Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.
Somewhere along the line, I've picked up this habit of discussing games I've been playing (besides WoW) as my introduction to The Queue. It doesn't make a lot of sense, but it's fun. Unfortunately, I'm currently playing Bayonetta and I'm not sure I can really talk about that one here. Just look it up on Youtube, you'll know what I'm talking about. Now before I shame myself any more, let's get to the Q&A.
"How does the disenchanting option work? I find that sometimes I can choose disenchant, and other times I can't. What determines the availability of that option?"
You need an enchanter of appropriate skill in your party to disenchant things. If you have no enchanter at all, you can't disenchant anything. If you have an enchanter that hasn't finished leveling the tradeskill, you might be able to disenchant greens but not blues or epics. If they have skilled it up high enough, you'll be able to disenchant anything that drops.
Many people asked...
"Why do people hate the Oculus so much? It's really easy since the nerfs, but people keep dropping group."
I don't think it has anything to do with the difficulty at all. The problem is that the Oculus is completely absent of tried-and-true methods of guiding players through a playing field. It isn't often that bosses wipe raids (besides Eregos), but rather the inability to keep your party going in one direction if someone that's never been there before decides to wander off by themself. They go in a different direction because they're not sure where they're supposed to go, they get jumped by drakes. They cry for help, everyone goes looking for them, people get split up and eventually the mobs pick them off one by one and everyone is falling to their doom.
There is no doubt in my mind that if Blizzard used some very basic visual cues as to where you're supposed to be going, this would not be a problem. Even in games where you're given the illusion of wide open exploration, there are cues guiding you in the direction the game thinks you should be going. The dragon GPS simply saying "kill all robots" is not helpful. The purple glow on the robots themselves? Also not helpful, since you begin this phase of the instance underneath all of those platforms. If you don't know ahead of time what you should be killing, there is nothing guiding you toward them. This isn't a problem in an instance where you're on the ground. In those cases, you go down a hallway or a path or whatever else. In Oculus, you're in a wide open area where you can move in any direction. Players need more direction.
Everyone has been in a group where that scenario I outlined at the beginning of this answer plays out. Nobody has fun in those runs. Some people have more patience for it than others. People with no patience for it drop group. I usually stick it out, but make it very clear that the group should follow whoever has a mark over their head. If they can't follow the person with the mark around when we're all on our drakes, that's a problem and we deal with it when it happens. But dropping group as soon as you get in wastes the time of too many people.
"Why are most WoW videos, such as recordings of raids, on Youtube accompanied by bad music? Is there a rule against using the original soundtrack?"
There's no rule against using the original soundtrack, but it's pretty hard to get it out of the game files if you don't know how ahead of time (which actually is against the TOS, isn't it?). Plus, maybe those people like that so-called bad music and are perfectly happy with it. Just because you don't like it doesn't mean nobody likes it. People who have watched my videos here on WoW.com know I like to stick to the game's soundtrack, but now and then I mix it up with some crazy jazz. Not everybody likes it, but I do. I made it, so that's what counts.
Ending with a question for you...
Hey, dear readers! In the near future (not this week, probably not next week) we're going to try to restart our ancient Pimp My Profile feature. If you haven't been reading us long enough to know about it, we essentially take "bad" armory profiles and help people fix them up. Poor gear choices? We'll help you fix that. Bad talent spec? We'll recommend better ones. Same thing with your glyphs, enchants, the whole deal. The problem is that this is a user driven feature dependent on submissions, so we can't start it until you give us something to work with. So if you want our expert opinions on how to fix your character, email us your armory link! Until we have a mailbox set up dedicated to this feature, send your armory submissions to alex @ wow . com, just remove the spaces. Please only submit your own characters, not some random schmuck you found in Ironforge.
In addition, give us as much information about your playstyle as possible. Are you a player that has time to run a single heroic per play period at most? Are you an aspiring raider? Do you have a ton of time on your hands to grind things out? They more you tell us, the more we can tailor our advice to you personally!
Have questions about the World of Warcraft? The WoW.com crew is here with The Queue, our daily Q&A column! Leave your questions in the comments and we'll do our best to answer 'em!