Death Knight manga is as good as it gets part III

I love the young Argentinian Rocio Zucchi's fine line work on the comic. The 22-year old Zucchi is part of Tokyopop's stable of talented female artists. With the help of Altercomic Studios, she makes excellent use of chiaroscuro as well as tone, giving the book a rich, robust feel. Her art on Crusader's Blood, one of my favorite stories in Warcraft Legends and also written by Dan Jolley, was notable in that it really hearkened to the game, making good use of in-game models for reference. One other amazing thing about the comic is that the whole 166-page project is Zucci's first major assignment, and she does a really tremendous job.
Readers familiar with the story might also note that Zucchi doesn't shy away from gore or violence. In fact, she recreates one of the most stark images in Crusader's Blood -- the graphic slaying of a main character's niece in panel 5 of page 34 -- in the pages of World of Warcraft: Death Knight. Except where she is constrained by a tight script, Zucchi also handles action sequences adeptly, making furious use of action lines where the black and white canvas limits the depiction of spells.
As a player, one of my favorite things with comics or any other licensed product is to see the use of actual armor sets and items from the game. It helps tie the world together, which is why I think the action figures from DC Direct are so cool. Zucchi clearly uses in-game models for reference as shown by her illustrations of ghouls, identical down to the bandages. The armor and swords used by Death Knights, especially during the Battle for Light's Hope Chapel, are taken directly from the game. It's wonderful to read as a player because seeing them is like finding Easter eggs for me.
Players who've played through the Warcraft III campaigns would also recognize Arthas' treacherous moment when he strands his own soldiers in Northrend and betrays the very mercenaries he hired to do the deed. Death Knight players will also see that Thassarian experienced his share of jeers and tomatoes riding into Lordaeron just as they had going into their capital city after the starting zone. Small things like this make the comic worth it for Warcraft fans and players. Because most of the events have already happened, Jolley is really just working to flesh out characters and the environment for players of the game, free of the burden of having to push the game's story forward. And for the most part, it just works.
I still have minor quibbles with some of the fonts letterer Michael Paolilli used throughout the book, such as Thassarian's handwriting in letters sent to his sister, but these are more a matter of preference than anything. The book is good. It's solidly written, beautifully drawn, and delivers a character-driven story without impacting the game world in a way that disrespects players. Although I'm still of the opinion that the Warcraft Legends series of books are the best Warcraft-related comics, this first chapter in the class-based series (Mage and Shaman books are already in production) leaves little to be desired. In fact, it's such a fun read that I almost don't dread the next installment of World of Warcraft: Mage, written by Richard Knaak. Almost.






Reader Comments (Page 1 of 2)
Alex Jan 4th 2010 11:20AM
I would love a novel, or a comic book, rather than a manga... I find the Japanese style it makes Thassarian look laughable.
But meh, at least I dont have to read it to understand the game.
Raze Jan 4th 2010 11:37AM
I'd agree if it weren't for the fact that he comes from a game known for ridiculously proportioned characters wielding even more ridiculously proportioned weapons and armor.
Yada Blah Jan 4th 2010 11:40AM
I'm with you on that. It appears we're alone, though.
traptinacivicsi Jan 4th 2010 12:30PM
I think that the art from the manga fits the wow-game art quite well. The lighting and bold lines for shadows and reflections make it look awesome, and again, reminds me of the way a lot of the lighting and colors are used in the game.
They COULD change the facial structures a bit to be less animé like, but I really don't mind it enough for me to dislike the entire style because of it.
More I say!
Nodonn Jan 4th 2010 11:20AM
''Players who've played through the Warcraft: the Frozen Throne campaigns would also recognize Arthas' treacherous moment when he strands his own soldiers in Northrend and betrays the very mercenaries he hired to do the deed.''
Just a little thing, that was in Warcraft 3 itself, not in the expansion.
Ametrine Jan 4th 2010 11:21AM
Knaak's writing "Mage"? Oh god, here comes more Rhonin fanwankery.
Brodi Jan 4th 2010 11:26AM
I think I read somewhere it's not about Rhonin. Granted, it's Knaak, and our favorite Mary Sue will be making an appearance, so... We can only hope.
Fierna Jan 4th 2010 11:30AM
You didn't like Day of the Dragon?
Tora Jan 4th 2010 11:51AM
Rhonin = the new Drizzit?
Raze Jan 4th 2010 11:31AM
Sounds good, and it sounds like it does what I personally believe "The Last Guardian" did well that virtually no other Warcraft supplement (save for the Legends mangas, which I've read two volumes of and have really enjoyed them all so far) has since: tell a story that can be entertaining and interesting rather you're familiar with the subject matter or not, but that isn't necessary to enjoy said subject matter's story to the fullest.
Keleron Jan 4th 2010 11:41AM
I love the comics and manga because I too love both Warcraft and comics. What really irks me though is that it all seems so Alliance heavy. True that the previous manga have had some short stories revolving around horde races, but it so very little. Give us more Horde and not a typical Horde=Evil type thing. I don't want some sappy Horde are just misunderstood thing either though. Give us a Horde Warlock as a main protagonist or something like that.
Methuus Jan 4th 2010 11:42AM
I'd like to expand a little on the lamentable disconnect between the game and the comics/books. Blizzard is really missing a big opportunity here.
Bliz should adopt a policy that every comic/book gets some tie in quests in the game. The in-game quests would sketch out the broad strokes of the comic/book; and the comic/book fills in the details.
For example, just imagine how awesome it would have been if ingame quests had been added to The Missing Diplomat quest chain as the comic went along. For example, what if Jaina sends you off to attack an orc encampment because she had word that Varian was there. As the player does the quest they find evidence that Varian was there, but isn't now. But, what if, in that month's issue of the comic, Varian is being held in an orc encampment that is attacked and he uses the confusion to escape (perhaps he thinks the attackers are slavers or something, so he doesn't approach the players). And so on...
And to take the idea even further, what if at the bottom of the quest window for comic/book tie-in quests, Blizzard puts a unobtrusive note saying something like "To learn more about 's fate, check out the comic." Some players wouldn't like that, but many would I think.
tim Jan 4th 2010 12:00PM
I love the idea, aside from in-game ads. The manner in which in-game and out-of-game lore are handled at the moment is rather poor. It'd be nice to see more of what you suggest.
macster Jan 4th 2010 11:58AM
The thought of paying extra to find out how a quest chain ends is horribly depressing.
And all it'd need is someone to post the end on a website, and 90% of people would stop playing.
j.h.gorton Jan 4th 2010 12:34PM
I seem to remember reading somewhere that Blizzard is "Blizzard Entertainment" instead of "Blizzard Software" because they always wanted to franchise their IP out to movies and manga.
. . . But I still feel privileged, and can honestly say that if something happens in the world of Warcraft, then it should actually happen in the World of Warcraft. That doesn't mean I should have to quest to figure it out, because I can't possibly be involved in every major earth-shaking event.
But if only there was an army of idle, quasi-useless NPCs standing around, who would be more than happy to gossip with me about when the Sunwell is actually a girl. They could just stand around densely populated areas doing nothing in particular. And we could call them Ogrimmar Grunts, or Stormwind City Guards.
I don't want to be a hero all the time, I just want to be in the loop all the time.
brian Jan 4th 2010 11:45AM
I've always felt it was about the storytelling too. I always read spoilers, because it actually makes me more excited to see the movie/game/etc, instead of less. The problem is that I try to share my excitement with my friends, who don't deal as well with spoilers. I view storylines kind of like a mystery movie, where even though you see what the antagonist is doing, you're still on the edge of your seat because you don't know how the hero will pull it off.
Glad to see that the comic is so good, and I'm excited to see it for myself. Didn't know they were doing a whole class series, but that sounds like it has a lot of potential.
PeeWee Jan 4th 2010 11:47AM
"Death Knight manga is as good as it gets", ah so it's junk then, which is the best a manga could ever get. ^^
I've just never found any manga worth reading, each one has turned out to be a waste of my time. Maybe THIS time it'll be different. Still gonna check it out, not gonna judge it on second-hand opinions.
hegar Jan 4th 2010 12:40PM
At the risk of being downranked alongside the above post, i agree.
I'm a big comic fan, but by and large i've found manga to be as brainless and banal as an Image Comics superhero story - only everyone is stupidly skinny instead of everyone is stupidly muscular.
I don't have a problem with WoW lore being explored or introduced in non game media - lets face it, comics and novels allow for a richer story than a game does, so i think it can work out well to introduce things off-game and then bring them in.
The other good thing is that it lets you ignore stuff that is obvious terrible (any comics with Med'an or Varian or anything at all to do with either of them, really), at least until it appears in game, and then you can still ignore the large amount of it that is off-game.
The really sad thing (for me) is that the plot and characters in so many of these stories are just of poor quality. I really like heaps of things in the WoW setting, i just wish the comics (and to a lesser extent novels) weren't written for a target audience of 13 year old boys.
Considering that the average age of a WoW player is much older than that (i heard early-mid 20s iirc), i hope one day we can get a more intelligent wow comic.
WoW: Vertigo? Yes Please!
tim Jan 4th 2010 1:38PM
plenty of good manga out there. no need to knock down all of it because you chose to read the ones targeted at pre-teens/early teens
Sunaseni Jan 4th 2010 3:09PM
Saying all manga suck is like saying all movies are crap because of what usually gets popular without watching classics like Citizen Kane or Casablanca.
There are a lot of dumber manga, and most of those are marketted towards children. As in most of the popular ones, including Bleach and Naruto, are published in a magazine whose target demographic are 12-year-olds.
There are also some really good and well written manga, because it's seen as a medium of storytelling much like film, not just a children's past time.
Read Berserk, Full Metal Alchemist, and Death Note before knocking an entire medium. Those are some of my favorite which you'd probably enjoy. One Piece is also really good for its genre and demographic.