for the Battlegrounds. Some very significant changes implemented that year renewed their relevance; furthermore, Battleground enthusiasts also received a verbal commitment from Blizzard developers that that aspect of the game would receive more focus and attention. The year began with the effects of Wrath spilling over from 2008, with the new and exciting Wintergrasp giving new life (and lag) to the world PvP experience. The first important change, however, was to come later with patch 3.1 in April 2009.
Queue anywhere, anytime
Patch 3.1 introduced the ability to queue from anywhere in the world, allowing players to devote more time to other endeavors such as questing or grinding in between matches. This effectively rendered Battlemasters obsolete, and many NPCs became mere decorations in major cities. Familiar NPCs such as the He-Man and Skeletor homages of Adam Eternum and Keldor the Lost disappeared in the following patch from their spots in Shattrath, and would only return briefly during their affiliated Battleground (Arathi Basin) holidays.
The changes in the Battleground system also removed the flavor text from talking to these NPCs, so players would no longer be treated to such gems as Adam's proclamation, "I've come to Outland hoping to discover powerful artifacts to assist the League of Arathor against the Defilers in Arathi Basin... but all I've found is this smashing magical loincloth, a ridiculous gnome sidekick, and an egomaniacal undead stalker who insists I've stolen his grey skull, or some such." It was a triumph for convenience (talking to the Battlemaster now immediately lists choices of Battlegrounds), but a sad day for flavor and humor.
That said, the change was great for the game. The ability to queue from anywhere allowed players to spend time away from major cities, giving players more flexibility with their playing time, removing one more barrier that used to prevent some players from entering the Battlegrounds. And just as the new system gave players more options to kill time between matches, the ease of getting in queue made the Battlegrounds a more appealing way to kill time between other Azerothian endeavors.
Rebalancing Wintergrasp
A minor patch after 3.1 impacted Wintergrasp, which was more successful than even Blizzard had anticipated, causing major lag issues throughout Northrend and sometimes even crashing the zone. The honor gains from Wintergrasp were too good, outweighing Battlegrounds honor gains. In addition, the game simply wasn't capable of handling hundreds and hundreds of players running about and firing off spells in one concentrated area. This called for a nerf in Wintergrasp, first with the reduction in honor and more significantly the change in Wintergrasp daily quests into weekly ones, marking the first time repeatable quests reset on a weekly basis. This weekly PvP repeatable quest would later find its way to the PvE aspect of the game when weekly raid quests were introduced in Patch 3.3. 2009 was also the year where the cross-realm Battlegrounds queue system was adapted into the extremely popular Dungeon Finder.
Patch 3.2 further refined the Wintergrasp queue system to limit the number of participants in the zone. While this defeated the original intent of a non-instanced Battleground, it allowed Wintergrasp to function without disrupting the entire realm. Instead of a free-for-all, Wintergrasp became a strictly queued battle which enlisted players 15 minutes before each match, with a maximum of 120 players per side (three full raids) or 240 players total during a battle. The new system also favored max-level players over lower level ones, preventing honor leeching by low level participants in order to quickly acquire gear. The changes streamlined Wintegrasp play and ensured the stability of Northrend. As always, Blizzard would take what they learned from the experience and applied it to later developments such as the new Battleground in Patch 3.2. The nerf to Wintergrasp gave instanced Battlegrounds a healthy boost.
Battlegrounds experience
Perhaps the most revolutionary change in 2009 was experience gain in the Battlegrounds. Introduced in Patch 3.2 -- arguably the most significant Battleground patch in all of the game's history -- the change made Battleground play competitive with other forms of leveling in the game such as questing or grinding mobs. For many years, playing the Battlegrounds while leveling up was counterproductive considering that honor gains were considerably lower and rewards prior to Alterac Valley paled in comparison to those obtained from dungeons (this was before the introduction of Resilience as the defining PvP stat).
Battlegrounds giving experience was a game-changer. Players could opt to toggle experience gains off by talking to the Experience Eliminators Behsten or Slahtz, but these twink characters would be placed in their own Battleground queues, making them face off against similarly twinked opponents. This gave twinks their much warranted equal opposition while making the Battlegrounds a more engaging experience for players just getting their PvP feet wet.
This opened up the Battlegrounds to many players who previously had unsavory initial experiences running into fully-geared and enchanted opponents. With two separate queues for twinks and genuine leveling players, this all at once made the Battlegrounds a level playing field for most players, a worthwhile activity even for those looking to level, and delivered to twinks the challenge they have always claimed to crave.
Isle of Conquest
Patch 3.2 also introduced a brand new Battleground, the first 40-man raid instance since old world Naxxramas, and the first large scale instanced Battleground since Alterac Valley. It also marked the first time Blizzard introduced a Battleground midway through an expansion, which could be a hint of things to come. Blizzard shipped Eye of the Storm along with the Burning Crusade, and never bothered with Battlegrounds play throughout the expansion, with most PvP efforts going into refining the Arena system. By shipping a Battleground with a major patch -- a patch largely considered to be the most insubstantial in terms of PvE and raid content -- Blizzard demonstrated a renewed commitment to Battlegrounds play and an earnest effort to make all aspects of the game truly worthwhile.
The Isle of Conquest included many elements introduced in Wrath and made popular by Wintergrasp such as destructible buildings, siege vehicles, bombs, and it even included a passable compromise for aerial combat -- the drop ships. Blizzard also sidestepped potential imbalances by making the generals identical in health and ability, and making the map greatly retain some geographical symmetry. This allowed Isle of Conquest to avoid the pitfalls that plagued the first iterations of Blizzard's first epic-scale PvP endeavor, Alterac Valley.
Cataclysmic impact
Although 2009 saw honor become more valuable as a currency, making it required to purchase various items sometimes in combination with Arena points or ratings, it highlighted the fact that Battleground players would only be able to receive second-tier PvP items and have no way to obtain PvP weapons outside of Arena play. The reasoning for this was varied and mostly valid -- there's just no way to determine the skill of a player through Battlegrounds PvP in the current system.
Enter BlizzCon, August 2009. Blizzard announced that rated Battlegrounds play would be introduced with the Cataclysm and that Battlegrounds players would have access to the same gear as Arena players within the same season. It's a remarkable and ballsy change -- a gracious nod to Battlegrounds enthusiasts placing them on relatively equal footing with Arena players. While Arena play will always be the logical and rightful format for true competitive and professional PvP, the shift towards making the game friendlier to players of all levels required Battleground rewards to be competitive.
Changes in the horizon hold much promise for the Battlegrounds and world PvP, as the island of Tol Barad would be a combination of Wintergrasp and the Isle of Quel'danas. A verbal commitment from the developers to give a lot more focus to the Battlegrounds is extremely promising considering that 2009 was a tremendous year for that aspect of the World of Warcraft. Expect to see a new Battleground, a new system to track success, and perhaps even one or more Battlegrounds rolled out throughout Cataclysm. Times are exciting, indeed. The cool thing is, as great as 2009 was for Battlegrounds and world PvP, I'm supremely confident that Blizzard will outdo itself in 2010 and ultimately, we the players benefit. Have a great 2010, everyone! And don't forget to cause a little bit of mayhem this year.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds






Reader Comments (Page 1 of 1)
Adoisin Jan 3rd 2010 4:52PM
I am on a low population server, and we never have three full raids on each side. Just wondering if any of the high population folks run into that problem? Heck, I would be thrilled to see one full raid of ally in wintergrasp one day. Usually there are about 20 of them vs around 60 horde.
Ron Jan 3rd 2010 7:26PM
I play on a high population server and it's is complete chaos in wintergrasp. 240 people is a bit much IMO and I think it should be like 80 a side max
Squelchy Jan 4th 2010 8:05AM
I'm in exactly the same situation on my server (hi, Sisters of Elune!) and it's only gotten worse since faction transfers went in; many of the heavy PVP players went Horde as soon as they could and now Alliance has 20+ tenacity virtually all the time.
I'd love to see wow.com study how faction changes have affected WG on various realms, actually. It's a vicious circle; people don't want to play if they always lose, and if they don't show up, we continue losing.
This is why I'm dreading the Tol Barad thing in Cata. Wintergrasp, plus lots of daily quests? I'll never even see the quests.
Leannekera Jan 3rd 2010 6:08PM
I WISH Blizzard would sort something out to stop my waiting time for Alterac Valley being anything over 6 HOURS!
I'm not kidding, I have never experienced an Alterac Valley due to this :(
Bossy Jan 3rd 2010 7:01PM
Every BG opens in a few minutes in our Battlegroup.
Sometimes too fast really, since you only have 20 second to react.
To the above I can NOT believe your waiting time, because the BG's are cross server.
Perpahs Troll again.
BG's are the max and it will only get better.
Drakkenfyre Jan 3rd 2010 9:34PM
You do understand his queue times depend on his battlegroup, right?
It's broken down like this. Level he is playing at. Gear of the players (gear is checked in battlegrounds), open slot for the battleground, and more.
If he is in an unpopular level bracket, and the system has trouble matching people with equal gear in that situation, he can have long wait times.
It's exactly like twinks now, they are put in their own battlegrounds, and I have read some twinks complain they wait for hours to get in, because there aren't enuf twinks in that level bracket in the entire battlegroup queuing up at that time.
Kharay1977 Jan 3rd 2010 7:02PM
I am very excited about the rated BGs coming in Cataclysm. It is something I've been hoping for for years now. And now, they're finally here. Finally, we may see a larger portion of the population actually playing the BGs as they were intended, instead of merely farming HKs.
tiberiusx Jan 3rd 2010 9:59PM
Really wish wow.com would get some people other than unabashed fanboys to write a few articles. Battlegrounds are as broken as ever in this game. PVP is obviously not a huge priority to Blizzard. S
Abend Jan 3rd 2010 11:30PM
Im so excited for rated BGs in cataclysm also... Finally I can get some real pvp gear!!!
Karuna Jan 4th 2010 2:00AM
The one thing that stuck in my mind while reading this article, despite all the changes for the better for a lot of people, as a member of the european vindication battlegroup, all this is tinged with frustration. Why? Because on this battlegroup we're waiting an hour for most bgs except wsg and Ab. The battlegroup forum is completely full of posts begging to have it sorted but to no avail. Try being in the av or isle of conquest queue for 4 hours and you'll know what i mean.
For ages I didn't mind, then a few months back i transferred to one of the bigger battlegroups and experienced what the majority of you lot get with bgs. Now that I'm back on what i consider to be my home realm ( i really missed the people), I really understand what I've been missing. So now i read this article and can't help feeling a little jealous. I'd love to hope to see this problem sorted but when i see complaints dating back for the entire life of the battlegroup, I don't know whether it's worth the eventual disappointment.
lightnigblast435 Jan 4th 2010 2:49AM
hmm idk the Rampage BG on the US servers seem to be pretty good. Correct me if im wrong, but for arena ive never had to wait over 1-2 minute wait and for lvl 80 bgs never more then 5 minutes. Its never bad but it can get there. And omg Winter grasp bugs the hell out of me. the Kael'thas(us) server is pretty balanced in terms of Winter grasp. The only thing that bothers me is when the battle is getting close to the end and being horde when we are defending, The entire WG area seems to get extreme lag for the horde only. There have been times where there is only 2 minutes left until the Horse Sucessfully defends it then we get hit with the lag then bam its over and allaince win and theres nothing we can do
Sidious Jan 4th 2010 2:58AM
I also have to disagree. On Terokkar, in the retaliation battlegroup, our queue times are more than a half hour ussually, sometimes longer. Whereas Random Dungeon is as only as long as 18 minutes as dps.
IMO the random dungeon finder, coupled with the higher level of entry for arenas has effectively killed pvp, at least in our battlegroup. This has created basically an insurmountable gap between the arena newbies and the arena regulars. If nothing is done to change this, pvp is basically dead.
This might be the endgame for blizzard, as they have expressed some discomfort at having to balance the classes for arena, an aspect of the game that no more than 1% experience. I wouldn't blame blizzard if they overhauled pvp entirely with cataclysm and completely deleted the arena code. It was a failed experiment that only the completely hardcore ever enjoyed.
Just my anecdotal experience, but I don't think I'm too far off.
Bossy Jan 4th 2010 6:35AM
Like I said, I play different servers and different BG's and never had to wait more than a few minutes in various ranges....
I can understand BG's FOR the MOMENT are played a just little less because the PvP season didn't open yet (with the new PvP gear)....
PvP season will open in a few weeks and then some idiots will complain they'll have to wait 3 minutes more for dungeons ...
As to the one ABOVE waiting for 6 hours to an AV: I say : impossible IF you would play on NORMAL mode.
I am pretty sure you are playing with experience OFF mode, so you can't enter the normal BG's.
Rest is "I don't care" since I know I have BG's everytime I want 24/24...
And to me .... twinks should wait 48 hours for their BG's to appear. The moment they were banned from the normal BG's ... it was actually FUN again in the BG's even in the early levels of each bracket.
Karuna Jan 4th 2010 8:46AM
Bossy, I've seen 6 hour waits with my own eyes. You're saying the guy above is lying? You saying I'm lying?
I just checked the status of the battlegrounds on vindication, for level 80s, no experience turned off, normal mode, whatever you want to call it, and there are 3 battlegrounds running for the entire of the battlegroup, and that's 3 wsgs. No abs, no eots, no avs, no isle of conquests, just 3 wsgs, meaning there are less than 6o people playing bgs for the entire battlegroup. Now that's 2pm in the afternoon, how much better to you think it gets for peak times? If I see anything but wsg or ab daily pvp quest, I just don't even bother picking it up anymore. Know what you're talking about next time before you come on so strong.
vak Jan 4th 2010 7:54AM
"As to the one ABOVE waiting for 6 hours to an AV: I say : impossible IF you would play on NORMAL mode."
I have to disagree with you. Since you are only able to join 2 queues at once, on low population groups it can happen that AV never pops up. Sad but true.
This has solved the problem about ppl leaving bg-s at the beginning (remember "Not enough players, bg closes in 5min?), but totally ruined the possibility of enjoying the variety of the different bg-s. Solving a minor problem caused a major one :)
If you play on a low pop server, there are only 1-2 AB and WSG running even in the peak hours, the waiting times are around 10 min to get in. If you q for the others, you can expect to wait more than 1 hour. Dunno how much it takes since usually i leave the q after 1 hours of waiting and do something else.
Philip Jan 4th 2010 8:16AM
The queues on our server take 10-12 minutes sometimes, and in peak hours no less than 5-6.
Burst vs. Survivability is at an all-time high in terms of disparity.
Tank are now dps, healers now tank, and melee have to move in big groups around the field just to kill anyone.
Banner year, indeed.
Eisengel Jan 5th 2010 6:25AM
"Burst vs. Survivability is at an all-time high in terms of disparity.
Tank are now dps, healers now tank, and melee have to move in big groups around the field just to kill anyone.
Banner year, indeed."
QFT!
Honestly I don't know why wow.com is running this 'clip show' of their own articles, but this is just a bullet list of changes to large PvP elements. There is no insight, no real opinion or discussion. PvP in Wrath is terrible. Sure Blizz added a bunch of maps, but the PvP gameplay just blows. Burst killed PvP for me, and I've been in the BGs well through Vanilla and have seen a lot highs and lows in WoW PvP... and Wrath, well, it's lowest low yet.
LuminousNerd Jan 5th 2010 12:17PM
Not sure what you mean by "expect a new battleground"... They already announced how many there will be at launch. It was 3 if memory serves me though it's possible the number was actually 2. Regardless, expect more than "a" new battleground at Cataclysm's launch.
Bossy Jan 6th 2010 8:30AM
Yes, I am saying you are lying.
Based upon my own personal experience and on the clubs of friends I have in WOW.
Waiting times for lvl 80's in ALL BG's is trivial at best.
In NO WAY one has to wait 6 hours for BG's in NORMAL mode. I am 100% sure the guy was talking about a BG with experience turned off (as he was talking about the lvl 60 AV...off (old) number that one for twinks ....).
How would you know even ..." I have seen it with my own eyes". Whole 6 hours :))) LOL
What exactly ? You were there with the poster above ???
CLUSTERED BG's means clustered servers m8.
Even in the rare Battlegorup made up of 7 servers, that means the waiting times could be hardly double than the standard deviation of 15 servers average (10 minutes for the big one). You're not T. ? are you ?
Pure negative trolling posts that every man can see for himself in their own waiting times at lvl 80.