Know Your Lore: The Old Horde

Last week we discussed the formation of the Alliance in response to the Horde invasion of and destruction of the Kingdom of Azeroth via the Black Portal, and the Alliance's eventual triumph over the Horde, expedition to Draenor, and the events of Warcraft III that saw the destruction of Lordaeron and creation of a new order. This week, we talk about the events that caused those events.
Yes, this week we're discussing the origins of the Horde, that organization that began as the manipulated, deceived and then ultimately demonic blood addicted orcs of Draenor. It's not a simple tale: we've already told parts if it before when we discussed Gul'dan, Ner'zhul, Teron Gorefiend, Grom Hellscream and many others. It all really began untold thousands of years ago on the planet Argus, home world of the Eredar and their Draenei, or exiled, cousins. Thus, ironically, while the existence of the Horde caused the creation of the Alliance, it was an Alliance race that helped start the events that led to the creation of the Horde. Symmetry in origin.
Note: the events I'm about to outline are the current version as Blizzard presents it, which is considered to be the canonical version. If you remember differently from the RTS, that's because it was different then.
Untold thousands of years ago, Sargeras, the champion of the Titans, went mad. Confronted with the unfathomable evil of the Nathrezim, the corruption of the old gods, and chaos itself, he decided that the Titan's plan for order and creation in the cosmos was doomed to failure. Oblivion and chaos were not only the destined fate of the uncountable reaches of existence, they were all existence deserved. And so, Sargeras sought to undo the work of his fellows and destroy everything they sought to make. To do this, he needed a host as terrible and powerful as he himself was, and he found the seeds of this dread army on the world Argus, in the already magically gifted and potent eredar. So mighty were the eredar that they no longer feared death through natural causes or age, and the three mightiest and wisest of their people were Archimonde, Kil'jaeden and Velen, a triumverate among them. To this triumverate Sargeras appeared in all of his titanic majesty and offered them power and knowledge beyond that which they could possibly aspire, to walk the surface of countless worlds and see existence in a way none of their people ever had. It sounded perfect. It was perfect.
A perfect lie. Velen, suspicious of the offer, was given a vision of the future: his people corrupted striding the surface of world after world not as explorers, but as destroyers. Aided by the mysterious Naaru, Velen gathered what few of his people he could and fled the inescapable doom that awaited them if they remained on Argus. Enraged, his fellow triumvirs (especially Kil'jaeden, who had been as Velen's brother and who felt personally betrayed by him) stalked these exiles, or Draenei in the original eredar language, throughout the cosmos from world to world. The pattern always the same. Always the draenei would settle on a new world and for a time be at peace, always Kil'jaeden would find them, always the hunt would resume. It might have continued indefinitely, in fact, had the draenei and their naaru allies not crash-landed on a relatively pleasant but unremarkable world whose native inhabitants had not even bothered to give a name.
The draenei named it Draenor, a world meaning 'exile's refuge' and settled in. They found relatively little to conflict with their new neighbors, a race who called themselves orcs. For over five thousand years, the orcs and draenei coexisted, the draenei in their salvaged crystalline cities, the orcs in their nomadic, shamanistic society. They occasionally met but for the most part left each other be, the orcs finding the draenei strange and aloof, the draenei not wanting to interfere in the development of orc society. Then, as had happened before, one of Kil'jaeden's agents found them. But this time, Kil'Jaeden was almost more interested in the orcs than his old enemies. Here were a people perfectly balanced between savagery and restraint, raw fury and contemplation. Their grasp of shamanistic magic was unlike his own people, and yet presented opportunities, as clearly orcs had an aptitude for summoning and controlling entities that rivaled that of the eredar themselves. This, thought the master manipulator, this is a people I can make use of. The orcs had a potential that, for all their wisdom and power, the exiles hadn't understood. (Save perhaps Velen himself, when he met Durotan and Orgim Doomhammer.)
And so Kil'jaeden the Deceiver did exactly that, deceiving first Ner'zhul and through him, the orcs as a whole. Slowly at first, and then more quickly through Ner'zhul's more compliant apprentice Gul'dan, Kil'Jaeden taught demonic magics to the orcs, while also teaching them to use the aggressive nature they once employed in hunting and testing their strength against the elements to dominate and destroy the draenei instead. Not expecting attack from a quarter they'd so long been at peace with, the draenei fell, and were nearly destroyed by this unexpected threat which turned both numbers and new powers against them. (It didn't help that among the orcish numbers were Durotan and Orgrim Doomhammer, who'd been inside a draenei city and knew how to bypass its defenses). An attempt to broker peace at the site the draenei came to land, the sacred mountain Oshu'gun, only exacerbated the issue and ultimately led Ner'zhul to be replaced by his even more aggressive and power hungry apprentice, and Gul'dan prosecuted the war with the draenei with no regard to the truth of Kil'Jaeden's original accusations.
In order to make sure the war moved forward even as the orcish shamans began to lose their powers (the elemental and ancestral spirits abandoning them) Gul'dan moved quickly to teach warlock magic to the former shamans of the orc clans, especially his own Shadowmoon and those of the Blackrock clan offered to him by Blackhand the Destroyer, Gul'dan's chosen puppet and first Warchief of the Horde. This Horde was born out of orcish traditions from the long wars with ogres and gronn twisted to a new form, and eventually Blackhand even offered his own children (and those of others) to the Warlocks and their demonic, life draining magics, aging the children to adulthood so that they could fight sooner. The orc traditions of honor were turned inward, creating a society ripe for Gul'dan's last act of betrayal and destruction against his own people.
On the orders of Kil'jaeden, who wished to ensure orcish obedience, he called forth a demon, the dread Mannoroth. This pit fiend had once walked the surface of Azeroth during the events of the Sundering, and it was his blood that was poured forth into a great vessel, and it was Grom Hellscream of the Warsong Clan who first drank of it: indeed, all the various orc chieftains save for Durotan of the Frostwolves and his childhood friend and ally Orgrim Doomhammer (second of the Blackrock Clan and thus Blackhand's second in command) drank of the blood, and felt at first the enormous power and later the far more enormous cost of the power so gained. Fueled by this new demonic lust for battle, the last draenei cities were destroyed by the Horde, and their inhabitants driven into hiding in swamps and other desolate corners of the world. So triumphant, Gul'dan's Horde began consolidating under the secretive Shadow Council of the corrupted Temple of Karabor (now the Black Temple) and only the actions of a disgraced Ner'zhul helped preserve the Frostwolves as the last uncorrupted clan of orcs.
While this occurred, their ancestral home in Nagrand was turned into a quarantine zone when a mysterious disease known as the Red Pox struck many orcish children and other uncorrupted orcs. Unlike the Frostwolves who, despite not drinking the demon blood turned the same greenish color as those who had, those survivors of the Red Pox who were quarantined in Nagrand avoided that fate and are today the last remaining brown orcs in existence.
Meanwhile, Gul'dan had been seemingly abandoned by Kil'jaeden, who grew disenchanted with his blood crazed army now that they'd seemingly killed his ancient enemies. However, Sargeras himself had never forgotten his defeat on Azeroth and was in the process of taking steps to remedy it - he discovered that Kil'jaeden, his student, had either consciously or unconsciously done the same as he himself once had and corrupted a race with great potential to act as servants. Seeing more in Gul'dan's power lust than Kil'jaeden had, Sargeras reached across the Twisting Nether and led the Arch Warlock to construct the Dark Portal itself in order to breach the Nether and lead his Horde to Azeroth. Stranded on a slowly dying world where the spirits refused to answer and which only grew more sterile and desolate with each demon they summoned, the Horde was eager for a ripe, lush world to conquer. The Black Morass was brooding, forbidding, and teeming with dangerous life... but to a blood crazed orc, it didn't matter. A fetid swamp full of insects and reptiles and enormous arachnids seemed positively inviting compared to the lifeless wasteland of Hellfire, and the Horde eagerly poured forth into Azeroth.
Next week we'll take a look at both the Horde and Allaince through the First, Second and Third wars and how we got to the current state of affairs with a unified Alliance and new Horde.
Filed under: Shaman, Warlock, Analysis / Opinion, News items, Features, Lore, Know your Lore, NPCs
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Reader Comments (Page 2 of 5)
Icehart Jan 6th 2010 9:50AM
The Orcs may have been easily corrupted, but so are most races, heck the Draenei themselves are a mere remnant of another corrupted race. Everyone wants power. If Kil'jaeden appeared in front of King Wrynn and offered power enough to destroy the Horde, you better believe he and all his loyal humans would drink the blood.
Methuus Jan 6th 2010 10:31AM
I think one way to keep the threat of Sargeras alive is to recognize that he's playing a very, very, very long game. We lesser beings see him move a pawn one square and wonder what the point is. But Sargeras is planning thousands of moves ahead in a multidimensional chess game against the greatest powers in existance.
Ozmodius Jan 6th 2010 9:19AM
Retcon aside, I love Horde Lore.
My favorite are the stories of Ner'zhul and Arthas and the events that led them to become the Lich King.
Knob Jan 6th 2010 9:33AM
Yeah, the Horde lore is awesome and it's so great to see its leaders/people struggle with keeping their savagery in check while maintaining the peace and building their civilization.
FOR THE HORDE!
Ametrine Jan 6th 2010 12:40PM
To be fair, when you think about it, it's not really that much of a retcon. Remember, most lore is told basically from the perspective of Azeroth's people.
Before the revision, it was believed that all Eredar were evil because, well, they'd never encountered any non-evil ones, so it made sense to think that's all there were. Post-revision, after the Draenei, non-evil eredar, are found, the story changes because they have new information.
It's basically the same thing as how folks believed for countless ages that Earth was flat and the Sun orbited us, until both were proven wrong. Nothing really changed except the available information, and with it our understanding of the situation.
Everybody Jan 6th 2010 1:31PM
Well, when *I* think about horde-related retcons, I don't think about the Draenei.
In Warcraft I and II, the Horde had already conquered their entire planet when (I think Ner'zul, slight chance it was Gul'dan) decided they needed to find additional enemies to conquer for fear that the horde would collapse to infighting.
And *that* was when they contacted TEH DEMONS to book their flight. I really loved the unabashedly evil horde of those games, and was very disappointed when the storyline pretty much erased them.
Terethall Jan 7th 2010 4:58AM
@Ametrine: While your analogy is clear, it is actually partly based on a common misconception.
http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth
I mean no offense in correcting, it's just a pet peeve of mine when people bring up the whole "Columbus proved the earth was round" thing.
Theyas Jan 6th 2010 9:28AM
It seems like ALL of the "villains" in this game were once good souls, twisted and corrupted into becoming monsters.
Sargeras
Deathwing
Archimonde
Kil'Jaeden
Ner'zhul
Gul'dan
Arthas..
Did I miss any?
Oh.
Illidan..
Knob Jan 6th 2010 9:32AM
Azshara was blatantly evil from the start. Also the Old Gods.
Raze Jan 6th 2010 9:43AM
Malygos and Medivh, unless you count him as evil from the day he was born thanks to a certain someone possessing his mom's womb.
gboyd Jan 6th 2010 9:50AM
How do you know Azshara was blatantly evil from the start? All the lore we hear of her starts with her at the height of her power doing evil things. I have yet to hear the story of her prior to that. For all we know she could have been a good little Elf who eventually let her station and power go to her head.
zappo Jan 6th 2010 9:51AM
From Wowwikik: "Azshara began a descent into madness when she was corrupted by the Dark Titan Sargeras,"
I agree that it's getting a bit cliché at this point. Perhaps that's an easy way for Blizzard to get us to somewhat care about the villains?
jealouspirate Jan 6th 2010 9:52AM
@ Knob
Azshara wasn't evil from the start, she a was Queen of the Kaldorei who was corrupted by Sargeras.
http://www.wowwiki.com/Queen_Azshara
snowleopard233 Jan 6th 2010 10:01AM
Good people going crazy is Blizzard’s number one way of creating villains.
Knob Jan 6th 2010 10:03AM
Azshara was a megalomaniac who saw herself as a goddess and everyone else as inferior. She always wanted her way and would do anything to get it. She would use her mastery of the arcane to seduce/hypnotize others so they could do what she wanted. She then agreed to let Xavius use the Highborne to use the Well of Eternity to its fullest potential so they could get more power. All this was before they were contacted by Sargeras through the Well.
Theyas Jan 6th 2010 10:06AM
Also, Malygos was never really evil, he was just tired of everyone abusing magic and therefore started the Nexus War.
Evil? No, but definitely a Douchebag of the Day move.
He just kind of needed to relax.
Alanid Jan 6th 2010 10:20AM
Illidan was never corrupted, he did horrible things in order to get glory. Illidan is one of my favorite WoW characters because he always believed he was doing good, even if his actions were totally off the hook.
Iano Jan 6th 2010 10:30AM
I do agree in many ways, though I think that the very best villains are always corrupted good guys- even in most Christian religions, Satan is a fallen angel, once Lucifer, son of the morning, one of the greatest angels in heaven.
Sargeras is essentially Blizzard's Satan.
Satan didn't, however, have the excuse of seeing undeniable evil- vicious, greedy, conniving, selfish, arrogant, pain-loving Nathrezim and Old Gods as an excuse for "Going Mad,"- and I always think Blizzard means something different when their Lore-weavers say this in most contexts.
That is to say, when Gul'dan gets so power-hungry that he trusts to anything at all for help at getting the power he desires (and it gets him killed), he has, in this respect, gone mad. What sane being would willingly accept the prices he paid, with little to no assurance of the object being paid for delivered? No sane being, that's who. Only a madman- twisted with visions of himself commanding forces beyond mortal ken- would do the things Gul'dan did. He had "Gone Mad"(tm) Blizzard style.
I'd expand that by saying, those of you very familiar with LotR, Saruman also "[went] mad"(tm) believing what he saw in his Seeing-stone, doing what he did to try and topple Sauron and take his place.
Malygos, on the other hand, didn't "[go] mad"(tm). He just went mad. Losing his best friend Neltharion, much of the Dragonflight he commanded, pining away for ages, and waking up from his misery-induced slumber to find his prime directive so universally reviled, he went mad, felt he knew just what needed to be done, and proceeded to attempt it. Malygos experienced psychosis in his way- that is, once again, he went mad, he did not "[go] mad"(tm) Blizzard style. We had to put him out of his (and our!) misery, in much the same way as one has to restrain a person in charge of nuclear missile who is experiencing hallucinations that [insert other country here] is currently launching nuclear missiles at his own country.
Or so I see it. Could be wrong, but all I can do is call 'em like I see them, and hope for insight. :D
danglewood Jan 6th 2010 12:20PM
To me, that was one of the biggest mistakes about the Arthas novel. For one, I think everyone is sick of the Anakin Skywalker story. The whole kid Arthas-dad issues-horse issues-thing was pretty weak and cliche. Why couldn't he have just been a malevolent little prick that likes to torture animals, leer at women, and fantasize about various ways of killing people. I know it's the trend to try and explain why villains are the way they are, but some people are just bad. And sometimes those bad people get put in positions of power that allow them to hurt many times more people than they would have. To any one that might think this would make for a one dimensional character, I suggest they read "Zombie" by Joyce Carrol Oates.
Kylenne Jan 7th 2010 3:35AM
@ Alanid: Word. Illidan is far, far more complex of a character that people who are only familiar with him from WoW give him credit for. Before the massive wallbanger of BC, Illidan regularly straddled the line between villain and anti-hero. He's a textbook example of the road to hell being paved with good intentions. Illidan -never- did anything with the intent to harm anyone, not even his so-called "betrayal" (regardless of which version you go by). The worst you could accuse him of was shortsightedness and selfish pride. Illidan's fatal flaw was that he was always done in by his own stubborn insistence that he could handle things better than everyone else. There was always a kind of nuance to his motivations though. Like when he consumed the Skull's power--yes, he wanted the power boost, but he really did want to cleanse Felwood. If it just so happened to benefit him in the process, why not? :P And, bless him, he really did want to stop Arthas--even if it was to save his own hide. He didn't even go to Outland to conquer it, he just wanted a place to hide out from KJ and the Sunshine Band.
I hate to sound like a broken record but what became of him in WoW was just depressing. He basically turned into a Chaotic Evil comic book villain for the sake of needing a Big Bad for that xpac. "He went crazy" is the worst sort of copout for a writer, imo.