Know Your Lore: The Old Horde

Last week we discussed the formation of the Alliance in response to the Horde invasion of and destruction of the Kingdom of Azeroth via the Black Portal, and the Alliance's eventual triumph over the Horde, expedition to Draenor, and the events of Warcraft III that saw the destruction of Lordaeron and creation of a new order. This week, we talk about the events that caused those events.
Yes, this week we're discussing the origins of the Horde, that organization that began as the manipulated, deceived and then ultimately demonic blood addicted orcs of Draenor. It's not a simple tale: we've already told parts if it before when we discussed Gul'dan, Ner'zhul, Teron Gorefiend, Grom Hellscream and many others. It all really began untold thousands of years ago on the planet Argus, home world of the Eredar and their Draenei, or exiled, cousins. Thus, ironically, while the existence of the Horde caused the creation of the Alliance, it was an Alliance race that helped start the events that led to the creation of the Horde. Symmetry in origin.
Note: the events I'm about to outline are the current version as Blizzard presents it, which is considered to be the canonical version. If you remember differently from the RTS, that's because it was different then.
Untold thousands of years ago, Sargeras, the champion of the Titans, went mad. Confronted with the unfathomable evil of the Nathrezim, the corruption of the old gods, and chaos itself, he decided that the Titan's plan for order and creation in the cosmos was doomed to failure. Oblivion and chaos were not only the destined fate of the uncountable reaches of existence, they were all existence deserved. And so, Sargeras sought to undo the work of his fellows and destroy everything they sought to make. To do this, he needed a host as terrible and powerful as he himself was, and he found the seeds of this dread army on the world Argus, in the already magically gifted and potent eredar. So mighty were the eredar that they no longer feared death through natural causes or age, and the three mightiest and wisest of their people were Archimonde, Kil'jaeden and Velen, a triumverate among them. To this triumverate Sargeras appeared in all of his titanic majesty and offered them power and knowledge beyond that which they could possibly aspire, to walk the surface of countless worlds and see existence in a way none of their people ever had. It sounded perfect. It was perfect.
A perfect lie. Velen, suspicious of the offer, was given a vision of the future: his people corrupted striding the surface of world after world not as explorers, but as destroyers. Aided by the mysterious Naaru, Velen gathered what few of his people he could and fled the inescapable doom that awaited them if they remained on Argus. Enraged, his fellow triumvirs (especially Kil'jaeden, who had been as Velen's brother and who felt personally betrayed by him) stalked these exiles, or Draenei in the original eredar language, throughout the cosmos from world to world. The pattern always the same. Always the draenei would settle on a new world and for a time be at peace, always Kil'jaeden would find them, always the hunt would resume. It might have continued indefinitely, in fact, had the draenei and their naaru allies not crash-landed on a relatively pleasant but unremarkable world whose native inhabitants had not even bothered to give a name.
The draenei named it Draenor, a world meaning 'exile's refuge' and settled in. They found relatively little to conflict with their new neighbors, a race who called themselves orcs. For over five thousand years, the orcs and draenei coexisted, the draenei in their salvaged crystalline cities, the orcs in their nomadic, shamanistic society. They occasionally met but for the most part left each other be, the orcs finding the draenei strange and aloof, the draenei not wanting to interfere in the development of orc society. Then, as had happened before, one of Kil'jaeden's agents found them. But this time, Kil'Jaeden was almost more interested in the orcs than his old enemies. Here were a people perfectly balanced between savagery and restraint, raw fury and contemplation. Their grasp of shamanistic magic was unlike his own people, and yet presented opportunities, as clearly orcs had an aptitude for summoning and controlling entities that rivaled that of the eredar themselves. This, thought the master manipulator, this is a people I can make use of. The orcs had a potential that, for all their wisdom and power, the exiles hadn't understood. (Save perhaps Velen himself, when he met Durotan and Orgim Doomhammer.)
And so Kil'jaeden the Deceiver did exactly that, deceiving first Ner'zhul and through him, the orcs as a whole. Slowly at first, and then more quickly through Ner'zhul's more compliant apprentice Gul'dan, Kil'Jaeden taught demonic magics to the orcs, while also teaching them to use the aggressive nature they once employed in hunting and testing their strength against the elements to dominate and destroy the draenei instead. Not expecting attack from a quarter they'd so long been at peace with, the draenei fell, and were nearly destroyed by this unexpected threat which turned both numbers and new powers against them. (It didn't help that among the orcish numbers were Durotan and Orgrim Doomhammer, who'd been inside a draenei city and knew how to bypass its defenses). An attempt to broker peace at the site the draenei came to land, the sacred mountain Oshu'gun, only exacerbated the issue and ultimately led Ner'zhul to be replaced by his even more aggressive and power hungry apprentice, and Gul'dan prosecuted the war with the draenei with no regard to the truth of Kil'Jaeden's original accusations.
In order to make sure the war moved forward even as the orcish shamans began to lose their powers (the elemental and ancestral spirits abandoning them) Gul'dan moved quickly to teach warlock magic to the former shamans of the orc clans, especially his own Shadowmoon and those of the Blackrock clan offered to him by Blackhand the Destroyer, Gul'dan's chosen puppet and first Warchief of the Horde. This Horde was born out of orcish traditions from the long wars with ogres and gronn twisted to a new form, and eventually Blackhand even offered his own children (and those of others) to the Warlocks and their demonic, life draining magics, aging the children to adulthood so that they could fight sooner. The orc traditions of honor were turned inward, creating a society ripe for Gul'dan's last act of betrayal and destruction against his own people.
On the orders of Kil'jaeden, who wished to ensure orcish obedience, he called forth a demon, the dread Mannoroth. This pit fiend had once walked the surface of Azeroth during the events of the Sundering, and it was his blood that was poured forth into a great vessel, and it was Grom Hellscream of the Warsong Clan who first drank of it: indeed, all the various orc chieftains save for Durotan of the Frostwolves and his childhood friend and ally Orgrim Doomhammer (second of the Blackrock Clan and thus Blackhand's second in command) drank of the blood, and felt at first the enormous power and later the far more enormous cost of the power so gained. Fueled by this new demonic lust for battle, the last draenei cities were destroyed by the Horde, and their inhabitants driven into hiding in swamps and other desolate corners of the world. So triumphant, Gul'dan's Horde began consolidating under the secretive Shadow Council of the corrupted Temple of Karabor (now the Black Temple) and only the actions of a disgraced Ner'zhul helped preserve the Frostwolves as the last uncorrupted clan of orcs.
While this occurred, their ancestral home in Nagrand was turned into a quarantine zone when a mysterious disease known as the Red Pox struck many orcish children and other uncorrupted orcs. Unlike the Frostwolves who, despite not drinking the demon blood turned the same greenish color as those who had, those survivors of the Red Pox who were quarantined in Nagrand avoided that fate and are today the last remaining brown orcs in existence.
Meanwhile, Gul'dan had been seemingly abandoned by Kil'jaeden, who grew disenchanted with his blood crazed army now that they'd seemingly killed his ancient enemies. However, Sargeras himself had never forgotten his defeat on Azeroth and was in the process of taking steps to remedy it - he discovered that Kil'jaeden, his student, had either consciously or unconsciously done the same as he himself once had and corrupted a race with great potential to act as servants. Seeing more in Gul'dan's power lust than Kil'jaeden had, Sargeras reached across the Twisting Nether and led the Arch Warlock to construct the Dark Portal itself in order to breach the Nether and lead his Horde to Azeroth. Stranded on a slowly dying world where the spirits refused to answer and which only grew more sterile and desolate with each demon they summoned, the Horde was eager for a ripe, lush world to conquer. The Black Morass was brooding, forbidding, and teeming with dangerous life... but to a blood crazed orc, it didn't matter. A fetid swamp full of insects and reptiles and enormous arachnids seemed positively inviting compared to the lifeless wasteland of Hellfire, and the Horde eagerly poured forth into Azeroth.
Next week we'll take a look at both the Horde and Allaince through the First, Second and Third wars and how we got to the current state of affairs with a unified Alliance and new Horde.
Filed under: Shaman, Warlock, Analysis / Opinion, News items, Features, Lore, Know your Lore, NPCs
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Reader Comments (Page 3 of 5)
Shizukera Jan 6th 2010 9:28AM
"Thus, ironically, while the existence of the Horde caused the creation of the Alliance, it was an Alliance race that helped start the events that led to the creation of the Horde. Symmetry in origin."
Except that they weren't an Alliance race at the time, had zero connection to the Alliance - and, since the orcs hadn't gone to Azeroth yet, the Alliance hadn't even been formed. So saying that it was an Alliance race that started the chain of events that led to the Horde's creation seems a little off.
Unless I'm misreading something, which is entirely possible: I'm decaffeinated this morning. :)
bob Jan 6th 2010 9:55AM
It was the Eredar, not the Draenei that went into the universe corrupting and destroying. Same species, different affiliations and development. Too say that the Draenei were an alliance race before they even came to Azeroth is simply wrong.
Night Elves and Blood Elves are essentially the same species separated by thousands of years and allegiances as well, but NEs are in the Alliance and BEs are in the Horde. However, to say that the original Kaldorie were apart of either though is just wrong.
...
Really the Horde is just picking up the drecks. The Draenei are all the noble members of the Eredar that would not be fooled by the legion. The Blood Elfs are the remnants of the High Elves who originally sided with the mad queen Azashara. And now Goblins. Has anyone ever gotten a fair deal out of the Goblins? The Horde couldn't even pick the cool corrupt race. Even werewolves know better than to trust an Orc.
Matt Jan 6th 2010 10:00AM
"A race that would one day join the Alliance sparked the events that led to the creation of the Horde, which in turn necessitated the creation of the Alliance."
Shizukera Jan 6th 2010 10:23AM
@Matt
That would be a much better way of putting it, although connecting the draenei to the Alliance at all when discussing events prior to their crash-landing on Azeroth still just makes me gnash my teeth. The Alliance wouldn't have formed without the Horde, that's true, but the old Horde formed under completely different circumstances that have no connection to the Alliance at all.
A1CYancy Jan 6th 2010 11:02AM
K first off, there is no "Horde" or "Alliance" yet. Just orcs and space goats. I think what the author is implying, is the actual JOINING of forces that became the Alliance wouldn't have happened if the orcs hadn't made the Horde and vice versa. Had the alliance not formed, the orcs would have killed the humans. Had the Horde not formed, we wouldn't be playing WoW but playing a version of the Sims, where every human has his own Orc slave.
2nd saying it was the Eradar, not the space goats, is not quite the same as the elves. The eredar are the race and Draenai are an off shoot. It would be more appropriate to compare them to orcs with the Draenai equivalent being the Mag'har orcs. So the Eradar encompassing the Draenai were spoken to and the Eradar who were not decieved CALLED THEMSELVES Draenai, meaning refuge. Just like not ALL the orcs were corrupted.
ALSO the orcs would have never been corrupted if the stupid space goats would have fought on their OWN planet instead of running, leaving a path of destruction in their wake. Hmmm powerful entities that summon demons and hellfire. You think all the other planets the Draenai landed on, the Legion turned off the fire to conserve nature?? I doubt it.
Drackeen Jan 6th 2010 9:40AM
I thoroughly enjoy the lore that makes it on here. Keep up the good work guys.
macster Jan 6th 2010 9:52AM
Sargeras, Deathwing, Arthas...every single one of them seems to use their "madness" as an excuse for their evilness. Is there rather a bad guy in the game who's evil just for the hell of it?
macster Jan 6th 2010 9:53AM
Ignore me. Someone's asked this far better than I have.
Tyr Jan 6th 2010 10:11AM
Gul'Dan and Gorefiend were pretty evil from the get-go.
Oznak Jan 6th 2010 10:16PM
Ragnaros was just evil from day one, AFAIK, and the Dark Irons just had a lust for power. The silithid would also, imo, fall into the "always been evil" category. Same for the old gods. I'm less knowledgeable of old world lore, though, so if this isn't the case for any of these, please correct me.
It's somewhat amusing that these are vanilla villains who have more reasonable backgrounds, and the newer (BC/Wrath) villains are of the clichéd "good boy gone bad" variety.
Titusx Jan 6th 2010 10:06AM
Draenei are a ancient race and advanced race but it seems they need a better driver for their spce traveling ships cause they seem to be crashing them pretty often XP
I, for one, didnt know the hole thing got started on another planet called Argus. I honestly believed Outland (a. k. a. Draenor) WAS the original Draenei planet... it seems the cursed place belonged to the orcs all along.
Maybe at one point we might take the fight to them. I think once the hole cataclysm is over and we settle things with deathwing I might see a return to Outland and the an ultimate fight against the Burning Legion wich is the real Legion of Doom in WoW.
Darthregis Jan 6th 2010 10:28AM
"Draenei are a ancient race and advanced race but it seems they need a better driver for their spce traveling ships cause they seem to be crashing them pretty often XP"
LOL!
jasonkidd1234 Jan 6th 2010 10:49AM
lol@ dranei are bad drivers.
anyways, I'm fairly sure we'll be seeing the Emerald Dream before heading off too another planet.
Last time people weren't so happy about them taking us to another planet (Even if lorewise it was a pretty important one) and I figure that the Emerald Dream is probably the most important place atm after Killing Deathwing.
Not to mention, do we really know what happened to Argus?
For all we know it's very Draneor like, crumbled, demon infested. Probably moreso than Draneor.
I for one would rather them establish a new place where the Burning legion is located. Like an elemental Realm or something of pure evil, and ofc the Naruu would play a huge role.
I'm interested to see more about the Naruu. They sound like godlike beings, capable of much more than they are doing at the current time.
I wonder if they could reverse the effects of the Old God's even. Perhaps that is why Blizzard is making so many important figures get corrupted by the old gods, so they can be fought in the future, and then fixed by the Naruu.
Maybe even a fight with an old god that involves running to some stationary naruu to cleanse yourself before getting mind controlled.
Just ideas, but I do want to see more naruu.
Molly Jan 6th 2010 10:50AM
Well, in draenei's defense, before crashing into azeroth didn't the blood elves screw around with the machinery?
Marcosius Jan 6th 2010 7:10PM
As said, they didn't crash it, it was sabotaged by the Blood Elves mid-flight - you can see the Vector Coil and other essential parts of it in the Bloodmyst Isle.
That being said, I'd find it really cool if Exodar has been repaired in Cataclysm and is floating next to the mountain, much like it's brethren in Netherstorm. ...Well, a man can dream right?
RogueJedi86 Jan 6th 2010 10:07AM
Maybe this edition of KYL should be renamed to The Old Horde, since there are differences. Plus it leaves open a future entry on the entity now known as the Horde. Like how in Star Wars, the now defunct Republic is called the Old Republic. :)
Matthew Rossi Jan 6th 2010 10:57AM
Actually, I'd intended to call it that, good catch. Not that I think the New Horde can distance itself from these events since they name towns after the people who slaughtered their neighbors and reduced their own world to a desolate wasteland, but there is a clear line of demarcation.
ComradeSean Jan 6th 2010 10:39AM
I always wonder why people have to nit-pick every little word just to defend their own faction. Is it a sort of childish zeal or are they just really bad fanboys?
jasonkidd1234 Jan 6th 2010 10:44AM
I'm a big evolution buff, and I've got a few questions to ask.
From what I understand, the Tauren, Goblins, Trolls, and possibly Elves were all on Azeroth BEFORE the titans came and did their handiwork.
And for some reason, I remember there being a significant connection between the Trolls and Elves (Not sure what happened). Just need a confirmation.
Did the trolls actually do something to CHANGE into the Elves, or was it just the warring between them that caused them to interact more than the Elves and Tauren, for example.
Radioted Jan 6th 2010 10:59AM
Fairly certain all the races you mention were not developed until AFTER the Titans swung through. Let's check out Wowwiki... yup.
http://www.wowwiki.com/Azeroth_%28world%29