Officers' Quarters: Oil and water
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Is it possible to turn a roleplaying guild into a casual raiding guild? Can the two groups mingle in the same community, or is it like mixing oil and water? This week, one guild leader has tried to do just that. Read on to find out how it has worked so far!
Hey Scott,
My boyfriend, and I recently made a guild. He's more into the RP aspect of the game, and mainly focuses on recruiting RPers. Most of these individuals are nice people, but are usually under level 40, and don't play or care enough to do anything serious end game when they get there. I was set on making it more of a raiding guild. Nothing too hardcore, but enough progression to be able to down most bosses in current raids. Before it was all put into practice it seemed like a good idea.
We're having two problems. The first is that while I'm trying to recruit people, I also need to mention that we're partially an RP guild, and that seems to make a lot of raiders not want to join our guild in favor of a full on raiding scenario. This is making it hard to gather enough people for a core group, soon making the ones that ARE there leave shortly after. The same applies to him. Since we have two sets of people with different focuses, we aren't exactly a strict RP guild. We have weekly events, but we don't enforce the use of brackets in gchat or any other basic rules most RP guilds have, making a lot of people not want to join, doubting our seriousness and devotion. At least on our server, it's hard to find people who are both serious RPers and raiders, so it seems we're out of luck. Our old guild however, did both things and executed them almost perfectly, so I know it's possible.
The second problem might be solved by fixing the first, but it might just be a matter of weeding out the bad people, or something else. When we make our events, a lot of people sign up, but most end up not showing up. This is making it frustrating and unfair to the people who do, because we normally have to cancel what we planned. Many people tend to not say a word in gchat either, even when being asked a question. We try to encourage people to open up, and help them when we can, to develop some chemistry, but nothing seems to be fixing it. We also have told people countless times to NOT sign up unless you're willing to come to an event, but they continue to do so. Mind you this isn't one or two people, this is a good portion of them.
We made this guild with our friends in order to have a laid-back, fun spot to play, but it seems to be a time-bomb ready to fail. We're losing hope in the situation and I really hope you can help us. I don't want to see all the work put into it done for nothing.
P.S. We also have a website and vent we encourage people to use, but it's neglected en masse besides mostly officers and above.
Thanks for your help!
Well, it's quite an experiment you've undertaken here, and I'm sorry to hear that the results are less than stellar. First I'd like to address the problems as I see them. Then I'll talk about how you can proceed from here.
You're well aware of the problems, but you don't seem to have a handle on why these problems are occurring. Why do raiders reject a roleplaying guild? Is it because they perceive roleplayers as too unskilled to raid successfully? Do they feel uncomfortable with the roleplaying going on in guild chat? You and I can only speculate unless we ask them.
Likewise, why are your roleplayers failing to show up for events? Are the events scheduled at a time when they can't commit (even though they sign up)? Are the events unpopular because they just aren't much fun? Has the string of cancellations hurt morale to the point where people don't bother to show up? Again, these are questions we need answers to.
The best solution to all your problems is communicating. And I'd argue that the lack of communicating is what got you into this mess to begin with. It can be tough to get a message across when people don't frequent your website -- believe me, most guilds have that same problem, including mine right now. But if you're going to make a major change to your guild's goals and policies, you have to let people know about it somehow, whether by spreading the word whenever you're online, sending out in-game mail messages to every member, or some other method.
Ideally, you'll ask for feedback from your members to see if they agree with your proposed changes. If the majority seem to be against your plan (in this case, to start recruiting raiders and try your hand at tackling raid bosses), then you should have second thoughts about following through with it. It doesn't seem like you really asked them, and that could be a potential source of your roleplayers' current apathy.
So make up for that and talk to them. Find out why people aren't showing up and see what you can do to remedy the situation.
At the same time, talk to some of the raiders that left and ask them why they didn't feel like the guild was a good fit for them. Talk to new recruits about what they like and don't like about the guild.
Then take action based on these answers.
Personally, I don't know if you can make a guild work when its two focuses diverge so greatly. Slow-leveling roleplayers and endgame raiders are about as far apart gameplay-wise as you can get.
One thing you could consider in order to separate the two player groups is to take roleplaying out of guild chat. Many roleplaying guilds reserve guild chat for out-of-character speech only, since the concept of a dedicated chat channel doesn't really jive with the "reality" of communication tools in Azeroth. Some hardcore roleplaying guilds ban all use of guild chat completely. If you limit in-character speech to a separate channel or to party chat/whispers/say, then your raiders might feel more comfortable in your guild.
That only deals with one side of the issue, however. If your roleplayers consider the presence of non-RP raiders disruptive, you will be fighting an uphill battle with many of your long-term members. A possible solution to that is to go out of your way to make your RP sessions particularly fun and awesome to lure back in those players who are failing to show up week after week. Try to address any other issues they raise with scheduling, etc., as well.
If you plan to keep walking this tightrope, you might have better luck if you build up your core raiding membership between expansions, when Icecrown Citadel is old hat. Then, raiders won't be so anxious to gear up and get into the brand-new content. They will have had their fill of ICC and they won't be afraid of getting left behind anymore. They'll be more willing to give an unorthodox guild a try, especially if you have a good plan for raiding moving forward into Cataclysm.
Overall, though, I feel like you're trying to make one guild out of two guilds. I'm just not sure how long you can sustain this. It would be one thing if your guild was built from the ground up to do both, but it's not. You've made a huge change, and that change has and will continue to impact both your existing membership and any new members who join. You have seen the results so far, and they have been unfortunate.
Have you considered splitting into an RP guild run by your boyfriend and a raiding guild run by you? You each may have more success that way than trying to mix oil and water in the same community. It will require a bit more communication and organization from the two of you if you have members in each guild who like to participate in both raiding and RP. But it might be worth it in the long run in order to keep everyone comfortable.
Have any guilds out there made this transition successfully? How did you pull it off?
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott@wow.com. You may find your question the subject of next week's Officers' Quarters!
Is it possible to turn a roleplaying guild into a casual raiding guild? Can the two groups mingle in the same community, or is it like mixing oil and water? This week, one guild leader has tried to do just that. Read on to find out how it has worked so far!
Hey Scott,
My boyfriend, and I recently made a guild. He's more into the RP aspect of the game, and mainly focuses on recruiting RPers. Most of these individuals are nice people, but are usually under level 40, and don't play or care enough to do anything serious end game when they get there. I was set on making it more of a raiding guild. Nothing too hardcore, but enough progression to be able to down most bosses in current raids. Before it was all put into practice it seemed like a good idea.
We're having two problems. The first is that while I'm trying to recruit people, I also need to mention that we're partially an RP guild, and that seems to make a lot of raiders not want to join our guild in favor of a full on raiding scenario. This is making it hard to gather enough people for a core group, soon making the ones that ARE there leave shortly after. The same applies to him. Since we have two sets of people with different focuses, we aren't exactly a strict RP guild. We have weekly events, but we don't enforce the use of brackets in gchat or any other basic rules most RP guilds have, making a lot of people not want to join, doubting our seriousness and devotion. At least on our server, it's hard to find people who are both serious RPers and raiders, so it seems we're out of luck. Our old guild however, did both things and executed them almost perfectly, so I know it's possible.
The second problem might be solved by fixing the first, but it might just be a matter of weeding out the bad people, or something else. When we make our events, a lot of people sign up, but most end up not showing up. This is making it frustrating and unfair to the people who do, because we normally have to cancel what we planned. Many people tend to not say a word in gchat either, even when being asked a question. We try to encourage people to open up, and help them when we can, to develop some chemistry, but nothing seems to be fixing it. We also have told people countless times to NOT sign up unless you're willing to come to an event, but they continue to do so. Mind you this isn't one or two people, this is a good portion of them.
We made this guild with our friends in order to have a laid-back, fun spot to play, but it seems to be a time-bomb ready to fail. We're losing hope in the situation and I really hope you can help us. I don't want to see all the work put into it done for nothing.
P.S. We also have a website and vent we encourage people to use, but it's neglected en masse besides mostly officers and above.
Thanks for your help!
Well, it's quite an experiment you've undertaken here, and I'm sorry to hear that the results are less than stellar. First I'd like to address the problems as I see them. Then I'll talk about how you can proceed from here.
You're well aware of the problems, but you don't seem to have a handle on why these problems are occurring. Why do raiders reject a roleplaying guild? Is it because they perceive roleplayers as too unskilled to raid successfully? Do they feel uncomfortable with the roleplaying going on in guild chat? You and I can only speculate unless we ask them.
Likewise, why are your roleplayers failing to show up for events? Are the events scheduled at a time when they can't commit (even though they sign up)? Are the events unpopular because they just aren't much fun? Has the string of cancellations hurt morale to the point where people don't bother to show up? Again, these are questions we need answers to.
The best solution to all your problems is communicating. And I'd argue that the lack of communicating is what got you into this mess to begin with. It can be tough to get a message across when people don't frequent your website -- believe me, most guilds have that same problem, including mine right now. But if you're going to make a major change to your guild's goals and policies, you have to let people know about it somehow, whether by spreading the word whenever you're online, sending out in-game mail messages to every member, or some other method.
Ideally, you'll ask for feedback from your members to see if they agree with your proposed changes. If the majority seem to be against your plan (in this case, to start recruiting raiders and try your hand at tackling raid bosses), then you should have second thoughts about following through with it. It doesn't seem like you really asked them, and that could be a potential source of your roleplayers' current apathy.
So make up for that and talk to them. Find out why people aren't showing up and see what you can do to remedy the situation.
At the same time, talk to some of the raiders that left and ask them why they didn't feel like the guild was a good fit for them. Talk to new recruits about what they like and don't like about the guild.
Then take action based on these answers.
Personally, I don't know if you can make a guild work when its two focuses diverge so greatly. Slow-leveling roleplayers and endgame raiders are about as far apart gameplay-wise as you can get.
One thing you could consider in order to separate the two player groups is to take roleplaying out of guild chat. Many roleplaying guilds reserve guild chat for out-of-character speech only, since the concept of a dedicated chat channel doesn't really jive with the "reality" of communication tools in Azeroth. Some hardcore roleplaying guilds ban all use of guild chat completely. If you limit in-character speech to a separate channel or to party chat/whispers/say, then your raiders might feel more comfortable in your guild.
That only deals with one side of the issue, however. If your roleplayers consider the presence of non-RP raiders disruptive, you will be fighting an uphill battle with many of your long-term members. A possible solution to that is to go out of your way to make your RP sessions particularly fun and awesome to lure back in those players who are failing to show up week after week. Try to address any other issues they raise with scheduling, etc., as well.
If you plan to keep walking this tightrope, you might have better luck if you build up your core raiding membership between expansions, when Icecrown Citadel is old hat. Then, raiders won't be so anxious to gear up and get into the brand-new content. They will have had their fill of ICC and they won't be afraid of getting left behind anymore. They'll be more willing to give an unorthodox guild a try, especially if you have a good plan for raiding moving forward into Cataclysm.
Overall, though, I feel like you're trying to make one guild out of two guilds. I'm just not sure how long you can sustain this. It would be one thing if your guild was built from the ground up to do both, but it's not. You've made a huge change, and that change has and will continue to impact both your existing membership and any new members who join. You have seen the results so far, and they have been unfortunate.
Have you considered splitting into an RP guild run by your boyfriend and a raiding guild run by you? You each may have more success that way than trying to mix oil and water in the same community. It will require a bit more communication and organization from the two of you if you have members in each guild who like to participate in both raiding and RP. But it might be worth it in the long run in order to keep everyone comfortable.
Have any guilds out there made this transition successfully? How did you pull it off?
/salute
Filed under: Officers' Quarters (Guild Leadership)







Reader Comments (Page 1 of 2)
Rapskallion Jan 4th 2010 2:13PM
Coming from the perspective of someone that only plays WoW to raid... I'd be hesitant to join a guild that tries to RP and Raid. I'm not sure why... I've never tried an RP server before. But I can at least give one more anecdotal response that as a raider I couldn't see myself joining a RP (or partially RP focused) guild.
I've always kinda seen RP servers as being for that... almost to the exclusion of everything else. A friend of mine is on an RP server and they don't raid specifically because it's apparently hard for them to explain how the same boss they killed last week is back again. Meh...
Tridus Jan 4th 2010 2:52PM
Pleanty of raiding going on on RP servers, speaking as a person that does both. When you get to the raid side of the game, the RP side has to make a few concessions... like that the boss will be back next week. It's not a weekly RP event to go kill Arthas. :)
Dag Jan 4th 2010 3:30PM
While I don't RP, I've heard of/read of solutions to this conundrum in the form of a bronze dragonflight or dream world explanation wherein those who have killed a boss have returned in a dream world to relive their past experience.
It's a magical world. A little imagination can go a long way.
Rapskallion Jan 4th 2010 3:44PM
I honestly have to plead ignorance here. I've very rarely asked him anything about how RP works for him, his guild, or in general. If it's not PvE Raiding, I don't really pay attention to it.
Though I've been an officer in a few guilds and I can appreciate the problem with trying to have a guild with two focuses. Generally it's hard enough to get a group of people to focus on one task, much less two. I wish the OP (or whatever you call the letter writer) the best of luck in merging the world of raiding and RPing.
Resident Horrible Jan 5th 2010 9:08AM
I've never been on a roleplaying server though I have rp'd on chats and stuff.. like.. a long time ago. Anyways, why not just allow everyone into Officer chat and use that as OOC chat and Gchat as roleplay? That would fix the chat problem I believe.
Amogayvhi Jan 4th 2010 2:18PM
Several guilds I've been in or been a officer in have done this. It has never worked out. The two start to bleed over and then you have, say, eighteen people wanting to come to a ten man raid but some of them maybe being super casual and not making even one day a week, etcetera. The stress' of Raiding and being a serious RP guild seems to be at odds with one another.
The only guild that hasn't fallen apart is a raid guild I'm now a part of that has some RP'ers in it. Seems about as close as you can get without feelingsbeing hurt, people leaving for something more focused, etcetera.
its sad, because even if your RP/Raid guild is doing well you still lose people thinking that somehow another guild, doing the same things, is better because of its focus.
Beli Jan 4th 2010 2:26PM
To be successful with both, i think the guild needs to be setup to focus on one, with the other being something that is done "on the side." For example, you're a raiding guild, but some people like to RP and do that in a non-guild chat channel and set up RP events - they're small events and don't detract from raiding, relatively few people go. Or you're an RP guild who has enough interest to occasionally head into a 10-man to try raiding. You spend a lot of time working up your guild's backstory about why you need to go into that raid, and you go in planning to have a good time - not necessarily planning to work until you can clear it.
To put it simply, you can't have two completely different objectives competing to be your guilds main focus. Define a main focus, work on that, and work in everything else around it as a way to support it.
Fatamorgana Jan 4th 2010 2:32PM
The merging of RP and Raiding within a guild is actually possible and it can be a lot of fun.
My old guild did this by recruiting Role Players who were all level 70 (the cap at the time).
They RPed running through vanilla dungeons and zones. (Van Cleef was a worthy foe!)
And we also threw together weekly raids with the loot being the main factor to encourage the runs. Some of the loot from the 70 raids was really nice looking RP gear. You just have to find a symbiotic relationship between the two aspects of the guild: RP and Raiding.
Try linking some cool looking gear to encourage guildies to participate!
Jehanne Jan 4th 2010 2:39PM
I agree completely. Our guild is an moderate rp guild and we actually have 10-man progressions going. (Hopefully we'll down Deathwhisper soon.) It's a small group. We enjoy doing both because we've found one feeds into the other.
Fatamorgana Jan 4th 2010 3:00PM
These days, I'm on an RP server. Moon Guard specifically.
And while my guild is a Progression Raiding Guild, there is still a good deal of RP that happens between raids by our members.
Although I'm more of a raider now than an RPer, I still like to dust off the old robes and hit the pub in Iron Forge for suds and comradery.
Phattydorfie Jan 4th 2010 2:35PM
RP servers are for RP, sure. But that doesn't mean that there aren't raiders on RP servers. Good ones, too! I can't say if it's different in the US, but on my European RP server, Argent Dawn, we have several both hardcore, semi-hardcore and casual raiding guilds who never indulge in RP. Surely, we're not talking top 100 world ranking guilds or anything, but still we manage to get the content down.
My personal experience is that many of those person who chose to play - and raid - on RP servers do it to try weeding out some of the somewhat immature vulgarity one might come across on normal servers.
I'm not casting anything is stone here. Just trying to say that not everybody on RP servers float around Storm Wind trying to engage in RP.
Goradan Jan 4th 2010 2:40PM
I was in an RP/Raiding guild, and while we were able to progress through the patches as they came out, it was slow and we worked on night a week.
Now I'm an exclusively raiding guild and we raid 4 or 5 nights a week.
RP guilds tend to be more social, friendly and associative. Raiding guilds are competitive, and a bit mercenary.
You might try what we did, and recruit RP raiders only. Recruitment might take a while, but the RP-Raiders tend to be good folks from what I have run across. Like I said, we were able to progress through Ulda before I ended up loosing interest in RP and started raiding full-time.
That said, RP and Raiding are two different things. It's fine to have an emote or short joke or something between pulls or during a break but for the most part, you're there to raid, not RP. Period. That is one rule I would enforce like crazy.
It shouldn't be too hard to find 9 dedicated raiders who also tolerate RP, if they are not RPers themselves. Failing that, split into two guilds as a last resort. Good luck! :-)
Ugru Jan 4th 2010 3:08PM
My guild has attempted the RP/Raiding mix with varying levels of success. When we first started raiding in BC, it was just something fun that we all could do together. In Wrath, however, I tried to make our raiding more progression-oriented and that caused the RP-centric players to stop signing up. It had nothing to do with time constraints; they felt like demanding higher standards for raid performance somehow took away from the RP atmosphere. We never had in-character raids, no one in our guild was willing to raid for 3 hours only to have downed one boss. I, for one, am thankful for that.
The real trouble came when attitudes on the RP and Raiding teams had become very polarized. The RP folks said raiding took away from their roleplay and the Raiding folks said RP took away from their progression. This was exacerbated by the opposing factions having basic personality conflicts out of the game. In the end, the people that were polarized all quit, and we were left with mediocre RPers that were willing to raid sometimes and mediocre raiders willing to RP sometimes. Now, we hardly raid OR do group RP.
Klatz Jan 4th 2010 3:10PM
I was in an RP/raiding guild for a long time that was quite successful. The focus started with being a guild, which did both RP and raiding. Eventually the raiding became the main focus because eventually most people had run out of RP events and storylines. WoW isn't really that conducive to RP month after month.
But you can have both RP and raiding. I would suggest building up a core raiding team, run 10 mans. Make guild alliances for 25 mans. It's pretty hard to go from 10s to 25s in guild if the main focus is not raiding. You'll have a lot people who don't have the necessary dedication to gear up and raid; they'll want to taste raiding but not invest in it.
With alliances, you can find another RP guild, with a subset who would be willing to invest in raiding. You just need to make the rules clear, and written out on the website.
Kitsilano Jan 4th 2010 3:20PM
The Pale Heart
We does that.
PS: We downed Saurfang on New Year's Day.
http://thepaleheart.wowstead.com/
erohol Jan 4th 2010 5:00PM
We went and made a mess, too.
PS. - A Rogue Tip!
You can Vanish while he casts
to avoid his Mark.
yarf Jan 4th 2010 3:25PM
Hey actually I'm in a guild right now that does both on one of my toons on Moon Guard.
How they have it set up is through guild ranks and they advertise this way:
"Looking for a guild that will take you to see Yogg but don't want to give up the RP? We don't care if you RP, but we set up weekly raids for 10/25 Ulduar-ICC. Even your RP Alts are welcome! PST for more info."
The additional info is basically any raiding character in the guild has the requirements for their raid level and then are put into a guild ranking system for that purpose.
Lowest Rank - RP Character - This rank is for any character not at a raiding level, pvp's, or rp's specifically.
Mid-low rank - Level 70 Raider - This rank is for toons able to run the BC Raids but haven't been leveling beyond. This rank isn't used very much anymore, but there are some people, even level 80's that are in this rank out of preference for the older material and not interested in the other raids, but are able to run them if asked.
Mid-high rank - Wrath Raider - This rank is for toons in a gear level for Naxx-OS.
High rank - End Game - This rank is for toons raiding Ulduar-ICC.
Then there's an Officer rank with officers taking responsibility for each of the other 4 ranks, one is a RP officer sets up events and what not. Then there's an officer for the other 3 levels of raiding that sets up raids.
Invites go out within the rank, so you don't have to worry about low geared raiders going into ICC. RP invites go out guild wide as a sign-up.
There's a /join channel for RP communication, and another for RP OOC communication. Guild chat is just... chat.
The one thing that distinguishes them as a raiding guild with RP on the side is that the focus is for raiders. If the RPers start to become more numerous than the raiders, recruitment freezes for rp characters.
It's been pretty successful now for about a year I think. Maybe that'll help. And sorry for the long wall of text.
Failoc Jan 4th 2010 3:29PM
I'm not sure the two groups can coexist; they are polar opposites.
I am on an RP server and the people on my server who do raid typically do not RP. I'll freely admit I'm way too "fail" to ever make it in a "real" raiding guild but I PUG raids fairly often and the people from "real" raiding guilds are horrible to be around. They're almost uniformly vicious, foul-mouthed, verbally abusive, and entirely self-serving. I can't imagine them in an RP scenario, because they're all about getting ahead, and how would they profit from spending time sitting around talking?
On the other hand, RP is about friends and companionship and having fun. Which is great. But RP'ers never get anything done. They would rather sit in the tavern in Stormwind and tell a grand and detailed story about how they defeated Onyxia then actually go and do it. Which is fine, if that's what you want, but it's not raiding.
Before you think I'm making the raiders look bad and the RP'ers look good, god help you if you're NOT playing on the exact same sheet of music as the RP'ers you're with. They are every bit as condescending and elitist as the raiders, the only difference is they have a bigger vocabulary to draw upon for telling you why you're not good enough.
We tried to put something together in between and ended up getting fairly equal amounts of hate from both "sides" for our trouble.
Talk all you want about the dominance of casual players, there's just no room for "moderate" or "coexistence" in this game. It seems like everybody wants to be around only people who are exactly like them, and they wish "outsiders" (i.e. everybody *not* exactly like them) would, to use a raiding term, "DIAF."
Sorry. I really, really wish it were different.
To save all the "the problem is you" people time: Yes, I'm not good/motivated/dedicated enough at either raiding or RP to fit in with either group. But I'm not *that* bad, and my reason for posting is to observe for the sake of the original discussion that having been stuck between the two, I didn't find *anybody* who was present in both places. So if the question here is "can RP and raiding coexist?" I am merely voting no, based on my experience.
Lemons Jan 4th 2010 3:29PM
Just calmly explain to your bf that RP is terrible and you need the epic lewtz. If that fails just beat him over the head with a baseball bat until he develops amnesia then reconstruct his personality to hate RP and love raiding.
Another problem solved. NEXT!
juliefaerae Jan 4th 2010 3:34PM
I'm in an RP and raiding guild. We focus on 10-mans, but there are members who also pug 25s. As far as progression goes, one of the guild's raid teams successfully cleared the first wing of ICC shortly after it opened and is patiently waiting for the second to open up. Every person on that team also RPs. Most of them have multiple 80s that are raid ready and have character storyline development. We like to work on hard modes, too.
It's possible to have a guild that focuses on both RP and raiding. Weekly RP events are well attended. Even if someone can't make a raid, we have a pretty big pool of people to pull from that can sub in. I think the key to having a guild that can successfully raid and RP is to have a core group that is passionate about both. If the two groups are mutually exclusive, it doesn't make for a positive environment for either group. This will probably take a more focused recruiting method, but if it's important for you to have a guild that does both, you need to find the people who want to do both. That's not to say that you can't have people who are purely interested in RP or raiding. But you do need enough members who can bridge the gap between them, and if you truly want to have a guild that does both, I think you need to find people with dual interests. And keep in mind, anyone can learn to raid or RP as long as they have a genuine interest.
I think few things have helped contribute to the success of both of the guild's goals. One is communication. Guild chat is strictly IC, but we also have a heavily used OOC channel for everything else. Raids are time to focus, and we don't bother acting in character in those beyond random jokes between pulls. The guild itself has a storyline that is heavily tied in with the plot of Wrath, making RP events feel relevant to the content that we're working through. We have a forum that is used to discuss everything from raid strategy to random news stories to sharing creative writing. And beyond that, pretty much every member of the guild is just a great person with the maturity to keep drama at a minimum.
TLDR: It's possible to both RP and raid successfully, but they key is to make sure you have people who want to do both. And trust me, those people are out there. It might take a little more to find them, but it's absolutely possible.