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1-07-2010 @ 8:40PM
I think this "class balance" pipedream is a waste of effort. More work needs to go towards making this game fun and adding new content instead of making sure it's "perfectly balanced". The only reason everyone gets so bent out of shape about it is because these ceaseless, far-too-frequent class changes have got it in everyone's head that it's actually possible to perfectly balance 30 different talent trees across at least five different styles of gameplay. It'll never happen, and as soon as Ghostcrawler and the rest of the team get that in their heads, the better off WoW will be.
1-07-2010 @ 9:06PM
Ghostcrawler != people who develop new content for Wow. Ghostcrawler tries to make the content we have better.Besides that, balancing the game is very important, who would want to run raids that consisted entirely of prot paladins, rogues, and whatever the OP ranged DPS class of the week (I heal so I don't look at DPS meters) is? That would not make WoW more fun.
1-07-2010 @ 9:09PM
I'm not sure it is true that Ghostcrawler doesn't help develop new content for WoW. From watching Blizzcon is sure seems like he does. It's hard to say that it feels like they change too many classes when some classes feel untouched and forgotten.
1-07-2010 @ 9:24PM
If fun = being the absolute best at everything, at the exclusion of anything else, than I think your idea of fun and my idea of fun are two completely different things. Fun to me is playing a class you love and doing so well. It's entirely possible, if you've got well practiced, talented players, a bunch of people who don't take this game as seriously as so many seem to, and lots of patience to finish any and all of the game's PVE content, hard modes included, rather you're using so called "gimped" specs and classes or not. A few hundred points of DPS here or there shouldn't make that big of difference in PVE, and that's exactly what everyone is fretting over. Not to mention: how does one measure "balance" in this game's complicated and varied PVP systems? This isn't a fighting game where the only factors to consider are one character (or, in the case of something like Street Fighter Alpha 3 or Guilty Gear one "style" of character) versus another. You've got so many things to wade through: gear, talents (of which there are nearly endless configurations in this alone), player skill, team make up.... There's a reason Capcom threw balance to the wind with Marvel vs. Capcom 2: it was just much more fun game for people who didn't take fighting games so seriously to just have access to every character from the entire Vs. Series thus far, of which there were 52, than to perfectly balance a tiny handful of those. Sure there are only about four top tier characters; I dare you to say that the game isn't fun to play despite that. On the subject of developing new content (if someone has hard evidence to prove this statement false or true, please reply with it), from what I remember reading somewhere much of the developmental time spent on Wrath of the Lich King, so much in fact, went to class balance that many aspects of the expansion simply couldn't be focused on. This includes the infamous dance studios and aerial combat, both features that were heavily advertised and never saw the light of day. If he deems it "unbalancable", or whatever, I bet you Ghostcrawler could veto out a ton of stuff players would of loved to have gotten their hands on, balance be damned.
1-07-2010 @ 11:56PM
Cutting edge hardmode progression is tuned around perfect raid execution. If someone is a few hundred dps short of where they should be, that has a very significant impact on the potential success of the raid.In Marvel vs. Capcom 2, if you find that your character is underpowered, you can end the match and start again. What happens if your class is underpowered in WoW? Roll a new one and level all the way to 80?
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