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1-05-2010 @ 12:29AM
A veto option is sorely missing from this new dungeon system. Many times I've sat there on the 15min cooldown because one or more in the group are undergeared for hc PoS and/or hc HoR. Did hc HoR today fine with a well geared group but had a terribad hc PoS qq.wtb veto option Blizz! :D
1-05-2010 @ 12:51AM
Sorry, Veto option? I don't understand what you're saying happened or how a veto would help. What are you trying to veto?
1-05-2010 @ 12:55AM
I believe he's referring to the option by the same name on the Halo matchmaker. It forms a group, and then tells you where you're going. If 3/5 choose not to accept that map, then the entire group gets a new random map which they must do. Either way, dropping out after the first map has been shown gives that game's equivalent of the Deserter debuff.
1-05-2010 @ 1:07AM
So he's saying he wants to PICK what RANDOM dungeon he does. . .Oy.
1-05-2010 @ 1:42AM
I was more referring to the ladder map veto in WC3, but that Halo description sounds similar. I knew there was gonna be someone that read it too simplisitically eh MasterAsh!What I meant was, when you ding 80 now with a new alt, you want to grind this new dungeon system to maximise your badge gain for welfare ilvl232+ epix etc. I recently dinged a disc priest and I knew he wasn't able to cope with hc pos + hor but I needed the extra 2 badges from each random. So it was a risk to run and if I could have veto'd them due to knowing I wasn't gear-ready for them, then I would have saved myself getting the 15 min debuff and the various groups waiting for a new healer (i told them at the start each time I wasn't geared enough etc so as not to waste anyone's time given the circumstances). Granted, this veto really is only for the scenario I've given (newly dinged badge grinders). I just think it would be a nice option. ^^
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